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Posted (edited)

Only thing I've found is one of the CC's plays with the navmesh slightly. Nothing problematic that I can see however. Specifically The Cause. (Had to look it up. I LOATHE the CC crap naming conventions! Stupid thing is named "ccbgssse067-daedinv". 🤡)

 

So naturally I started another new game and...............

 

It's totally fine. Door opens as it should. 😅🤣 

Edited by Nessa
Posted

I have no problems making patches for some CC stuff, as long as it's not something stupid like an armored mudcrab. The navmesh issue is probably on the rocks behind the bank so it's not game breaking, just a bunch of navmesh islands that got hidden -1000 underground.

 

21 hours ago, Nessa said:

It's totally fine. Door opens as it should. 😅🤣 

 

:D 

  • 2 weeks later...
Posted

I don't know if its because of this mod or dealing with daedra itself but the guards in front of the bank become hostile to the player if some other enemy attacks them. The new bank location is right next to some monster spawns so they end up being hostile to you every time you travel to the area.

Posted (edited)
3 hours ago, wareware said:

I don't know if its because of this mod or dealing with daedra itself but the guards in front of the bank become hostile to the player if some other enemy attacks them. The new bank location is right next to some monster spawns so they end up being hostile to you every time you travel to the area.

 

This is addressed in the Bug section of Dealing with Daedra. Maybe it will be corrected in following versions, if Flinch  considers it important enough. I moved the spawned creature a few feets away, I could disable it temporarily next version.

Quote
  1. technically this is an unfortunate "feature" as it's a natural consequence of the implementation shortcut I used for lifetime disbarment from the bank while also being part of the Rift crime faction. just think of it as them having discretionary power and using it because they are mad a wolf attacked them because of you
 

 

Edited by xtrange988
  • 6 months later...
Posted

your mod is winning all landscape conflicts at school of julianos, but there are weird things happening with overlapping textures and empty space in the ground in the back patio area and the side of the main building.  Can't see what the issue is in xedit.

Posted

That sounds like a mesh replacer causing problems. Sometimes I use vanilla objects and swap textures using texture sets. If another mod replaces the mesh, it becomes invisible. The solution is either not using the mesh replacer or making a custom nif.

 

It may be something else. 

  • 1 month later...
  • 1 month later...
Posted (edited)
1 hour ago, belegost said:

Would it be a stretch to ask for a compatibility patch with Alpine Forest of Whiterun Valley? There are trees growing from inside Sadren's house as well as a lone pine right smack in the middle of Witchhunter's guild porch.

 

 

That seems easy enough, I will consider it next release if someone doesn't get to it first.

 

On 12/30/2024 at 11:42 AM, wareware said:

For some reason NPCs from The High Tide are sandboxing around in Whiterun's Bannered Mare.

 

You prob are using a mod that modifies a default Ai package.

 

 

I'm still away from modding bc I can't test anything in game atm with my current PC.

Edited by xtrange988
Posted (edited)
1 hour ago, xtrange988 said:

That seems easy enough, I will consider it next release if someone doesn't get to it first.

Appreciated.

 

I'll see if I can find any more incompatibilities. I have only just began exploring what DwD has to offer. I initially only installed it as a companion mod for Deviously Accessible, having no prior knowledge what it does. Boy, did the scope of it hit me like a truck out of nowhere, once I truly realised what it does. It actually turned my whole playthrough around.

 

Unfortunately I saw your mod only after I started a new game, so I can't really test it with your patch.

Edited by belegost
  • 4 weeks later...
Posted (edited)

can u move the school location so that it wont placed exactly on the roads?  just a suggestion because its pain to patch northern roads for it

Edited by nothing2lose
Posted (edited)
On 2/3/2025 at 3:43 PM, REALnomad said:

Hi, I have purple texture on dealsMWLaundryLinestanding01dirtydark behind Sadren Sarethi cottage.

 

Weird, I don't remember that happening and nobody has reported it before. A reinstall should fix it or perhaps there was an issue with your download.

 

On 2/3/2025 at 11:34 PM, nothing2lose said:

can u move the school location so that it wont placed exactly on the roads?  just a suggestion because its pain to patch northern roads for it

 

Northern roads is such a nightmare. Permissions are open for everyone to try to patch it. But I don't think moving the school is an option for me, as the school location is part of the mod's lore.


Also good news, I finished the last location pending, the Fleshling cave in The Reach. I currently cannot launch the game so I will not be releasing a public version. However I will soon post the test version here for anyone who wants to try it.

Edited by xtrange988
Posted (edited)
On 2/10/2025 at 5:30 PM, xtrange988 said:

 

Weird, I don't remember that happening and nobody has reported it before. A reinstall should fix it or perhaps there was an issue with your download.

 

 

Ironically I just came here to report a missing texture, i downloaded the original mod to check but it is missing mtcfabric    1, the second and third are there just not that one for some strange reason.

 

It's probably easier to rename one of the other fabric since they're look the same in texture

 

image.thumb.jpeg.1c3ee74823f222756ef5cae105563322.jpeg

Edited by friendlygaint
  • 4 weeks later...
  • 4 months later...
  • 1 month later...
Posted

Since I'm mid playthrough, I'll keep this mod for next one but I have issue the base mod though anyone who've done this might help:

 

Not having quest and questmark wasn't enough now it is asking the imposible too, Sadren Sarethi asked me to give him Glow Dust, Wisp Wrapping, Stalhrim, Empty Wisp Core and Falmer Shaman Staff

 HOW CAN I OBTAIN EMPTY WISP CORE? When I kill a wisp, it becomes a wisp core which I can ONLY press E to get 1-3 Glow Dust, and WTH ARE AUTHENTIC AND SYNTHETIC WISP CORES? His highness wishes authentic cores...

Posted
3 hours ago, Nethertale said:

Since I'm mid playthrough, I'll keep this mod for next one but I have issue the base mod though anyone who've done this might help:

 

Not having quest and questmark wasn't enough now it is asking the imposible too, Sadren Sarethi asked me to give him Glow Dust, Wisp Wrapping, Stalhrim, Empty Wisp Core and Falmer Shaman Staff

 HOW CAN I OBTAIN EMPTY WISP CORE? When I kill a wisp, it becomes a wisp core which I can ONLY press E to get 1-3 Glow Dust, and WTH ARE AUTHENTIC AND SYNTHETIC WISP CORES? His highness wishes authentic cores...

 

Since support for the main mod has stopped I'll try to answer.

 

Frozen core is an item that works as soulgem, seem associated with a transmutation spell called Frozen Core. The spell uses a piece of stalhrim as ingredient. So it's not a drop.

For the staff, any type of falmer staff will do.

Posted (edited)
On 2/15/2025 at 10:16 PM, friendlygaint said:

 

Ironically I just came here to report a missing texture, i downloaded the original mod to check but it is missing mtcfabric    1, the second and third are there just not that one for some strange reason.

 

It's probably easier to rename one of the other fabric since they're look the same in texture

 

image.thumb.jpeg.1c3ee74823f222756ef5cae105563322.jpeg

 

Here's the missing Texture for 3.0 

Deals Redesigned 3.0 Missing Texture.rar

 

 

On 2/10/2025 at 2:30 PM, xtrange988 said:

Also good news, I finished the last location pending, the Fleshling cave in The Reach. I currently cannot launch the game so I will not be releasing a public version. However I will soon post the test version here for anyone who wants to try it.

 

4.0 version, minor fixes and Flesh cult added. I think that leaves all locations covered. Flesh cave not has been extensively tested but all activators are in place and it's not a complex cell.

 

Dealing with Daedra Redesigned Locations 4.0.rar

Edited by xtrange988
Posted
22 hours ago, xtrange988 said:

Frozen core is an item that works as soulgem, seem associated with a transmutation spell called Frozen Core. The spell uses a piece of stalhrim as ingredient. So it's not a drop.

Cheers, Now I know that the other Transmute mineral ore spell is for

Posted
4 hours ago, friendlygaint said:

Hey, totally forgot about this, thanks for the update :)

 

Yeah lol it was a long time ago. 

 

30 minutes ago, jariabila said:

Is there a lux patch for DwD? Or any plan to do it?

 

I only have a vague idea about how lux works, you better ask the Lux's author about that.

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