Jump to content

[mod] Phaze's Futanari Mod


Recommended Posts

Posted
9 hours ago, BD3891724 said:

So just to be sure im doing this right:

1) I install the mod as a zip file

2)I extract the files into the CK3 mod folder

3) It runs

Am I doing this correctly, as I have had some installed mods for ck3 work and others not and i want to be sure im doing this correctly

Did you test this or are you asking before trying?
Extracting the zip into documents/paradox interactive/CK3/Mods will add 2 files. A Futa folder, and a .mod file.
If the launcher shows the mod but with a red triangle, open the .mod file and change the path to read where your mod folder is located. Otherwise you are fine, yellow triangle does not matter.

Posted
On 11/30/2024 at 1:07 PM, yamadaayano said:

I dont know whats going on0b2df949-879a-40a1-89f8-1b44061472f2.thumb.png.6257f7d552b4463fbd15da097e55080d.png

838ee821-bc60-433f-af1b-250d2e51d0ca.png

seem like is my Chinese Localization has a problem,next time you won't see it again after update it.

 

欢迎捉虫,我会修复这个问题的。

Posted
On 11/30/2024 at 1:21 PM, Phaze Star said:

This is either a Mod conflict, or a localisation issue. I would be very suprised if it is due to localisation though, as that should simply change the text not the position.

I have identified the issue because the Chinese localization he is using is not the latest

 

This is somewhat related to the old version Chinese patch you placed on the mod introduction page

 

😂

 

(I uploaded the latest version of the Chinese patch on the forum, but you did not update this file on the mod introduction page)

Posted
On 11/30/2024 at 1:07 PM, yamadaayano said:

我不知道发生了什么0b2df949-879a-40a1-89f8-1b44061472f2.thumb.png.6257f7d552b4463fbd15da097e55080d.png

838ee821-bc60-433f-af1b-250d2e51d0ca.png

本质原因是,你使用了旧版的汉化文件,所以才这样的。建议你以后在论坛里找我最新的汉化文件,mod介绍页面的那个汉化文件有时候不是最新的。

Posted
3 hours ago, Gun and Flowers said:

I have identified the issue because the Chinese localization he is using is not the latest

 

This is somewhat related to the old version Chinese patch you placed on the mod introduction page

 

😂

 

(I uploaded the latest version of the Chinese patch on the forum, but you did not update this file on the mod introduction page)

Thank you, when my long awaied update releases I will also add you new localisation.

Posted
38 minutes ago, Phaze Star said:

Thank you, when my long awaied update releases I will also add you new localisation.

The only issue is that I can only upload the latest Chinese patch after a period of time after your mod is updated.

 

This means that the Chinese patch on the mod introduction page is always from the previous version, while the latest version of the Chinese patch is always on the forum.

Posted
2 hours ago, Gun and Flowers said:

The only issue is that I can only upload the latest Chinese patch after a period of time after your mod is updated.

 

This means that the Chinese patch on the mod introduction page is always from the previous version, while the latest version of the Chinese patch is always on the forum.

This is true. Hard to avoid. The next update adds a lot of text as well, I wish you luck with it.

Posted
1 hour ago, NateM.Pordant said:

I have this and the MILF mod installed. I remember women with enough futa pregnancies getting the MILF trait but that doesn't seem to work anymore. Am I tweaking or is that a bug?

Since MILF uses vanilla, you need to have another vanilla birth for the game to realise *Oh, she has enough kids*. Until then the tracker won't update.
The whore a Futanari can hire keeps track better though.

Posted

One suggestion or notice that I'm seeing on the entire Futinari birth event.  When you have a religion that doesn't have bastards, it appears it tries to add the "Disinherited" Trait.  However, it also kicks the kid out to wander around the countryside aimlessly.  That seems to be an error.  

 

I would recommend to fix this the following: 

 

  • Player character's child, with no adverse disinherited trait
  • Player character's child but disinherited.  (this seems to work fine they stay in court)
  • Other parent's child, mother or father, but of the Player Character's Dynasty, no disinherited trait.
  • I's the other parent's child, mother or father, of THEIR Dynasty, full inheritance. 

That will likely stop this undesirable action.  In the issue state I outlined above I only get the first two options, but for a third option it's stay with the other parent with the disinherited trait of the Player Character's dynasty and that is what seems to cause the issue.  The 4th option shows up now and then randomly.

Posted
22 minutes ago, cniht said:

One suggestion or notice that I'm seeing on the entire Futinari birth event.  When you have a religion that doesn't have bastards, it appears it tries to add the "Disinherited" Trait.  However, it also kicks the kid out to wander around the countryside aimlessly.  That seems to be an error.  

 

I would recommend to fix this the following: 

 

  • Player character's child, with no adverse disinherited trait
  • Player character's child but disinherited.  (this seems to work fine they stay in court)
  • Other parent's child, mother or father, but of the Player Character's Dynasty, no disinherited trait.
  • I's the other parent's child, mother or father, of THEIR Dynasty, full inheritance. 

That will likely stop this undesirable action.  In the issue state I outlined above I only get the first two options, but for a third option it's stay with the other parent with the disinherited trait of the Player Character's dynasty and that is what seems to cause the issue.  The 4th option shows up now and then randomly.

I think the next update already adresses that. The kid being sent to the wild sometimes is a limitation of how far I can simulate vanilla birth events.

Posted (edited)
18 hours ago, Phaze Star said:

I think the next update already adresses that. The kid being sent to the wild sometimes is a limitation of how far I can simulate vanilla birth events.

Good deal, and at least in one part I think I found the issue, it wasn't assigning an employer on that option.  I added the BOLD part, and it appears to have tagged it correctly.  Lot more testing to do with different scenarios.  Off to impregnant a few independent and couriers.

 

option = {
        name = futa_accept.0141.g #Futa POV - Leave babe with the birth Mother
        flavor = futa_accept.0141.g.flavor

        trigger = {
            scope:lover = {
                is_ai = yes
            }
        }
        scope:child = {
            set_mother = scope:lover
            set_location = scope:lover.location
            set_employer = root.liege
        }
        
        ai_chance = {
            base = 10
        }
    }

    after = {
        futa_birth_doctrine_effects = yes # Religious Considerations
    }
}
 

_______________________________

Update to the above.  The following works fine is the person is in your court.  If the person is an independent ruler it doesn't work.  Meanwhile if they are an independent ruler 'set_employer - scope:lover' works fine.  So, it's an IF, then statement or loop.  If they are independent the scope:lover is the right one, if they are part of your court then root.liege is correct.  Haven't tired a courtier in another court though.  That's still outstanding.

Edited by cniht
Testing updates
Posted

Version 13 "Love, Faith and Lore" Update is Live

Usually I put the change log in the thread, but when you see the size of it you will see why I am only adding some highlights here. Go read the full thing honestly.

  • Added five new Hermic Faiths with unique doctrines and content
  • Added four new Bookmark Characters with specalised mechanics and events
  • Revamped Futanari Reproduction, Marriage and Concubines
  • Added new 3D weapon models
  • Added new Traditons, traits and MAA

Support

This has been an absolutly massive project to maintain and is highly time consuming. If it was not for user support, I wouldn't be able to put so much time into this. If you like what I do, please support me on my KO-FI account to help me continue making updates:  Ko-fi.com/phazestar

Posted
11 minutes ago, silverleo8497 said:

Hi i know this maybe weird to ask but i want to play as a femboy is there any chance of that happening in the future

That was already a thing before this update. This update even has a note mentioning I made that easier to do...

Posted (edited)

Two quick notes on the Steppe Start, due to the scripted war, this mod will now crash with 'even smaller world map' (not the normal smaller world map), which I tend to use for performance sake, unless you'd be willing to move where the war starts or add a failsafe I suspect that'll remain as is.


Also, although I noticed that the Culture she starts with does not allow Female Knights, so most of her starting companions do just about nothing, both of these issues should probably be looked at. You could take a pick from RICE's book and just event in a Performative Honor equivalent after winning the war.

I'll try a different start that isn't the one without active content in Greece.

Edited by aceasulter
Posted
1 minute ago, aceasulter said:

Two quick notes on the Steppe Start, due to the scripted war, this mod will now crash with 'even smaller world map' (not the normal smaller world map), which I tend to use for performance sake, unless you'd be willing to move where the war starts or add a failsafe I suspect that'll remain as is.


Also, although I noticed that the Culture she starts with does not allow Female Knights, so most of her starting companions do just about nothing, both of these issues should probably be looked at.

I'll try a different start that isn't the one without active content in greece.

Those women have a modifier that should allow them to become Knights. And yeah, I am not acounting for any mods you might use that change the world map. Way beyond my non existant pay grade.

Posted (edited)

Alright, one thing I will request is a loc change to say which fires events with more frequency, 'Very Frequent' or 'Often' in the gamerules,

I know 'Very Frequent' is the most common, because I checked the files, but 'often' is highlighted as non-default which made me pause to go check.

I'll actually get to starting a full game now!

I realize I miswrote, I wanted to request the Steppe lady gets a culture/culture modifier that allows women into Governance outside of spymaster, not being a knight, so her warband can have a more active role.

Edited by aceasulter
Oops
Posted
8 minutes ago, Shadowczar said:

Just started a fresh game. Is the Skyspawn religion meant to be male dominated and Futanari considered criminal? It doesn't seem to make sense.

Skyspawn is intended to work alongside the Steppe Bookmark character.

Posted
20 minutes ago, Phaze Star said:

Skyspawn is intended to work alongside the Steppe Bookmark character.

That is what I am doing. Just wondering if this was intended or an oversight.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...