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Immersive Lap Sitting Arousal


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Posted
4 hours ago, maihfc said:

@xtro334, I don't have Babodialogs and this mod doesn't touch it. Maybe there's some sort of conflict, but I wouldn't know since I don't have it installed. Re. cum, I have not tested for a while, but I *think* it did work, but maybe only if lap-sitter is naked to start. I will check the code and test again. Re. New Gentleman, I installed a long time ago, but didn't use yet because too many things depend on SoS. I will look into it at some point. I would have to start with a fresh game and I expect maybe many compatibility issues, so it could be a headache, so I'm not rushing into it. But it's on my radar.

 

Babodialogue have always been a bit fragile to what other mods do. I think there is always a chance to break it with every mod that modifies conversations that Babodialogue use.

That is why I test it after every installation I do. 😛

Posted
6 minutes ago, xtro334 said:

 

Babodialogue have always been a bit fragile to what other mods do. I think there is always a chance to break it with every mod that modifies conversations that Babodialogue use.

That is why I test it after every installation I do. 😛

 

Hmm, maybe Immersive Lap Sitting is the problem. It adds the new lines of dialog. Not really sure what I can do about it. It's a bit of a hard requirement at this point. I did get forced lap-sitting to work (partially), so I might look into making a version without dialog (lap-sitter can point-and-sit, chair-sitter can point-and-grab).

Posted
On 8/14/2024 at 12:38 AM, johnmftj said:

Thank you my lord

il_600x600.5823131847_ekfy.webp.07030a0899349bf4a59727f72fbcf94a.webp

🤣 

 

But did it work? (Didn't test. Don't have time.)

Posted
11 hours ago, maihfc said:

🤣

 

But did it work? (Didn't test. Don't have time.)

Nope, Thanks for nothing, Now she doesn't sit her butt down

Posted
15 hours ago, johnmftj said:

Nope, Thanks for nothing, Now she doesn't sit her butt down

 

Well, I'll see what I can do on the weekend when I have some time.

Posted

I'd like to recommend for future addition, that at a certain arousal there's a set chance the chair-sitter undresses the lap sitter, or the chair sitter undresses himself while making others sit on their lap

Posted

Hi, I can't get the mod working, MCM integration page shows nothing but I have SL Arroused NG and SOS installed. There was no ImmersiveLapSittingArousal.0.log file, the papyrus0.log shows this:

 

[08/18/2024 - 03:32:17AM] Error: Unable to link type of variable "::SexualFame_var" on object "ILSAQuest"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of property "SexualFame" on object "ILSAQuest"
[08/18/2024 - 03:32:17AM] Error: Unable to link types associated with function "Initialize" in state "" on object "ILSAQuest".
[08/18/2024 - 03:32:17AM] Error: Unable to link type of variable "::mainQuest_var" on object "ILSAChairScript"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of property "mainQuest" on object "ILSAChairScript"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of variable "::mainQuest_var" on object "ILSAPlayerRefScript"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of property "mainQuest" on object "ILSAPlayerRefScript"

[08/18/2024 - 03:32:29AM] WARNING: Property mainQuest on script ILSAPlayerRefScript attached to alias ILSAPlayerRef on quest ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property
[08/18/2024 - 03:32:29AM] WARNING: Property Translator on script ILSAQuest attached to ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property
[08/18/2024 - 03:32:33AM] WARNING: Property MCM on script ILSAQuest attached to ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property
[08/18/2024 - 03:32:33AM] WARNING: Property Translator on script ILSAQuest attached to ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property

[08/18/2024 - 03:32:33AM] WARNING: Property mainQuest on script ILSAPlayerRefScript attached to alias ILSAPlayerRef on quest ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property

[08/18/2024 - 03:32:33AM] WARNING: Unable to get type ILSAQuest referenced by the save game. Objects of this type will not be loaded.

[08/18/2024 - 03:32:33AM] WARNING: Variable ::mainQuest_var on script ILSATranslator has an invalid type ILSAQuest loaded from save. This variable will be skipped.

[08/18/2024 - 03:32:33AM] WARNING: Variable ::mainQuest_var on script ILSAQuestMCM has an invalid type ILSAQuest loaded from save. This variable will be skipped.

[08/18/2024 - 03:32:33AM] WARNING: Unable to get type ILSAPlayerRefScript referenced by the save game. Objects of this type will not be loaded.

[08/18/2024 - 03:32:34AM] WARNING: Could not find type ILSAPlayerRefScript in the type table in save

[08/18/2024 - 03:32:34AM] WARNING: Could not find type ILSAQuest in the type table in save

stack:
    [ILSAQuestMCM (FE02E803)].ILSAQuestMCM.ShowIntegrationsPage() - "ILSAQuestMCM.psc" Line 238
    [ILSAQuestMCM (FE02E803)].ILSAQuestMCM.OnPageReset() - "ILSAQuestMCM.psc" Line 212
    [ILSAQuestMCM (FE02E803)].ILSAQuestMCM.SetPage() - "SKI_ConfigBase.psc" Line 865

Posted
37 minutes ago, enroger said:

Hi, I can't get the mod working, MCM integration page shows nothing but I have SL Arroused NG and SOS installed. There was no ImmersiveLapSittingArousal.0.log file, the papyrus0.log shows this:

 

[08/18/2024 - 03:32:17AM] Error: Unable to link type of variable "::SexualFame_var" on object "ILSAQuest"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of property "SexualFame" on object "ILSAQuest"
[08/18/2024 - 03:32:17AM] Error: Unable to link types associated with function "Initialize" in state "" on object "ILSAQuest".
[08/18/2024 - 03:32:17AM] Error: Unable to link type of variable "::mainQuest_var" on object "ILSAChairScript"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of property "mainQuest" on object "ILSAChairScript"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of variable "::mainQuest_var" on object "ILSAPlayerRefScript"
[08/18/2024 - 03:32:17AM] Error: Unable to link type of property "mainQuest" on object "ILSAPlayerRefScript"

[08/18/2024 - 03:32:29AM] WARNING: Property mainQuest on script ILSAPlayerRefScript attached to alias ILSAPlayerRef on quest ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property
[08/18/2024 - 03:32:29AM] WARNING: Property Translator on script ILSAQuest attached to ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property
[08/18/2024 - 03:32:33AM] WARNING: Property MCM on script ILSAQuest attached to ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property
[08/18/2024 - 03:32:33AM] WARNING: Property Translator on script ILSAQuest attached to ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property

[08/18/2024 - 03:32:33AM] WARNING: Property mainQuest on script ILSAPlayerRefScript attached to alias ILSAPlayerRef on quest ILSAQuest (FE02E802) cannot be initialized because the script no longer contains that property

[08/18/2024 - 03:32:33AM] WARNING: Unable to get type ILSAQuest referenced by the save game. Objects of this type will not be loaded.

[08/18/2024 - 03:32:33AM] WARNING: Variable ::mainQuest_var on script ILSATranslator has an invalid type ILSAQuest loaded from save. This variable will be skipped.

[08/18/2024 - 03:32:33AM] WARNING: Variable ::mainQuest_var on script ILSAQuestMCM has an invalid type ILSAQuest loaded from save. This variable will be skipped.

[08/18/2024 - 03:32:33AM] WARNING: Unable to get type ILSAPlayerRefScript referenced by the save game. Objects of this type will not be loaded.

[08/18/2024 - 03:32:34AM] WARNING: Could not find type ILSAPlayerRefScript in the type table in save

[08/18/2024 - 03:32:34AM] WARNING: Could not find type ILSAQuest in the type table in save

stack:
    [ILSAQuestMCM (FE02E803)].ILSAQuestMCM.ShowIntegrationsPage() - "ILSAQuestMCM.psc" Line 238
    [ILSAQuestMCM (FE02E803)].ILSAQuestMCM.OnPageReset() - "ILSAQuestMCM.psc" Line 212
    [ILSAQuestMCM (FE02E803)].ILSAQuestMCM.SetPage() - "SKI_ConfigBase.psc" Line 865

 

Ok, I revert the file to 2.1.1b and it sort of works. Most of the time when Player tried to sit on lap it plays the animation a bit then player back out to standing, it only works properly once in a while

Posted

Did confirm that it was this mod or it's requirement that stopped Babo dialogue to work properly, since it started again when I disabled this one with requirements.

Hope that they update Babo dialogue with a more stable scripting.

Posted (edited)

I really like the idea behind this mod, the animations are really good,, but they could be better, it would be sooo good to have a little help from @Gunslicer he has a shiton of animation, pretty sure there should a really good one or he himself could make one, posting some pics to help a little

Spoiler

ScreenShot13.png.e30a03cecbe4777c514aa1afe01bc7b7.pngScreenShot18.png.b94186f206da48c41175a3fe99f1165f.pngScreenShot17.png.fdcacd0137d18bbe89254865c63f6648.pngScreenShot16.png.2fc286f992707fb24711139e520deb66.pngScreenShot15.png.c6b0aac4115172822b2bc5509757c4f7.pngScreenShot14.png.aefa2765bc6479c9458c43bece78e06f.png

also you maybe can use the "leito throne anal reverse cowgirl part2" animation to animate the npc grabbing pc this one

 

Spoiler

image.png.c846c1e0f100a76732db5043ac0fa556.png

 

Edited by Jack005
I had update the mod and kinda change opinion about animation, also add some pics
Posted
On 8/17/2024 at 8:16 AM, Kruggar said:

I'd like to recommend for future addition, that at a certain arousal there's a set chance the chair-sitter undresses the lap sitter, or the chair sitter undresses himself while making others sit on their lap

Yeah, I like this idea. I already had some disabled SoS code in there for "revealing", so at some point I want to look at this. I'm just a bit busy with other stuff right now unfortunately. I'm hoping I can get back to it this weekend.

Posted
On 8/17/2024 at 1:45 PM, enroger said:

 

Ok, I revert the file to 2.1.1b and it sort of works. Most of the time when Player tried to sit on lap it plays the animation a bit then player back out to standing, it only works properly once in a while

Try a clean save (Fallrim/ReSaver).

 

I found the OAR animations 99% reliable, but I did see ONCE the lap-sitter randomly switching to the sitting drinking from mug animation. If the idle priorities are good (and mine were), then it would seem to be a random quirk of OAR. 

Posted
On 8/26/2024 at 11:44 AM, Jack005 said:

I really like the idea behind this mod, the animations are really good,, but they could be better, it would be sooo good to have a little help from @Gunslicer he has a shiton of animation, pretty sure there should a really good one or he himself could make one, posting some pics to help a little

  Reveal hidden contents

ScreenShot13.png.e30a03cecbe4777c514aa1afe01bc7b7.pngScreenShot18.png.b94186f206da48c41175a3fe99f1165f.pngScreenShot17.png.fdcacd0137d18bbe89254865c63f6648.pngScreenShot16.png.2fc286f992707fb24711139e520deb66.pngScreenShot15.png.c6b0aac4115172822b2bc5509757c4f7.pngScreenShot14.png.aefa2765bc6479c9458c43bece78e06f.png

also you maybe can use the "leito throne anal reverse cowgirl part2" animation to animate the npc grabbing pc this one

 

  Hide contents

image.png.c846c1e0f100a76732db5043ac0fa556.png

 

 

That looks good! Although I don't want to spend too much time on supporting every possible animation. I want to support OAR and DAR frameworks, maybe include a few animations so it works out of the box, and make sure it generally supports people using their own. The Billyy ones work really well. I will try that Leito one. Maybe some day I'd do a fomod so people could choose from a few animation options, but I want to prioritize making forced lap-sitting work. That's going to be a big effort.

 

Posted

can you or any of the folks on this site make comments based on the npcs arousal ie things the npc says with medium to high arousal similar to fame comments 
i think it would pair well with a mod like this and after some searching im kind of surprised it doesnt already exist  

  • 3 weeks later...
  • 1 month later...
Posted
On 9/2/2024 at 12:34 AM, VahzahVulom said:

can you or any of the folks on this site make comments based on the npcs arousal ie things the npc says with medium to high arousal similar to fame comments 
i think it would pair well with a mod like this and after some searching im kind of surprised it doesnt already exist  

 

Hi there,

 

What kind of comment? When does the NPC make the comment? When PC is walking nearby? When PC is in NPC's lap? I have my own ideas, but maybe different from yours. Maybe you have an example?

Posted
On 9/20/2024 at 12:36 AM, Zdun said:

Hi, how difficult would be to integrate properly The New Gentleman at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). I tried it together it somehow works but it does not detect the size. I think TNG is slowly becoming new standard.

 

Well done with the mod. It is one of the mods I assumed why the hell I would install but after try I think it is very good.

 

Hi there,

 

Thanks for feedback!

 

My mod has a very basic integration with SoS; it just gets schlong size and uses that to adjust comments. I looked at the Papyrus code for TNG. There is TNG_PapyrusUtil.SetActorSize, but no TNG_PapyrusUtil.GetActorSize? Maybe I missed something? The author(s) have produced quite a bit of documentation on other topics related to their mod. They point people to the SKSE plugin source code. Is it an oversight that there's no GetActorSize? I don't think so. I think it's not something that matters to them. Which is fine. Everyone has priorities.  Maybe I could dig into TNG_MCM but that's a lot of work. Right now, the only thing I could see doing is check if the TNG mod is installed and assume -- based on SL or vanilla gender -- whether there's a schlong or not. 

 

 

Posted
On 8/22/2024 at 6:36 AM, xtro334 said:

Did confirm that it was this mod or it's requirement that stopped Babo dialogue to work properly, since it started again when I disabled this one with requirements.

Hope that they update Babo dialogue with a more stable scripting.

 

I downloaded BaboDialogue. Looks like there was a recent update (September). I may give it a look soon. I have a few things on my plate already for this mod, but maybe next few weeks. Enable Papyrus logging in skyrim.ini:

 

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

and check your My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log, maybe something useful in there. (Search for "ilsa" for messages for this mod.)

Posted
On 8/17/2024 at 1:45 PM, enroger said:

 

Ok, I revert the file to 2.1.1b and it sort of works. Most of the time when Player tried to sit on lap it plays the animation a bit then player back out to standing, it only works properly once in a while

 

Sounds like a conflict with another OAR/DAR animation mod. Try the OAR in-game editor, CTRL + O, (see https://www.nexusmods.com/skyrimspecialedition/mods/92109) to see where the standing animation is coming from, check its priority.

Posted
1 hour ago, maihfc said:

 

Hi there,

 

What kind of comment? When does the NPC make the comment? When PC is walking nearby? When PC is in NPC's lap? I have my own ideas, but maybe different from yours. Maybe you have an example?

any kind of comment that would indicate that the npc is horny. anything from compliments to the pc for their appearance, to vulgar expressions of their need to fuck

  • 2 weeks later...
  • 3 weeks later...
Posted
On 11/9/2024 at 3:33 PM, AphroditesEye said:

Does the chair-sitter holding the lap-sitter have any gameplay implication? I assumed it meant it prevents the lap-sitter from getting up on their own or something along those lines.

Originally, while I was working on it, yes, lap-sitter could not move, but I was having some problems with it (getting held longer than they were supposed to be in some cases). I'm going to have to re-enable that because forced-lapsitting is coming soon. For now (2.2), no gameplay implication.

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