Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 32 minutes ago, CountShaun said: Landless Enclave Decision which now lets players who miss the Enclave when playing landless to earn good will and access some feature How do I access the features from the landless enclave? I accepted the futa into my camp, but nothing seems to happen after that. Do I have to build a certain camp building? Notice that bullet point is within the Legacies section 👀
Shandrys Posted January 21, 2025 Posted January 21, 2025 1 hour ago, Phaze Star said: Hopefully you will play multiple times to experiance the different ways of playing it 🙏 Landed means you will have more rebellions to deal with but also have more options for alliances. Landless will allow you to get the travel events more frequently. A Milandrite Irish Woman has the most content, but regular Futanari, Female and to a lesser extent men all still get some. Also remember this pdate also adds general content like the legacies, which do require being Futanari / Milandrite Thank you ! Oh, I'll definitely try both options, you can count on that. But as my playthroughs are usually on a longer side, I've decided to ask what would be better to play firstly Do I remember correctly what you wrote in some previous comments that becuase Milandrite don't have a vag - she'll miss a lot of Futa-x-Futa content because these event revolves around both having a vag or something like that ? 🤔
Iapeo Posted January 21, 2025 Posted January 21, 2025 ok so i might be missing something but what do the ball types do and how they work (and has this question been answered and i'm just blind?)
myname789 Posted January 21, 2025 Posted January 21, 2025 3 hours ago, Phaze Star said: Awesome to know these mechanics are appreciated! I'll make a note about the holy site idea and see what might be done with that concept. I would second a request for an Irish/Celtic-focused Hermic faith. It seems like it would work well with the existing Insular holy sites (Armagh, Iona, Canterbury) as well as some of the other sites in the British Isles like Asatru - Jorvik/North Riding and the two Skyspawn sites in Athlone and London.
Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 3 hours ago, Shandrys said: Thank you ! Oh, I'll definitely try both options, you can count on that. But as my playthroughs are usually on a longer side, I've decided to ask what would be better to play firstly Do I remember correctly what you wrote in some previous comments that becuase Milandrite don't have a vag - she'll miss a lot of Futa-x-Futa content because these event revolves around both having a vag or something like that ? 🤔 That is a thing use, though of course this update did bring a bunch of events Milandrites can get! 3 hours ago, Iapeo said: ok so i might be missing something but what do the ball types do and how they work (and has this question been answered and i'm just blind?) Ball type effects your backed XP gain as well as stress gain. it is assigned on generation, but it can be maniplated with one of the new Dynasty perks. 3 hours ago, myname789 said: I would second a request for an Irish/Celtic-focused Hermic faith. It seems like it would work well with the existing Insular holy sites (Armagh, Iona, Canterbury) as well as some of the other sites in the British Isles like Asatru - Jorvik/North Riding and the two Skyspawn sites in Athlone and London. Not sure if it would get an entire faith? They way I approached it is the mythical figures were tied to irish culture alongside whatever faith they were worshiping. A gradiant, something that mechancially you cannot do in CK3! I could make that gradiant its own faith but I am not an expert on the old Irish Pantheon. 2
aceasulter Posted January 21, 2025 Posted January 21, 2025 (edited) 21 minutes ago, Phaze Star said: Not sure if it would get an entire faith? They way I approached it is the mythical figures were tied to irish culture alongside whatever faith they were worshiping. A gradiant, something that mechancially you cannot do in CK3! I could make that gradiant its own faith but I am not an expert on the old Irish Pantheon. Aye, those are fair points, but I think the main reason people ask for either A. A new religion, or B. Holy sites in the region is both for a small extra reward for conquering Ireland, but also so you can get out of being tribal (since you can't become feudal without being in a reformed faith). So indeed, a 'Gradiant' could kinda be treated like those Futa Cultural traditions that give me so much grief to get in my games from the RNG, where you can integrate their 'colors' in your wider (probably requiring unreformed) faith to escape the tribal zone. Edited January 21, 2025 by aceasulter
Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 20 minutes ago, aceasulter said: Aye, those are fair points, but I think the main reason people ask for either A. A new religion, or B. Holy sites in the region is both for a small extra reward for conquering Ireland, but also so you can get out of being tribal (since you can't become feudal without being in a reformed faith). So indeed, a 'Gradiant' could kinda be treated like those Futa Cultural traditions that give me so much grief to get in my games from the RNG, where you can integrate their 'colors' in your wider (probably requiring unreformed) faith to escape the tribal zone. At the moment granting it a holy site sounds more likely, but I might change my mind and give it a faith at some point. But it wuld be a Hermic faith if I did that, not a Celtic one and again I would have to do way more research into the Irish folklore. 1
Thunder_Jakz12 Posted January 21, 2025 Posted January 21, 2025 (edited) Boga Shorbows: When roaming with this regiment in your army you might get a notification they have crafted special arrows, in combat they will use these to deadly effect! They can be recruited by Britannia Celtic ethnic groups. First I wanna say that I love this mod and thank you for all that you do and all the hard work that put into it! But I think there is a problem with the current MMA in the list you mentioned that the Boga Shortbows MMA can be recruited by Celtic Brittanian culture groups but I tried playing as a Welsh, Cumbrian and Cornish culture and they can't recruit the Boga Shortbows only Irish or Irish related culture descendants. Which I feel doesn't make sense if Boga Shortbows can be recruited by any Celtic Brittanian cultures but only excludes the Welsh, Cumbrian and Cornish, making it seem like they aren't considered "Celtic." So will this get changed in an update or will there be a new related unit for these cultures or no? Sorry about this, this is just a small pet peev that I have everything else are great and is great! Edited January 21, 2025 by Thunder_Jakz12
Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 3 minutes ago, Thunder_Jakz12 said: First I wanna say that I love this mod and thank you for all that you do and all the hard work that put into it! But I think there is a problem with the current MMA in the list you mentioned that the Boga Shortbows MMA can be recruited by Celtic Brittanian culture groups but I tried playing as a Welsh, Cumbrian and Cornish culture and they can't recruit the Boga Shortbows only Irish or Irish related culture descendants. Which I feel doesn't make sense if Boga Shortbows can be recruited by any Celtic Brittanian cultures but only excludes the Welsh, Cumbrian and Cornish, making it seem like they aren't considered "Celtic." So will this get changed in an update or will there be a new related unit for these cultures or no? Sorry about this, this is just a small pet peev that I have everything else are great and is great! Ah damn, that is a mistake on my end. I should have double checked if they shared the same culture group. Yes, Welsh, Cumbrian and Cornish should have been able to recruit them, as the Futanari of those units were also around before Rome messed up the isle's people. I will make a note to have that changed when I do a patch.
Thunder_Jakz12 Posted January 21, 2025 Posted January 21, 2025 22 minutes ago, Phaze Star said: Ah damn, that is a mistake on my end. I should have double checked if they shared the same culture group. Yes, Welsh, Cumbrian and Cornish should have been able to recruit them, as the Futanari of those units were also around before Rome messed up the isle's people. I will make a note to have that changed when I do a patch. Oh that is alright mistakes happen and I don't know a whole lot about coding or making mods but I imagine that there is a LOT of code to read through to get it working properly and also I forgot to include the Pictish Celtic culture as well.
Shandrys Posted January 21, 2025 Posted January 21, 2025 btw, landless version of conclave won't transform to it's full version after landing, by any chance ? Would be a really nice thing tbh. Missing for a lot of landed conclave events just because you have started as a landless char is a pity.
Kusheb Posted January 21, 2025 Posted January 21, 2025 Hello Phaze. Version 14 seems to conflict with After The End, a total conversion mod. Version 13 Patch 2 was compatible with ATE. Isolde and the other landless starts were 1800 years old - and still living! - but I believe this mod was fully functioning. With Version 14 I experience a crash to desktop after a short loading screen. If it is possible, and it doesn't contradict your plans for the future, please consider restoring compatibility of this futa mod with total conversion mods. And thanks for all your hard work!
Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 (edited) 14 minutes ago, Shandrys said: btw, landless version of conclave won't transform to it's full version after landing, by any chance ? Would be a really nice thing tbh. Missing for a lot of landed conclave events just because you have started as a landless char is a pity. I have been thinking about it. Not sure, as landless were supposed to lead to their own thing but development takes time. 13 minutes ago, Kusheb said: Hello Phaze. Version 14 seems to conflict with After The End, a total conversion mod. Version 13 Patch 2 was compatible with ATE. Isolde and the other landless starts were 1800 years old - and still living! - but I believe this mod was fully functioning. With Version 14 I experience a crash to desktop after a short loading screen. If it is possible, and it doesn't contradict your plans for the future, please consider restoring compatibility of this futa mod with total conversion mods. And thanks for all your hard work! It's probably because the mod now want's to recognise Ireland as a location, but I cannot say for sure. I never played ATE so I cannot say what it is for sure but I can say sadly that compatability will not be happening. I would have to instal and play that mod to make such a thing and I have no interest. 😓 Edited January 21, 2025 by Phaze Star
myname789 Posted January 21, 2025 Posted January 21, 2025 2 hours ago, Phaze Star said: At the moment granting it a holy site sounds more likely, but I might change my mind and give it a faith at some point. But it wuld be a Hermic faith if I did that, not a Celtic one and again I would have to do way more research into the Irish folklore. Yeah, that's what I meant. A separate faith that would be in the Hermic religious group (along side Faithful Seeds, Skyspawn, etc) that either simply has holy sites in the Britannia Empire region (which I'm sure would be simpler to mod), or the holy sites and an Irish/Celtic flavor (similar to how Faithful Seeds has kind of a Greek/Mediterranean flavor). Or I could just diverge from the Christian Insular faith, which is my plan on my current run through. Not sure if I'll be able to use the holy site in my capitol of Athlone or if that's just restricted to Skyspawn.
Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 12 minutes ago, myname789 said: just restricted to Skyspawn. Skyspawn only
myname789 Posted January 21, 2025 Posted January 21, 2025 21 minutes ago, Phaze Star said: Skyspawn only Got it, thanks. And I guess I diverged my culture too early. It cut me off from the Secure Meath and Honor Boann decisions. Doh! 1
Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 1 minute ago, myname789 said: Got it, thanks. And I guess I diverged my culture too early. It cut me off from the Secure Meath and Honor Boann decisions. Doh! That is unfortunate. I might however, have those decisions start using the new cultural tradition. That way a diverged culture can still complete them. 1
myname789 Posted January 21, 2025 Posted January 21, 2025 Basically during a ruins investigation I got an event for the "Way of the Marauder" cultural tradition, but I couldn't adopt it immediately because I wasn't the Irish culture head. So I figured I would diverge cultures, it's faster (and cheaper!) than reforming individual traditions and pillars. I'll probably go back to an earlier save, only lose about 2 years of ingame time.
GreenZeer Posted January 21, 2025 Posted January 21, 2025 On 1/20/2025 at 11:21 PM, Phaze Star said: Yes ??? Crusader Dongs 3 updates 2 hours ago. I mean from your mods only futa gets updates
Phaze Star Posted January 21, 2025 Author Posted January 21, 2025 31 minutes ago, GreenZeer said: I mean from your mods only futa gets updates This is the Futa Mod page, so of course it will have Futa updates. It is also the mod I am enjoying working on the most. I don't see why this is something worth brining up. I have also mentioned I am working on other projects, just slowly. If you are interested in helping please let me know. 1
TheFakeRealOne Posted January 21, 2025 Posted January 21, 2025 Feel like it is just worth commenting, by the way, how brilliant this mod is. Thank you for all your hard work. 1
Phaze Star Posted January 22, 2025 Author Posted January 22, 2025 34 minutes ago, TheFakeRealOne said: Feel like it is just worth commenting, by the way, how brilliant this mod is. Thank you for all your hard work. Thank you for the kind words
MightbeaThrowaway Posted January 22, 2025 Posted January 22, 2025 (edited) Love the new update, Your mod is definitely my fav. gets me super excited for future content Becoming an actual member of the Bog Blasters sounds awesome, I would love a Futa alchemist or something of the like to experiment with more exotic stuff, and a Futa Fitness trait track would be great too, after all we see all these Musclebound Futas, it would be great to get swole too Edited January 22, 2025 by MightbeaThrowaway 1
Phaze Star Posted January 22, 2025 Author Posted January 22, 2025 9 minutes ago, MightbeaThrowaway said: Love the new update, Your mod is definitely my fav. gets me super excited for future content Becoming an actual member of the Bog Blasters sounds awesome, I would love a Futa alchemist or something of the like to experiment with more exotic stuff, and a Futa Fitness trait track would be great too, after all we see all these Musclebound Futas, it would be great to get swole too More out there content is planned!
Exodias Posted January 22, 2025 Posted January 22, 2025 (edited) so far i am loving the new update. decided to start in ireland for the first time in forever. I am curious though how do u get the house trait for the alliance with the bog blasters. i started as the family that started with control of meath but havent seen anythigna bout ti ye. also curious about the bond decision because i did perform it and get the priestesses but so far i havent seen anythign esle from it so im curious if ive just missed something xD Edit: I was goign back and lookign at the change notes and everythign and relaized most of the actual decisions it said were added I never saw liek the secure meath decision. how do u get that oen to appear along with some of the otehrs. I think some of it is that i blanked the fact i needed to make a character that was a milandrist and forgot to do so but other parts im not sure waht to do Edited January 22, 2025 by Exodias added info
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