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Devious Devices NG


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Posted

Idk why but my devious devices device hider menu is nonsense, like binary and nonsensical numbers and symbols and it doesnt function even tho everything else works. Does anyone know why this is happening

 

WhatsApp Image 2026-08-21 at 9.30.17 PM.jpeg

Posted
On 8/21/2026 at 2:02 AM, ZephyrusVenti said:

 

Misalignments are usually a bodyslide issue. I'd redo your bodyslide and see if that fixes it.

 

was not a bodyslide issue

 

its simply that racemenu and DD works worse than ECE and DD but ECE is broken in SE... so i had to tweak some sliders again.

In Oldrim i had ece and was way more flexible.

thank you anyway

Posted (edited)

I have played with the same character for a very long time, and I finally decided to change to a new character - which has revealed a serious new problem. I use version 4.2 and also UD (3.1), on SE, using FNIS (because 'that (used to) work(s)'. MO2 setup.

 

When starting a new game - this is consistent and reproducible - whenever restraints are equipped they function as normal when trying to struggle out of them, you can't just throw them to the floor. Devices are equipped just fine by mods like devious curses, they appear on the character, you get the option to struggle etc. You can't unequip devices by trying to transfer them to a barrel. But what you can do - you can systematically unequip them by transferring them to any dead body/skeleton/animal corpse. This is consistent and reproducible. The device gets unequipped and transferred to the other container. If Devious Interests is active and the 'devices cannot be dropped' option is active, you can't transfer the device, but it is still unequipped when you try. 

This is sort of bad because it makes escape trivial.

 

I'm assuming it's a load order issue or some mod conflict I don't know about, but I haven't been able to figure out how to solve it. I'm not sure it relates to NG, but it might - any ideas? Is this a known problem with a known solution? I did not have this problem when playing my previous character, but a lot of stuff was 'baked in' to that save so it's hard to know what changed, and when.

---

Edit: A little more testing revealed problem is only present for a subgroup of devices, which I assume are the 'ng' devices (/and/or devices interacting with UD). Equipped cursed-loot specific items (slave gloves) can't be transferred in that manner, nor can 'wicked devices' from that mod (e.g. striptease collar).

Edited by BYJE137
updated UD mod version info
Posted
On 8/21/2026 at 9:03 AM, CaptainJ03 said:

New game w/o UD in your LO? Scripts that ran once are baked in your save, so unclicking any mod mid-game won't uninstall this mod's script reliably. The only thing you can rely on is that your game is now unstable. Uhm, well... even more unstable than usual, that is. It's still Skyrim.

 

Yep, you were right. Man it hurts when you forget something from the modding 101 course, oof. Also - issue was the synthesis patch. Forgot to mark it as a late loader initially so it was causing problems. Moved it down and new game, no issues...Well, outside of the usual Skyrim ones, lol

Posted (edited)

I have an issue whit the gags in DD NG.

In my previous game whit DD 5.2 wearing gag devices prevented me to eat or drink if the gag used a ball or a plug (as intended) and did not prevented me to open the Bag of Holding in my inventory (that's logical).

 

Now in my current game whit DD NG these 2 things are reversed(!), i can no more access to the items in the bag (really frustrating), but i can eat or drink manually or using the auto mode of INeed even wearing any kind of gags; sometimes even the messages "you can't drink wearing this gag" shows up in the corner (hilariously).

 

Is there some setting, fixing, i can do to correct this behaviour? Just to be clear: i haven't whitelisted food or drinks in DeviousDevices.ini, it is as default.

 

Edit. Some precisations as i have found some new features...seems like DD NG prevents access to the Bag of Holding and to the drinks/foods only if such access is from the inventory (clicking it in the menu) but doesn't block the scripts from other mods to use the items, so INeed uses hotkeys or auto mode to access to the food/drinks and it isn't blocked.

 

The behaviour of the gags whit the bag is even more complicated...normally i can access to the items in the bag whit 3 modality:

1-mouse click in the inventory menu >>blocked by any gag

2-Hotkey to open the bag >> blocked by any gag

3-Drop the bag on the floor and click (activate) it >> free access to the items in the bag whit any gag

 

This must be an intended behaviour (even if weird) so i have to adaptto it. At least i have found how to open the bag even when i am gagged 😝

 

 

Edited by Justinof
Posted

Good day. I'm not sure if this is a problem with the regular version or the NG version, but the genital piercing (vaginal piercing) isn't working. There's an message box asking if the character wants to lock it. If so, it's considered locked, meaning it won't appear on the character and can be easily removed (not "unlocked"). This applies to all existing genital piercings.

As of the new version (0.4.3), I noticed that the "White Ebonite Balloon Hood (Open Eyes)" is using the textures of the red version.

Posted
32 minutes ago, S.MayLeR said:

I'm not sure if this is a problem with the regular version or the NG version, but the genital piercing (vaginal piercing) isn't working.

Can't confirm. They work as intended.

Check your other devious mods if anything changes the locking machanism, or if you have some auto-clothing mod, that reliably destroys the locking procedure.

Do you take them from your inventory or are they locked via some trap? Trying to equip them out of a container doesn't work.

Posted (edited)
1 hour ago, CaptainJ03 said:

Can't confirm. They work as intended.

Check your other devious mods if anything changes the locking machanism, or if you have some auto-clothing mod, that reliably destroys the locking procedure.

Do you take them from your inventory or are they locked via some trap? Trying to equip them out of a container doesn't work.

Currently installed:
- Devious Devices + Devious Devices NG
- Deviously Cursed Loot
- Devious Curses NG (does not affect this situation)
- Devious Devices Escape Overhaul
- Devious Interests (does not affect this situation)
- Deviously Enchanted Chests
- Deviously Enslaved Continued
- Deviously Helpless Redux (does not affect this situation)
... I don't use some auto-clothing mods.
Genital piercings don't work for me at all, meaning broken equipment with no display, no vibration effects, and, as far as I understand, they don't even count as equipped. (In "The Trappings of Fate," there's a quest item called "Piercing Toy," or whatever it's called, but locking it on yourself doesn't protect you, as you can easily remove it.)

 

P.S.

Perhaps later (after another reinstallation), I'll have to review each moment (each DD mod installation) individually. I know that localizing the vibration strength into another language can break the vibration of devices. Perhaps there's a similar issue here.
(I'm relatively new to the SE/AE version; but I haven't noticed this issue on the LE version.)

Edited by S.MayLeR
Posted

Just asking daft questions, because debugging is a pain in the arse. And I'm no modder, just a mod-user.

 

1 hour ago, S.MayLeR said:

Devious Devices + Devious Devices NG

As you're giving no version number on Devious Devices: That's 5.2 with all 4 esps, not some random stuff found in different threads?

 

To find out what's blocking your piercing: I've never used different profiles in MO2 or Vortex, but this would be a good reason to try them. 

Make a profile with only DD5.2 and DD NG, and the longish list of required mods. Start a new game, save, exit, resume. Console yourself some piercings, put them on. If they're working, it's not this mod.

You can then either try to add mods one at a time until it fails, of nuke your current LO and do it on your main profile...

 

To me this sounds like some borked mod already uses the piercings slot, left the DD Lock and then only removed the rendered part of the device, leaving you in an unstable state.

Posted
13 minutes ago, JuanboroSL said:

I don't like that the default walking mode is crawling; can it be changed?

Easy. Install the mod correctly.

Posted

Not exactly sure what's going on, but for some strange reason any devices from NG specifically just.. don't show up ingame when worn? Like their ground model shows up just fine, textures look according, but the moment I equip the device. (in this instance, a red leather catsuit and the slave heels). They're not visible (or in the case of something like the catsuit it just makes my body invisible too)? I've double-checked everything in xedit, nothing conflicts with my plugins. I'm using ye olde DD version 5.2 as a baseline like instructed, only addons I have add their *own* stuff and don't touch anything from NG's plugins or the original DD's. I've checked model paths and such as well. I'm genuinely stumped, my version of DAV is also up-to-date. And other devices *not* from NG show up just fine, notably before running into problem equipment I was wearing a chain harness and a rope gag. I've built stuff in bodyslide, and nothing is overwriting DD NG besides the texture upscale mod, atp I'm genuinely stumped. Only option left is to swap to a barebones profile and poke around it feels.

Posted
On 8/15/2026 at 7:56 PM, flim said:

By the way, what does the new "ties that bind" device look like? i search in ~ but result came out as with the same device.

There are three rope wrist ties with names starting with "Rope Bondage"

Posted (edited)
1 hour ago, CaptainJ03 said:

Просто задаю глупые вопросы, потому что отладка — это заноза в заднице. И я не моддер, а просто мод-пользователь.

 

Поскольку вы не указываете номер версии на Devious Devices: это 5.2 со всеми 4 ESP, а не какие-то случайные вещи, найденные в разных темах?

 

Чтобы узнать, что блокирует ваш пирсинг: я никогда не использовал разные профили в MO2 или Vortex, но это будет хороший повод их попробовать.

Создайте профиль только с DD5.2 и DD NG и длинным списком необходимых модов. Начать новую игру, сохраниться, выйти, возобновить. Утешите себя пирсингом, наденьте его. Если они работают, то это не этот мод.

Затем вы можете либо попытаться добавлять моды по одному, пока не получится, либо уничтожить свой текущий LO и сделать это в своем основном профиле...

 

На мой взгляд, это звучит так, будто какой-то неработающий мод уже использует слот для пирсинга, оставил блокировку DD, а затем удалил только отрисованную часть устройства, оставив вас в нестабильном состоянии.

I don't use profiles (MO, Vortex), and all the modifications mentioned above are the latest versions. Anyway, thanks. I'll look into it.

 

I remember having to reload my character's inventory, so I don't think any slots are occupied. I disable debugging everywhere, but if it works, I'll have to enable it for DD.

 

P.S. I understand that this is the debug file. Yes, I'm testing the new version of NG, not the new game.

DeviousDevicesNG.log

Edited by S.MayLeR
Posted
10 minutes ago, JuanboroSL said:

Oh, the mod order. But now the game audio is gone—thanks.

If the game's sound issue persists, you'll need to "play" with the sound sliders in the game's settings.

Posted
39 minutes ago, S.MayLeR said:

If the game's sound issue persists, you'll need to "play" with the sound sliders in the game's settings.

Thanks it's fix now

Posted
3 hours ago, DerpLykiaos said:

Not exactly sure what's going on, but for some strange reason any devices from NG specifically just.. don't show up ingame when worn? Like their ground model shows up just fine, textures look according, but the moment I equip the device. (in this instance, a red leather catsuit and the slave heels). They're not visible (or in the case of something like the catsuit it just makes my body invisible too)? I've double-checked everything in xedit, nothing conflicts with my plugins. I'm using ye olde DD version 5.2 as a baseline like instructed, only addons I have add their *own* stuff and don't touch anything from NG's plugins or the original DD's. I've checked model paths and such as well. I'm genuinely stumped, my version of DAV is also up-to-date. And other devices *not* from NG show up just fine, notably before running into problem equipment I was wearing a chain harness and a rope gag. I've built stuff in bodyslide, and nothing is overwriting DD NG besides the texture upscale mod, atp I'm genuinely stumped. Only option left is to swap to a barebones profile and poke around it feels.

Ok I solved this and in hindsight it makes alot of sense and I feel so dumb lol, I'm using a mod that generates an asset cache to help speed up launch times. But I'd forgot to regenerate it after moving files around, genuine dumbass moment.

Posted
8 minutes ago, ginn7111 said:

Need to wait updates this mod?

That, or you can use one of the trending downgraders on the nexus to roll it back to a version DDNG is compatible with.

Posted (edited)

Is there a way to scale contraptions to fit giantess size NPCs? I have a couple NPCs that are set to between .9-1.3 and I've noticed the NPC will get locked in contraptions but are way too tall or short for it. If I scale prior to locking them in, the contraption auto scales back to normal when they're put in. If I put them in then scale the object, the NPC scales with it as well so they still don't fit. I had them scaling automatically in a previous play through, but have no idea how I did that. 

 

Same for NI Objects that are attached to animations, like the haystack or punishment wheel. They're either inside of the haystack or floating above it.

 

Other DD items like armbinders, collars and chains all seem to scale fine but the contraptions just don't seem to wanna scale correctly.

Edited by BonitaMussolini
Posted (edited)

在原版 Devious Devices Mod 中,所有影响 Devious Devices 装备的选项在启用硬核模式后都会被禁用。然而,安装 Devious Devices NG 后,启用硬核模式只会禁用难度调整设置,其他选项则保持不变。我认为,启用硬核模式后,所有可能修改 Devious Devices 装备的选项都应该被锁定,尤其是 DD 装备的一键移除选项。请问目前是否有办法解决这个问题,或者是否会在未来的补丁中修复?谢谢。
我之前不知道这里有评论功能,所以之前是通过私信和邮件联系您的。现在我把这个问题发到这里,希望您能帮忙看一下。

Edited by duchenchen
Posted
On 8/23/2026 at 7:20 PM, DerpLykiaos said:

Ok I solved this and in hindsight it makes alot of sense and I feel so dumb lol, I'm using a mod that generates an asset cache to help speed up launch times. But I'd forgot to regenerate it after moving files around, genuine dumbass moment.

Can you elaborate on this? I don't have the invisible issue, but the exposed parts on the catsuit look like they dont have textures on them for me. Is this similar to what you were experiencing? Also, what mods were involved, in case I might be running those too? Appreciate any response!

Posted

This mod (or at minimum, its dependency in the form of Devious Devices SE 5.2) does not seem to work with the latest update of Skyrim. 

 

I have both SKSE and Address Library fully up to date, and when I try to launch the game, I get an error saying:

"DeviousDevices.dll

 

REL/Relocation.h(1115): failed to open address library file"

Posted
1 hour ago, adfboibfiovafs said:

This mod (or at minimum, its dependency in the form of Devious Devices SE 5.2) does not seem to work with the latest update of Skyrim. 

 

I have both SKSE and Address Library fully up to date, and when I try to launch the game, I get an error saying:

"DeviousDevices.dll

 

REL/Relocation.h(1115): failed to open address library file"

If youre talking about 1.7.99 I would strongly suggest going to nexus and using the downgrade tool. Updates tend to break anything thats not pure skse plugin and with how old this game is there's gonna be a lot of mods that don't get support updates.

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