Phaze Star Posted November 17, 2024 Author Posted November 17, 2024 3 minutes ago, Taunee said: I was wondering how the genetics work with this mod. I have mods that add other genetic traits that never pass to my futa fathered kids despite both parents having the traits. If I am a futa that gets pregnant by normal means the traits will pass on no problem so it is something to do with futa part of it. Is there a file I need to edit to incorporate them or do I need to change the load order. This whole system had to be manually recreated. I have to place traits and the odds of passing down, and consider dynasty perks. I don't tend to include other peoples mods. The file is also very "fragile", it is mostly in futa_events2.txt but I do not recommend editing it.
BD3891724 Posted November 17, 2024 Posted November 17, 2024 On 11/7/2024 at 3:11 PM, Phaze Star said: Just place this mod bellow carnalitas, and set the game rules to genetic Futanari. And that is the on/off inheritance option in the carnalitas mod itself? 1
Phaze Star Posted November 17, 2024 Author Posted November 17, 2024 6 minutes ago, BD3891724 said: And that is the on/off inheritance option in the carnalitas mod itself? Yes
TigerSmith Posted November 18, 2024 Posted November 18, 2024 Thanks for the mod sinerely, but I can not find the new trait during I am creating my new character? Is that need some adjustment? or it only work on some edition of CK3? 1
Kenji0210 Posted November 18, 2024 Posted November 18, 2024 Hi, First I would like to thank you for making and maintaining this mod, it is well made and I had fun playing it. But I encounter some issue about the mod not starting. (Backed up trait not appearing, enclave not appearing) The mod used to work before I play it with based game itself but stopped working after I download some dlc. Is there anyway to know what's going on what cause it? Maybe is mod conflict? (I put your mod after carnalitas) Or is there a way to force the event to start? Thanks,
Kenji0210 Posted November 18, 2024 Posted November 18, 2024 29 minutes ago, Kenji0210 said: Hi, First I would like to thank you for making and maintaining this mod, it is well made and I had fun playing it. But I encounter some issue about the mod not starting. (Backed up trait not appearing, enclave not appearing) The mod used to work before I play it with based game itself but stopped working after I download some dlc. Is there anyway to know what's going on what cause it? Maybe is mod conflict? (I put your mod after carnalitas) Or is there a way to force the event to start? Thanks, I found the mod conflict, it is " Immortality (Updated and Revised) " by YeshuaAgapao on steam workshop. If you use other immortality mod it is fine, the trait and events function normally. 3
Phaze Star Posted November 18, 2024 Author Posted November 18, 2024 1 hour ago, TigerSmith said: Thanks for the mod sinerely, but I can not find the new trait during I am creating my new character? Is that need some adjustment? or it only work on some edition of CK3? You just need to select the regular Carn Futanari, after a few moths you will gain the new trait.
Phaze Star Posted November 18, 2024 Author Posted November 18, 2024 38 minutes ago, Kenji0210 said: I found the mod conflict, it is " Immortality (Updated and Revised) " by YeshuaAgapao on steam workshop. If you use other immortality mod it is fine, the trait and events function normally. Interesting. I wonder if that mod secretly hooks into Carn. Otherwise there really shouldn't be a conflict.
Kenji0210 Posted November 18, 2024 Posted November 18, 2024 41 minutes ago, Phaze Star said: Interesting. I wonder if that mod secretly hooks into Carn. Otherwise there really shouldn't be a conflict. Sorry, the mod didn't work again. I don't think it is Immortality. I was trying it with game rules. Carnalitas and futa mod rules. Still no sign why sometimes it works sometimes it don't though.
Kenji0210 Posted November 18, 2024 Posted November 18, 2024 49 minutes ago, Phaze Star said: Interesting. I wonder if that mod secretly hooks into Carn. Otherwise there really shouldn't be a conflict. I have try many thing but the event that give you trait still didn't came out. Any ways to force start the event?
Phaze Star Posted November 18, 2024 Author Posted November 18, 2024 1 hour ago, Kenji0210 said: I have try many thing but the event that give you trait still didn't came out. Any ways to force start the event? If you use console, try "event futa_events.0001" But the only reason it wouldn't trigger naturally is that you do not have your Carn Gamerule set to inherit Futanari.
BD3891724 Posted November 19, 2024 Posted November 19, 2024 (edited) 10 hours ago, Phaze Star said: If you use console, try "event futa_events.0001" But the only reason it wouldn't trigger naturally is that you do not have your Carn Gamerule set to inherit Futanari. I tried using this and I have Carn set to inheritence on, yet the command does not work (says invalid ID). In terms of install I just have to unzip the file and put it in the ck3 mod folder like with carnalitas. As far as I know I have everything set. Is there anything else I could try? I tried doing all manual event commands as well Edited November 19, 2024 by BD3891724
Phaze Star Posted November 19, 2024 Author Posted November 19, 2024 7 hours ago, BD3891724 said: I tried using this and I have Carn set to inheritence on, yet the command does not work (says invalid ID). In terms of install I just have to unzip the file and put it in the ck3 mod folder like with carnalitas. As far as I know I have everything set. Is there anything else I could try? I tried doing all manual event commands as well That is all you have to do. If you cannot trigger events with console it suggests the game is not recognising Futanar mod. Easy way to confirm is play the game, press "c" and type backed up. If the trait does not appear, you have a broken install.
BD3891724 Posted November 20, 2024 Posted November 20, 2024 14 hours ago, Phaze Star said: That is all you have to do. If you cannot trigger events with console it suggests the game is not recognising Futanar mod. Easy way to confirm is play the game, press "c" and type backed up. If the trait does not appear, you have a broken install. How should it appear when properly installed? I am unsure of what I did wrong
2-point Posted November 20, 2024 Posted November 20, 2024 Hello, if the futa knight dies due to some kind of accident, I can't summon another knight out, is this a BUG?
Phaze Star Posted November 20, 2024 Author Posted November 20, 2024 9 minutes ago, 2-point said: Hello, if the futa knight dies due to some kind of accident, I can't summon another knight out, is this a BUG? Not sure what you are saying? You never summoned her in the first place, she came to you. If she died, she is dead. That is not a bug.
BPSX9 Posted November 23, 2024 Posted November 23, 2024 On 11/20/2024 at 11:47 AM, 2-point said: Hello, if the futa knight dies due to some kind of accident, I can't summon another knight out, is this a BUG? After a few years another one appears 1
Ocelot92 Posted November 23, 2024 Posted November 23, 2024 Question about invasions. I fund and pay for one. But then cant find the CB when trying to declare wars. Is there a certain condiiton that needs to be met for me to do it, as i would quite like to try and get the tradition down the line. 1
Phaze Star Posted November 23, 2024 Author Posted November 23, 2024 32 minutes ago, Ocelot92 said: Question about invasions. I fund and pay for one. But then cant find the CB when trying to declare wars. Is there a certain condiiton that needs to be met for me to do it, as i would quite like to try and get the tradition down the line. Once you have set it up, you need to right click a ruler and you will find the option with the hostile interactions.
Ocelot92 Posted November 23, 2024 Posted November 23, 2024 Just now, Phaze Star said: Once you have set it up, you need to right click a ruler and you will find the option with the hostile interactions. Ah i see, so its not under Declare War? Thats where ive been going wrong then. Thank you. 1
yamadaayano Posted November 28, 2024 Posted November 28, 2024 您好,有了这个模组,在新版游戏中,玩家无法作为冒险者升级营地的军事建筑,例如无法建造重骑兵扩展和招募重骑兵队长。以前有人报告过这个错误吗?什么时候可以修复?
Phaze Star Posted November 28, 2024 Author Posted November 28, 2024 (edited) 34 minutes ago, yamadaayano said: 您好,有了这个模组,在新版游戏中,玩家无法作为冒险者升级营地的军事建筑,例如无法建造重骑兵扩展和招募重骑兵队长。以前有人报告过这个错误吗?什么时候可以修复? I am unaware of such an issue and have not encountered it myself. As you can see here, Heavy Cavalry works fine. Edited November 28, 2024 by Phaze Star
Farscapeman Posted November 28, 2024 Posted November 28, 2024 I am so hyped for the next update of this mod. Futa supremacy is so hot. 3
Phaze Star Posted November 28, 2024 Author Posted November 28, 2024 45 minutes ago, Farscapeman said: I am so hyped for the next update of this mod. Futa supremacy is so hot. For players that want more of that, the update includes numerous options to push that further than before. 5
unicron9999 Posted November 29, 2024 Posted November 29, 2024 Yes!!! The update will come when it is finished but GOD I am so excited! 2
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