REB85 Posted December 3, 2023 Posted December 3, 2023 I've already raised this topic before, but apparently I didn't describe the idea well enough to make it interesting. I'll try again.... 1) Preface: When I say "let's create a mod", I don't mean "I give you the letters, and you do everything else exactly as I want." I mean teamwork. For example, I am ready to completely take on all the models and textures. Including clothes (I started studying clothes, I already have shoes, I mostly specialize in hardsurface) And this includes NOT ONLY MY IDEAS, but also your ideas. This is the essence of teamwork, we must think together. I have ideas for the concept of the mod, but we have to come up with the final concept, plot and script, quests together (I mean the people who will participate in the project) Yes, I know that some people on the forum are inherently introverted and have difficulty socially interacting (I'm not judging, I'm being clear). However, it should be remembered that 10 people in 1 team can do more than 10 individuals. We must remember that by becoming a boss of a larger person, you get more, your skills are realized better when the skills of your partner are added to them. 2) Who is required: As I said, I am ready to take on all the models and textures in the project. If someone is also ready, you are welcome, but we need more those who will take on animations and sprints. However, if an animator can not only do, but also teach, then having worked with models, I am ready to learn and help with animations (I work in 3D max). 3) Modification idea: New sexual animations with people and animals, torture animations, quests, game mechanics, factions are added to the game, new creatures (rad deer, stormtrons) get penises, existing creatures new animations. Two new factions are being added to the game: slave traders (for example, “the power of science”) and sectarians (for example, “the brotherhood of peace”). Slavers: They are led by a professor from the USSR, sentenced to life imprisonment in his homeland for his underground experiments, but who managed to escape from prison with like-minded people, and after capturing a USSR destroyer with a supply of retrofuturistic and experimental USSR weapons, the destroyer is moored in the commonwealth and is a floating laboratory. 3.1) Slave traders deny any ideas of equality and equality (and for this reason they do not like the USSR, and the USSR does not like them), in particular they are concerned about the EDUCATION SYSTEM for SEX SLAVES. They use many different torture machines, fucking machines and robots (in particular whoretrons, that is, "assaulttrons" with a penis), Mr. Handy, and other constructs. Their goal is to create absolutely submissive sex slaves, ready for any torture and satisfaction of any desires. Since such slaves are highly valued, and they need money for weapons and research. The female player herself can get there as a slave, but through a series of quests gain trust and become a supplier of material, in exchange for drawings of torture machines, perks, and “raising” companions. As well as resources and caps. Slavers give quests to lure victims (remember which female characters infuriate you in the game) who can later be taken as companions. Searching for resources, eliminating competitors, etc., etc. (classic fallout), during which a female character can fall into sex traps. WHAT YOU CAN GET FOR QUESTS: drawings for making sex torture machines, a villager who has visited these machines receives a certain item “broken will” in her inventory, after which she loses any will to resist, can no longer engage in battle and everyone who comes close to The villagers, including mutants and other hostile factions, begin to fuck her. (very useful for the defense of settlements, when all the enemies put away their weapons and gather in a heap in front of the turret). She can also no longer wear regular clothes, only from modd. You can also get replacement beds for settlements, replacing the sleep animation with bondage animation in various poses using sex machines. Slavers also give a perk that allows you to send a partner to hostile NPCs without clothes, after which they stop being hostile, everyone comes out of hiding and goes to fuck her. Next, the choice is up to the player, either wait until they finish and take their partner captive and a quest to free the partner appears, or shoot everyone - They gathered in one place, came out of hiding and put away their weapons - it’s time to act. By the way, the quest to lure victims works great with the “prisoners of the commonwealth” modd from “egobalistic” 3.2) Cultists: Cultists once left a shelter whose life support system had failed. Vaultek experimented with it to instill the skills of maximum loyalty and assimilation. Their hideout is located near the Nakano residence. Coming to the surface, they discovered that their guests were beghemot, swamp queens, death claws, scorpions, various insects, as well as large monsters from Far Harbor. They built a settlement over the shelter, and in order to protect themselves, they came up with the idea of catching, luring women, injecting them with a pheromone that makes the monster see the victim as a sexual object, and tying them to various devices so that the monster could fuck the victim without hindrance. If there are no prisoners, they use their women. Their culture was built around this. For example, they worship monsters, considering them to be tools of the gods; if the victim turns out to be objectionable to the monster, she is executed in various erotic ways. (I can think of models). They also have a ritual for joining the faction - you need to become a victim for the monster (and the female protagonist will have to do this, as well as the partner if it is a woman). Cultists also have quests for luring victims, collecting resources, but + seducing creatures in order to collect genetic material. Here we also need new animations not only for creatures, but creatures + several people. 2 creatures and so on, as well as anal fisting to prepare for a meeting with the creature. WHAT YOU CAN GET: you can get drawings for “altars of sacrifice” (very useful when you can lure and easily kill giant monsters, get their resources and XP), as well as first pheromone, and then the pheromone recipe, if you apply it, then that’s it monsters will see the player not as an enemy, but as a sexual object. You can also get a perk: if a player and/or a partner stands naked in one place for 60 seconds, non-hostile monsters begin to approach him with the goal of fucking her and his partner (who can also be killed and collected loot). 3.3) faction relations: The Institute is friends with the slave traders (or you have to make them friends), the Underground is friends with the cultists, since they help snatch the synths (but this does not prevent you from convincing Desdemona to be a victim). The Brotherhood became indifferent to these 2 factions. The Minutemen hate these 2 factions, but among the Minutemen the mod adds beautiful women who can be lured. 4) Post Script: This is the concept of an idea, if you want to take part in the work, then you can also make suggestions in the form of additions and changes. As I said, we must think together so that the result satisfies all participants. I also do not exclude the addition of some super immoral, unethical perverted content, which will have to be published separately from the main mod on the darknet, and I will provide assistance even in this. I don't tend to condemn perversion, I tend to condemn censorship, political correctness and feminism. 8
REB85 Posted December 4, 2023 Author Posted December 4, 2023 Some guns (you have already seen several of my BDSM devices) that could become part of the mod. Some of them, with the help of comrade, have already appeared in the game, but as separate mods: https://www.nexusmods.com/fallout4/mods/62430 https://www.nexusmods.com/fallout4/mods/62026 https://www.nexusmods.com/fallout4/mods/62565 https://www.nexusmods.com/fallout4/mods/62884 https://www.nexusmods.com/fallout4/mods/50572 https://www.nexusmods.com/fallout4/mods/51812 https://www.nexusmods.com/fallout4/mods/51812 https://www.nexusmods.com/fallout4/mods/51046 https://www.nexusmods.com/fallout4/mods/52095 https://www.nexusmods.com/fallout4/mods/51383 There are also some unreleased models. For example, in the pictures you can find a replacement for a doll for perks, “rape doll” sneakers, and so on. 1
Voidson22222 Posted December 18, 2023 Posted December 18, 2023 I can try and help, though I am mostly a 3d modeller. DM me if you are interested. 3
kziitd Posted December 19, 2023 Posted December 19, 2023 (edited) I am trying to make an AAF animation of your bed. First, use the material editor and OS to convert the FBX and PNG textures into game materials and nif files. Then, according to the specifications of the game vanilla mattress, adjust the direction, size, height, etc. of your bed so that even as normal furniture, the character can still use it normally. Then simply put in 3dsmax, add characters from FO4, make a simple pose, and return to OS to make the handcuffs and other parts match the size of the FO4 characters. The adjusted bed officially enters 3dsmax, and with the addition of males, the animation begins. Desktop 2023.12.19 - 13.51.23.18.mp4 ---------------- Next, when the animation of the characters is completed, there are several different forms of playing in the game. The first type is that the entire bed is an animated object, and as long as AAF plays this set of animations, the position of the character will appear on the bed. I personally do not recommend this approach because it is clearly not immersive enough for games. The second option is to separate the bed and handcuffs, and use the bed as a building furniture object for the workshop, similar to a regular single bed, to sleep on. The handcuffs are used as animation objects. I think this approach is acceptable because in terms of AAF, the bed itself has a furniture ID and a category of "single beds" in the furniture. In the game, you can choose the bed and start playing the animation. The character will automatically start playing the animation with handcuffs as the animation object, just like the bed accessories are being used. The above are the ways in which I believe your work can be implemented and used in games. Edited December 19, 2023 by kziitd 9
REB85 Posted December 19, 2023 Author Posted December 19, 2023 kziitd Unfortunately, I’m currently trying to master the “Creation Kit” with 1000 curses. (only yesterday I managed to get it to work through Mo2) And I haven't moved on to other programs yet. At the moment, I couldn't even change the inventory (clothes) of Curie, Piper and Kate to the inventory from other mods. So.... I still can’t do what you say ? Speaking of furniture, I thought of a different approach: 1) This is about 10 pieces of furniture that you can ASSIGN settlers to. 2) These are the same about 10 objects on which the settlers will sleep, but do it in a sex animation pose. 3) These are 2 options at once. In addition, a settler passing by can use the tied woman in both cases (stepping on the marker and performing an animation). If we talk about men - yes, 2 men can participate in this position. BUT there is something that no mod has done yet - deep fisting of lesbians and rape with a bat in the ass. And if we take into account that there is a DLC that allows you to catch animals and a mod that allows you to create super mutant settlers, then I can make furniture for their participation (for example, 2 deathclaws at once or a swampweed and a stingwing)
kziitd Posted December 19, 2023 Posted December 19, 2023 1 hour ago, REB85 said: kziitd Unfortunately, I’m currently trying to master the “Creation Kit” with 1000 curses. (only yesterday I managed to get it to work through Mo2) And I haven't moved on to other programs yet. At the moment, I couldn't even change the inventory (clothes) of Curie, Piper and Kate to the inventory from other mods. So.... I still can’t do what you say ? Speaking of furniture, I thought of a different approach: 1) This is about 10 pieces of furniture that you can ASSIGN settlers to. 2) These are the same about 10 objects on which the settlers will sleep, but do it in a sex animation pose. 3) These are 2 options at once. In addition, a settler passing by can use the tied woman in both cases (stepping on the marker and performing an animation). If we talk about men - yes, 2 men can participate in this position. BUT there is something that no mod has done yet - deep fisting of lesbians and rape with a bat in the ass. And if we take into account that there is a DLC that allows you to catch animals and a mod that allows you to create super mutant settlers, then I can make furniture for their participation (for example, 2 deathclaws at once or a swampweed and a stingwing) I think as long as you follow the ordinary furniture properties of vanilla games to create fresh content, they can definitely be used in the game like furniture. As for which faction of people/creatures are automatically used at what time, they are completed by scripts. For you, you may not consider going that far for now. They will have OG that are better at scripting and coding to complete.? 3
REB85 Posted December 20, 2023 Author Posted December 20, 2023 16 hours ago, kziitd said: I think as long as you follow the ordinary furniture properties of vanilla games to create fresh content, they can definitely be used in the game like furniture. As for which faction of people/creatures are automatically used at what time, they are completed by scripts. For you, you may not consider going that far for now. They will have OG that are better at scripting and coding to complete.? So I'm trying to find people interested in working on a similar project.
Voidson22222 Posted December 20, 2023 Posted December 20, 2023 13 hours ago, REB85 said: So I'm trying to find people interested in working on a similar project. Do you mean another similar project? If so please tell us more. 1
REB85 Posted December 21, 2023 Author Posted December 21, 2023 (edited) 15 hours ago, Voidson22222 said: Do you mean another similar project? If so please tell us more. I mean this project, the idea of which I described in the topic start message. If there are people who begin to participate in the project, then I start making more models. more furniture, more BDSM devices, more torture machines, weapons, a destroyer for the slaver faction, I’m finishing up a patrol boat with an autocannon, and so on and so forth. Edited December 21, 2023 by REB85 1
Voidson22222 Posted December 21, 2023 Posted December 21, 2023 10 hours ago, REB85 said: I mean this project, the idea of which I described in the topic start message. If there are people who begin to participate in the project, then I start making more models. more furniture, more BDSM devices, more torture machines, weapons, a destroyer for the slaver faction, I’m finishing up a patrol boat with an autocannon, and so on and so forth. Do you want help with the destroyer or other naval craft? 1
Voidson22222 Posted December 22, 2023 Posted December 22, 2023 Got bored and made this. Thought I might post it here since there was some discussion of warships. 1
REB85 Posted December 22, 2023 Author Posted December 22, 2023 5 hours ago, Voidson22222 said: Got bored and made this. Thought I might post it here since there was some discussion of warships. If there are people ready to work on code and animations, then it will be needed. But I think you understand that such a mesh will need to be detailed first, and then made into low poly with baked textures. Since a destroyer is not “Pridvin”, a destroyer is a small town.
Voidson22222 Posted December 22, 2023 Posted December 22, 2023 (edited) 3 hours ago, REB85 said: If there are people ready to work on code and animations, then it will be needed. But I think you understand that such a mesh will need to be detailed first, and then made into low poly with baked textures. Since a destroyer is not “Pridvin”, a destroyer is a small town. It would need to be retopologised to optimise performance yes. Though about destroyers, this is a Spokoiny class destroyer from the 1950's. as can be seen it is not very big. Probably smaller than the Prydwen Maybe you should think of a large cruiser or battleship. Edited December 22, 2023 by Voidson22222 1
REB85 Posted December 23, 2023 Author Posted December 23, 2023 11 hours ago, Voidson22222 said: It would need to be retopologised to optimise performance yes. Though about destroyers, this is a Spokoiny class destroyer from the 1950's. as can be seen it is not very big. Probably smaller than the Prydwen Maybe you should think of a large cruiser or battleship. This is a fallout) If 956 grows from 156x16 to 220x30, gets a shipyard for 4 monitors, a helipad for a pair of helicopters (or vertibirds) and a gun turret with a twin 400mm cannon, then this will be the norm. Even if the captain of the ship is a crazy professor, the ship will be equipped with laboratories with fucking robots, half of the marines will be black, and the destroyer will shoot at the raiders with a 400mm gun. It will still fit into the Fallout lore. Just like noir with retrofuturism, a machine gun in a dumpster and eating canned food that is 200 years out of date))) Do you see the monitor in the first message? In fact, this is a 2-fold larger Project D river boat with a BTR gun turret and a 30mm cannon, which is actually a smaller ZIS2 (by the way, I have a model of a rifle made from this gun. “Adeptus Proletarius” on nexusmods).
Voidson22222 Posted December 23, 2023 Posted December 23, 2023 1 hour ago, REB85 said: This is a fallout) If 956 grows from 156x16 to 220x30, gets a shipyard for 4 monitors, a helipad for a pair of helicopters (or vertibirds) and a gun turret with a twin 400mm cannon, then this will be the norm. Even if the captain of the ship is a crazy professor, the ship will be equipped with laboratories with fucking robots, half of the marines will be black, and the destroyer will shoot at the raiders with a 400mm gun. It will still fit into the Fallout lore. Just like noir with retrofuturism, a machine gun in a dumpster and eating canned food that is 200 years out of date))) Do you see the monitor in the first message? In fact, this is a 2-fold larger Project D river boat with a BTR gun turret and a 30mm cannon, which is actually a smaller ZIS2 (by the way, I have a model of a rifle made from this gun. “Adeptus Proletarius” on nexusmods). Nice rifle, I made a similar thing that I have kept to myself. I am just curious how the main turret would shoot at raiders? Would it be using the skeleton and animations of the vanilla turrets or would it be like the artillery? Also how many people do you want onboard before the work on the mod starts? 1
REB85 Posted December 23, 2023 Author Posted December 23, 2023 54 minutes ago, Voidson22222 said: Nice rifle, I made a similar thing that I have kept to myself. I am just curious how the main turret would shoot at raiders? Would it be using the skeleton and animations of the vanilla turrets or would it be like the artillery? Also how many people do you want onboard before the work on the mod starts? If an animator wants to make an animation of turrets for gun turrets, then there will be animation and perhaps all gun turrets will be added to the construction menu as turrets and artillery. If not, then no. If you want to participate as a 3D artist. Great. This means there are already 2 3D artists, but first we still need an animator, a scripter and someone who will move objects into the game.
Voidson22222 Posted December 23, 2023 Posted December 23, 2023 What is needed in terms of scripting? And by moving objects into the game do you mean importing the meshes into the CK? 1
REB85 Posted December 23, 2023 Author Posted December 23, 2023 53 minutes ago, Voidson22222 said: What is needed in terms of scripting? And by moving objects into the game do you mean importing the meshes into the CK? Let's assume there are monitors and clothes for the faction. Something should make NPCs wear faction clothes, sit in monitors, something should make monitors float around the commonwealth, a gun barge attack enemies from a long distance, moor to the shore, attack enemies, capture women and put them in a cage on the monitor. Or there is a torture machine, but something must force the NPC to place the woman in this device and something must activate the device. There is furniture for settlements, but something must force settlers to use it as a bed, or something must allow a settler to be assigned to that furniture. And so on and so forth. As far as I understand, these are all scripts. You also need to do quests, these are also scripts. Perks, changing the behavior of NPCs including partners - all these are scripts. If we talk about placing objects in the game, let's say I created a model, an animator created animations. However, someone has to take the model, assign animations to it, assign various properties to it, add it to the construction menu or to the chemistry laboratory menu. If you open the CS and look at any object, you will see how many properties and accompanying files it has.
Voidson22222 Posted December 23, 2023 Posted December 23, 2023 17 minutes ago, REB85 said: Let's assume there are monitors and clothes for the faction. Something should make NPCs wear faction clothes, sit in monitors, something should make monitors float around the commonwealth, a gun barge attack enemies from a long distance, moor to the shore, attack enemies, capture women and put them in a cage on the monitor. Or there is a torture machine, but something must force the NPC to place the woman in this device and something must activate the device. There is furniture for settlements, but something must force settlers to use it as a bed, or something must allow a settler to be assigned to that furniture. And so on and so forth. As far as I understand, these are all scripts. You also need to do quests, these are also scripts. Perks, changing the behavior of NPCs including partners - all these are scripts. If we talk about placing objects in the game, let's say I created a model, an animator created animations. However, someone has to take the model, assign animations to it, assign various properties to it, add it to the construction menu or to the chemistry laboratory menu. If you open the CS and look at any object, you will see how many properties and accompanying files it has. That is a bit ambitious. The last mod to pull off that sort of thing was the frontier and it took a lot of people a long time and came out a buggy mess. I just don't think you will find talented enough modders and enough of them to do scripted amphibious landings and working gunboats. When it comes to questing and asset migration, that is kind of straightforward, I am busy learning quest modding and scripting in the creation engine seems very simple if you just tone down the ambition a bit. 1
REB85 Posted December 23, 2023 Author Posted December 23, 2023 34 minutes ago, Voidson22222 said: That is a bit ambitious. The last mod to pull off that sort of thing was the frontier and it took a lot of people a long time and came out a buggy mess. I just don't think you will find talented enough modders and enough of them to do scripted amphibious landings and working gunboats. When it comes to questing and asset migration, that is kind of straightforward, I am busy learning quest modding and scripting in the creation engine seems very simple if you just tone down the ambition a bit. The main thing in fashion is to combine the coolest things - Pirates; Soviet guns, big guns, small guns, more and more guns; good old ultraviolence; sexual torture; cool construction. regarding raids: have you seen how the “brotherhood of steel” carries out raids? The same thing only on monitors and with the participation of a turret. Although if this becomes a problem, then you can make helicopters similar to the MI8, only instead of a minigun there is a huge powerful 30mm autocannon with explosive shells. And instead of power armor, do huge damage in melee. This is why it is necessary to first gather people, and then create a concept and script together in order to avoid absurdity)))
Voidson22222 Posted December 23, 2023 Posted December 23, 2023 I think it would be possible to do aerial assaults. But I think it would be easiest to use the vertibird skeleton and just make a Soviet tiltrotor. While you are at it it may aswell give it some 9A624 style gunpods. It would also make sense to then switch to an aviation cruiser so that the pirates would have the landing space and support facilities for their aircraft. Also, how good are you at writing quest ideas/stories? 1
REB85 Posted December 23, 2023 Author Posted December 23, 2023 (edited) 13 hours ago, Voidson22222 said: I think it would be possible to do aerial assaults. But I think it would be easiest to use the vertibird skeleton and just make a Soviet tiltrotor. While you are at it it may aswell give it some 9A624 style gunpods. It would also make sense to then switch to an aviation cruiser so that the pirates would have the landing space and support facilities for their aircraft. Also, how good are you at writing quest ideas/stories? How well do I write myself? You can see the idea in the start topic. To write more, you need to have an idea of the possibilities; to have an idea of the possibilities, you need to gather people who will tell you what is possible and what is not and how hard they are willing to try. For example, there is an idea that includes an alternative way to get into Far Harbor and the institute, a war with the Minutemen, the murder of Preston Garvey, an alternative way of obtaining settlements, but I don’t know if people are ready to do this and whether it can be done. Moreover, perhaps those who came will have additions or amendments to the main idea. When this is clear, then it will be possible to write a logical chain of quests. Edited December 24, 2023 by REB85
REB85 Posted December 24, 2023 Author Posted December 24, 2023 22 hours ago, Voidson22222 said: I think it would be possible to do aerial assaults. But I think it would be easiest to use the vertibird skeleton and just make a Soviet tiltrotor. While you are at it it may aswell give it some 9A624 style gunpods. It would also make sense to then switch to an aviation cruiser so that the pirates would have the landing space and support facilities for their aircraft. Also, how good are you at writing quest ideas/stories? In addition, it does not have to be a vertibird, the flight animation is the same as on a helicopter, you just need to change the skeleton a little. And so it could be Kamov, Mil, or Huey. Or maybe a mutant based on Kamov.
Voidson22222 Posted December 25, 2023 Posted December 25, 2023 On 12/24/2023 at 5:15 PM, REB85 said: In addition, it does not have to be a vertibird, the flight animation is the same as on a helicopter, you just need to change the skeleton a little. And so it could be Kamov, Mil, or Huey. Or maybe a mutant based on Kamov. It would be simplest not to change the skeleton. Unless the main focus is on Soviet military hardware and not porn. Also while we are waiting do you want to help me with a less ambitious NV mod's storyline? I have not been able to come up with a good one.
poblivion Posted December 26, 2023 Posted December 26, 2023 I can think of some great mod authors who might be able to help. Have you tried reaching out @EgoBallistic @Gray User @JB. ?
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