maihfc Posted July 14, 2024 Author Posted July 14, 2024 5 hours ago, LynErso666 said: On a side note, I changed it to "[Be a skank]" and removed the NPC response altogether because it sounds...needy and pathetic. He should feel glorified and exalted that I might sit on his lap LMAO. JK. But fr, anything is better than "Is there room for me?" "Okay but just this once" like wtf is that? 😆 I couldn't stop laughing every time it happened! 😂 Iz so awkward. I mean lemme not act like I don't already have to completely rewrite every dialogue on the loverslab tho, before I can stand to use em, but still, this one especially sent me. lol. Usually iz just me fixing the awkward way people write dialogue when iz...painfully obvious they feel weird about being overly vulgar. And then I go outside irl, and peeps are 10x more vulgar and have a wild corny-to-cool scale with broad extremes. Iz just strange 😆 tbf, Immersive Lapsitting wasn't supposed to (as far as I know) be overtly sexual. It was just kinda a silly, fun mod, and I think it totally succeeded, so I give hanshotfirst all the credit for that. The dialog is totally fine for something PG rated. It's my mod that turns it into something pervy, but I didn't touch dialog at all. Most SL related mods' dialog doesn't hit for me. That's okay. The visuals and my imagination make up for it. I've done some tactical edits in SLEN dialogs (just for myself) to better match my preferences and that's good enough. SL is important, but it's not the center of my Skyrim playthroughs. (NGL, still very important!) IRL, I have no game. Can't do either suave or vulgar dialog. Was still lucky enough to find a gorgeous, not totally insane woman willing to marry me. Lotta guys focus on the short game, but if you don't have verbal skills, that's gonna be an uphill battle. So, bad dialog in a game/mod? It's actually totally immersive and realistic. But it would be good if the bad dialog was more varied (corny-to-thinks-hes-cool) 😄 1
LynErso666 Posted July 14, 2024 Posted July 14, 2024 (edited) 52 minutes ago, maihfc said: tbf, Immersive Lapsitting wasn't supposed to (as far as I know) be overtly sexual. It was just kinda a silly, fun mod, and I think it totally succeeded, so I give hanshotfirst all the credit for that. The dialog is totally fine for something PG rated. It's my mod that turns it into something pervy, but I didn't touch dialog at all. Most SL related mods' dialog doesn't hit for me. That's okay. The visuals and my imagination make up for it. I've done some tactical edits in SLEN dialogs (just for myself) to better match my preferences and that's good enough. SL is important, but it's not the center of my Skyrim playthroughs. (NGL, still very important!) IRL, I have no game. Can't do either suave or vulgar dialog. Was still lucky enough to find a gorgeous, not totally insane woman willing to marry me. Lotta guys focus on the short game, but if you don't have verbal skills, that's gonna be an uphill battle. So, bad dialog in a game/mod? It's actually totally immersive and realistic. But it would be good if the bad dialog was more varied (corny-to-thinks-hes-cool) 😄 Lol, I can see that I suppose. I can't relate to the experience tho. Maybe iz being in the cities, which I've never left for long. lol. But yeah the bad times is where the corny dialogue is ACTUALLY bad lol. But no, I wasn't talking about that mod. I was speakin to loverslab dialogue in general. Like u know, the names of in-game places so often misspelled, or just like really awkward dialogue for characters who just aren't awkward by voice type. Brutish like a nordmannen (nordic man)? Yaaas. Corny like too much TV? Nahhhh. lol. I'm also thinking of it in medieval fantasy styles too here yaknow? And corny back then was closer to not speaking at all. Working for a sex hotline and being a massive anthropology buff is super helpful for specifcally this. Reading collective works of authors like Barbara Walker and Kisma K Stepanich or archaelogist Vikki Noble has really helped with adjusting mods related to medieval customs, currencies, adding an ounce-like weight system to my game, unsing json files and an Inventory Injector to maintain the massive variances. Altering dialogue lines to sound more medieval, and it helps me edit mods better and better and better. But u know, I must ave messaged like 100 authors asking to rewrite their dialogue before someone ElevenLabs a whole bunch of wierdness, but it was too late. And now Im like...fine Ima just Elevenlab my own gorgeous dialogue in old English with a Nordic flair and etymologically variable dialects between the 16th and 17th centuries so it doesn't feel outta place. But whatevs. And that turned into, Ima balance my own stats. Ima rebuild my own CCOR, my own MLU, my own etc. etc. etc.. But I really hope I figure this anim thing out! Iz so kewl! 🙃 Idc tho. I like your edit a lot and I like the mod a lot and I like what I may learn to do with it within a month. Edited July 14, 2024 by LynErso666
LynErso666 Posted July 14, 2024 Posted July 14, 2024 1 hour ago, maihfc said: I never saw "just this once". I think all I ever heard was "of course" (like the Missives "I'm here for the job" reply). Dialog (and the ability or lack thereof) to customize it in Skyrim is a personal frustration of mine. The fact that it's all buried in the esp and only editable via Creation Kit, with no way to make it dynamic, is pretty awful, truly. A few years ago, I started working on replacing TES3 Morrowind/OpenMW's multiple choice dialog system with a text box and you couldn't see the choices; you had to type an answer. A (small) language model would map your answer to one of the existing responses or, depending on the disposition and whatever stupid thing the player said, choose something else, including increasing NPC hostility to potentially attack level. This would make the game infinitely more interesting and challenging, though I know not everyone feels that way. They'd rather increase combat difficulty or whatever. Anyway, I got it working for Morrowind (still would need tons of AI training to be production-ready), but not sure how to do something similar for Skyrim without baking everything into an .esp, absolutely NOT what I'd want to do. Ohhhh okay! I see. But I just found out it's connected to a conditional (in xEdit here) for when the relationshiprank player is at 0. So I was asking some rando who didnt know me. Ima probably change these conditionals to make people say "Of course!" or something based on arousal (which I already had to add as a dependency for other edits). I don't actually know how yet, but to do these things I just open other mods that do similar things and I got like a hundred mods in the LO that use the vanilla lines and add more and are ElevenLabbed (noooooooot VASynthed omg! that thing is weird) so I usually mix lines from other mods or get ideas from them, like Ima do when I find an arousal conditional. lol or even a call on a script from another mod, which sometimes works great actually. I love making mods use each other's scripts. That don't always even require compiling and wriiting scripts. But I wanna make it non-embarassing for either party by making the dialogue line something generic (because now apparently Im also making this for some irl friends) like [Sit on <pronouns> lap] and make the response a blank fuz with a [<pronouns> doesn't look like they want that] for an arousal conditional failure, making it seeeeemless. Already got "Yes please!" from another mod when I sit to make it sound like they approve, so yaaaaaas!
maihfc Posted July 16, 2024 Author Posted July 16, 2024 On 7/13/2024 at 11:46 PM, LynErso666 said: Ohhhh okay! I see. But I just found out it's connected to a conditional (in xEdit here) for when the relationshiprank player is at 0. So I was asking some rando who didnt know me. Ima probably change these conditionals to make people say "Of course!" or something based on arousal (which I already had to add as a dependency for other edits). I don't actually know how yet, but to do these things I just open other mods that do similar things and I got like a hundred mods in the LO that use the vanilla lines and add more and are ElevenLabbed (noooooooot VASynthed omg! that thing is weird) so I usually mix lines from other mods or get ideas from them, like Ima do when I find an arousal conditional. lol or even a call on a script from another mod, which sometimes works great actually. I love making mods use each other's scripts. That don't always even require compiling and wriiting scripts. But I wanna make it non-embarassing for either party by making the dialogue line something generic (because now apparently Im also making this for some irl friends) like [Sit on <pronouns> lap] and make the response a blank fuz with a [<pronouns> doesn't look like they want that] for an arousal conditional failure, making it seeeeemless. Already got "Yes please!" from another mod when I sit to make it sound like they approve, so yaaaaaas! Strange. I've tested with all sorts of relationship ranks I'm sure. I think for me, lapsitting only works (only get the dialog option) with unique NPCs and regardless relationship rank, always same reaction ("of course" or something like that). Maybe it is tied to arousal level. I'll have to pay attention. I don't do any text-to-speech stuff. But yeah, the more you can do without compiling code the better. That's why stuff like OAR is amazing. Do everything declaratively through JSON. I created a dialog mod long time ago, sorta similar to Simple Dialog, but all the convo was in the JSON so just needed to reload the mod or save, didn't even need to restart the game. But reaction to PC approach was random, not based on arousal, but that would be easy to do. I think it would be great to have something like OAR, but to control dialog. Mods could hook in declaratively, like a state machine, using keywords on the PC/NPC. But because conversation in Skyrim is baked into the plugins, it would need serious work to either replace or massively overhaul the existing system. I haven't tried this sort of lapsitting IRL, (with either NPCs or PCs). If you get that working, let us know 1
maihfc Posted July 16, 2024 Author Posted July 16, 2024 On 7/13/2024 at 11:34 PM, LynErso666 said: Lol, I can see that I suppose. I can't relate to the experience tho. Maybe iz being in the cities, which I've never left for long. lol. But yeah the bad times is where the corny dialogue is ACTUALLY bad lol. But no, I wasn't talking about that mod. I was speakin to loverslab dialogue in general. Like u know, the names of in-game places so often misspelled, or just like really awkward dialogue for characters who just aren't awkward by voice type. Brutish like a nordmannen (nordic man)? Yaaas. Corny like too much TV? Nahhhh. lol. I'm also thinking of it in medieval fantasy styles too here yaknow? And corny back then was closer to not speaking at all. Working for a sex hotline and being a massive anthropology buff is super helpful for specifcally this. Reading collective works of authors like Barbara Walker and Kisma K Stepanich or archaelogist Vikki Noble has really helped with adjusting mods related to medieval customs, currencies, adding an ounce-like weight system to my game, unsing json files and an Inventory Injector to maintain the massive variances. Altering dialogue lines to sound more medieval, and it helps me edit mods better and better and better. But u know, I must ave messaged like 100 authors asking to rewrite their dialogue before someone ElevenLabs a whole bunch of wierdness, but it was too late. And now Im like...fine Ima just Elevenlab my own gorgeous dialogue in old English with a Nordic flair and etymologically variable dialects between the 16th and 17th centuries so it doesn't feel outta place. But whatevs. And that turned into, Ima balance my own stats. Ima rebuild my own CCOR, my own MLU, my own etc. etc. etc.. But I really hope I figure this anim thing out! Iz so kewl! 🙃 Idc tho. I like your edit a lot and I like the mod a lot and I like what I may learn to do with it within a month. Yeah, I'm not a classics/anthropology guy so I don't know those references. I don't call sex hotlines either. (Is that still a thing in 2024?!?) I'd be happy to have people submit text for this mod (esp in non-English languages). I've seen some mods that replace the voice-overs with non-English languages. Would be pretty interesting (for one playthrough, at least) to enter one of the more cosmopolitan cities (Solitude, Whiterun, or even Windhelm with its refugee population) and encounter people who don't speak your language, hearing them speak only their native tongue, and you have to hope you're understanding them and they understand you. Good luck with the anims. Let us know what you find out. 1
LynErso666 Posted July 16, 2024 Posted July 16, 2024 7 hours ago, maihfc said: Yeah, I'm not a classics/anthropology guy so I don't know those references. I don't call sex hotlines either. (Is that still a thing in 2024?!?) I'd be happy to have people submit text for this mod (esp in non-English languages). I've seen some mods that replace the voice-overs with non-English languages. Would be pretty interesting (for one playthrough, at least) to enter one of the more cosmopolitan cities (Solitude, Whiterun, or even Windhelm with its refugee population) and encounter people who don't speak your language, hearing them speak only their native tongue, and you have to hope you're understanding them and they understand you. Good luck with the anims. Let us know what you find out. Yee I can't get languages detailed. Like my grandfather spoke Old Icelandic and omg iz a cool tongue. But yee that's something I didnt think of. Wow! What an idea. Ooof! Omg like I gave up on tryna make part of Yokuda in CK in my own mod, but dam imagine if I found Chinese voice actors to do it, oooof! Lol that would make for so many awesome cultural mods.
maihfc Posted July 18, 2024 Author Posted July 18, 2024 (edited) On 7/16/2024 at 5:09 AM, LynErso666 said: Yee I can't get languages detailed. Like my grandfather spoke Old Icelandic and omg iz a cool tongue. But yee that's something I didnt think of. Wow! What an idea. Ooof! Omg like I gave up on tryna make part of Yokuda in CK in my own mod, but dam imagine if I found Chinese voice actors to do it, oooof! Lol that would make for so many awesome cultural mods. Well, if you live in a coastal US city it shouldn't be that hard to find starving voice actors who need to build their portfolio, although for other languages, might be a bit harder. There's Fiverr I guess. I think I found the mod I was talking about: https://www.nexusmods.com/skyrimspecialedition/mods/83764 From the description: Quote The common language is yours and you can assign certain languages to different races. You can assign English, German, French, Italian, Japanese, Polish, Russian, or Spanish to "Altmer and Bosmer", Argonians, Daedras, Dunmers, Khajiits, Orsimers, and "ancient Races". This is really cool as far as the mechanics are concerned, but because I recognize the sounds of all those languages, I couldn't use this in Skyrim. Now, if some intrepid person/people created voice-overs for some invented/obscure/dead languages, then this could be really interesting for me. But even having just Icelandic as a stand-in for the language of the Nords would be good imho. Edited July 18, 2024 by maihfc 1
LynErso666 Posted July 18, 2024 Posted July 18, 2024 7 hours ago, maihfc said: Well, if you live in a coastal US city it shouldn't be that hard to find starving voice actors who need to build their portfolio, although for other languages, might be a bit harder. There's Fiverr I guess. I think I found the mod I was talking about: https://www.nexusmods.com/skyrimspecialedition/mods/83764 From the description: This is really cool as far as the mechanics are concerned, but because I recognize the sounds of all those languages, I couldn't use this in Skyrim. Now, if some intrepid person/people created voice-overs for some invented/obscure/dead languages, then this could be really interesting for me. But even having just Icelandic as a stand-in for the language of the Nords would be good imho. O yee ofc! And thats awesome btw. Old Icelandic is still academically known, kinda like how video games use Old Gaelic a lot cuz Gaelic folklore where the literal word fairy came from, and like pretty much every fantasy youve ever heard from Legend of Zelda to the Lord of the Rings is based/inspired by it, and game franchises like the Witcher or Warhammer juz straight up insert Old Gaelic. And a some of Irish and Welsh peeps and pagan priests still speak it as like a tradition. So thank goodness they not all the way dead 😂 1
maihfc Posted August 5, 2024 Author Posted August 5, 2024 6 hours ago, Ewura said: Safe to update mid-save? Yes.
meppel1 Posted August 5, 2024 Posted August 5, 2024 Hey, i do really like your mod. Have your add/remove factions in sit down/get up events? The esp says those factions are included, but i cant get DAR/OAR alternative animation working with thoes factions.
maihfc Posted August 5, 2024 Author Posted August 5, 2024 3 hours ago, meppel1 said: Hey, i do really like your mod. Have your add/remove factions in sit down/get up events? The esp says those factions are included, but i cant get DAR/OAR alternative animation working with thoes factions. Yes, factions are added when lap-sitting starts and removed on end, but I haven't tested because I never found suitable animations. If you're using OAR, you should be able to inspect to see if PC and NPC meet the conditions. I'll do some testing today.
maihfc Posted August 6, 2024 Author Posted August 6, 2024 12 hours ago, meppel1 said: Hey, i do really like your mod. Have your add/remove factions in sit down/get up events? The esp says those factions are included, but i cant get DAR/OAR alternative animation working with thoes factions. I tested a bit and here are the OAR scripts that I created that work for me. You'll need to rename them to config.json and put them in the correct folders. I used this structure: meshes/ actors/ character/ animations/ OpenAnimation/ Replacer/ ilsa/ chairsitter_surprise/ config.json <- chairsitter_surprise.json.TXT female/ male/ lapsitter_surprise/ config.json <- lapsitter_surprise.json.TXT female/ male/ For animations, I used some sitting animations from BakaFactory's SLAL Pack: Babo_ChairDildoMF_A1_S5.hkx (for lapsitter, put in the male and female folders and make two copies named chair_idlebasevar1.hkx and chair_idlebasevar2.hkx) Babo_ChairDildoMF_A2_S5.hkx (for chairsitter, put in the male and female folders and make two copies named chair_idlebasevar1.hkx and chair_idlebasevar2.hkx) Basically, when arousal is 75 or more, it triggers the animations. It's not great. The lap-sitter angle needs to be adjusted. But the animations trigger. chairsitter_surprise.json.TXT lapsitter_surprise.json.TXT 1
meppel1 Posted August 6, 2024 Posted August 6, 2024 thanks for your help. Billyy has some good solo chair animations, will test them. Human_InvisChairFemaleMasturbation S1: https://www.redgifs.com/watch/steepwelltodokakapo S2: https://www.redgifs.com/watch/disfigureddefinitiveallensbigearedbat S3: https://www.redgifs.com/watch/easygoingsnowrhodesianridgeback S4: https://www.redgifs.com/watch/grubbydimasiansmallclawedotter S5: https://www.redgifs.com/watch/unevenwingedkittiwake Human_InvisChairMaleMasturbation S1: https://www.redgifs.com/watch/loyaltimelymagpie S2: https://www.redgifs.com/watch/worthwhiledramaticislandcanary S3: https://www.redgifs.com/watch/negligiblestaidnoctilio S4: https://www.redgifs.com/watch/amusingurbanhuia S5: https://www.redgifs.com/watch/frankincompletegoral 1
maihfc Posted August 7, 2024 Author Posted August 7, 2024 5 hours ago, meppel1 said: thanks for your help. Billyy has some good solo chair animations, will test them. Human_InvisChairFemaleMasturbation S1: https://www.redgifs.com/watch/steepwelltodokakapo S2: https://www.redgifs.com/watch/disfigureddefinitiveallensbigearedbat S3: https://www.redgifs.com/watch/easygoingsnowrhodesianridgeback S4: https://www.redgifs.com/watch/grubbydimasiansmallclawedotter S5: https://www.redgifs.com/watch/unevenwingedkittiwake Human_InvisChairMaleMasturbation S1: https://www.redgifs.com/watch/loyaltimelymagpie S2: https://www.redgifs.com/watch/worthwhiledramaticislandcanary S3: https://www.redgifs.com/watch/negligiblestaidnoctilio S4: https://www.redgifs.com/watch/amusingurbanhuia S5: https://www.redgifs.com/watch/frankincompletegoral Nice. I have Billyy installed, but didn't look at the solo anims. They look like a good fit. While I was testing, I created something to make installing OAR animations a little easier. I'll probably include that in the next update.
maihfc Posted August 10, 2024 Author Posted August 10, 2024 15 hours ago, Josette Joselinna said: Hi all! Hola a todos los hispanohablantes. He hecho la traducción para el mod que se pide en nexus Immersive Lap Sitting. Espero que sea del gusto de todos Immersive Lap Sitting SE 1.2 [Español].7z 1.89 kB · 0 downloads Gracias! Pero dónde es la traducción para MI mod!?!? 😜
maihfc Posted August 11, 2024 Author Posted August 11, 2024 Ummm, pero ese no es mi mod. Immersive Lap Sitting: https://www.nexusmods.com/skyrimspecialedition/mods/69697 Mi mod (Immersive Lap Sitting Arousal): Pero está bien publicar aquí. De todos modos, los autores de mods nunca me responden en Nexus. No soy lo suficientemente genial para ellos 😜
maihfc Posted August 11, 2024 Author Posted August 11, 2024 3 hours ago, Josette Joselinna said: Immersive Lap Sitting Arousal SE 2.2 [Español].7z 19.31 kB · 0 downloads Gracias! 😄👍
maihfc Posted August 13, 2024 Author Posted August 13, 2024 17 hours ago, Josette Joselinna said: Espero que haya quedado bien. Cualquier cosa que consideres que se pueda cambiar, házmelo saber y haré los cambios. Gracias por el mod. 💋 ¡Gracias! Tomé tu texto, lo integré y reciclé una parte para crear algunas configuraciones nuevas. Pronto habrá una nueva versión (espero). Cuando la publique, por favor, revisa y asegúrate de que las nuevas configuraciones sean correctas
maihfc Posted August 13, 2024 Author Posted August 13, 2024 (edited) Sorry to anyone coming here thinking there was an update. I just edited the description and screen shots and LL is acting like it's a new version 😒 But I'll take the opportunity to share a bit of exciting news: Forced lap-sitting is now working! (Just in my game for now.) Very basic atm: if anyone standing moves too close to anyone sitting, the standing actor could be unceremoniously pulled into the sitting actor's lap. I don't have animations for this, so instead, screen goes black and fades in after 2s on the unsuspecting victim in the perpetrator's lap. Still. It looks pretty cool. Next step is to apply trigger conditions and make them configurable. Now, the bad: Conditions will become complex. I don't see an easy way to do them properly in MCM. I may just have an on/off switch in the MCM and just basic settings (gender preference, arousal, ...) and you'd have to edit a JSON config file for more advanced stuff (SLSF, armor keywords) "Sitting" is a more complicated concept in Skyrim than one might think. Other behaviors, like leaning (against columns, on counters, etc.), are also treated as sitting. More work is needed to prevent interactions with NPCs in those situations. There will need to be some sort of cool-down in addition to those conditions; every time I tried to get out of a lap, I got pulled back in, or somebody else nearby pulled me in their lap. I'm sure some people here might think this would be great. Trust me, it's not (I may make it configurable for the masochists.) Not really related to forced lap-sitting, but while testing, I've found that Better Third Person Selection (BTPS) prompts kinda get in the way of the... uh... view. It really bothers me. I don't want to permanently filter out items so I'm going to have spend some time figuring out how to hook into BTPS (without building an SKSE plugin, don't need that rabbit hole atm) to get it working at least half-way decent. Anyway, there's a bit of momentum right now so I will try to make an update available within the next 1-2 weeks. Thanks for supporting and thanks to everyone helping to make my stone soup. Edited August 14, 2024 by maihfc
johnmftj Posted August 13, 2024 Posted August 13, 2024 On 1/27/2024 at 6:25 AM, maihfc said: Hi there. Lap sitting is not automatic. You must talk to the NPC. If the NPC likes you, there is the dialog option "Is there room there for me?" and then you will sit in the NPC's lap. Reveal hidden contents your files they're both oar
Caster245 Posted August 13, 2024 Posted August 13, 2024 (edited) there is dialog and i installed all the mods but there is no animation..do i need to do something manual? oh also i dont have mcm menu Edited August 13, 2024 by Caster245
doejohn2525 Posted August 13, 2024 Posted August 13, 2024 There is OAR files in "Immersive Lap Sitting Arousal DAR HUG.rar" not DAR
xtro334 Posted August 13, 2024 Posted August 13, 2024 (edited) I tried it out and sitting in lap part seem to work for me. I do get the part with I get a message that a mess was made, but I do not see any mess. Is this mod connected to the cum of sexlab? I can see that that is finds sexlab in MCM. Problem: I do seemss to lose some things from Babodialogue. Do not know how much, but horse quest do no longer trigger from conversation with Hulda (it is an easy test since it is outside gate to whiterun and have both conversations and popups). I assume this mod did something with that, since it worked before installing this mod and the prereq. Question: Could you hook it up with The New Gentleman as well? Edited August 13, 2024 by xtro334
maihfc Posted August 14, 2024 Author Posted August 14, 2024 @johnmftj and @doejohn2525, re. incorrect DAR, thanks, noted. I will fix this week. @Caster245 , if you are using DAR (Dynamic Animation Replacer), it's broken. Again, I will fix this week. If you're using OAR, it should just work. I didn't have any problems with it. MCM, I have not heard of any problems. Can you send me your ImmersiveLapSittingArousal.0.log file? It will be in your Documents\My Games\Skyrim Special Edition\Logs\Script\User folder. @xtro334, I don't have Babodialogs and this mod doesn't touch it. Maybe there's some sort of conflict, but I wouldn't know since I don't have it installed. Re. cum, I have not tested for a while, but I *think* it did work, but maybe only if lap-sitter is naked to start. I will check the code and test again. Re. New Gentleman, I installed a long time ago, but didn't use yet because too many things depend on SoS. I will look into it at some point. I would have to start with a fresh game and I expect maybe many compatibility issues, so it could be a headache, so I'm not rushing into it. But it's on my radar.
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