sagimine1 Posted December 30, 2024 Posted December 30, 2024 I am not sure if this has been brought up before. Since using the most recent version of this mod. My characters would default change back to their original game generated genes. I would use cheat engine to undo the changes but the game would overwrite the genes again.
Phaze Star Posted December 30, 2024 Author Posted December 30, 2024 9 hours ago, aceasulter said: I can confidently say I've played this entire update, there is SO, SO MUCH, and even in the code I can see SO MUCH that you just couldn't finish. It's rather impressive. For the rarer content, Let me tell you, trying to organically become a Futanari Tributary was so roundabout it hurt, I managed to do it by farming Futa Enclave points as a OPM count in Iceland and getting the Futanari Invaders to take the duchy of iceland, all for a 1/4 chance every 6 years for a small event, but it was definitely a fun challenge after doing everything else you had to offer. I think my only major complaint is how long (through sheer random chance), it can take to get all the 4 (5 normally obtainable, but that's a 100 year timer to count down and another other is event exclusive to the Marauders) realm traditions, having some way to shorthand the random ones with the Merchant would be incredibly welcome. (It took nearly 11 tries to get the Marriage one, in one attempt) Either way, loved playing it, Thanks for your diligent updates, I've played waaay to much of this mod recently. Everything is a pay off. If I make those traditions easier to obtain they will also loose some of their value, and decrease the anticipation of visiting a ruin. Good job on ending up as a tributery, that is pretty close to how it was expected to happen. Launch many invasions, keep playing multiple generations and one day you might be under Futanari rulership. 8 hours ago, dekeche said: Some thoughts on the warlord. First, the good; they are OP as hell. They have access to two special MAA units; the Steppe Huntress is a massively buffed standard Archer Cavalry unit. Then, they've got a unique upgraded version of THAT, called the Empyrean Legion. Besides being just about a full +20 across the bord stronger than the Huntress, the Legion also has a bonus 0.2 siege modifier, equivalent to the Mangonels. And that's before we account for their unique Warpath trait bonuses. See, the warpath has three important and OP bonuses; right out of the gate, you've got bonus movement speed, and flat + siege modifiers to all you're Archer Calvalry units (Which all their OP units are), then, at 40 XP, you also unlock a flat army siege multiplier. In total, with a standard 6 units of full 5/5 units, 1 Emyrean and 5 Huntresses. you've got a base +10 siege modifier from your army. Add in the baseline +1. and the +25% bonus on top of that, and you've got 13.75 siege progress per day. That's enough to take a LV.1 fort in 13 days. At 40 XP. I'd almost mention the -25% siege phase time bonus as OP too, except most siege's aren't going to take long enough for the phase time to tick in the first place. And those bonuses all max out at 80 XP, for +50% army siege, +0.5 archer calvalry siege value, and +50% movement speed. By the time you reach that point, sieges will finish in 5 days, and your army be moving around the map at lightning speed. once I reached that point in my campaign, the slowest part of winning a war was actually waiting the 30+ days for my army to actually assemble. So I ended up resorting to mass assaults, attacking everything I could within an empire in order to save time. Between the 5 day sieges, and being able to quickly move between counties, I was able to finish 4+ simultaneous wars within a few months. Now. the bad; actually gaining the XP to use all these OP mechanics is a bit.... odd? You can technically get XP from sieging 20 provinces, and from winning 10 "major" (vs 1k+ armies) battles. In practice, the XP gain delay is such that you don't notice when you're getting this bonus XP. Plus, a lot of wars you'll be fighting early on are against small duchies/counties where they can't field a decent army, and where there's a decent chance you'll capture their leader when killing those armies. And you are incentivized to priorities those wars over others because it's simply faster to get 10 XP from fighting 10 counts, than it is to get 2 XP from fighting two empires/kingdoms for the same amount of land. Also, the "major" battle xp itself is a bit odd - you get the same amount of 'xp' no matter what the force disparity actually is - you could be fighting a 10K doomstack of rebel levies with your 1k retinue, or fighting a 1k military with your own 10k doomstack, but in both circumstances you'll still only generate 0.1 XP. I guess what I'm complaining about is that the bonus XP doesn't trigger very often, and doesn't trigger very visibly. And it over-prioritizes winning wars, which incentivizes fighting a bunch of smaller, more vulnerable targets. I think it'd make more sense if you got XP from conquering territory, and winning wars against larger or more powerful realms. I think it'd also make sense to add razing provinces to the siege XP. As it stands, I didn't really use raiding because any time I spent with my army in a raiding party was time I spent not declaring war on my next target. Which meant time not generating XP. Other notes; Reforming the Skyspawn faith is a bit odd, considering that you need 6+ holy sites to do so, and while 4 of them are really easy to get, the other 4 are a bit trickier to get. I had two holy sites claimed by the Byzantines, and the other two in Muslim hands. So it can take a bit of doing to actually get the 6 needed holy sites. And while getting all 8 makes reforming much cheaper.... There's no real reason to actually bother doing that. You get plenty of piety from executing prisoners, and you'll get plenty of prisoners of other faiths because of the shear number of wars you'll be fighting. Enslave those with claims for a fresh payday, ransom those who can pay, and kill the rest for a massive amount of piety. I had +10K when reforming, more than enough for me to make all the changes I wanted. The warlord is also in what I feel is a unique position for leveling up the "stud" trait. While they are infertile initially, Once that's fixed they get some insane fertility. And between 1 wife, 3 concubines, any lovers that seduced you, and conversion schemes (lovers and converts seem to trigger different random events, so effectively double the fertility) and within 30 years I had 50+ children. Some advise for anyone trying this, until the succession mechanic gets fixed, DO NOT host the children in your realm, let them stay with their mothers. Doing so will limit the number of children considered your children, which reduces the number of heirs your realm will be divided between. I had... problems with that. Also make sure to keep enough money on hand that any of your children can go to the enclave (or any children with good traits). The limits on the XP gain are there because the trait is very over powered. Really over powered. It would level up to fast and easiliy - as this was tested before release - and trivialise the gameplay loop for Warlord. Thanks for the ample amount of feedback, this is quite helpful!
Phaze Star Posted December 30, 2024 Author Posted December 30, 2024 6 hours ago, sagimine1 said: I am not sure if this has been brought up before. Since using the most recent version of this mod. My characters would default change back to their original game generated genes. I would use cheat engine to undo the changes but the game would overwrite the genes again. I do not really know what you mean.
Finisher Posted December 30, 2024 Posted December 30, 2024 (edited) 9 hours ago, dekeche said: Now. the bad; actually gaining the XP to use all these OP mechanics is a bit.... odd? You can technically get XP from sieging 20 provinces, and from winning 10 "major" (vs 1k+ armies) battles. In practice, the XP gain delay is such that you don't notice when you're getting this bonus XP. Plus, a lot of wars you'll be fighting early on are against small duchies/counties where they can't field a decent army, and where there's a decent chance you'll capture their leader when killing those armies. And you are incentivized to priorities those wars over others because it's simply faster to get 10 XP from fighting 10 counts, than it is to get 2 XP from fighting two empires/kingdoms for the same amount of land. Also, the "major" battle xp itself is a bit odd - you get the same amount of 'xp' no matter what the force disparity actually is - you could be fighting a 10K doomstack of rebel levies with your 1k retinue, or fighting a 1k military with your own 10k doomstack, but in both circumstances you'll still only generate 0.1 XP. I guess what I'm complaining about is that the bonus XP doesn't trigger very often, and doesn't trigger very visibly. And it over-prioritizes winning wars, which incentivizes fighting a bunch of smaller, more vulnerable targets. I think it'd make more sense if you got XP from conquering territory, and winning wars against larger or more powerful realms. I think it'd also make sense to add razing provinces to the siege XP. As it stands, I didn't really use raiding because any time I spent with my army in a raiding party was time I spent not declaring war on my next target. Which meant time not generating XP. It is not obvious, but you get more XP if the target title is higher tier. Counties give 1, Duchies give 2 etc. I will be improving this logic in the next patch too. The battle XP is a fair criticism, but it would make it too easy to gain xp, as battles are easily repeated, and you could potentially gain +5XP constantly, which is too much. Not to mention when you have rebels, they can be in the 10k in total, making you get 10 XP from a single war. Good call on the raids, I'll combine that with sieges so it will be a combination of 20 sieges or raids. The main way to level up the trait always was and is going to be wars and conquests, the others were added after as a little bonus. 9 hours ago, dekeche said: Other notes; Reforming the Skyspawn faith is a bit odd, considering that you need 6+ holy sites to do so, and while 4 of them are really easy to get, the other 4 are a bit trickier to get. I had two holy sites claimed by the Byzantines, and the other two in Muslim hands. So it can take a bit of doing to actually get the 6 needed holy sites. And while getting all 8 makes reforming much cheaper.... There's no real reason to actually bother doing that. You get plenty of piety from executing prisoners, and you'll get plenty of prisoners of other faiths because of the shear number of wars you'll be fighting. Enslave those with claims for a fresh payday, ransom those who can pay, and kill the rest for a massive amount of piety. I had +10K when reforming, more than enough for me to make all the changes I wanted. Skyspawn faith doesn't have gaining piety from executions parameter, so what you're saying doesn't apply. In my games at least, I don't gain piety from executions. The reformation requirements are an incentive to make you want to expand even more, and as you say, putting you at conflict with some strong-ish contenders, with all 8 granting a nice little bonus, making you able to change the faith however you want. All in all, thank you for taking to time to write your thoughts! It is quite helpful, and I hope you enjoyed your time! Edited December 30, 2024 by Finisher
Shandrys Posted December 30, 2024 Posted December 30, 2024 I see illustrations in event_scenes folder, which I don't know how to trigger. Can you give me some pointers, please, Phaze ? 🙏 bm_wod1-3, bod1-9, cur1-3, drd1-3, dro, sluk1-3, trib1-3 - these one
dekeche Posted December 30, 2024 Posted December 30, 2024 5 hours ago, Finisher said: Skyspawn faith doesn't have gaining piety from executions parameter, so what you're saying doesn't apply. In my games at least, I don't gain piety from executions. The reformation requirements are an incentive to make you want to expand even more, and as you say, putting you at conflict with some strong-ish contenders, with all 8 granting a nice little bonus, making you able to change the faith however you want. All in all, thank you for taking to time to write your thoughts! It is quite helpful, and I hope you enjoyed your time! Not getting piety is true initially (I think) but one of the reformation events, I think it was for either 3 or 4 holy sites? Let's you change to a fundamentalist, which grants piety for executing followers of other religions.
Phaze Star Posted December 30, 2024 Author Posted December 30, 2024 1 hour ago, Shandrys said: I see illustrations in event_scenes folder, which I don't know how to trigger. Can you give me some pointers, please, Phaze ? 🙏 bm_wod1-3, bod1-9, cur1-3, drd1-3, dro, sluk1-3, trib1-3 - these one I don't like giving spoilers, but the Bodyguard you can hire when playing as a Female has a fair few of those. If you have a Futanari lover and are in prision - or the other way around - you get a decision to rescue them. 1
Specer Posted December 30, 2024 Posted December 30, 2024 (edited) Don't know what trigger the fertility event for the Kathun but I had it after 11 years in my prévious playthrough when in this one I am 18 years in and still nothing, hope I don't die or become barren before it trigger. Otherwise, very good mod update, really love the stories EDIT : I send this post and the event trigger 2 min after, nevermind me Edited December 30, 2024 by Specer 1
A_guy_with_the_plan Posted December 30, 2024 Posted December 30, 2024 question when you become a freebooter when landless you can make a build called futa rogue training ground with some really beefed up MMA are the stats supposed to be that high? also if you are landless you can keep hitting up the same ruines forever im at 10/5 and ive found the WIP crown im not sure if this is a bug or working as intented
Phaze Star Posted December 30, 2024 Author Posted December 30, 2024 6 minutes ago, A_guy_with_the_plan said: question when you become a freebooter when landless you can make a build called futa rogue training ground with some really beefed up MMA are the stats supposed to be that high? also if you are landless you can keep hitting up the same ruines forever im at 10/5 and ive found the WIP crown im not sure if this is a bug or working as intented The stats are intended. The ruins thing is a bug. I have never had that happened whilst landless. 1
QSIS Posted December 30, 2024 Posted December 30, 2024 Confirming that ruins bug. 7/5 in my current game. 2
TheGoat27 Posted December 31, 2024 Posted December 31, 2024 Is there a way to get futa with balls? I coulda swore there was a comment on it being a secret setting and a file but I cant find it.
Wisperer Posted December 31, 2024 Posted December 31, 2024 (edited) So there is something wrong with futa_laamp_titles.txt that causes me a hard crash when trying to start a new game. only happens when the game goes to load the history files when selecting or creating a character. only affects the first start date.I figured it out by loading in at a later start date. solved it by removing the file for now. this is the error: [05:00:32][E][pdx_assert.cpp:619]: Assertion failed: Trying to remove holder of an on-map title! That's illegal Edited December 31, 2024 by Wisperer
Phaze Star Posted December 31, 2024 Author Posted December 31, 2024 3 hours ago, TheGoat27 said: Is there a way to get futa with balls? I coulda swore there was a comment on it being a secret setting and a file but I cant find it. Wrong Mod 45 minutes ago, Wisperer said: So there is something wrong with futa_laamp_titles.txt that causes me a hard crash when trying to start a new game. only happens when the game goes to load the history files when selecting or creating a character. only affects the first start date.I figured it out by loading in at a later start date. solved it by removing the file for now. this is the error: [05:00:32][E][pdx_assert.cpp:619]: Assertion failed: Trying to remove holder of an on-map title! That's illegal I think you are the only person with this error. The new characters are landless, they do not replace a historic character.
TheGoat27 Posted December 31, 2024 Posted December 31, 2024 3 hours ago, Phaze Star said: Wrong Mod I think you are the only person with this error. The new characters are landless, they do not replace a historic character. Just making sure. Theres no way to get futa with balls? I ask cuz page 29 on the comments there was a talk about it but never if it was actually in or out of the mod. So just in general with this mod its not possible to give my futa balls
llye Posted December 31, 2024 Posted December 31, 2024 24 minutes ago, TheGoat27 said: Just making sure. Theres no way to get futa with balls? I ask cuz page 29 on the comments there was a talk about it but never if it was actually in or out of the mod. So just in general with this mod its not possible to give my futa balls wrong mod as in, this mod contains futa with balls, especially since it's one of core traits : "Backed up" trait. Like check the description page
TheGoat27 Posted December 31, 2024 Posted December 31, 2024 20 minutes ago, llye said: wrong mod as in, this mod contains futa with balls, especially since it's one of core traits : "Backed up" trait. Like check the description page I mean visually. Yes I know the backed up trait its the first thing in the desc. I even maxed out the tracked trait. Ive tried no Backed up. I tried base backed up. I tried level 1 backed up and so on so forth. End result there was never a visual.
CountShaun Posted December 31, 2024 Posted December 31, 2024 3 hours ago, TheGoat27 said: I mean visually. Yes I know the backed up trait its the first thing in the desc. I even maxed out the tracked trait. Ive tried no Backed up. I tried base backed up. I tried level 1 backed up and so on so forth. End result there was never a visual. As far as I am aware, it's not possible to have balls on the female model, just the penis.
myname789 Posted December 31, 2024 Posted December 31, 2024 If I wanted to play with your Futa, Milfy and Beasts mods, is there any particular load order? Or do they just need to be below Carnalitas and CBO? 1
Phaze Star Posted December 31, 2024 Author Posted December 31, 2024 3 hours ago, TheGoat27 said: I mean visually. Yes I know the backed up trait its the first thing in the desc. I even maxed out the tracked trait. Ive tried no Backed up. I tried base backed up. I tried level 1 backed up and so on so forth. End result there was never a visual. This is not mine and it is for CBO, not my Mod. CBO Unofficial Futa with Balls.zip 1
Phaze Star Posted December 31, 2024 Author Posted December 31, 2024 13 minutes ago, myname789 said: If I wanted to play with your Futa, Milfy and Beasts mods, is there any particular load order? Or do they just need to be below Carnalitas and CBO? Futa under Milfy and Beasts under Futa
myname789 Posted December 31, 2024 Posted December 31, 2024 9 minutes ago, Phaze Star said: Futa under Milfy and Beasts under Futa Got it, thank you!
Phaze Star Posted December 31, 2024 Author Posted December 31, 2024 New Feedback Poll for Version 13!!! Since it has been over a week, I am looking to learn about how the community has felt about the latest huge update. Please select the options that you feel best represent your experiance. Also, add comments to the poll with more complex feedback. Not filling out the poll / leaveing comments mean it is impossible for me to guage your thoughts and reactions. https://ko-fi.com/polls/Phaze-Futa-Version-13-Feedback-Z8Z81898G9 2
Phaze Star Posted December 31, 2024 Author Posted December 31, 2024 1 minute ago, Bp2T said: What is the restless trait in the poll? It's a negative trait Carldenite Futanari can recieve, but the current implimentation might be too rare
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