missingmods Posted September 28, 2025 Posted September 28, 2025 Thank you for the update - I had just run into the missing texture myself. I'm looking forward to poking around in 4.0 on my next playthrough. 1
Do-re-do Posted October 27, 2025 Posted October 27, 2025 (edited) Not sure what it is, because I've been using 3.0 just fine since it came out, but for some reason on my new save there's something messing up the walls at the School of Julianos. The gates on either side of the school no longer connect to the walls and just kind of awkwardly stand unsupported in the middle of the road. There's some other height/placement issues with the stairway pieces around the walls (NOT the stairways leading to the buildings, just the ones on the wall pieces) and all of the buildings and external facilities/interactable stations are placed correctly. I have no idea why the SoJ would suddenly have an issue like this, because I've been to the same location plenty of times on past saves with no issue. Weirder still, More Informative Console doesn't show any other mods editing or conflicting with the faulty tile pieces, and MO2 doesn't show the Redesigned mod as having any conflicts with other mods. I'm at a loss, because while there's definitely an issue occurring, there's 0 bugs or conflicts being called out by anything. Added a couple screenshots showing exactly what I mean. Again, I have 0 ideas as to what's causing this; because up till now I've had 0 issues with the mod. COC'd to a few other locations (Witchhunter's Guild and Eastmarch Gentleman's Club, and both of them looked completely fine. Not sure why only this location seems to be having issues. EDIT 10/27/25: PROBLEM SOLVED ON MY OWN For some reason the mod Solstheim Reborn - Raven Rock removed the object SPatioWallEntrance from the game. I uninstalled that mod and reported it on that mod's page. Edited October 28, 2025 by Do-re-do Added jpgs showing example of problem, was able to solve problem on my own 1
Lianger Posted February 3 Posted February 3 I love your redesigned locations! Unfortunately I found some terrain issues / incompatabilities with "Landscape and Water fixes". Are there any known patches between the two? And if there are none, how would one go about making one? I am pretty knew to actually doing the modifying/creating part of Skyrim and all the guides I found rn are all very basic (like how to use the creation kit to put together a few assets). 1
xtrange988 Posted February 4 Author Posted February 4 You need to flag Landscape and Water Fixes, Dealing with Daedra and my mod as ESM in tes5edit (not esm conversion just flag them as esm). Then you load them as master of your new plugin. As long as it's not a navmesh conflict it should be easy to resolve.
Lianger Posted February 4 Posted February 4 13 hours ago, xtrange988 said: You need to flag Landscape and Water Fixes, Dealing with Daedra and my mod as ESM in tes5edit (not esm conversion just flag them as esm). Then you load them as master of your new plugin. As long as it's not a navmesh conflict it should be easy to resolve. I am sorry, I just realised I was using an old version I think and with the newest version of your mod, the issue is no longer there. But thank you very much for the advice and the great redesign of the locations!!! 1
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