Zeta29 Posted January 31, 2025 Posted January 31, 2025 1 hour ago, boxerdemon said: doesn't show up no matter how many times I reinstall or verify files or move game location or whatever... Do you know where exactly in the folder on your computer to put the locally loaded mods and the exact folders to copy? hint: C:\Users\----\Zomboid\mods Did you follow the instructions like below? 1. Unzip ZomboWin PRx.xx.rar 2. Select both 'ZomboWin' and 'ZomboWinDefeat' 3. Drag and drop both files into 'Drag & Drop ZomboWin Here' 4. Start Project Zomboid 5. Enable both mods in Project Zomboid through the 'Mods' menu.
ClaraLovs Posted January 31, 2025 Posted January 31, 2025 12 hours ago, Godlygaming said: Hey do you know if I can make Trice Body Mod compatible with zombowin being female mod so that the boobs don't look tiny, I have an issue with pearshaped XL where the body is usual vanilla skinny. As far as i know is not possible, cause two models are different and only one will load, for you to have the hips and everything with the big breast u have to model yourself bigger tits for it to work well sadly 😅
boxerdemon Posted January 31, 2025 Posted January 31, 2025 11 hours ago, Zeta29 said: Do you know where exactly in the folder on your computer to put the locally loaded mods and the exact folders to copy? hint: C:\Users\----\Zomboid\mods Did you follow the instructions like below? 1. Unzip ZomboWin PRx.xx.rar 2. Select both 'ZomboWin' and 'ZomboWinDefeat' 3. Drag and drop both files into 'Drag & Drop ZomboWin Here' 4. Start Project Zomboid 5. Enable both mods in Project Zomboid through the 'Mods' menu. Yes, I am quite literate. Does not appear.
Syricull Posted January 31, 2025 Posted January 31, 2025 15 hours ago, Zeta29 said: Do you know where exactly in the folder on your computer to put the locally loaded mods and the exact folders to copy? hint: C:\Users\----\Zomboid\mods Did you follow the instructions like below? 1. Unzip ZomboWin PRx.xx.rar 2. Select both 'ZomboWin' and 'ZomboWinDefeat' 3. Drag and drop both files into 'Drag & Drop ZomboWin Here' 4. Start Project Zomboid 5. Enable both mods in Project Zomboid through the 'Mods' menu. Where is 'Drag & Drop Zombowin Here' located? When I downloaded the mod I only had the files "ZomboWin" "ZomboWinDefeat" and "ZomboWin Male Model" I put all three of these in the Mod's file in Zomboid but none of them show up in the Mods menu in game so I'm assuming this 'Drag & Drop ZomboWin Here' is what I'm missing.
Zeta29 Posted February 1, 2025 Posted February 1, 2025 It is a shortcut present in 1.26 and absent every other version that links directly to the folder it needs to go, not included after the first time it was tried because people thinking it's a virus/malware
Zeta29 Posted February 1, 2025 Posted February 1, 2025 14 hours ago, boxerdemon said: Yes, I am quite literate. Does not appear. Assuming you're trying it on B41 and not B42 unstable?
fishess Posted February 3, 2025 Posted February 3, 2025 (edited) Hello, i need help, when i try zombowin on a zombie error messages pops up and zombie stands freezing while swapping cloth constantly, i got following messages: (PS. the animation with zomboid debug survivor went through no problem) `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin Callframe at: StartAction function: begin -- file: ISBaseTimedAction.lua line # 61 | Vanilla function: addToQueue -- file: ISTimedActionQueue.lua line # 23 | Vanilla function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla function: Play -- file: ZomboWinAnimationHandler.lua line # 115 | MOD: ZomboWin function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5716) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIManager.update(UIManager.java:816) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ` `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ` and following is my mod load order Edited February 3, 2025 by fishess 1
FlufyFox Posted February 3, 2025 Posted February 3, 2025 On 1/30/2025 at 10:32 AM, BlaBla012345 said: Hi, there is an online multiplayer mode, check out AlexTheMan21's thread here : [Project Zomboid] ZomboWin Multiplayer As for the B42, SolarEdge has stated that there will be not update until the B42 is stable. For the NPCs, it works but you have to expect crashes due to a lack of backend on the NPC side that simply does not exist on PZ currently (look in my posts on this thread you will find a detailed answer). Finally for the animations you are welcome, check out my thread here : [Project Zomboid] Add-on for ZomboWin mod : More Animations & Sounds You will find at the bottom of the first post some help to download to prepare Blender for creating animations. Oh really :3 thats cool, so we just need to use normal last version of the game for online ? i mean is weird asking for online mode but haha it was some ppl from an rp server was looking for something like this, they dont know eng so i was trying to help them =D Thats really cool i will take a look on everything ^^ Thank You s2
hawkzor Posted February 3, 2025 Posted February 3, 2025 6 hours ago, fishess said: Hello, i need help, when i try zombowin on a zombie error messages pops up and zombie stands freezing while swapping cloth constantly, i got following messages: (PS. the animation with zomboid debug survivor went through no problem) `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin Callframe at: StartAction function: begin -- file: ISBaseTimedAction.lua line # 61 | Vanilla function: addToQueue -- file: ISTimedActionQueue.lua line # 23 | Vanilla function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla function: Play -- file: ZomboWinAnimationHandler.lua line # 115 | MOD: ZomboWin function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5716) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIManager.update(UIManager.java:816) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ` `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ` and following is my mod load order Same for me. I am confident I followed instructions and debug steps properly. Maybe I'm on the wrong game version (latest)? I'm new to this game/modding.
fishess Posted February 3, 2025 Posted February 3, 2025 4 hours ago, hawkzor said: Same for me. I am confident I followed instructions and debug steps properly. Maybe I'm on the wrong game version (latest)? I'm new to this game/modding. Well you definitely shouldn't use newest version, most of the requirement mods are based on build 41. Infact the pregnancy mod from workshop requires game version to be 41.78, which is the one i'm currently on but still having problems 1
Godlygaming Posted February 3, 2025 Posted February 3, 2025 On 1/31/2025 at 7:41 AM, Yonchi said: As far as i know is not possible, cause two models are different and only one will load, for you to have the hips and everything with the big breast u have to model yourself bigger tits for it to work well sadly 😅 Ah I see, I have no idea how to model so I'm just going to leave it alone for now until something happens to allow it to become compatible. Other than that thanks for trying to help though! 1
GrooveMama Posted February 4, 2025 Posted February 4, 2025 Quick question, why am I getting errors with the defeat mod? Like whenever I do get defeated the male zombies do nothing and an error pops up.
fishess Posted February 4, 2025 Posted February 4, 2025 20 minutes ago, GrooveMama said: Quick question, why am I getting errors with the defeat mod? Like whenever I do get defeated the male zombies do nothing and an error pops up. Same problem as my previous posts
HPDDJ Posted February 4, 2025 Posted February 4, 2025 Out of curiosity, what are the tentacle zombies from the screenshots for ZomboWin Defeat? Is that a part of this mod or something else?
monument4986 Posted February 4, 2025 Posted February 4, 2025 I'm getting constant errors when the zombie removes all clothes and attacks me again, and the zombie just respawns next to me standing with different clothes on and does nothing. ERROR: General , 1738657496025> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getModData of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1738657496025> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) (btw, is there a way to search a topic to find potential fixes to issues? I don't know how to search if someone already fixed this.)
Blastik1 Posted February 4, 2025 Posted February 4, 2025 3 hours ago, HPDDJ said: Out of curiosity, what are the tentacle zombies from the screenshots for ZomboWin Defeat? Is that a part of this mod or something else? Occult Zombies https://steamcommunity.com/sharedfiles/filedetails/?id=3042358369&searchtext=occult I have several various ones that I lured into secure safe houses (away from my NPCs) for my own nefarious purposes!
Transcendent Lala Posted February 4, 2025 Posted February 4, 2025 14 hours ago, GrooveMama said: Quick question, why am I getting errors with the defeat mod? Like whenever I do get defeated the male zombies do nothing and an error pops up. Read previous posts instead of posting a question that has already been answered multiple times 1
Transcendent Lala Posted February 4, 2025 Posted February 4, 2025 13 hours ago, fishess said: Same problem as my previous posts Read previous posts instead of posting a question that has already been answered multiple times 1
HPDDJ Posted February 4, 2025 Posted February 4, 2025 9 hours ago, Blastik1 said: Occult Zombies https://steamcommunity.com/sharedfiles/filedetails/?id=3042358369&searchtext=occult I have several various ones that I lured into secure safe houses (away from my NPCs) for my own nefarious purposes! Fascinating, thank you!
User1353546 Posted February 4, 2025 Posted February 4, 2025 I have issue that zombies cant rape my character, how do i fix it? Before the action the characters move closer to each other and the animation is canceling.
Transcendent Lala Posted February 5, 2025 Posted February 5, 2025 5 hours ago, User1353546 said: I have issue that zombies cant rape my character, how do i fix it? Before the action the characters move closer to each other and the animation is canceling. Read previous posts instead of posting a question that has already been answered multiple times 1
fishess Posted February 5, 2025 Posted February 5, 2025 On 1/4/2025 at 11:40 AM, Transcendent Lala said: This is a long running issue. But there is no answer off the mods creator yet how to fix it. For now my suggestion is go back to 1.26 Ok people, here's the conclusion few pages up, thanks for LALA replying to every post.
fishess Posted February 5, 2025 Posted February 5, 2025 Well, the defeat against zombie indeed works in 1.26, but the subdue function broke and all zombies break free as nothing happens, what's funny to me is in update notes this issue has been listed in 1.27, but in my 1.27 the subdue works but defeat has error. Oh well, You win some you lose some, i'ma go do a run.
Nomad rat Posted February 8, 2025 Posted February 8, 2025 hey how do I download this mod? I find the file that would help
Zeta29 Posted February 8, 2025 Posted February 8, 2025 4 hours ago, Nomad rat said: hey how do I download this mod? I find the file that would help Front page of the thread, you'll see it in the spoilers if you have an account
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