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[mod] Phaze's Futanari Mod


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Posted
2 hours ago, kart72 said:

have the chance of children drastically reduced (like -95% fertility) but not zeroed out?

Funny thing, this exact thing has been added already. You just need to wait until next release

Posted

quick question. does the futa witchcraft patch need to be put into the futa folder like some of the other patches? or is it a standalone nod that just needs to be in the right spot on the load order? and if it just needs to be in the correct load order spot where is said spot on the load order?

Posted

So... what's the best way to complete the seed road? Actually having children with enough people to accomplish it... or genociding the world?

Posted
7 hours ago, dekeche said:

So... what's the best way to complete the seed road? Actually having children with enough people to accomplish it... or genociding the world?

1. one person as a secondary spouse that has a county and kids are born  with their culture

2.adventurer have kids with someone of another culture, not your spouse (hermillian has female cheating accepted so just get a lover)

3.have someone educate your kids and change culture

Posted

also wanted to double check this since its been a while since I last played. the futa family relations stuff is mainly for later generations correct. There is some stuff for your initial character but most of the family relations is for the generations after the original character yes?

Posted

I have a concept for the 'Seed Spreading Rituals' culture. I'm a huge fan of the fantasy elements in this mod! Though I’m not an expert at modding, I thought it would be amazing if the ritual could physically transform the terrain into a white-colored zone to visually represent its influence. I think it would look incredibly cool and uniqueimage.png.16d82a6ae37aae6348fa40bfd89186eb.png like a map in snow but Converse to cum zone (sorry for use thai translate)

Posted
5 minutes ago, next8844 said:

I have a concept for the 'Seed Spreading Rituals' culture. I'm a huge fan of the fantasy elements in this mod! Though I’m not an expert at modding, I thought it would be amazing if the ritual could physically transform the terrain into a white-colored zone to visually represent its influence. I think it would look incredibly cool and uniqueimage.png.16d82a6ae37aae6348fa40bfd89186eb.png like a map in snow but Converse to cum zone (sorry for use thai translate)

To build on that, it would be awesome if the color change progressed based on a development value from 0 to 100. As the value increases, the terrain could gradually transition or intensify into that white color. It would really show the growth and progression of the ritual over time!

Posted

i've got a question that seems obvious but...well, may as well ask for clarification.

 

do i need the asia/japan dlc to unlock the fujumi bookmark? i don't see it anywhere, but japan is available for me to play anyway and i dont have the dlc so i'm a bit lost. 

Posted
On 1/6/2026 at 2:39 AM, next8844 said:

To build on that, it would be awesome if the color change progressed based on a development value from 0 to 100. As the value increases, the terrain could gradually transition or intensify into that white color. It would really show the growth and progression of the ritual over time!

A fun idea!
But I don't think it fits. Those cultures are not drowning in lakes of semen!Â đŸ˜…

Posted

Also, will there be an option to weaken Hermilia. She just spawned in my game and I don't want her to be my only enemy because she singlehandedly destroyed everyone else.

Posted
14 hours ago, Phaze Star said:

A fun idea!
But I don't think it fits. Those cultures are not drowning in lakes of semen!Â đŸ˜…

I also have an idea regarding the Government system. I’m a big fan of the Administrative government mechanics, similar to what’s seen in the 'All Under Heaven' DLC or the 'Regula Magistri 2' mod.

While Regula Magistri 2 has a great administrative system, it feels a bit disconnected from your mod’s unique mechanics. My suggestion is to create a specialized Administrative Government that thrives on the Seed Spreading Rituals.

For example, having the ritual active could unlock unique administrative buffs that allow provinces to develop significantly faster than normal. This would make the government and the culture feel much more integrated and powerful together. What do you think?

Posted

Is there any way to make every Futanari automatically a "dickgirl" with the Milandrite trait? Would be much appreciated. Even if I give every futa the trait with cheat console there will still show up a lot of futas without it as random spawns.

Posted
1 hour ago, Mish said:

Is there any way to make every Futanari automatically a "dickgirl" with the Milandrite trait? Would be much appreciated. Even if I give every futa the trait with cheat console there will still show up a lot of futas without it as random spawns.

Not without noticable performance drops

 

4 hours ago, next8844 said:

What do you think?

Seed Spreadin like I mentioned before is not as core an institution as you think it isÂ đŸ˜…
There are a few ideas for new gov types, but they take a lot of effort so unless its critical they are not worth doing.

Posted

Maybe that's a noob question, but is there is a patch or smth to make CBO animations work properly with futa trait, like, to consider futa character as male when they determine which animations available? I tried to quick google that, to no avail, but surely someone else had this issue before.

Posted
23 hours ago, next8844 said:

I also have an idea regarding the Government system. I’m a big fan of the Administrative government mechanics, similar to what’s seen in the 'All Under Heaven' DLC or the 'Regula Magistri 2' mod.

While Regula Magistri 2 has a great administrative system, it feels a bit disconnected from your mod’s unique mechanics. My suggestion is to create a specialized Administrative Government that thrives on the Seed Spreading Rituals.

For example, having the ritual active could unlock unique administrative buffs that allow provinces to develop significantly faster than normal. This would make the government and the culture feel much more integrated and powerful together. What do you think?

 

Government modding is also 1. very complicated and 2. now also involves modifying the defines, so it's extremely easy to mess up (especially in terms of compatibility) if you don't know what you're doing.

Posted
1 hour ago, Redhawk1111 said:

Hello! I'm improving relations with the enclave, but the enclave's status in the capital doesn't change. The stats don't change.

Have you clicked on improve goodwill?

Posted (edited)
8 minutes ago, Phaze Star said:

Have you clicked on improve goodwill?

Yes.
I already have all the menu items open in the merchant's store, and I have already improved my opinion of the enclave several times (2-3).

Edited by Redhawk1111
Posted

I've been playing with this for a couple weeks and it's great! However, I feel like I'm missing out on content. Is there a simple guide or step-by-step anywhere? I'd like to enjoy it all!

Posted
19 minutes ago, starfarts said:

I've been playing with this for a couple weeks and it's great! However, I feel like I'm missing out on content. Is there a simple guide or step-by-step anywhere? I'd like to enjoy it all!

There is not a guide. Yoiu get more content as Futa and Female, but as a Man you get some (More so if you get some futa family / lovers or become femboi)

Posted

Version 21 Update

Another content drop has arrived. This time there are a massive amounts of adjustments and improvements to old content as well as some more features to help freshen up your experiance! As always we need to give a big thank you to the work of Finisher who has spent the tedious time of checking all aspacts of the code to see what could use a face lift!

 

There are a lot of improvements across the board so please go an read the change notes or you might miss some! Some key inclusions are:

  • Valkynjur gain new decisions and secret MAA
  • Futa parentage and siblings now has a displayed relation
  • Futanari marriages have a Dominant and Submissive side (For Dynsasty stuff and marriage acceptance)
  • Azure Blessing activity updates
  • Ruin exploration improvements
  • A new Divine Trait you can inherit from Hermillia
  • More uses for being the parent of Futa Fathered children and consequences for lying about their true parent if you are cucking someone (Or getting cucked!)

Support

This has been an absolutly massive project to maintain and is highly time consuming. If it was not for user support, I wouldn't be able to put so much time into this. If you like what I do, please support me on my KO-FI account to help me continue making updates:  Ko-fi.com/phazestar

Posted

Don't played for awhile this mod. Time to go back :3.
But one question, is it possible to get option after adventures, where futa refugees coming to my land seeking home? (for example: i adventuring for 25+ years and i get land),
As far as i remember it gets in 5 years after beginning of the game if you begin as a land barony, but if i start as adventure and don't get land for 5 years i can say bye-bye to futa merchant forever and will not get refugees to upgrade capital land :(

Posted
Just now, Shadowterror18 said:

As far as i remember it gets in 5 years after beginning of the game if you begin as a land barony, but if i start as adventure and don't get land for 5 years i can say bye-bye to futa merchant forever and will not get refugees to upgrade capital land :(

Correct, but you can get the landless version by unlocking a perk in the Futa Dynasty Legecies

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