Phaze Star Posted January 6, 2025 Author Posted January 6, 2025 6 hours ago, straightshota said: I really liked the inquisitor's storyline but it sort of just ends. Can we get some form of expansion on the event front, also can we possibly get landed and form a sort of psuedo-holy order? Time and Energy. Everything you already see took a while to create, it will take a while longer to expand every area. Same for adding a Landed start. That means a new character, a new story, a new set of events. What do you mean by Psuedo Holy Order?
Bp2T Posted January 6, 2025 Posted January 6, 2025 I tried playing with the carldenite faith and it's kinda weird how the pope can call holy wars on you or that you can't use some catholic only buildings. Also trying to get the restless trait if you start as the inquisitor is straight up hell, since you cant use the aphrodisiac item of the futa enclave. Even trying to cheese the events by equipping and unequipping ruin items so you get the max backed up amount is impossible since you lose so much backed up quantity vs the one you gain. 1
123abcde2 Posted January 6, 2025 Posted January 6, 2025 Hi I'm having trouble running your mod. Just started my first game and it keeps crashing. If you would be able to help me fix this, I would greatly appreciate it. Looking forward to finally getting this working! The crash logs look something like this: [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 15 and column 73 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 15 and column 88 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 73 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 88 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 116 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 134 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 73 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 88 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 116 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 134 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 165 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 183 in localization/english/PSFT_Core_l_english.yml [18:12:35][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_futa' is defined in both 'localization/english/carn_traits_l_english.yml' and 'localization/english/futa_my_localization_l_english.yml'. [18:12:35][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_futa_desc' is defined in both 'localization/english/carn_traits_l_english.yml' and 'localization/english/futa_my_localization_l_english.yml'. [18:12:35][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_futa_character_desc' is defined in both 'localization/english/carn_traits_l_english.yml' and 'localization/english/futa_my_localization_l_english.yml'. [18:12:35][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'game_concept_dominant' is defined in both 'localization/english/carn_game_concepts_l_english.yml' and 'localization/english/dlc/ep3/dlc_ep3_game_concepts_l_english.yml'. [18:12:35][E][pdx_localize.cpp:267]: Localization key hash collision. Key 'HEADER_CRUSADER_KINGS_3' and '' have the same hash: -1152606037. [18:12:35][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'APPLY' is defined in both 'localization/english/core_l_english.yml' and 'localization/settings/settings_l_english.yml'. [18:12:52][E][portraitcontext.cpp:151]: Unknown legwear gene accessory group cfp_sub_saharan_common_legwear at file: common/dna_data/00_futa_dna.txt line: 112 (25223_futa_isolde) [18:12:52][E][portraitcontext.cpp:184]: No gene with key: special_accessories_earrings in group human at file: common/dna_data/00_futa_dna.txt line: 368 (25230_futa_martiz) [18:12:52][E][portraitcontext.cpp:184]: No gene with key: special_accessories_hands in group human at file: common/dna_data/00_futa_dna.txt line: 369 (25230_futa_martiz) [18:12:52][E][portraitcontext.cpp:184]: No gene with key: special_accessories_necklace in group human at file: common/dna_data/00_futa_dna.txt line: 370 (25230_futa_martiz) [18:12:52][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: override, near line: 500" in file: "common/dna_data/00_futa_dna.txt" near line: 505 [18:12:53][E][dnamodifier.cpp:351]: Value cannot be scripted > 1! file: gfx/portraits/portrait_modifiers/futa_characters.txt line: 84 (futa_characters_accessories) [18:12:53][E][portraitcontext.cpp:184]: No gene with key: special_accessories_earrings in group human at file: common/bookmark_portraits/bookmark_hermillia.txt line: 120 (bookmark_hermillia) [18:12:53][E][portraitcontext.cpp:184]: No gene with key: special_accessories_hands in group human at file: common/bookmark_portraits/bookmark_hermillia.txt line: 121 (bookmark_hermillia) [18:12:53][E][portraitcontext.cpp:184]: No gene with key: special_accessories_necklace in group human at file: common/bookmark_portraits/bookmark_hermillia.txt line: 122 (bookmark_hermillia) [18:12:53][E][portraitcontext.cpp:184]: No gene with key: sd_horns in group human at file: common/bookmark_portraits/bookmark_isolde.txt line: 112 (bookmark_isolde) [18:12:53][E][portraitcontext.cpp:151]: Unknown legwear gene accessory group cfp_sub_saharan_common_legwear at file: common/bookmark_portraits/bookmark_isolde.txt line: 115 (bookmark_isolde)
Vineyard Bandit Posted January 7, 2025 Posted January 7, 2025 18 hours ago, straightshota said: I really liked the inquisitor's storyline but it sort of just ends. Can we get some form of expansion on the event front, also can we possibly get landed and form a sort of psuedo-holy order? After the Inquisitor storyline ends I find it most fun to join the Reconquista in Spain and carve out a little Carldenite enclave for yourself. It's not entirely a Holy Order playthrough as you suggest but I think it still works nicely. Train up an army of Futanari, swear fealty to a king or remain independent. The Religion has a tenet that focuses on incestuous marriage so that would be a really cool and hot direction to take the faith further in terms of storyline, flavour events, content and such. Just an idea for the future! 1
straightshota Posted January 7, 2025 Posted January 7, 2025 13 hours ago, Phaze Star said: Time and Energy. Everything you already see took a while to create, it will take a while longer to expand every area. Same for adding a Landed start. That means a new character, a new story, a new set of events. What do you mean by Psuedo Holy Order? By a pseudo holy order I just mean can I keep the special nun titles and some of the events even if I am landed? I understand that an actual holy order is unplayable but if there is some flavor related to the faith or becoming landed that would be nice. I understand that modding takes time, energy and motivation so I get that this took a very long time. I was just wondering if there were any plans on expanding the inquisitor in the future.
Phaze Star Posted January 7, 2025 Author Posted January 7, 2025 7 hours ago, Bp2T said: I tried playing with the carldenite faith and it's kinda weird how the pope can call holy wars on you or that you can't use some catholic only buildings. Also trying to get the restless trait if you start as the inquisitor is straight up hell, since you cant use the aphrodisiac item of the futa enclave. Even trying to cheese the events by equipping and unequipping ruin items so you get the max backed up amount is impossible since you lose so much backed up quantity vs the one you gain. Its rough out there 3 hours ago, 123abcde2 said: Hi I'm having trouble running your mod. Just started my first game and it keeps crashing. If you would be able to help me fix this, I would greatly appreciate it. Looking forward to finally getting this working! The crash logs look something like this: Does the game work fine when you only run Carnalitas? Do you have any old saves on your system? Are you missing any of the major DLCs? 2 hours ago, Vineyard Bandit said: After the Inquisitor storyline ends I find it most fun to join the Reconquista in Spain and carve out a little Carldenite enclave for yourself. It's not entirely a Holy Order playthrough as you suggest but I think it still works nicely. Train up an army of Futanari, swear fealty to a king or remain independent. The Religion has a tenet that focuses on incestuous marriage so that would be a really cool and hot direction to take the faith further in terms of storyline, flavour events, content and such. Just an idea for the future! I'm not sure about the Inquisitor aiming for incest, but that does sound like a fun way to continue her journey! 1 hour ago, straightshota said: there were any plans on expanding the inquisitor in the future. Yes there are ideas on the table on where to take her next. 1
myname789 Posted January 7, 2025 Posted January 7, 2025 I noticed the Futa Cult Bait skirmisher MAA doesn't counter any MAA types. Is that deliberate or an oversight? 1
Vineyard Bandit Posted January 7, 2025 Posted January 7, 2025 9 hours ago, Phaze Star said: I'm not sure about the Inquisitor aiming for incest, but that does sound like a fun way to continue her journey! I didn't necessarily mean the inquisitor herself but I'm saying that the Carldenite religion has some tenets that focus on incest marriage and since she is 'the' Carldenite path as far as the bookmark starts go, it could be fun to lead her into that if she becomes a realm-holder. Of course the player doesn't have to become landed, but I'd love for there to be some events that open up the Divine Marriage tenet focus if it does happen. One of many potential 'endings' or 'send-offs'. 1
Phaze Star Posted January 7, 2025 Author Posted January 7, 2025 38 minutes ago, myname789 said: I noticed the Futa Cult Bait skirmisher MAA doesn't counter any MAA types. Is that deliberate or an oversight? Intended 12 minutes ago, Vineyard Bandit said: I didn't necessarily mean the inquisitor herself but I'm saying that the Carldenite religion has some tenets that focus on incest marriage and since she is 'the' Carldenite path as far as the bookmark starts go, it could be fun to lead her into that if she becomes a realm-holder. Of course the player doesn't have to become landed, but I'd love for there to be some events that open up the Divine Marriage tenet focus if it does happen. One of many potential 'endings' or 'send-offs'. Ah now I understand
myname789 Posted January 7, 2025 Posted January 7, 2025 36 minutes ago, Phaze Star said: Intended Ah now I understand Got it. Poking through the files, is the Cult Bait eventually upgraded to (or replaced by) the Cult Saboteurs then the Assassins?
Finisher Posted January 7, 2025 Posted January 7, 2025 30 minutes ago, myname789 said: Got it. Poking through the files, is the Cult Bait eventually upgraded to (or replaced by) the Cult Saboteurs then the Assassins? The assassins are seperate, but yeah, the Cult Bait "upgrades" to Saboteurs.
ker333777 Posted January 7, 2025 Posted January 7, 2025 If I accept a futa wanderer when I have no land, and then acquire land a few years later, will the futa merchant decision be triggered? The steps are clear when I have land, but if I have no land, once I accept a futa, there seems to be no subsequent buffs. There will also be no futa merchant decision. 1
Phaze Star Posted January 7, 2025 Author Posted January 7, 2025 50 minutes ago, ker333777 said: If I accept a futa wanderer when I have no land, and then acquire land a few years later, will the futa merchant decision be triggered? The steps are clear when I have land, but if I have no land, once I accept a futa, there seems to be no subsequent buffs. There will also be no futa merchant decision. Correct, you can build a few Enclave camp buildings, but not get the enclave
Vineyard Bandit Posted January 7, 2025 Posted January 7, 2025 I noticed that the Steppe bookmark character, Tutku, doesn't start off with the 'backed up' trait. Is that a bug or is it intentional with her gameplay? Kinda locks me out of some futa-related options.
Phaze Star Posted January 7, 2025 Author Posted January 7, 2025 19 minutes ago, Vineyard Bandit said: I noticed that the Steppe bookmark character, Tutku, doesn't start off with the 'backed up' trait. Is that a bug or is it intentional with her gameplay? Kinda locks me out of some futa-related options. Intended
MasterZak Posted January 7, 2025 Posted January 7, 2025 26 minutes ago, Vineyard Bandit said: I noticed that the Steppe bookmark character, Tutku, doesn't start off with the 'backed up' trait. Is that a bug or is it intentional with her gameplay? Kinda locks me out of some futa-related options. She starts as impotent, there's an event chain pertaining to a fertility doctor helping fix that problem. It's quite expensive though. 1
Vineyard Bandit Posted January 7, 2025 Posted January 7, 2025 1 hour ago, Phaze Star said: Intended 1 hour ago, MasterZak said: She starts as impotent, there's an event chain pertaining to a fertility doctor helping fix that problem. It's quite expensive though. Gotcha, that makes a lotta sense. I couldn't rape a prisoner (via futa) so I thought it might be a bug but I eventually did get the event for it. 1
ker333777 Posted January 8, 2025 Posted January 8, 2025 15 hours ago, Phaze Star said: 正确,你可以建造一些飞地营地建筑,但不能获得飞地 There is just no way to get the futa merchant camp?
Phaze Star Posted January 8, 2025 Author Posted January 8, 2025 1 hour ago, ker333777 said: There is just no way to get the futa merchant camp? At the moment, this is correct.
Vineyard Bandit Posted January 9, 2025 Posted January 9, 2025 24 minutes ago, Vango.Bango7 said: I have all DLC and playing on latest patch. I only have this mod and Carnalitas on but none of the bookmark characters are showing up. Am i doing something wrong ? Have you checked the 867 starting date? I thought it didn't work either but you have to select that one. They're not on the 1066 date.
night fox66 Posted January 10, 2025 Posted January 10, 2025 So I'm following the Futanari Enclave story line, and I'm trying to build the "futa festival grounds". Problem is that when I mouse over the button to click construct, I get DEBUG_I_HAVE_MORE-GOLD_TRIGGER. I have enough gold to start construction, and the ability to build it, but it still won't let me click it.
Phaze Star Posted January 10, 2025 Author Posted January 10, 2025 3 hours ago, night fox66 said: So I'm following the Futanari Enclave story line, and I'm trying to build the "futa festival grounds". Problem is that when I mouse over the button to click construct, I get DEBUG_I_HAVE_MORE-GOLD_TRIGGER. I have enough gold to start construction, and the ability to build it, but it still won't let me click it. That building is not implimented currently, you cannot go futher down that path.
Phaze Star Posted January 10, 2025 Author Posted January 10, 2025 Mod development Update! Check out my latest blog post on what is coming up next: https://ko-fi.com/post/Upcoming-Mod-Updates-V7V218SVT6 3
Arkelot Posted January 11, 2025 Posted January 11, 2025 Where find previous updates, for use with very popular mods that are not up to date?
Guest Posted January 11, 2025 Posted January 11, 2025 So i want to ask, what exactly are my goals as Isolde, besides giving birth? I know about the firstborn having a special trait(destined child) but after the monk event the story kinda stops.
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