brdc Posted October 9, 2023 Posted October 9, 2023 10 hours ago, yotvjsv said: I have never modded skyrim so i have no clue how problematic my idea is, but alternatively instead of adding many exceptions you could think about one option which would be considered hardcore mode, maybe something like dragonborn license? without it player would be forced to wear full set of devices . Maybe this would solve the choice paralysis u were talking about. Hope it helps ? Thats a problem, basically any mod that forces equipping devious devices works like dcl, open container - get deviced. I mean there are some other quests mods, but currently there is no mod providing full bondage experience typically at the city by guards, or by forcing a law. There was a mod city bondage i believe, which equipped devices everytime player entered a city but looks like its gone for good, couldnt find it. I guess you are talking about devious guard? Here's what I found On 10/3/2023 at 3:48 AM, Neico7500 said: That's the latest one I have. I hope it works for you. PB_DeviousGuards_1_1_1.zip 181.16 kB · 18 downloads 1
cerebus300 Posted October 9, 2023 Posted October 9, 2023 I just jumped back into the game after a week off and immediately encountered something that has been a problem since I loaded the mod in, and that is that there is no cool down for guard checks. So, the same guard keeps force dialoguing the character seconds after just finishing doing it. I can't take more than two steps without them reengaging on the same topic, stopping my character, fining them again for the same issue, and keeping me being able to do anything when guards are around. This time it was the insurance license, which I understand the first time and I paid the fine but it just kept happening over and over. The fines wracked up within a minute and I would have been arrested if I didn't use another mod to erase the fines. I just disabled the insurance because it makes the game unplayable when it does this. I also can't and never will be able to buy the insurance license because of the repeat behavior it jacks up the price to insane levels. I wouldn't mind having some control over the increase of the price of insurance. I'm not sure why it is required. I thought that the punishment for not having it was that they would ignore your other licenses. That seems like enough. I don't know why they are approaching me and fining me for not having it. It kind of has a built in catch-22 here. You can't buy an insurance license without getting hit up multiple times on the way to the steward, so that when you get there it is impossible to afford one, and the cycle continues.
cerebus300 Posted October 9, 2023 Posted October 9, 2023 3 minutes ago, brdc said: I guess you are talking about devious guard? Here's what I found Is this SE compatible? Also, I can't find a description of what it does exactly.
Nuascura Posted October 9, 2023 Author Posted October 9, 2023 (edited) 2 hours ago, cerebus300 said: I also can't and never will be able to buy the insurance license because of the repeat behavior it jacks up the price to insane levels. I’m cracking up lmfao 2 hours ago, cerebus300 said: I can't take more than two steps without them reengaging on the same topic, stopping my character, fining them again for the same issue, and keeping me being able to do anything when guards are around. What exactly are you violating? Insurance is the “child” violation, so what’s the “parent” violation that’s causing an Insurance violation? If you can’t obey the rules, this is what you get. Either disable the Insurance feature or enable it and follow Insurance regulations. Edit: Your recorded violations are wiped right after your dialogue with the guard finishes. Your items in violation are un-equipped before violation checking begins again. And there is also a 1 second delay after violation reset. These are the safeguards in place, so either you are persisting in breaking the rules, your game is bugged, or the script has a hole that I’ve looked over. Edit 2: I've now added a clamp (as part of good practice) to the misbehaviour multiplier to prevent it from exceeding 15x. However, before I touch anything else in any related aspect, I want to know how exactly you are triggering the bounty quest. As I mentioned in my last edit, this mod strives to ensure that you are, in all possible cases, violation-free before the mod even resets all violations. Thus, unless you are intentionally triggering the bounty quest, you shouldn't have anything on your character that is of any violation. Edited October 9, 2023 by Gyra
brdc Posted October 9, 2023 Posted October 9, 2023 When I install this mod via MO2 and try sorting plugins with LOOT, it warns"This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves". And I have googled for solution, found this post, which talks about compacting FormIDs. I guess it would be a way out of the warning. However, if doing so, I'm not sure if it will damage the mod functions. So my questions are: Is it OK to ignore the warning and just use it? Or is it OK to fix it myself? Or what's better: official fix about this?
Nuascura Posted October 9, 2023 Author Posted October 9, 2023 3 minutes ago, brdc said: When I install this mod via MO2 and try sorting plugins with LOOT, it warns"This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves". And I have googled for solution, found this post, which talks about compacting FormIDs. I guess it would be a way out of the warning. However, if doing so, I'm not sure if it will damage the mod functions. So my questions are: Is it OK to ignore the warning and just use it? Or is it OK to fix it myself? Or what's better: official fix about this? Please go through the archives and let me know the latest version that doesn’t have this error. Best you not compact it on your own in case it somehow creates a misaligned formID should you choose to update the mod later on.
brdc Posted October 9, 2023 Posted October 9, 2023 28 minutes ago, cerebus300 said: Is this SE compatible? Also, I can't find a description of what it does exactly. Yes, I'm playing SE with it and runs good. The original mod page was deleted so I can't find the description either. In short, the guards in walled cities have chance to put some DD on you when entering (and they will unlock them when you quiting), and offer unlock service.
brdc Posted October 9, 2023 Posted October 9, 2023 9 minutes ago, Gyra said: Please go through the archives and let me know the latest version that doesn’t have this error. Best you not compact it on your own in case it somehow creates a misaligned formID should you choose to update the mod later on. I did download the latest version 1.1.17, as I just found this mod like one hour ago. Well, I'll just put it aside for a while and wait for an update. Thanks for the mod and timely reply
Nuascura Posted October 9, 2023 Author Posted October 9, 2023 48 minutes ago, brdc said: I did download the latest version 1.1.17, as I just found this mod like one hour ago. Well, I'll just put it aside for a while and wait for an update. Thanks for the mod and timely reply I see the issue in xEdit. Fixed with CK. Will be available with 1.1.18.
yotvjsv Posted October 9, 2023 Posted October 9, 2023 1 hour ago, brdc said: I guess you are talking about devious guard? Here's what I found Thats not the mod i meant, but still looks promising, thanks!
Nuascura Posted October 9, 2023 Author Posted October 9, 2023 Would it be acceptable for everyone if I made this mod dependent on USSEP? 2
cerebus300 Posted October 9, 2023 Posted October 9, 2023 Quote I’m cracking up lmfao ? You may find it funny, but my character finds those guards extremely annoying! Quote What exactly are you violating? Insurance is the “child” violation, so what’s the “parent” violation that’s causing an Insurance violation? If you can’t obey the rules, this is what you get. Either disable the Insurance feature or enable it and follow Insurance regulations. As for this, I have no idea. I don't wear armor, clothes, or have weapons equipped. Besides I do have licenses for armor, weapons, magic, travel, and probably some other ones. I've been struggling to try to scrape together enough cash to get all the ones that I need. I figured that if I'm carrying something that I don't have a license for they will confiscate it and fine me, but then leave me alone. This doesn't seem to happen. It has been a while since I played before but it was doing this same behavior with some other license. It doesn't seem to process everything that it needs to do, but does levy a fine. I finished the conversation, but it still repeats. Now I just end the conversation and try to walk away because I've already dealt with them so many times. I'll get back into playing and see if I can figure what the common denominator is. Quote Edit: Your recorded violations are wiped right after your dialogue with the guard finishes. Your items in violation are un-equipped before violation checking begins again. And there is also a 1 second delay after violation reset. These are the safeguards in place, so either you are persisting in breaking the rules, your game is bugged, or the script has a hole that I’ve looked over. I don't think that this is happening. I'll keep looking. Quote Edit 2: I've now added a clamp (as part of good practice) to the misbehaviour multiplier to prevent it from exceeding 15x. Yeah mine was at X64. ?
Nuascura Posted October 9, 2023 Author Posted October 9, 2023 (edited) @cerebus300 I'm going to upload a WIP file. I'd like you to test this version and tell me what debug notifications you see in-game. After paying your fine, the game will tell you which violations you've committed. Tell me what you see there. Edit: I'm also going to again ask you to test this a second or third time with a new game (after you test with an existing save) so that, with those specific tests, I can try to replicate your circumstances step-by-step from a clean slate. Edited October 9, 2023 by Gyra
Nuascura Posted October 10, 2023 Author Posted October 10, 2023 (edited) All: Please use 1.1.18b-2 for testing. I didn't properly format debug notifications properly in b-1, and I've also added in additional traces that can help me if you send along your papyrus logs. Do not use this version on your main save unless you've made a backup. The main goal is to check if anyone can corroborate @cerebus300 with their issue. But feel free to send along your other issues as well. If you don't have an issue, please also let me know. I personally can't replicate any issues reported thus far (that have yet to be fixed). Edited October 10, 2023 by Gyra necessary correction
Nuka Cherry Posted October 11, 2023 Posted October 11, 2023 Just a note, tried 1.18 test on a new save, and the trading license did not appear as an option to buy and remained active whether I switched it on or off in the MCM (and I tried purchasing via guards/steward). All other licences worked.
cerebus300 Posted October 11, 2023 Posted October 11, 2023 Sorry, I've been very busy over the past few days and haven't been able to play even though I did load the test file. Unfortunately, I'm going to be away for the next five days and won't be available to be on my computer, so it won't be until next week that I can do my part.
brdc Posted October 11, 2023 Posted October 11, 2023 On 10/10/2023 at 3:56 AM, yotvjsv said: Thats not the mod i meant, but still looks promising, thanks! Came across another mod named "City Bondage". Also removed by original author but I think you can still find it with some search in LL or Google. On 11/16/2020 at 10:00 PM, qawsedrftg765 said: City Bondage: By Davisev5225 this mod adds user-configurable inescapable bindings when entering a city or town. When you leave the city or town (as defined by its Location group in the CK), the devices are unequipped. Note: This mod has been removed BTW, I feel that inescapable bindings could be tricky and problematic. While the bindings from "Devious Guards" are normal DD and escapable, so I personally prefer and suggest this one.
Nuascura Posted October 11, 2023 Author Posted October 11, 2023 7 hours ago, Nuka Cherry said: Just a note, tried 1.18 test on a new save, and the trading license did not appear as an option to buy and remained active whether I switched it on or off in the MCM (and I tried purchasing via guards/steward). All other licences worked. Thanks for the report. This oversight should be fixed in either 1.1.18b-3 or 1.1.18, whichever comes out first.
Aria the bunny Posted October 11, 2023 Posted October 11, 2023 If I might make a feature request, one of the license features from SLS I was a fan of was the cursed collar/tattoo that drains all your magika if you don't have the magic license. I was wondering if something like that would be something that could be implemented?
Nuascura Posted October 11, 2023 Author Posted October 11, 2023 (edited) 3 hours ago, Aria the bunny said: If I might make a feature request, one of the license features from SLS I was a fan of was the cursed collar/tattoo that drains all your magika if you don't have the magic license. I was wondering if something like that would be something that could be implemented? I think it's possible. Would you be alright if the license document itself applies immunity to a script effect (curse not visible in menu) to the player? Or would you prefer the curse be linked to a specific and unique collar? Edit: Give me some time to work out how to create enchantment via CK and add enchantment to item via script Edited October 11, 2023 by Gyra
inviz.t Posted October 12, 2023 Posted October 12, 2023 Would combining the travel permit + trade restrictions part of this mod with all other options disabled conflict with SLS and its built in licenses? Would love to have those two restrictions in my game 1
Nuascura Posted October 12, 2023 Author Posted October 12, 2023 3 hours ago, inviz.t said: Would combining the travel permit + trade restrictions part of this mod with all other options disabled conflict with SLS and its built in licenses? Would love to have those two restrictions in my game Obviously, 1.1.18 isn't out yet. But to answer your question, it'd probably work if there are no conflicting formIDs between BMLE and SLS. Check in xEdit. Curious, however: Why would you still use SLS's equipment licenses?
Kruggar Posted October 12, 2023 Posted October 12, 2023 Is there any way to make it compatible with Body Search SE? Whenever the guard does a Naked Search, he also takes away licenses, and later gives them back. But, then in MCM, this mod does not recognize that I have licenses, and the dialgoue to purchase license from guard stops mid way after "What license this slut wants?".
Nuascura Posted October 12, 2023 Author Posted October 12, 2023 1 hour ago, Kruggar said: Is there any way to make it compatible with Body Search SE? Whenever the guard does a Naked Search, he also takes away licenses, and later gives them back. But, then in MCM, this mod does not recognize that I have licenses, and the dialgoue to purchase license from guard stops mid way after "What license this slut wants?". Unfortunately, I can't replicate the issue. This behavior should be the same as when you drop a license document and pick it back up. Please test again with 1.1.18b-3: check if your experience differs in any way, and confirm that this is the case: that the aforementioned behavior with license reactivation also happens when Body Search strips and return your licenses.
AlexGaming100 Posted October 12, 2023 Posted October 12, 2023 getting error on trying to install BM Licenses - Enhanced - 1.1.18b-3.zip like the file isnt on the site could i have a mirror download?
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