PervBird Posted July 7, 2016 Posted July 7, 2016 So... not to sound too aggresive, but why DID you make Bimbo effects check for race in the first place? I mean, race also tends to be reset upon Shapechanges, doesn't it? I just wanted to have a Vampire Lord trying to "evolve" into a Succubus with the Bimbofication as potential Hurdle on the way Please post this on the new site. The short answer is that I wanted to make the physical changes more dramatic. A new race helps with that. I also wanted to eventually treat the bimbo effect like a werewolf effect - temporary and reversible change. But limitations of the game engine got in the way of that plan. But I want that useless post of mine that is nothing but complaining to vanish when the migration completes :V
Johnnyone Posted July 10, 2016 Posted July 10, 2016 I think i messed up with my hairs (but idk if this happens because of hormones). I startet the game and made my haircolor a bit to bright, then i configurated all the mods that i have installed. Then i changed the haircolor, but everytime i reload a save it just switches back to the "to bright" hair. Like i said idk if this is caused by hormones, but i remenber a post about saving hairstyles when switching to bimbo. In the menu under "addons" (i think) i turned bimbo curse (without bimbo race) on and now comes the tricky part: Does my character becomes a bimbo (or succu) when i turn on a curse? Or does ist just mean that i can get this curse by randomly? For example i got this "beg for sex" thing without being a bimbo. After that i unticked every curse because im not sure about that. I already asked a lot of questions about hormones and you turned that into a FAQ (when i remember right) but i can't find it. When you say hormones has nothing to do with it im gonna try my luck by the racemenu guy. Edit: I uninstalled hormones and it's fixed. Did i understand it right that hormones saves the first character that the player creates on a new game?
Johnnyone Posted July 10, 2016 Posted July 10, 2016 So... not to sound too aggresive, but why DID you make Bimbo effects check for race in the first place? I mean, race also tends to be reset upon Shapechanges, doesn't it? I just wanted to have a Vampire Lord trying to "evolve" into a Succubus with the Bimbofication as potential Hurdle on the way Please post this on the new site. The short answer is that I wanted to make the physical changes more dramatic. A new race helps with that. I also wanted to eventually treat the bimbo effect like a werewolf effect - temporary and reversible change. But limitations of the game engine got in the way of that plan. Can't you just do it like PSQ?
KandiKain Posted July 10, 2016 Posted July 10, 2016 I made a note about checking if the bimbo transformation is reversible if the player is also a succubus. I know I blocked the 'cure' when the player is pregnant but I can't remember why I would block the cure if the player is a succubus Just tried it, and you can't be cured if succubus AND Bimbo. The dremora from Kynesgrove told me " I'm sorry sister ... the corruption daedra runs too deep within you. There is nothing I can do for a succubus like you" Note also that the dremora outcast consider you are still pregnant during the replenish phase, after birth, from Being female, and refuse to cure you during this period. I'd say the fix to that is leave being female alone, detect the recovery phase in hormones, and add some dialogue and other possible mechanics. So, if you are in the recovery phase, have the dremora say something like. (Idea 1: "Your body needs time to recover, or the cure could prove fatal." OR If we want to branch into more complexity idea 2 might state, "Your body needs time to recover. I can not predict what would happen if I attempted the spell in your current state.") AND Assuming your child did not die, which I have no idea if you can check for. "Besides, it would be unconscionable to deny your child its, ahem, source of nourishment at this time." In idea 1 where the dremora says death could happen a simple complaint reply from the PC in bimbo speak would occur and shut it down. This seems like an easy way to handle the situation, and lends itself to RP while waiting to recover. In the second case all kinds of interesting things could happen. To spitball some ideas. Idea 2: The PC insists on the cure, the dremora agrees reluctantly... * The bimbo curse is cured. ** PC is fully cured of curse, and restored to original body. *** Optionally, dremora influence becomes high, triggering the succubus curse in the near future. *** Optionally, bimbo curse returns with a vengeance, based on a timer, sex acts, or whatever. ** PC remains in bimbo body, but uncursed. *** Optionally, same as above but with cock added, like in the original transformation. ** PC is transformed into a female body of original race, no longer in a bimbo body. *** Optionally, same as above but with cock added, like in the original transformation. ** Optionally for all above, the dremora is no longer willing, or unable to assist in further changes, locking the PC in to their predicament, for magic and reasons and stuff. * The bimbo curse is not cured. ** Many of the above options. ** The bimbo curse somehow becomes worse. ** Optionally, for any other combination, magical feedback turns the dremora into a bimbo. ** Optionally for all above, the dremora is no longer willing, or unable to assist in further changes, locking the PC in to their predicament, for magic and reasons and stuff. Anyway, this is all just a bit of fun to think about, and free to use in the mod without credit. Thanks for the mod skyrimll!
cold burn Posted July 11, 2016 Posted July 11, 2016 Hey Skyrimll did you upload the fix for the bimbo scripts? The reason I ask, rather than quietly lurking as I am wont to do, is because there is a chance that it could have gotten lost during the canceled site upgrade. If you just haven't had the time that's fine don't worry too much about it I can deal with my Dunmer ceasing to be an elf entirely instead of turning into Pirotess.
DeepBlueFrog Posted July 11, 2016 Author Posted July 11, 2016 Hey Skyrimll did you upload the fix for the bimbo scripts? The reason I ask, rather than quietly lurking as I am wont to do, is because there is a chance that it could have gotten lost during the canceled site upgrade. If you just haven't had the time that's fine don't worry too much about it I can deal with my Dunmer ceasing to be an elf entirely instead of turning into Pirotess. I have delayed the update until I figure out an issue with skin color changes and the new NiOverride support. You didn't miss any update on the new site.
cold burn Posted July 11, 2016 Posted July 11, 2016 Hey Skyrimll did you upload the fix for the bimbo scripts? The reason I ask, rather than quietly lurking as I am wont to do, is because there is a chance that it could have gotten lost during the canceled site upgrade. If you just haven't had the time that's fine don't worry too much about it I can deal with my Dunmer ceasing to be an elf entirely instead of turning into Pirotess. I have delayed the update until I figure out an issue with skin color changes and the new NiOverride support. You didn't miss any update on the new site. Thanks for responding so promptly. Out of curiosity what's the issue you've been having with NiOverride? Is it due to issues getting to attach to the variables you already use, breaking other scripts that depend on it or something a freshman IT major just isn't thinking of?
DeepBlueFrog Posted July 11, 2016 Author Posted July 11, 2016 Hey Skyrimll did you upload the fix for the bimbo scripts? The reason I ask, rather than quietly lurking as I am wont to do, is because there is a chance that it could have gotten lost during the canceled site upgrade. If you just haven't had the time that's fine don't worry too much about it I can deal with my Dunmer ceasing to be an elf entirely instead of turning into Pirotess. I have delayed the update until I figure out an issue with skin color changes and the new NiOverride support. You didn't miss any update on the new site. Thanks for responding so promptly. Out of curiosity what's the issue you've been having with NiOverride? Is it due to issues getting to attach to the variables you already use, breaking other scripts that depend on it or something a freshman IT major just isn't thinking of? I found the way I go about changing the skin color ends up making the hair change color as well. I haven't been able to find a reason why this is happening, so I have turned to the Skin color functions from NiOverride to see if I can use that instead. But without any example of mod using that function, and little documentation in the comments of the code, I am flying blind on some of the parameters and I haven't been able to successfully change skin color that way either. So I need to find a solution either way, or I would have to release a new update with no skin color change.
cold burn Posted July 11, 2016 Posted July 11, 2016 Hey Skyrimll did you upload the fix for the bimbo scripts? The reason I ask, rather than quietly lurking as I am wont to do, is because there is a chance that it could have gotten lost during the canceled site upgrade. If you just haven't had the time that's fine don't worry too much about it I can deal with my Dunmer ceasing to be an elf entirely instead of turning into Pirotess. I have delayed the update until I figure out an issue with skin color changes and the new NiOverride support. You didn't miss any update on the new site. Thanks for responding so promptly. Out of curiosity what's the issue you've been having with NiOverride? Is it due to issues getting to attach to the variables you already use, breaking other scripts that depend on it or something a freshman IT major just isn't thinking of? I found the way I go about changing the skin color ends up making the hair change color as well. I haven't been able to find a reason why this is happening, so I have turned to the Skin color functions from NiOverride to see if I can use that instead. But without any example of mod using that function, and little documentation in the comments of the code, I am flying blind on some of the parameters and I haven't been able to successfully change skin color that way either. So I need to find a solution either way, or I would have to release a new update with no skin color change. Ah fun. Well I could quote star trek but I'm pretty sure this is frustrating enough that you don't find the idea of 'boldly going where no coder has gone before' amusing... oops. Out of curiosity is there a specific reason preventing you from using NiOverride for the skeleton changes and the old method for skin changes? Edit: As previously the hair color didn't change even if skin changed color.
DeepBlueFrog Posted July 11, 2016 Author Posted July 11, 2016 Out of curiosity is there a specific reason preventing you from using NiOverride for the skeleton changes and the old method for skin changes? The old method is refreshing the whole skeleton periodically, which is prone to crashes. NiOverride is more efficient and only affects parts of the skeleton. But that's not really the issue here. The issue is that the old method for skin color bleeds into the hair color for some reason I can't fix (yet), and I am trying to use NiOverrive as a replacement.
cold burn Posted July 11, 2016 Posted July 11, 2016 Have you considered using slavetats to change the skin color instead? With a tat for the the hands, feet, body, and face you could change the color in a similar mane to how PSQ does the same thing. The only real downside I see from that is that SlaveTats would be needed for more than just the bimbo makeup and that it would eat up a overlay slot for the face, the feet, the hands and body. Which is only a big deal if you have a character who is covered in overlays.
DeepBlueFrog Posted July 11, 2016 Author Posted July 11, 2016 Have you considered using slavetats to change the skin color instead? With a tat for the the hands, feet, body, and face you could change the color in a similar mane to how PSQ does the same thing. The only real downside I see from that is that SlaveTats would be needed for more than just the bimbo makeup and that it would eat up a overlay slot for the face, the feet, the hands and body. Which is only a big deal if you have a character who is covered in overlays. I would hate to block slavetats slots for something that should be as simple as changing a plain color. I prefer to try and get NiO skin color changes to work if possible, because of the possibilities it will offer in terms of changing glossiness or other aspects of the skin.
cold burn Posted July 11, 2016 Posted July 11, 2016 Have you considered using slavetats to change the skin color instead? With a tat for the the hands, feet, body, and face you could change the color in a similar mane to how PSQ does the same thing. The only real downside I see from that is that SlaveTats would be needed for more than just the bimbo makeup and that it would eat up a overlay slot for the face, the feet, the hands and body. Which is only a big deal if you have a character who is covered in overlays. I would hate to block slavetats slots for something that should be as simple as changing a plain color. I prefer to try and get NiO skin color changes to work if possible, because of the possibilities it will offer in terms of changing glossiness or other aspects of the skin. I'm not sure if NiOverrride has a manner to change skin tone aside from overlays in all honesty. Isn't that why it uses overlays in the first place- to affect the appearance of characters skins? If there are other methods in use for NiOverride I've never come across them. Also you could always set it up to uses the four overlays to begin with then do an update to the optimal method once inspiration strikes. Whether it strikes you or someone else wouldn't matter this way and you already have the skin changes as optional.
KandiKain Posted July 12, 2016 Posted July 12, 2016 Skyrimll, jesus... I had a look into the scripts in the BSA as I was wondering how hard it would be to extend the mod, maybe fix some of your todos, and perhaps contribute... I can code, but I've never modded in Skyrim before, and what can I say? It could be because I'm not up on how to set up a good development environment and whatever documentation exists, but I was shocked at how unfriendly it all is. You and the slew of other modders out there have my respect. I'm running an extensive list of other mods, that are script heavy. The game seems to run fine in general, but I noticed that the bimbo quest via Honey seemed to get hung up on initiation pretty regularly. Sometimes the initial change wouldn't fire. Sometimes it would, then the follow-on dialogues to complete the transformation would not fire after time passed. I'm guessing this is my particular setup, but I just wanted to toss it out there to anyone running into the same thing. Waiting a minute of real life time between clicking OK on the initial transformation dialogues seemed to clear it up. No big. Also, have you seen the SexLab Inflation Framework? The guy released a compatibility patch for your mod, and it seems to work fairly well at its desired purpose of getting some of the popular belly/breast/butt size changing mods to play together nicely.
DeepBlueFrog Posted July 12, 2016 Author Posted July 12, 2016 Also, have you seen the SexLab Inflation Framework? The guy released a compatibility patch for your mod, and it seems to work fairly well at its desired purpose of getting some of the popular belly/breast/butt size changing mods to play together nicely. Thanks for the heads up... I didn't know there was a patch for Hormones with SexLab Inflation Framework. I didn't give that one a try mostly because I am already at full mod capacity but I would be happy to help make Hormones more compatible if needed.
cold burn Posted July 12, 2016 Posted July 12, 2016 Also, have you seen the SexLab Inflation Framework? The guy released a compatibility patch for your mod, and it seems to work fairly well at its desired purpose of getting some of the popular belly/breast/butt size changing mods to play together nicely. Thanks for the heads up... I didn't know there was a patch for Hormones with SexLab Inflation Framework. I didn't give that one a try mostly because I am already at full mod capacity but I would be happy to help make Hormones more compatible if needed. Your already doing just that by switching over to NiOverride. I suppose once you do that you would no longer need the code preventing body shape updates when it detects estrus chaurus or being female pregnancy but aside from that? I don't think there are any real compatibility issues as your next update should deal with them all.
DeepBlueFrog Posted July 16, 2016 Author Posted July 16, 2016 I am happy to announce NiOverride support is out with version 2.0.5: - Added: Check if bimbo transformation is reversible if player is also succubus - Added: Look into adding a Min slider for nodes - Added: Use NiOverride to improve shape changes - Added: Improve Honey fugly face - Fixed: Bimbo effects fail to start when bimbo curse happens on first day of game - Fixed: Bimbo effects fail to start when the quest is on but bimbo race is not selected Important note: - If you choose the default Netimmerse node support, skin color will work but the skin will bleed into the hair color for some reason I can't fix - If you choose the new NiOverride support, hair color will work as intended but skin color changes will be disabled. I am still looking for a solution to make skin and hair color changes work correctly with NiOverride.
foreveraloneguy Posted July 16, 2016 Posted July 16, 2016 First, thanks for the update. Looks like you covered a lot of the quibbles I had. What I'm running into though is that after uninstalled the previous version and doing a clean of my save game, I can't get the MCM menu to come up. Even ran setstage skiconfigmanagerinstance 1, but the hormones MCM still doesn't appear. Not sure if I missed something or it's something else. Thanks again for the update.
DeepBlueFrog Posted July 16, 2016 Author Posted July 16, 2016 First, thanks for the update. Looks like you covered a lot of the quibbles I had. What I'm running into though is that after uninstalled the previous version and doing a clean of my save game, I can't get the MCM menu to come up. Even ran setstage skiconfigmanagerinstance 1, but the hormones MCM still doesn't appear. Not sure if I missed something or it's something else. Thanks again for the update. Maybe I should have mentioned it in the announcement but you don't need to reinstall the mod... overwriting an existing save game should work just fine.
spoonsinger Posted July 16, 2016 Posted July 16, 2016 Yeh! NiOverride. :shy: Boo! MCM doesn't seem to want to work on inplace upgrade. (Might be because I'm going from 203a). No doubt I'll start a new game at some point.
cold burn Posted July 16, 2016 Posted July 16, 2016 Well this is I'm sure the last thing you wanted to hear but like the precious posters I too have been unable to use the new update due to the fact that it does not appear in the MCM menu. In fact unlike previous versions of the mod it says nothing about the quest starting either. This is identical whether the save in question was an entirely new one, one that had dialogues but no hormones data, saves run through save tool which had hormones date which wherein which the scripts where removed form the save, and games that had the previous version of hormones present and where not cleaned. In none of these case did the quests initialize. Since it most likely functioned for you, else you wouldn't have uploaded it, did yo,u during this process, upgrade any resources such as PapyrusUtil. NiOverride Plugin or anything like that?
Guest Shashankie Posted July 16, 2016 Posted July 16, 2016 Not only there is a problem with mcm menu but also with saving the game with this mod enabled. Its, gonna corrupt your save files that won't be recoverable even with save tool as upon opening the save, Save tool also crashes
cecik Posted July 16, 2016 Posted July 16, 2016 There is something wrong with the BSA. After unpacking the BSA in MO it showed a folder called 'tesv-skyrim', instead of the expected Meshes, textures & scripts folders
DeepBlueFrog Posted July 16, 2016 Author Posted July 16, 2016 There is something wrong with the BSA. After unpacking the BSA in MO it showed a folder called 'tesv-skyrim', instead of the expected Meshes, textures & scripts folders Thanks for the hint about the bsa file. I repackaged the BSA and loaded a new version again. Try downloading version 2.0.5a and see if that helps. I also uploaded version 2.0.4 if anyone needs to rollback to the previous version.
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