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[mod] Phaze's Futanari Mod


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Posted
12 minutes ago, glilyuri said:

Great work overall! Could the heir of player or an AI futa character consistently decide a child's family affiliation—whether it aligns with the father's side or the mother's side—based on the marriage? In my gameplay, when there's a futa-futa or futa-female marriage, the child's family often gets split. Players can choose which family the child belongs to, but it seems like the AI decides inconsistently. Thanks in advance.

The AI is offered the same choice as the player. What we have done is try to make them priorities a Dynasty over lowborn, but beyond that it is highly situational.

Posted
1 hour ago, Phaze Star said:

The AI is offered the same choice as the player. What we have done is try to make them priorities a Dynasty over lowborn, but beyond that it is highly situational.

Yes, I’ve also noticed that both AI and player decisions regarding whether to follow the mother’s or father’s dynasty tend to prioritize dynasties over lowborns. Could you add a rule or function similar to the basic marriage rules for marriages between dynasties? For instance, in a matrilineal marriage, all children would follow the mother’s side. Thank you!

Posted

hey so for the khaness ive noticed that you get 1 point to the war path trait for every 1k troop battles you win but ive fought 4k stacks and didnt get points for it is it set to a yearly limit or am i reading it wrong and you only get points if you have less that 1k troops?

 

Posted
6 hours ago, A_guy_with_the_plan said:

hey so for the khaness ive noticed that you get 1 point to the war path trait for every 1k troop battles you win but ive fought 4k stacks and didnt get points for it is it set to a yearly limit or am i reading it wrong and you only get points if you have less that 1k troops?

 

It's every 10 battles

Posted

Hello. Great work with the mod. Was just wondering am I suppose to get the original futa migrant event when going from landless to landed or is there some other way to get the enclave going?

Posted (edited)
11 hours ago, Phaze Star said:

It's every 10 battles

this maybe a big ask but can you make a counter for that in the warpath trait. and for her new culture does it require you to razed all newly taken lands?

Edited by A_guy_with_the_plan
Posted

Got a bit of an issue with the warlord; completing your warpath should give you the High Partition succession law, right? That doesn't actually stick. From what I can tell, you need to pass the can_keep_high_partition_succession_law_trigger condition to actually retain that partition law. Which either requires that you've unlocked the invention to unlock High Partition.... OR you have one of the special mongol empire titles. If I might make a suggestion, perhaps taking that final decision should grant you the Mongol Empire title? Maybe with destroying any other held empire titles and transferring their de jure land to the new title? Side note - it also looks like clan governments are forbidden from using this law? And it seems you're locked into a clan government type. Which could cause issues, but I don't think is the issue here.

 

 

For refrence, the empire tittles are;

e_mongol_empire

e_ilkhanate

e_golden_horde

e_chagatai

e_black_horde

e_white_horde

e_aarlud_khanate

e_togskol_khanate

e_baruun_khanate

Posted
10 hours ago, Rhyodan said:

Hello. Great work with the mod. Was just wondering am I suppose to get the original futa migrant event when going from landless to landed or is there some other way to get the enclave going?

That event only fires on the 5th year of a campaign

Posted

I've really enjoyed the new update, especially the content with the futa inquisitor. Are there any plans for her to receive 'endings' where she can accept being a futanari and convert to another Hermic faith/create a more accepting Christo-Hermic faith or redouble on her hatred? Maybe depending on how merciful you are and whether or not you let the sin sluts run rampant.

Posted
9 minutes ago, mygoddamnwhatnow said:

I've really enjoyed the new update, especially the content with the futa inquisitor. Are there any plans for her to receive 'endings' where she can accept being a futanari and convert to another Hermic faith/create a more accepting Christo-Hermic faith or redouble on her hatred? Maybe depending on how merciful you are and whether or not you let the sin sluts run rampant.

Happy you enjoyed. Inquisitor is still going to recieve updates here and there. I have not fully settled on what will be included for her playthrough. Themes like what you suggest could very well take place.

Posted

Hello, I've been playing with the futa warlord and last patch I was able to do the shaman priestess storyline to get twins. But this update, after I chose the decision to give her/pay the materials... nothing happened? It's been almost 8 years and nothing. 

Posted (edited)
13 hours ago, Phaze Star said:

That event only fires on the 5th year of a campaign

is it possible to somehow fire it later via console/cheat codes, if I want to play more years as a landless ?

Edited by Shandrys
Posted

I think I encountered a bug. I played the Khatun and paid the 5k gold to the healer, she said do not join any wars and chill then left. I waited around 10 years still no show. 

Posted
3 hours ago, Shandrys said:

is it possible to somehow fire it later via console/cheat codes, if I want to play more years as a landless ?

Debug mode has a decission to summon them

Posted (edited)

Hi again, I have two questions about this mod (Nothing like the last time!)

First, I have a question about acquiring an Enclave. One of my characters I made is a futa herself, but she was a landless adventurer. During that time, I got the event where my character met some travelling futas, reveled to them that my character is also a futa, and had them joined my camp. Now some time later I go on an Adventurer Invasion and shortly there after get a hold of a Kingdom title. I'm not sure if it happens again at a later date or if it is a one time thing, is there another event like that that can happen again now that my character is queen or no?

 

Second, I believe that I read a little while back that you can make custom holy sites. From a modder to someone who has never really modded before, how do you make custom holy sites for the hermic faiths? I just don't want to mess up anything with the mod or my save file somehow (Yes I'm that noobish lol)

 

Oh also keep up the great work!

Edited by NoMSim4
Posted
1 hour ago, trthtrgf said:

How do I get the futa festival to work

Not implimented

 

31 minutes ago, NoMSim4 said:

Hi again, I have two questions about this mod (Nothing like the last time!)

First, I have a question about acquiring an Enclave. One of my characters I made is a futa herself, but she was a landless adventurer. During that time, I got the event where my character met some travelling futas, reveled to them that my character is also a futa, and had them joined my camp. Now some time later I go on an Adventurer Invasion and shortly there after get a hold of a Kingdom title. I'm not sure if it happens again at a later date or if it is a one time thing, is there another event like that that can happen again now that my character is queen or no?

 

Second, I believe that I read a little while back that you can make custom holy sites. From a modder to someone who has never really modded before, how do you make custom holy sites for the hermic faiths? I just don't want to mess up anything with the mod or my save file somehow (Yes I'm that noobish lol)

 

Oh also keep up the great work!

That event only firest 5 years into the game. Landless are going to get their own possibilities in the future.
As for Holy Faiths, the Hermic religions already have them. (Some a lot of them!). Why would you need more?

Posted (edited)

I can confidently say I've played this entire update, there is SO, SO MUCH, and even in the code I can see SO MUCH that you just couldn't finish. It's rather impressive.

For the rarer content, Let me tell you, trying to organically become a Futanari Tributary was so roundabout it hurt, I managed to do it by farming Futa Enclave points as a OPM count in Iceland and getting the Futanari Invaders to take the duchy of iceland, all for a 1/4 chance every 6 years for a small event, but it was definitely a fun challenge after doing everything else you had to offer.


I think my only major complaint is how long (through sheer random chance), it can take to get all the 4 (5 normally obtainable, but that's a 100 year timer to count down and another other is event exclusive to the Marauders) realm traditions, having some way to shorthand the random ones with the Merchant would be incredibly welcome. (It took nearly 11 tries to get the Marriage one, in one attempt)


Either way, loved playing it, Thanks for your diligent updates, I've played waaay to much of this mod recently.
 

Edited by aceasulter
wrong info
Posted

Some thoughts on the warlord.

 

First, the good; they are OP as hell. They have access to two special MAA units; the Steppe Huntress is a massively buffed standard Archer Cavalry unit. Then, they've got a unique upgraded version of THAT, called the Empyrean Legion. Besides being just about a full +20 across the bord stronger than the Huntress, the Legion also has a bonus 0.2 siege modifier, equivalent to the Mangonels. And that's before we account for their unique Warpath trait bonuses. See, the warpath has three important and OP bonuses; right out of the gate, you've got bonus movement speed, and flat + siege modifiers to all you're Archer Calvalry units (Which all their OP units are), then, at 40 XP, you also unlock a flat army siege multiplier. In total, with a standard 6 units of full 5/5 units, 1 Emyrean and 5 Huntresses. you've got a base +10 siege modifier from your army. Add in the baseline +1. and the +25% bonus on top of that, and you've got 13.75 siege progress per day. That's enough to take a LV.1 fort in 13 days. At 40 XP. I'd almost mention the -25% siege phase time bonus as OP too, except most siege's aren't going to take long enough for the phase time to tick in the first place. And those bonuses all max out at 80 XP, for +50% army siege, +0.5 archer calvalry siege value, and +50% movement speed. By the time you reach that point, sieges will finish in 5 days, and your army be moving around the map at lightning speed. once I reached that point in my campaign, the slowest part of winning a war was actually waiting the 30+ days for my army to actually assemble. So I ended up resorting to mass assaults, attacking everything I could within an empire in order to save time. Between the 5 day sieges, and being able to quickly move between counties, I was able to finish 4+ simultaneous wars within a few months.

 

Now. the bad; actually gaining the XP to use all these OP mechanics is a bit.... odd? You can technically get XP from sieging 20 provinces, and from winning 10 "major" (vs 1k+ armies) battles. In practice, the XP gain delay is such that you don't notice when you're getting this bonus XP. Plus, a lot of wars you'll be fighting early on are against small duchies/counties where they can't field a decent army, and where there's a decent chance you'll capture their leader when killing those armies. And you are incentivized to priorities those wars over others because it's simply faster to get 10 XP from fighting 10 counts, than it is to get 2 XP from fighting two empires/kingdoms for the same amount of land. Also, the "major" battle xp itself is a bit odd - you get the same amount of 'xp' no matter what the force disparity actually is - you could be fighting a 10K doomstack of rebel levies with your 1k retinue, or fighting a 1k military with your own 10k doomstack, but in both circumstances you'll still only generate 0.1 XP. I guess what I'm complaining about is that the bonus XP doesn't trigger very often, and doesn't trigger very visibly. And it over-prioritizes winning wars, which incentivizes fighting a bunch of smaller, more vulnerable targets. I think it'd make more sense if you got XP from conquering territory, and winning wars against larger or more powerful realms. I think it'd also make sense to add razing provinces to the siege XP. As it stands, I didn't really use raiding because any time I spent with my army in a raiding party was time I spent not declaring war on my next target. Which meant time not generating XP.

 

Other notes;  Reforming the Skyspawn faith is a bit odd, considering that you need 6+ holy sites to do so, and while 4 of them are really easy to get, the other 4 are a bit trickier to get. I had two holy sites claimed by the Byzantines, and the other two in Muslim hands. So it can take a bit of doing to actually get the 6 needed holy sites. And while getting all 8 makes reforming much cheaper.... There's no real reason to actually bother doing that. You get plenty of piety from executing prisoners, and you'll get plenty of prisoners of other faiths because of the shear number of wars you'll be fighting. Enslave those with claims for a fresh payday, ransom those who can pay, and kill the rest for a massive amount of piety. I had +10K when reforming, more than enough for me to make all the changes I wanted.

 

The warlord is also in what I feel is a unique position for leveling up the "stud" trait. While they are infertile initially, Once that's fixed they get some insane fertility. And between 1 wife, 3 concubines, any lovers that seduced you, and conversion schemes (lovers and converts seem to trigger different random events, so effectively double the fertility) and within 30 years I had 50+ children. Some advise for anyone trying this, until the succession mechanic gets fixed, DO NOT host the children in your realm, let them stay with their mothers. Doing so will limit the number of children considered your children, which reduces the number of heirs your realm will be divided between. I had... problems with that. Also make sure to keep enough money on hand that any of your children can go to the enclave (or any children with good traits).

 

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