piefightclub Posted June 10, 2025 Posted June 10, 2025 new game and im still getting this what do i do
piefightclub Posted June 10, 2025 Posted June 10, 2025 6 minutes ago, piefightclub said: new game and im still getting this what do i do checked error logs fallen empires cant build stuff on some planets so either it is a fallen empire fault or its gigastructural engineering mods fault imma disable gigastructural engineering see if that fixes it
ModderWhoModsThings Posted June 10, 2025 Author Posted June 10, 2025 1 hour ago, piefightclub said: new game and im still getting this what do i do Did you delete any existing VF version before installing the new one? This will happen if there are any pre-3.1 VF files left in the mod.
piefightclub Posted June 10, 2025 Posted June 10, 2025 4 hours ago, ModderWhoModsThings said: Did you delete any existing VF version before installing the new one? This will happen if there are any pre-3.1 VF files left in the mod. i did it was the fault of a completely different mod fixed now
Luthenin Posted June 11, 2025 Posted June 11, 2025 (edited) On 6/11/2025 at 4:32 AM, piefightclub said: i did it was the fault of a completely different mod fixed now I got the same infinite event popup, already reinstalling VF multiple times. Which mod did you remove? Edit: I got desperate and since the log file points to event error I just kinda delete that event folder in this mod and everything working again. It's still replacing portraits but I think not the paragons and events. Edit2: I got it working with the event folder on, so paragons and events portrait replacer is working. What I did is update stellaris to the latest version. It seems that VF (or the game itself?) doesn't like it when I using outdated version of stellaris (I was using the 4.0.14.1 version and I pause updating version out of fear of breaking existing mods). Edited June 13, 2025 by Luthenin
DenKTM Posted June 11, 2025 Posted June 11, 2025 Hi guys, so I downloaded last version of the mod and game stopped working. I'm currently staying on 3.14 version of the game and really do not want to update. I changed .mod files version to 3.14. But it still doesn't get past the loading screen. I used VF 3.0.1 version and everything worked without a hitch. VF 3.1.0 will not work on 3.14 at all, or are there some fixes that can be implemented? Or should i just roll back?
ModderWhoModsThings Posted June 12, 2025 Author Posted June 12, 2025 5 hours ago, DenKTM said: Hi guys, so I downloaded last version of the mod and game stopped working. I'm currently staying on 3.14 version of the game and really do not want to update. I changed .mod files version to 3.14. But it still doesn't get past the loading screen. I used VF 3.0.1 version and everything worked without a hitch. VF 3.1.0 will not work on 3.14 at all, or are there some fixes that can be implemented? Or should i just roll back? I posted a link to the last version designed for Stellaris 3.14 (VF 2.7.0) on page 12 of this forum. Other than uploading some legacy versions, I cannot provide support for older versions of Stellaris.
DenKTM Posted June 12, 2025 Posted June 12, 2025 10 hours ago, ModderWhoModsThings said: I posted a link to the last version designed for Stellaris 3.14 (VF 2.7.0) on page 12 of this forum. Other than uploading some legacy versions, I cannot provide support for older versions of Stellaris. Ok, thank you for a quick reply.
piefightclub Posted June 14, 2025 Posted June 14, 2025 On 6/11/2025 at 10:30 AM, Luthenin said: I got the same infinite event popup, already reinstalling VF multiple times. Which mod did you remove? Edit: I got desperate and since the log file points to event error I just kinda delete that event folder in this mod and everything working again. It's still replacing portraits but I think not the paragons and events. Edit2: I got it working with the event folder on, so paragons and events portrait replacer is working. What I did is update stellaris to the latest version. It seems that VF (or the game itself?) doesn't like it when I using outdated version of stellaris (I was using the 4.0.14.1 version and I pause updating version out of fear of breaking existing mods). there was a mod i had that would give multiple origins that was causing issues so once removed it stopped
Anotu Posted June 15, 2025 Posted June 15, 2025 (edited) Back for your regular bug reports: I just encountered a robot species spawning with the portrait name "VFpre_robot" - none of the pops in this species are visible, which leads me to believe that this is another accidental inclusion of a non-existent portrait set. Edited June 15, 2025 by Anotu
ModderWhoModsThings Posted June 15, 2025 Author Posted June 15, 2025 12 hours ago, Anotu said: Back for your regular bug reports: I just encountered a robot species spawning with the portrait name "VFpre_robot" - none of the pops in this species are visible, which leads me to believe that this is another accidental inclusion of a non-existent portrait set. Thanks for the report, this issue will be investigated!
Gentrash Posted June 19, 2025 Posted June 19, 2025 Many thanks for the work. I'm really glad to see some of the mods getting updates
adecz Posted June 23, 2025 Posted June 23, 2025 I'm sure I found a bug. The machine races from the event “Awoken” still have an incorrectly written script responsible for the different types of races' portraits on the planet in the “Current Population” table, so there is still a bug that all races have the same one portrait that falls as number 1 in the folder with their portraits. I believe all other races do not have this problem. I checked it myself. I changed in file the “pop” to “pop_group” and again everything worked as it should.
ModderWhoModsThings Posted June 24, 2025 Author Posted June 24, 2025 5 hours ago, adecz said: I'm sure I found a bug. The machine races from the event “Awoken” still have an incorrectly written script responsible for the different types of races' portraits on the planet in the “Current Population” table, so there is still a bug that all races have the same one portrait that falls as number 1 in the folder with their portraits. I believe all other races do not have this problem. I checked it myself. I changed in file the “pop” to “pop_group” and again everything worked as it should. Looks like I forgot to update the code for robot event species. Thank's for the report, this will be fixed in the next update!
masterrofle Posted July 1, 2025 Posted July 1, 2025 On 6/15/2025 at 6:51 AM, piefightclub said: there was a mod i had that would give multiple origins that was causing issues so once removed it stopped can you tell me the name of the mod. i am at a standstill rn
masterrofle Posted July 1, 2025 Posted July 1, 2025 1 minute ago, masterrofle said: can you tell me the name of the mod. i am at a standstill rn i am also getting this infinite pop up event
masterrofle Posted July 1, 2025 Posted July 1, 2025 nvm i finally found it but my game is crashing instead now 😛
ModderWhoModsThings Posted July 1, 2025 Author Posted July 1, 2025 39 minutes ago, masterrofle said: nvm i finally found it but my game is crashing instead now Unfortunately there's nothing I can do to help you debug a modlist, but let me know if you encounter any problems with only LV + VF running.
alaunus01 Posted July 3, 2025 Posted July 3, 2025 open game console type debugtooltips mouse over the empty event window it will tell you the event name in question after that it is just a matter of tracking down which mod messed it up
xd007xd Posted July 4, 2025 Posted July 4, 2025 I'm having the same problem, despite using only LV and VF. Problem disappears if i disable VF. Debug shows around 30-50 different event names, so (i think) it'll be impossible to track down. I'll try updating stellaris from 4.0.6 to 4.0.20, and i'll let know if it fixed error. Complete modlist:
xd007xd Posted July 4, 2025 Posted July 4, 2025 Ok, seems that updating game fixed issue. If somebody has the same isuue, it's way to go.
ModderWhoModsThings Posted July 5, 2025 Author Posted July 5, 2025 12 hours ago, xd007xd said: Ok, seems that updating game fixed issue. If somebody has the same isuue, it's way to go. I always try to help people however I can, but I can only provide active support for the latest version of Stellaris and thus VF is only designed to run properly on the latest version of Stellaris. I can see this being especially problematic with all the overwriting of event code, if the event code in VF doesn't match the code in Stellaris, things can break very easily. The non-replacer version does not overwrite any base game files and should have vastly greater compatibility with different game versions and other mods.
alaunus01 Posted July 5, 2025 Posted July 5, 2025 Given that I use Irony Mod Manager the 'overwrite all base events' decision is a massive thorn in my side. 🤷♂️
ModderWhoModsThings Posted July 5, 2025 Author Posted July 5, 2025 5 hours ago, alaunus01 said: Given that I use Irony Mod Manager the 'overwrite all base events' decision is a massive thorn in my side. Sorry, but it's the most reliable solution I could devise. Stellaris is weird about overwriting events for whatever reason.
Delzarin Posted July 7, 2025 Posted July 7, 2025 I'm not entirely sure, but I've been running into a problem. When I try to use the Overtuned origin or certain unique cybernetic traits, all the portraits in my species end up looking the same as the ruler's portrait. I suspect it might be a compatibility issue with other mods, but I'm hoping someone might have advice on how to fix this? 1
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