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Posted

hi skyrimll,

 

I love this mod and it is basically activated in any new character I start - and I've started countless with all these yummy mods and their sometimes not so yummy update side-effects ;) .

While I like the comments made by NPCs and followers, it would be good to be able to adjust somehow the frequency of those comments.

Currently I have Serana as a follower and amazingly I managed to keep my game alive (despite quite a few mod updates) to reach Level 18 as Vampire... anyway... it means I had a lot of time to "train" and well... now, being Grand Master in every adult "discipline" Serana is calling me about every 10 or 15 seconds "Filthy whore - have you no shame!"

 

While that is fun the first 10 times.... it starts to really get on my nerves... it get's to the level of Lydia's most dreaded "I am sworn to carry your burdon" and similar...

 

It would be great if either (in order of (assumed) complexity):

a) you could disable it for followers

B) reduce it by a certain percentage

c) the above made available as option in MCM

d) configurable for each morality - don't know, maybe to choose collections of comments, random, etc...

 

don't know what's possible or if you're willing to do something but I would really really appreciate some change here...

 

thanks for the continuing hard work and the great results thereof (for all your mods)

Posted

hi skyrimll,

 

I love this mod and it is basically activated in any new character I start - and I've started countless with all these yummy mods and their sometimes not so yummy update side-effects ;) .

While I like the comments made by NPCs and followers, it would be good to be able to adjust somehow the frequency of those comments.

Currently I have Serana as a follower and amazingly I managed to keep my game alive (despite quite a few mod updates) to reach Level 18 as Vampire... anyway... it means I had a lot of time to "train" and well... now, being Grand Master in every adult "discipline" Serana is calling me about every 10 or 15 seconds "Filthy whore - have you no shame!"

 

While that is fun the first 10 times.... it starts to really get on my nerves... it get's to the level of Lydia's most dreaded "I am sworn to carry your burdon" and similar...

 

It would be great if either (in order of (assumed) complexity):

a) you could disable it for followers

B) reduce it by a certain percentage

c) the above made available as option in MCM

d) configurable for each morality - don't know, maybe to choose collections of comments, random, etc...

 

don't know what's possible or if you're willing to do something but I would really really appreciate some change here...

 

thanks for the continuing hard work and the great results thereof (for all your mods)

 

That's on the list for the next update... that and being able to adjust the modifier value and color target for the red and blue shifts of color skins.

Posted

 

hi skyrimll,

 

I love this mod and it is basically activated in any new character I start - and I've started countless with all these yummy mods and their sometimes not so yummy update side-effects ;) .

While I like the comments made by NPCs and followers, it would be good to be able to adjust somehow the frequency of those comments.

Currently I have Serana as a follower and amazingly I managed to keep my game alive (despite quite a few mod updates) to reach Level 18 as Vampire... anyway... it means I had a lot of time to "train" and well... now, being Grand Master in every adult "discipline" Serana is calling me about every 10 or 15 seconds "Filthy whore - have you no shame!"

 

While that is fun the first 10 times.... it starts to really get on my nerves... it get's to the level of Lydia's most dreaded "I am sworn to carry your burdon" and similar...

 

It would be great if either (in order of (assumed) complexity):

a) you could disable it for followers

B) reduce it by a certain percentage

c) the above made available as option in MCM

d) configurable for each morality - don't know, maybe to choose collections of comments, random, etc...

 

don't know what's possible or if you're willing to do something but I would really really appreciate some change here...

 

thanks for the continuing hard work and the great results thereof (for all your mods)

 

That's on the list for the next update... that and being able to adjust the modifier value and color target for the red and blue shifts of color skins.

 

 

awsome, great to hear that! thanks.

Posted

Ok, I am about to test this on my work pc but i have a problem on my home PC.

When I use the divine light spell from forgotten magic it should heal me.

it does.

when I level it up and give it the upgrade that allows me to refill magicka if my health is full, It does that too.

When I install hormones the magicka replenish portion of the effect stops.

 

What could hormones be changing that affects this?

 

I had this problem and figured my game bugged so i uninstalled all sexlab related mods and started a new profile in MO and game.

Then I installed SL mods a few at a time and let them load in game.

After getting everything loaded except hormones (activate it last to allow other node change mods to start first) I tested and the spell worked correctly.

As soon as i started hormones and tested the spell the magicka replenish effect stopped.

 

*i'm writing this at work and originally this problem happened at home so i might have labeled things wrong. I am going to test right now on my work pc and see if it happens again.

 

**I checked their load orders and move them around in relation to each other and had no difference.

 

 

*edit*

Put this on hold. It seems it might be elsewhere. I have same issue at work but disabling hormones doesn't help. need to look deeper.

Posted

 

 

Ok, I am about to test this on my work pc but i have a problem on my home PC.

When I use the divine light spell from forgotten magic it should heal me.

it does.

when I level it up and give it the upgrade that allows me to refill magicka if my health is full, It does that too.

When I install hormones the magicka replenish portion of the effect stops.

 

What could hormones be changing that affects this?

 

I had this problem and figured my game bugged so i uninstalled all sexlab related mods and started a new profile in MO and game.

Then I installed SL mods a few at a time and let them load in game.

After getting everything loaded except hormones (activate it last to allow other node change mods to start first) I tested and the spell worked correctly.

As soon as i started hormones and tested the spell the magicka replenish effect stopped.

 

*i'm writing this at work and originally this problem happened at home so i might have labeled things wrong. I am going to test right now on my work pc and see if it happens again.

 

**I checked their load orders and move them around in relation to each other and had no difference.

 

 

*edit*

Put this on hold. It seems it might be elsewhere. I have same issue at work but disabling hormones doesn't help. need to look deeper.

 

 

Ok after a whole lot of testing.

disabled all sexlab related mods and started a new game.

no issues initally.

activated all sexlab related mods 1 at a time. loading up game each time and waiting for the mods to actualize.

after a few hours I had all mods active except hormones.

No issues with the spell.

activate hormones. load game.

magicka replenish upgrade for "divine light" in forgotten magick redone stops working.

removed Hormones.

started game. issue still present.

waited for MCM to go away. saved and exited.

loaded back in. issue still present.

exited and cleaned scripts and such from save with savetool.

loaded cleaned save.

Issue still present.

removed all sexlab related mods again.

Loaded save. issue is gone effect works as intended.

 

---------------------------

Only thing I can think of is that the spell is affected by a different mod but the issue does not arise until hormones activates.

But once hormones activates it creates the issue with the other mod and wont repair itself until both mods are removed.

 

 

In case anyone needs to see these.

 

 

 

 

Here is mod link - in case anyone wants to try and reproduce.

probably easily reproducible as 2 different computers with 2 different mod schemes experience the same issue under same circumstances.

http://www.nexusmods.com/skyrim/mods/35339/?

spell is "divine Light"

spell tome id is XX022cf0

in the mcm> paladin tab>top left option is divine light>upgrade for magicka replenish is "revelation"

*if attempting to reproduce go into MCM and set experience modifier as high as possible (25 i believe) and use spell enough to level it up once.

*its a heal so you can use it anywhere and still get xp for it. so even if in the LAL jail just equip and heal yourself a few times.

*spell needs to level up at least once to be able to buy the "revelation" upgrade.

 

*edit*

When I asked about the issue on the nexus forum the person currently running the mod responded with this.

 

 

The most likely explanation would be another mod multiplying the magicka gained by zero. Or at least by some small number such that it would *look* like zero. The 'Revelation' upgrade applies a +40pt value modifier to magicka, and is dead simple - no scripting involved.

 

 

Posted

hello every body.

 

i have a little poblem : i play with succubs option, but when my character have sex with a NPC, it  seems that it doesnt count it and the starvation still active. and my life going down each day in game.

there is no sex sene. only the log "add XX god" if the NPC is a client

If anyone has an idea ?

 

 

my other sex mod :

sexlab

estrus

estrus chorus

sexlab aroused

sexlabworkongirl

zaz ..

schlong of skyrim

Posted

 

 

Ok, I am about to test this on my work pc but i have a problem on my home PC.

When I use the divine light spell from forgotten magic it should heal me.

it does.

when I level it up and give it the upgrade that allows me to refill magicka if my health is full, It does that too.

When I install hormones the magicka replenish portion of the effect stops.

 

What could hormones be changing that affects this?

 

I had this problem and figured my game bugged so i uninstalled all sexlab related mods and started a new profile in MO and game.

Then I installed SL mods a few at a time and let them load in game.

After getting everything loaded except hormones (activate it last to allow other node change mods to start first) I tested and the spell worked correctly.

As soon as i started hormones and tested the spell the magicka replenish effect stopped.

 

*i'm writing this at work and originally this problem happened at home so i might have labeled things wrong. I am going to test right now on my work pc and see if it happens again.

 

**I checked their load orders and move them around in relation to each other and had no difference.

 

 

*edit*

Put this on hold. It seems it might be elsewhere. I have same issue at work but disabling hormones doesn't help. need to look deeper.

 

 

Ok after a whole lot of testing.

disabled all sexlab related mods and started a new game.

no issues initally.

activated all sexlab related mods 1 at a time. loading up game each time and waiting for the mods to actualize.

after a few hours I had all mods active except hormones.

No issues with the spell.

activate hormones. load game.

magicka replenish upgrade for "divine light" in forgotten magick redone stops working.

removed Hormones.

started game. issue still present.

waited for MCM to go away. saved and exited.

loaded back in. issue still present.

exited and cleaned scripts and such from save with savetool.

loaded cleaned save.

Issue still present.

removed all sexlab related mods again.

Loaded save. issue is gone effect works as intended.

 

---------------------------

Only thing I can think of is that the spell is affected by a different mod but the issue does not arise until hormones activates.

But once hormones activates it creates the issue with the other mod and wont repair itself until both mods are removed.

 

 

In case anyone needs to see these.

attachicon.gifloadorder.txt

attachicon.gifPapyrus.0.log

 

 

Here is mod link - in case anyone wants to try and reproduce.

probably easily reproducible as 2 different computers with 2 different mod schemes experience the same issue under same circumstances.

http://www.nexusmods.com/skyrim/mods/35339/?

spell is "divine Light"

spell tome id is XX022cf0

in the mcm> paladin tab>top left option is divine light>upgrade for magicka replenish is "revelation"

*if attempting to reproduce go into MCM and set experience modifier as high as possible (25 i believe) and use spell enough to level it up once.

*its a heal so you can use it anywhere and still get xp for it. so even if in the LAL jail just equip and heal yourself a few times.

*spell needs to level up at least once to be able to buy the "revelation" upgrade.

 

*edit*

When I asked about the issue on the nexus forum the person currently running the mod responded with this.

 

 

The most likely explanation would be another mod multiplying the magicka gained by zero. Or at least by some small number such that it would *look* like zero. The 'Revelation' upgrade applies a +40pt value modifier to magicka, and is dead simple - no scripting involved.

 

 

 

I thought I removed any changes to Magicka. I will have to check that again. 

 

Posted

 

 

 

 

Ok, I am about to test this on my work pc but i have a problem on my home PC.

When I use the divine light spell from forgotten magic it should heal me.

it does.

when I level it up and give it the upgrade that allows me to refill magicka if my health is full, It does that too.

When I install hormones the magicka replenish portion of the effect stops.

 

What could hormones be changing that affects this?

 

I had this problem and figured my game bugged so i uninstalled all sexlab related mods and started a new profile in MO and game.

Then I installed SL mods a few at a time and let them load in game.

After getting everything loaded except hormones (activate it last to allow other node change mods to start first) I tested and the spell worked correctly.

As soon as i started hormones and tested the spell the magicka replenish effect stopped.

 

*i'm writing this at work and originally this problem happened at home so i might have labeled things wrong. I am going to test right now on my work pc and see if it happens again.

 

**I checked their load orders and move them around in relation to each other and had no difference.

 

 

*edit*

Put this on hold. It seems it might be elsewhere. I have same issue at work but disabling hormones doesn't help. need to look deeper.

 

 

Ok after a whole lot of testing.

disabled all sexlab related mods and started a new game.

no issues initally.

activated all sexlab related mods 1 at a time. loading up game each time and waiting for the mods to actualize.

after a few hours I had all mods active except hormones.

No issues with the spell.

activate hormones. load game.

magicka replenish upgrade for "divine light" in forgotten magick redone stops working.

removed Hormones.

started game. issue still present.

waited for MCM to go away. saved and exited.

loaded back in. issue still present.

exited and cleaned scripts and such from save with savetool.

loaded cleaned save.

Issue still present.

removed all sexlab related mods again.

Loaded save. issue is gone effect works as intended.

 

---------------------------

Only thing I can think of is that the spell is affected by a different mod but the issue does not arise until hormones activates.

But once hormones activates it creates the issue with the other mod and wont repair itself until both mods are removed.

 

 

In case anyone needs to see these.

attachicon.gifloadorder.txt

attachicon.gifPapyrus.0.log

 

 

Here is mod link - in case anyone wants to try and reproduce.

probably easily reproducible as 2 different computers with 2 different mod schemes experience the same issue under same circumstances.

http://www.nexusmods.com/skyrim/mods/35339/?

spell is "divine Light"

spell tome id is XX022cf0

in the mcm> paladin tab>top left option is divine light>upgrade for magicka replenish is "revelation"

*if attempting to reproduce go into MCM and set experience modifier as high as possible (25 i believe) and use spell enough to level it up once.

*its a heal so you can use it anywhere and still get xp for it. so even if in the LAL jail just equip and heal yourself a few times.

*spell needs to level up at least once to be able to buy the "revelation" upgrade.

 

*edit*

When I asked about the issue on the nexus forum the person currently running the mod responded with this.

 

 

The most likely explanation would be another mod multiplying the magicka gained by zero. Or at least by some small number such that it would *look* like zero. The 'Revelation' upgrade applies a +40pt value modifier to magicka, and is dead simple - no scripting involved.

 

 

 

 

I thought I removed any changes to Magicka. I will have to check that again. 

 

 

You probably did remove any changes to magicka because either I fixed it or it fixed itself.

2 possible reasons as to why

1. The bad script I had accidentally left in the PSQ folder that modified the succubus weakened state.

2. The falmer who raped me, during #1 fixed attempt test, fixed it.

3. The "flying chaurus" estrus tentacles before # 2 fixed it,

4. The chaurus reaver (reaper?) estrus tentacles between #'s 3 and 2 fixed it.

*I was in blackreach. LAL - Necromancer start.

 

I'm betting #1 fixed the issue. but I wasn't able to test spell before 3, 4 and 2 happened.

Posted

 

 

 

 

 

Ok, I am about to test this on my work pc but i have a problem on my home PC.

When I use the divine light spell from forgotten magic it should heal me.

it does.

when I level it up and give it the upgrade that allows me to refill magicka if my health is full, It does that too.

When I install hormones the magicka replenish portion of the effect stops.

 

What could hormones be changing that affects this?

 

I had this problem and figured my game bugged so i uninstalled all sexlab related mods and started a new profile in MO and game.

Then I installed SL mods a few at a time and let them load in game.

After getting everything loaded except hormones (activate it last to allow other node change mods to start first) I tested and the spell worked correctly.

As soon as i started hormones and tested the spell the magicka replenish effect stopped.

 

*i'm writing this at work and originally this problem happened at home so i might have labeled things wrong. I am going to test right now on my work pc and see if it happens again.

 

**I checked their load orders and move them around in relation to each other and had no difference.

 

 

*edit*

Put this on hold. It seems it might be elsewhere. I have same issue at work but disabling hormones doesn't help. need to look deeper.

 

 

Ok after a whole lot of testing.

disabled all sexlab related mods and started a new game.

no issues initally.

activated all sexlab related mods 1 at a time. loading up game each time and waiting for the mods to actualize.

after a few hours I had all mods active except hormones.

No issues with the spell.

activate hormones. load game.

magicka replenish upgrade for "divine light" in forgotten magick redone stops working.

removed Hormones.

started game. issue still present.

waited for MCM to go away. saved and exited.

loaded back in. issue still present.

exited and cleaned scripts and such from save with savetool.

loaded cleaned save.

Issue still present.

removed all sexlab related mods again.

Loaded save. issue is gone effect works as intended.

 

---------------------------

Only thing I can think of is that the spell is affected by a different mod but the issue does not arise until hormones activates.

But once hormones activates it creates the issue with the other mod and wont repair itself until both mods are removed.

 

 

In case anyone needs to see these.

attachicon.gifloadorder.txt

attachicon.gifPapyrus.0.log

 

 

Here is mod link - in case anyone wants to try and reproduce.

probably easily reproducible as 2 different computers with 2 different mod schemes experience the same issue under same circumstances.

http://www.nexusmods.com/skyrim/mods/35339/?

spell is "divine Light"

spell tome id is XX022cf0

in the mcm> paladin tab>top left option is divine light>upgrade for magicka replenish is "revelation"

*if attempting to reproduce go into MCM and set experience modifier as high as possible (25 i believe) and use spell enough to level it up once.

*its a heal so you can use it anywhere and still get xp for it. so even if in the LAL jail just equip and heal yourself a few times.

*spell needs to level up at least once to be able to buy the "revelation" upgrade.

 

*edit*

When I asked about the issue on the nexus forum the person currently running the mod responded with this.

 

 

The most likely explanation would be another mod multiplying the magicka gained by zero. Or at least by some small number such that it would *look* like zero. The 'Revelation' upgrade applies a +40pt value modifier to magicka, and is dead simple - no scripting involved.

 

 

 

 

I thought I removed any changes to Magicka. I will have to check that again. 

 

 

You probably did remove any changes to magicka because either I fixed it or it fixed itself.

2 possible reasons as to why

1. The bad script I had accidentally left in the PSQ folder that modified the succubus weakened state.

2. The falmer who raped me, during #1 fixed attempt test, fixed it.

3. The "flying chaurus" estrus tentacles before # 2 fixed it,

4. The chaurus reaver (reaper?) estrus tentacles between #'s 3 and 2 fixed it.

*I was in blackreach. LAL - Necromancer start.

 

I'm betting #1 fixed the issue. but I wasn't able to test spell before 3, 4 and 2 happened.

 

 

Glad it worked out :)

Posted

 

 

 

 

 

 

Ok, I am about to test this on my work pc but i have a problem on my home PC.

When I use the divine light spell from forgotten magic it should heal me.

it does.

when I level it up and give it the upgrade that allows me to refill magicka if my health is full, It does that too.

When I install hormones the magicka replenish portion of the effect stops.

 

What could hormones be changing that affects this?

 

I had this problem and figured my game bugged so i uninstalled all sexlab related mods and started a new profile in MO and game.

Then I installed SL mods a few at a time and let them load in game.

After getting everything loaded except hormones (activate it last to allow other node change mods to start first) I tested and the spell worked correctly.

As soon as i started hormones and tested the spell the magicka replenish effect stopped.

 

*i'm writing this at work and originally this problem happened at home so i might have labeled things wrong. I am going to test right now on my work pc and see if it happens again.

 

**I checked their load orders and move them around in relation to each other and had no difference.

 

 

*edit*

Put this on hold. It seems it might be elsewhere. I have same issue at work but disabling hormones doesn't help. need to look deeper.

 

 

Ok after a whole lot of testing.

disabled all sexlab related mods and started a new game.

no issues initally.

activated all sexlab related mods 1 at a time. loading up game each time and waiting for the mods to actualize.

after a few hours I had all mods active except hormones.

No issues with the spell.

activate hormones. load game.

magicka replenish upgrade for "divine light" in forgotten magick redone stops working.

removed Hormones.

started game. issue still present.

waited for MCM to go away. saved and exited.

loaded back in. issue still present.

exited and cleaned scripts and such from save with savetool.

loaded cleaned save.

Issue still present.

removed all sexlab related mods again.

Loaded save. issue is gone effect works as intended.

 

---------------------------

Only thing I can think of is that the spell is affected by a different mod but the issue does not arise until hormones activates.

But once hormones activates it creates the issue with the other mod and wont repair itself until both mods are removed.

 

 

In case anyone needs to see these.

attachicon.gifloadorder.txt

attachicon.gifPapyrus.0.log

 

 

Here is mod link - in case anyone wants to try and reproduce.

probably easily reproducible as 2 different computers with 2 different mod schemes experience the same issue under same circumstances.

http://www.nexusmods.com/skyrim/mods/35339/?

spell is "divine Light"

spell tome id is XX022cf0

in the mcm> paladin tab>top left option is divine light>upgrade for magicka replenish is "revelation"

*if attempting to reproduce go into MCM and set experience modifier as high as possible (25 i believe) and use spell enough to level it up once.

*its a heal so you can use it anywhere and still get xp for it. so even if in the LAL jail just equip and heal yourself a few times.

*spell needs to level up at least once to be able to buy the "revelation" upgrade.

 

*edit*

When I asked about the issue on the nexus forum the person currently running the mod responded with this.

 

 

The most likely explanation would be another mod multiplying the magicka gained by zero. Or at least by some small number such that it would *look* like zero. The 'Revelation' upgrade applies a +40pt value modifier to magicka, and is dead simple - no scripting involved.

 

 

 

 

I thought I removed any changes to Magicka. I will have to check that again. 

 

 

You probably did remove any changes to magicka because either I fixed it or it fixed itself.

2 possible reasons as to why

1. The bad script I had accidentally left in the PSQ folder that modified the succubus weakened state.

2. The falmer who raped me, during #1 fixed attempt test, fixed it.

3. The "flying chaurus" estrus tentacles before # 2 fixed it,

4. The chaurus reaver (reaper?) estrus tentacles between #'s 3 and 2 fixed it.

*I was in blackreach. LAL - Necromancer start.

 

I'm betting #1 fixed the issue. but I wasn't able to test spell before 3, 4 and 2 happened.

 

 

Glad it worked out :)

 

 

It was #1 that fixed the issue because I fixed it at work also.

That's what I get for not being careful with mod tweaks.

  • 2 weeks later...
Posted

New version 1.6 is up:

 

- Added: Compatibility detection of Simple Pregnancy ( http://www.loverslab.com/topic/24024-simple-pregnancy ) and Fill Her Up Cum Inflation ( http://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/ )

- Added: Checked against NPC morality before rape after public sex

 
- Tune frequency of insults and comments
:: Base frequency on Libido and growth of body parts
:: Added MCM option to turn them off
 
- Improved color changes support
:: Added Red target and Blue target colors selectors in MCM
:: Added modifiers sliders in MCM for amount of red and blue shift
 
Posted

Yay, an update to my favorite sexlab mod! I'm so glad you added fil her up support. Is there any chance in future to add beeing female support as well? That would pretty much make hormones the defacto king of the body changing mods!

Posted

Yay, an update to my favorite sexlab mod! I'm so glad you added fil her up support. Is there any chance in future to add beeing female support as well? That would pretty much make hormones the defacto king of the body changing mods!

 

There is already Beeing Female support.

 

Hormones detects Beeing Female is enabled.

When you character is pregnant, Hormones will stop making its own updates to the belly and breast nodes, and defers the changes to Beeing Female.

Posted

What is the likelyhood that you could plug in thigh and leg growth factors for this mod? Would be great to see some thighs that match up with some of the bigger sizes with this mod.

Posted

What is the likelyhood that you could plug in thigh and leg growth factors for this mod? Would be great to see some thighs that match up with some of the bigger sizes with this mod.

Short answer: Zero.

 

I tried other nodes than breasts, belly and butt and the results were hysterically bad.

 

Long answer: to control other muscles, I would need to change multiple nodes at once, in various proportions. I don't have the stamina to reverse engineer the right formula to make the results look good.

Posted

Thank you for your excellent Mod but it seems that there are still some bugs when I use Hormones and Fill Her Up together. At the last stage of the sex action, the belly scale is actually increased by Fill Her Up, however when the actor finishes the hole thing and stands up, the belly turns back to normal size before Fill Her Up expels the cum.

Do this relate to the order of the installation of these two Mods or should I swith something in the MCM?

Posted

Thank you for your excellent Mod but it seems that there are still some bugs when I use Hormones and Fill Her Up together. At the last stage of the sex action, the belly scale is actually increased by Fill Her Up, however when the actor finishes the hole thing and stands up, the belly turns back to normal size before Fill Her Up expels the cum.

Do this relate to the order of the installation of these two Mods or should I swith something in the MCM?

 

I am not using Fill Her Up, so this feature is still untested.

 

it is also possible that the matching change is not fully implemented in Fill Her Up yet,

Posted

Sorry if it was allready asked, but are you planning to add hentai pregnancy to supported pregnancy mods? 

 

If we can come up with a way to detect it, I will.

 

Is it still being developed?

Posted

 

Thank you for your excellent Mod but it seems that there are still some bugs when I use Hormones and Fill Her Up together. At the last stage of the sex action, the belly scale is actually increased by Fill Her Up, however when the actor finishes the hole thing and stands up, the belly turns back to normal size before Fill Her Up expels the cum.

Do this relate to the order of the installation of these two Mods or should I swith something in the MCM?

 

I am not using Fill Her Up, so this feature is still untested.

 

it is also possible that the matching change is not fully implemented in Fill Her Up yet,

 

 

Fill Her Up has been updated today with Hormones compatibility listed as one of the changes.

Check it out and let me know if it works.

Posted

Nope, the new "compatibility" that Fill Her Up claims to have is none such. I'm also having the same issue that pku_lcf described.  :(

 

 

Both mods together render each other useless as of yet

Posted

I was wondering if  your working on bimbo mode? I love this mod, ty for your work. :) I was thinking maybe weapon drops and random falling over, like when your drink too much in realistic needs. Maybe magica drain from being bubbled headed and a lower lock pick ability to make devious devices even more devious for the bubble headed bimbo. :P

Posted

 

Sorry if it was allready asked, but are you planning to add hentai pregnancy to supported pregnancy mods? 

 

If we can come up with a way to detect it, I will.

 

Is it still being developed?

 

 

Sadly it isn't. 

  • 2 weeks later...
Posted

Nope, the new "compatibility" that Fill Her Up claims to have is none such. I'm also having the same issue that pku_lcf described.  sad.png

 

 

Both mods together render each other useless as of yet

 

I've been having this same issue after upgrading SLH to 1.6 from 1.5 and adding FHU.  After initially upgrading, SLH wouldn't do anything. Libido didn't change, body shape and colors wouldn't change, etc.  I removed it SLH and did a clean save.  After reinstalling SLH, it seemed like everything was going to work as expected, but once I had enough sex activity to invoke a body shift, I started having this problem of the inflation part being overridden.  I've tried the mods in different load orders with each other to no effect.  I can get FHU to take over for a moment if I use the key to expel cum, but after a few seconds, SLH reverts the nodes back.  The interesting thing here is that the belly values reported in MCM under "Change Shape" for SLH reflect the values being imposed by FHU.  With inflation of ~6.2ish in FHU, the belly change value shows 7.0.  Despite the numbers jiving, it seems SLH is instead imposing its .8 difference to the body and disregarding the value from FHU.

Posted

After some time, where I used Hormones, I thought, I give it another go.

 

I am using an UNPB replacer for it and the adjustments made by Hormones seem to work. The problem is, that the body often (after fast travel or zoning into another cell) reverts to the default I created. It takes some armor swapping or standing around idle, until the boobs "pop" out to the new size. Is there a way to force a "refresh" after zoning or applying the actual body developement? I have seen the "apply changes" option under "add-ons", but I am not sure if this actually forces a refresh. It sometimes seems to not work.

I really would love an option to enable or disable (for people with older rigs) that makes a poll on the values at certain intervalls.

 

But maybe I am just too dumb to find an option for it? :)

 

 

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