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NAF still Banned (on LL) ?


Would you switch to NAF ?  

386 members have voted

  1. 1. Iff all Mods are working with NAF.. would you Switch ?

    • Yes i will switch to NAF
      355
    • No i stay with AAF
      31


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Posted (edited)

Since the fist Mods poping out for NAF...

 

NAF was taken off with the information they will look into the case.. 

Since its still off, can we expect its banned forever?

 

This would be a drawback for NAF because it wont get the attention it deserves here.

 

Edited by epitaph78
Posted

Thx for the info.

 

3 hours ago, Stormer said:

Look at the state of AAF, has anything improved?

That was my intention..

 

AAF is old and not improved over time.. its just so much outdated compare to NAF and must be complete rebuild to get some of NAF functionality so it never will be anything close... I just hope Modders switch to NAF even its not that known atm.

Posted (edited)

AAF still works fine for me and it took me a long time to get working properly.

BUT I hate the concept of banning anything!

Especially on LL, this place is not supposed to be like Nexus. ?

 

If NAF is banned on LL then it has no chance of meeting its intended audience in any kind of numbers at all.

LL is, as ar as I know, the only place where erotic mods are kept together in any kind of numbers... so all that modding work the guy did was greatly devalued.

there is no way that is good. ?

 

Modders need to be encouraged not discouraged!

Edited by katrina.balanchuk
Posted

NAF looks superior in all and every aspect, but for F4 it will likely not become relevant anough anymore.

 

Good side is that NAF become first animation framework foir Starfield, so it has great chance to shine in it's fullest there. :)

Posted
2 hours ago, Allnarta said:

NAF looks superior in all and every aspect, but for F4 it will likely not become relevant anough anymore.

 

Good side is that NAF become first animation framework foir Starfield, so it has great chance to shine in it's fullest there. :)

Don’t say that :( It would be nice to get more animators, since NAF is so much better and user friendly. 

Posted

Not having to juggle with other mods like Screen Archer or Former just so I can have better expressions in AAF scenes makes NAF more appealing to me by default.

Posted

If NAF is that good, mods will find it and point to it eventually. Even AAF is not actually hosted here. Bigger problem for NAF is that most people that might be interested in tying into it are working on other games, specifically Starfield.

 

AAF has been great. Im not about to kick something I have enjoyed for so long. If NAF is better, it will show that in the test of time. At one time, Fourplay was revolutionary. Then came AAF....now perhaps its NAF. But until mods support it, Ill stick to AAF.

Posted
On 12/4/2023 at 5:40 AM, Allnarta said:

NAF looks superior in all and every aspect, but for F4 it will likely not become relevant anough anymore.

 

Good side is that NAF become first animation framework foir Starfield, so it has great chance to shine in it's fullest there. :)

My worry is that the re-released paid modding system built into Skyrim's new update will be the only way to do CK mods in Starfield.

Posted
33 minutes ago, oblivioner said:

My worry is that the re-released paid modding system built into Skyrim's new update will be the only way to do CK mods in Starfield.

Could be the future for every game Toddy releases...

Posted

I don't know what the difference is between naf and aaf. Animations can be run in aaf or naf as desired. Anyone can run it like that. As an animator, I don’t like fussing with xml files at all. I would be glad if I could put animations into some title folders, call up some kind of menu in the game, like in sam, and start the animations right away, without doing something that is not interesting to me (I am not interested in writing animations in xml) . It’s easier for me to even make animated furniture in ck than to mess around with these inconvenient frameworks. ?

Posted (edited)
On 12/4/2023 at 1:21 AM, ebbluminous said:

Something that is shaping up to be a an alternative to AAF...

https://www.nexusmods.com/fallout4/mods/73889

 

In other good news...

Starfield NAF been released,..

https://www.nexusmods.com/starfield/mods/7360?tab=description

Looks very good, I had no idea there was such a mod available.

 

For me AAF works pretty well. Issues I noticed so far:

  • If high heels are used then animations will misalign
  • Adjustment keys, such as rotation, will misalign the actors
  • No MCM
  • OCPBC does not work well with animations. Boobs should jiggle way more. I even tried the softest setting possible but no luck.
  • Some animations lack sound and Custom Moans is not the easiest thing to configure

If NAF is everything it promises to be then I would definitely make the switch.

 

Btw, why was it banned?

Edited by Dassu
Posted

On paper, NAF seems to be much better than AAF. I think part of the problem was that the dev. released it just before Starfield came out, and it's probably a lot of work for FO4 mod authors to start supporting another system.

 

Though existing animation packs should apparently work right of the bat with NAF.

 

Unless all mods you want to use supports NAF, I see an issue with potentially broken older mods.

 

 

 

Posted
9 minutes ago, pr0nsax said:

On paper, NAF seems to be much better than AAF. I think part of the problem was that the dev. released it just before Starfield came out, and it's probably a lot of work for FO4 mod authors to start supporting another system.

 

Though existing animation packs should apparently work right of the bat with NAF.

 

Unless all mods you want to use supports NAF, I see an issue with potentially broken older mods.

 

 

 

Maybe FO4 NAF was practice for SF NAF...

Posted
31 minutes ago, jariabila said:

Can i just slap NAF over my existing AAF modlist and it will be fine? Or mods need patches/updates for NAF?

 

Don't believe so from what i've read as the mods triggering animations need updating to call the NAF API so while you could put it in and put the files in the correct folder to trigger manually a mod that starts sex via dialogue etc wouldnt work out of the box

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