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[mod] Phaze's Futanari Mod


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Posted

Hi, whats the requirements for create the Futa Queendom? Its an event as adventurer Hermillia or have to conquer land for trigger it?

Posted

I'm not sure if anyone mentioned this bug before, but since the most recent update, I found that futanari pregnancy no longer work, with when the mother is supposed to give birth they never actually give birth and the trait just goes away.

The Futanari enclave never seems to arrive in this update as well.

Lastly I found a lot of the men at arms seemed a bit bugged out, mainly the Futanari Champion and the Viking units.

Posted

Recently started modding ck3 and I'm confused on what all the patches are. Do I load them after the main mod? Do they have content that's not in the main version 21 mod file?

Posted (edited)
58 minutes ago, fynnlynn90 said:

Recently started modding ck3 and I'm confused on what all the patches are. Do I load them after the main mod? Do they have content that's not in the main version 21 mod file?

the patches are for compatibility between mods.

You only need a patch if you are using both mods, this one and the one it gives compatibility with.

For example Futa_Witchcraft_Patch.zip is related to the Witchcraft mod https://steamcommunity.com/sharedfiles/filedetails/?id=2837844350

And yes you need to load it after both mods

Edited by ErotianeG
Posted
On 1/15/2026 at 2:22 PM, Csaba1335 said:

Hi, whats the requirements for create the Futa Queendom? Its an event as adventurer Hermillia or have to conquer land for trigger it?

Spoiler

This event should fire at some point: it gives you the possibility to start the creation of the futa queendom if you win the war

image.png.31f8083e5223016f47d94eef073f17b1.png

 

Posted
On 1/15/2026 at 1:22 PM, Csaba1335 said:

Hi, whats the requirements for create the Futa Queendom? Its an event as adventurer Hermillia or have to conquer land for trigger it?

I would also like to know this.

 

Can the player form it, or is it only the AI so far?

Posted
1 hour ago, elcidthehero said:

I would also like to know this.

 

Can the player form it, or is it only the AI so far?

Since so many people have been asking this I decided to take a screenshot of the patch notes which I leave up so people can read them, but seemingly never do 😞
image.png.41c15eeaabbabcbc89f9539557e98e8d.png

Posted
25 minutes ago, Phaze Star said:

Since so many people have been asking this I decided to take a screenshot of the patch notes which I leave up so people can read them, but seemingly never do 😞
image.png.41c15eeaabbabcbc89f9539557e98e8d.png

Thank you.

Posted

Technical question regarding Futa pregnancy: Does this mods pregnancy system support other mods inheritable traits now? I remember needing to adjust some code in a very early version, but that file no longer seems to exist.

Posted
1 hour ago, Ozvelpoon said:

Technical question regarding Futa pregnancy: Does this mods pregnancy system support other mods inheritable traits now? I remember needing to adjust some code in a very early version, but that file no longer seems to exist.

It still requires patches, examine the file structure for the Degen Patch for reference. The system is better than last time though.

Posted
56 minutes ago, Phaze Star said:

It still requires patches, examine the file structure for the Degen Patch for reference. The system is better than last time though.

Thank you for the direction. Based on your suggestion I will try my hand at a very basic patch for Interracial Takeover trying to get the main two inheritable traits working. My only goal is to allow trait inheritance nothing fancy.

 

My understanding of modding/code is minimal so please bear with me but this is my understanding so far:

 

1) degen_futa_add_trait_on_actions is not required for my purposes as it handles converting characters on game start which is not my intention.

 

2) degen_futa_birth_on_actions will work as is barring renaming the "degen" suffixes for clarity on what mod this patch is for.

 

3) futa_degen_carn_trait_inheritance also not required as this is an overwrite of carnalitas to allow for the 4th tier breast trait in degen mod.

 

4) futa_trait_inheritance_degen checks for trait validity; the two traits I am adding are in opposition to each other so I will need to substitute them into this file.

 

5) futa_trait_inheritance_degen_functions adds the traits; there are two in this already so I will substitute in the two I want from Interracial Takeover.

 

Does anyone see a problem with my logic? I will report back.

Posted
3 hours ago, Ozvelpoon said:

Thank you for the direction. Based on your suggestion I will try my hand at a very basic patch for Interracial Takeover trying to get the main two inheritable traits working. My only goal is to allow trait inheritance nothing fancy.

 

My understanding of modding/code is minimal so please bear with me but this is my understanding so far:

 

1) degen_futa_add_trait_on_actions is not required for my purposes as it handles converting characters on game start which is not my intention.

 

2) degen_futa_birth_on_actions will work as is barring renaming the "degen" suffixes for clarity on what mod this patch is for.

 

3) futa_degen_carn_trait_inheritance also not required as this is an overwrite of carnalitas to allow for the 4th tier breast trait in degen mod.

 

4) futa_trait_inheritance_degen checks for trait validity; the two traits I am adding are in opposition to each other so I will need to substitute them into this file.

 

5) futa_trait_inheritance_degen_functions adds the traits; there are two in this already so I will substitute in the two I want from Interracial Takeover.

 

Does anyone see a problem with my logic? I will report back.

Just make sure to delete anything you didn't change from degen otherwise it might glitch out. When you are finished, nothing about degen should be there

Posted

So I clicked the Exalt Faith decision for Faithful Seeds and paid the resources but when I go to reform it still says it can only be reformed via Decision. I thought thats what I just did or is it an event that will proc after some time?

Posted
21 hours ago, Phaze Star said:

Just make sure to delete anything you didn't change from degen otherwise it might glitch out. When you are finished, nothing about degen should be there

Thank you for the advice. My basic patch seems to be working and I have confirmed inheritance for both traits in game. I will post the patch here, but keep in mind that I am very ignorant of modding so there could be bugs. Use at your own discretion.

 

While looking through files I noticed that futa pregnancy requires specific exceptions for the Blood Legacy dynasty effect. I use the Archatected Sexualis mod to add Canalitas traits to the list of available traits, and Interracial Takeover has a separate dynasty effect to make their genetic traits more common in your bloodline. Does anyone have an opinion on how hard would it be to incorporate those into patches without breaking things?

Futa_Interracial_Patch.7z

Posted
1 hour ago, Ozvelpoon said:

Thank you for the advice. My basic patch seems to be working and I have confirmed inheritance for both traits in game. I will post the patch here, but keep in mind that I am very ignorant of modding so there could be bugs. Use at your own discretion.

Nice work 👍

Posted

20260114213409_1.thumb.jpg.e0fe537bfc7bfa27e466c1c5e1dfc9c2.jpg

 

I think I'm done. WC isn't exactly finished, but all the holy sites are conquered, and the last few holdouts will quickly fall to my army. Then, there's only forming the seed road and ending the Iberian struggle. But, my games running slow enough as it is, and I'm not looking forward to razing all of the holdings of the cultures I don't have access to so I can purge them, or waiting the ~15 years it'd require to get the foothold in Iberia. I suppose I could start setting up vassals again, but I don't really want to deal with checking to make sure each province is razed to 0 and isn't one of the cultures I'd need to purge before handing it out. Just seems like a lot of hassle for no real payoff at this point. So, calling it here. Warlord is still as OP as ever, WC is completely feasible even with the expanded map. Probably could get it done even faster if I was willing to use vassals, but I felt the ability to teleport around the map was a better bonus.

 

Side note - I had to add a check to mpo_make_blood_brother to disable the interaction if either character had more than 50 titles. Otherwise, the game would hang whenever opening a nomadic or tribal characters interaction window. Apparently it needs to iterate through all your held titles to generate the tooltip explanation of what it does. And if you have too many titles, it causes issues. 

Posted
1 hour ago, straetheus said:

hey, I am new to this mod. are the ruins investigations only for bookmark characters? and can you do them as a landed charcter?

Anyone can use them

Posted

Hi i am quite new at this mod and i am playing as a male ruler near byzantine empire and i found that the queendom AI formed is causing quite a performance drop in my game, which i suspect is bc the AI is having 200+ children. Is there a possible way to disable this or stop the AI from forming the queendom? Thank you in advance.

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