eflat01 Posted August 1, 2024 Posted August 1, 2024 (edited) On 6/24/2024 at 9:27 AM, LynErso666 said: Wait the passive mode is gone!? And yesh it was definitely downgrading since v5 to v7 but That was LITERALLY the ONLY advanced truly modern part of the mode, the passive mode. Skooma Whore tried it, but with terrible implementation. That was literally the most impressive way that system has ever been implemented on the loberslab was right there, the passive mode in v6 of RP. The ONLY reason I EVER tried it too. So yeah, Im definitely giving up on RP for good this time. Passive is in here... the DB in my game gets solicited left and right, sometimes at inconvenient moments lol... Quest is mf_SolicitePlayer I've played through the Wolves twice, Guest of Honor multiple times, Home Deliiver numerous times, the troop moral, twice and giants a couple of times and all those worked fine. In fact the only bug I encountered so far was likely due I'm using voice files for 7.0.4 in B2A with this... and I think it blew up the very end of Kings Horses when speaking with the Jarl? I'm just testing that out now... I think it's because who put that voice-pack together messed up as the ending Jarls dialog and is not matching word for word, in fact he's speaking to the female DB as if she's male. So I'm going to remove that, and likely use the latest loose file voice pack, least wo a .esp to confuse it it will use fuz for a bad filename. Edit: No it's not the added voices... It blew up again at the last stage of mf_Prostitute_StableBang quest as the Jarl gives the reward and wants to do it one last time. crashed on mf_Prostitute_StableBang_JarlComment3a topic, he gave the reward and when the Jarl said the second line just CTD. The three prior dialogs and sexlab animations invokes with the Jarl went off wo a hitch. So get to "Here's the rest of your reward in advance, since after I'm done filling you up, I'll have to leave immediately." HorseRounds_var was > 3 HorseRounds_var was 5 at the time. To move on I had to reload and in console SetStage mf_Prostitute_StableBang 100 I used seedit to find the spot I've not looked at this in ck yet and not sure if I have all the source scripts for everything needed here to fix it myself. Well when in CK is right in here: I don't know what should be in that fragment as It did load the source. Scratching my head, I found the source and do not see anything strikes me wrong. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname mf_StableBang_JarlPayAndFuck Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() (GetOwningQuest() as mf_prostitute_StableBangQuest).fuckJarl() GetOwningQuest().setStage(100) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Hmm... thought I found it but not so far... Edited August 1, 2024 by eflat01
Fatale123 Posted August 6, 2024 Posted August 6, 2024 Doesn't seem to work with Futas in the Giver-Position. Even when the female is tagged as male-Sexlab Gender. Is there a way to make it work?
Monozero10 Posted August 9, 2024 Posted August 9, 2024 On 8/6/2024 at 4:17 AM, Fatale123 said: Doesn't seem to work with Futas in the Giver-Position. Even when the female is tagged as male-Sexlab Gender. Is there a way to make it work? Unfortunately this mod uses skyrim base genders, so no, not without recoding it.
eflat01 Posted August 10, 2024 Posted August 10, 2024 (edited) On 8/9/2024 at 4:41 AM, Monozero10 said: Unfortunately this mod uses skyrim base genders, so no, not without recoding it. Is not just that, even Sexlab itself not only defaults to skyrim female being actor A it practically enforces it. A mod has to play trickery or specific set enforcement to get around it. Edited August 12, 2024 by eflat01
Monozero10 Posted August 12, 2024 Posted August 12, 2024 On 8/10/2024 at 10:33 AM, eflat01 said: Is not just that, even Sexlab itself not only defaults to skyrim female being actor a it practically enforces it. A mod has to play trickery or specific set enforcement to get around it. I tried to make sense of the scripts, I changed every gender call I could find and replaced them with sexlab gender calls, but it didn't do much in the end, so I'm not sure where it's coming from.
eflat01 Posted August 12, 2024 Posted August 12, 2024 (edited) 7 hours ago, Monozero10 said: I tried to make sense of the scripts, I changed every gender call I could find and replaced them with sexlab gender calls, but it didn't do much in the end, so I'm not sure where it's coming from. It's old code in the search and filters which does much the switching around, This goes back many years ago I was trying the same in order to force my female PC to typically play the bottom role in lesbian animations. I asked the SL devs if they would define a top and bottom for animation purposes they liked the idea, thought about it but never did anything. Edited August 12, 2024 by eflat01
Editor_13 Posted September 7, 2024 Posted September 7, 2024 Hey! Is there a way to replace the PC in the scenes started by this mod with a follower? Suppose I want to pimp someone out.
eflat01 Posted September 8, 2024 Posted September 8, 2024 (edited) 16 hours ago, Editor_13 said: Hey! Is there a way to replace the PC in the scenes started by this mod with a follower? Suppose I want to pimp someone out. Not really, you can add prostitutes for the inn owners but not pimp them. TDF prostitution has a pimping feature or may be some other smaller mods which do. Edited September 8, 2024 by eflat01
Nymra Posted September 8, 2024 Posted September 8, 2024 On 8/12/2024 at 5:57 PM, eflat01 said: It's old code in the search and filters which does much the switching around, This goes back many years ago I was trying the same in order to force my female PC to typically play the bottom role in lesbian animations. I asked the SL devs if they would define a top and bottom for animation purposes they liked the idea, thought about it but never did anything. problem is more complex than that sadly did you try to use Sexlab Utility Plus? it has some Animation Options regarding gender and filtering. bad animation filtering is a problem of most prostitution mods anyway... its the main reason I always end up ditching them again.
eflat01 Posted September 9, 2024 Posted September 9, 2024 (edited) On 9/8/2024 at 9:39 AM, Nymra said: problem is more complex than that sadly did you try to use Sexlab Utility Plus? it has some Animation Options regarding gender and filtering. bad animation filtering is a problem of most prostitution mods anyway... its the main reason I always end up ditching them again. It's mainly tedious from a code perspective, keyword tags should actually be set via a json, xml or some other means. (least more configurable and dynamic). The female role for instance is typically the submissive one (receiver) and male dominant (giver). You'd have to adjust animation set by animation set so those really need to be examined... As I recall female is usually the first parm, i.e. in sub/dom type roles. Also it is the calling mods make that distinction by sending pair of pc/npc ref id's followed by tag list in a defined order - it's how it worked. When I got a hold of the old Sex Out source code for fnv I went thru the animation sets one by one and did just that... like I said it's not complicated but it's tedious - they were all hard coded in Sex Out. SLAL is the route to use here if you wanted a go on this... "SL Loader" obviously utilizes such struct and datum when adding in SL animations i.e. From Billyy's SLAL pak { "actors": [ { "add_cum": 2, "stages": [ { "id": "B_B_StandBJ_A1_S1", "open_mouth": true }, { "id": "B_B_StandBJ_A1_S2", "open_mouth": true }, { "id": "B_B_StandBJ_A1_S3", "open_mouth": true }, { "id": "B_B_StandBJ_A1_S4", "open_mouth": true }, { "id": "B_B_StandBJ_A1_S5", "open_mouth": true }, { "id": "B_B_StandBJ_A1_S6", "open_mouth": true } ], "type": "Female" }, { "stages": [ { "id": "B_B_StandBJ_A2_S1", "strap_on": true }, { "id": "B_B_StandBJ_A2_S2", "strap_on": true }, { "id": "B_B_StandBJ_A2_S3", "strap_on": true }, { "id": "B_B_StandBJ_A2_S4", "sos": 2, "strap_on": true }, { "id": "B_B_StandBJ_A2_S5", "sos": 3, "strap_on": true }, { "id": "B_B_StandBJ_A2_S6", "sos": 7, "strap_on": true } ], "type": "Male" } ], "id": "B_B_StandBJ", "name": "Billyy Standing Blowjob", "sound": "Sucking", "tags": "Billyy,Sex,Straight,MF,Standing,Oral,Blowjob,CumInMouth," } Technically if you really wanted to you can go through every animation in a slal pak and build the animation sets to be what you want. See the "type": attribute in the "actors" node you flip that around "Female"/"Male" and the positions should change (but in every case pc/npc and npc/npc) - though I think order may come into play iow: female may have to be first but the idles and nodes can diff. The "id" attributes in the actors point to the name of the actual animation idle of the individual actors. iow B_B_StandBJ_A1_S1 and B_B_StandBJ_A2_S1 are two idles paired. I believe "id": "B_B_StandBJ" will be the name of the set in the esp? Should load that in CK or SeEdit to have a look. Anyway are the names of B_B_StandBJ_A1_S1.hkx and B_B_StandBJ_A2_S1.hkx animation idles constitute stage 1 here. and of course tags are used for the search.... So, If I added this same set with "tags": "Billyy,Sex,Lesbian,FF,Standing,Oral,Blowjob,CumInMouth, the "FF" in the tags and SL will play it in the case with two females - the tags are used in the search... I know AAF on FO4 uses xml's for this and likely OSex and OStem (since AAF was built somewhat off that.) Personally I saw SL and AAF have inefficient search and collation routines... but hey I'm snobbish because I'm a DBA. Edited September 9, 2024 by eflat01
DoroLL Posted September 16, 2024 Posted September 16, 2024 On 8/1/2024 at 12:22 PM, eflat01 said: Passive is in here... the DB in my game gets solicited left and right, sometimes at inconvenient moments lol... Quest is mf_SolicitePlayer I've played through the Wolves twice, Guest of Honor multiple times, Home Deliiver numerous times, the troop moral, twice and giants a couple of times and all those worked fine. In fact the only bug I encountered so far was likely due I'm using voice files for 7.0.4 in B2A with this... and I think it blew up the very end of Kings Horses when speaking with the Jarl? I'm just testing that out now... I think it's because who put that voice-pack together messed up as the ending Jarls dialog and is not matching word for word, in fact he's speaking to the female DB as if she's male. So I'm going to remove that, and likely use the latest loose file voice pack, least wo a .esp to confuse it it will use fuz for a bad filename. Edit: No it's not the added voices... It blew up again at the last stage of mf_Prostitute_StableBang quest as the Jarl gives the reward and wants to do it one last time. crashed on mf_Prostitute_StableBang_JarlComment3a topic, he gave the reward and when the Jarl said the second line just CTD. The three prior dialogs and sexlab animations invokes with the Jarl went off wo a hitch. So get to "Here's the rest of your reward in advance, since after I'm done filling you up, I'll have to leave immediately." HorseRounds_var was > 3 HorseRounds_var was 5 at the time. To move on I had to reload and in console SetStage mf_Prostitute_StableBang 100 I used seedit to find the spot I've not looked at this in ck yet and not sure if I have all the source scripts for everything needed here to fix it myself. Well when in CK is right in here: I don't know what should be in that fragment as It did load the source. Scratching my head, I found the source and do not see anything strikes me wrong. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname mf_StableBang_JarlPayAndFuck Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() (GetOwningQuest() as mf_prostitute_StableBangQuest).fuckJarl() GetOwningQuest().setStage(100) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Hmm... thought I found it but not so far... In rare cases, may be completed Jarl's last scene without a CTD. I think the CTD is could this occur because a large number of reward items are added to inventory? How about reducing the amount of rewards?
eflat01 Posted September 16, 2024 Posted September 16, 2024 2 hours ago, DoroLL said: In rare cases, may be completed Jarl's last scene without a CTD. I think the CTD is could this occur because a large number of reward items are added to inventory? How about reducing the amount of rewards? I think it may be because it launches the SL animations and then sets the quest to completed, thus killing the script which called SL functions?
DoroLL Posted September 16, 2024 Posted September 16, 2024 (edited) 10 hours ago, eflat01 said: I think it may be because it launches the SL animations and then sets the quest to completed, thus killing the script which called SL functions? As the basis for I thinking so, only once I had a CTD in companion quest last scene. This quest also brings in a large amount food in the inventory. P.S. In any case, Jarl and Companion, comparing both similar quests, may help us find the cause. Edited September 17, 2024 by DoroLL
creepycream Posted September 18, 2024 Posted September 18, 2024 (edited) Modified the mod a bit to get this to work better with futafied females. The mod will now look for animations with MF tags instead of just FF when two or more Females are in a scene. Its not perfect but it works OK for me, thought I should share. This patch works best if all your female NPCs are futa, otherwise regular females NPCs will be asking for the same services Male NPCs can, just like as if they had a dick. Overwrite the original mod with this patch. Radiant Prostitution 8.1.1 SE - Futa Edit Patch.zip I also made a patch that adds the Jobwhore keyword to the Wench clothes so NPCs that wear the clothes will get solicited from other NPCs. I know this function is already included in the mod but the last update seems to have stopped it from working. This patch brings back the NPC Scenes. This patch is totally optional. Requires Keyword Item Distributor (KID). Radiant Prostitution - Wench Clothes Keyword Patch (KID).zip Edited September 18, 2024 by creepycream
DoroLL Posted September 19, 2024 Posted September 19, 2024 On 9/18/2024 at 11:19 AM, creepycream said: Modified the mod a bit to get this to work better with futafied females. The mod will now look for animations with MF tags instead of just FF when two or more Females are in a scene. Its not perfect but it works OK for me, thought I should share. This patch works best if all your female NPCs are futa, otherwise regular females NPCs will be asking for the same services Male NPCs can, just like as if they had a dick. Overwrite the original mod with this patch. Radiant Prostitution 8.1.1 SE - Futa Edit Patch.zip 150.21 kB · 1 download I also made a patch that adds the Jobwhore keyword to the Wench clothes so NPCs that wear the clothes will get solicited from other NPCs. I know this function is already included in the mod but the last update seems to have stopped it from working. This patch brings back the NPC Scenes. This patch is totally optional. Requires Keyword Item Distributor (KID). Radiant Prostitution - Wench Clothes Keyword Patch (KID).zip 243 B · 1 download Okay, Futa Patch is working fine in the Japanese version. I like this one.
DoroLL Posted September 19, 2024 Posted September 19, 2024 On 9/17/2024 at 3:14 AM, DoroLL said: As the basis for I thinking so, only once I had a CTD in companion quest last scene. This quest also brings in a large amount food in the inventory. P.S. In any case, Jarl and Companion, comparing both similar quests, may help us find the cause. This is not a certainty. I may have found a way to complete Jarl's horse quest. 1, Install this mod. https://www.nexusmods.com/skyrimspecialedition/mods/87245 https://www.nexusmods.com/skyrimspecialedition/mods/99482 2. Empty inventory and go naked to Jarl's house. CTD cause still seems to be the reward item.
eflat01 Posted September 19, 2024 Posted September 19, 2024 (edited) 3 hours ago, DoroLL said: This is not a certainty. I may have found a way to complete Jarl's horse quest. 1, Install this mod. https://www.nexusmods.com/skyrimspecialedition/mods/87245 https://www.nexusmods.com/skyrimspecialedition/mods/99482 2. Empty inventory and go naked to Jarl's house. CTD cause still seems to be the reward item. I'm pretty sure the CTD is due that single scripted fragment of code in that one particular dialog where the reward is given for success on delivering a full bucket and the rounds of sex with the horse >3 The script fragment does this: 1. Jarl gives the reward (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() 2. calls the SL animations (a set of idles - which is called really as a side thread) (GetOwningQuest() as mf_prostitute_StableBangQuest).fuckJarl() 3. Sets mf_prostitute_StableBangQuest to Complete, GetOwningQuest().setStage(100) What I believe is that this does not wait for SL to finish, It calls it and immediately ends the quest killing the script and the function mf_prostitute_StableBangQuest).fuckJarl() since it is a scripted function in the quest. So I think SL no longer has a valid call/return point to go back to "the caller" - the script - because when you "stop the quest" it actually no longer exists. (Completing a quest all the scripts get halted and cleaned up in memory.) In the other dialogs you have to talk to the jarl after the sex and reward to end the quest. Edited September 19, 2024 by eflat01
StrayHALO_MAN Posted September 24, 2024 Posted September 24, 2024 Hey will you update this for SLSF Reloaded? 2
eflat01 Posted September 25, 2024 Posted September 25, 2024 (edited) On 9/24/2024 at 4:48 PM, StrayHALO_MAN said: Hey will you update this for SLSF Reloaded? I hope so, however I also am waiting for SLSFC to use reloaded... Fame does very little unless it's notable and driving other mods. Edited September 25, 2024 by eflat01
DoroLL Posted September 26, 2024 Posted September 26, 2024 (edited) On 9/19/2024 at 11:21 PM, DoroLL said: This is not a certainty. I may have found a way to complete Jarl's horse quest. 1, Install this mod. https://www.nexusmods.com/skyrimspecialedition/mods/87245 https://www.nexusmods.com/skyrimspecialedition/mods/99482 2. Empty inventory and go naked to Jarl's house. CTD cause still seems to be the reward item. I checked the count of reward items that cause CTD. No Septims, 4-5 jewelry types, total up to 6-7 items, do not CTD. Septims and 8 items, 100% CTD. The above mods are effective in raising the CTD item count limit. It seems that reducing reward items is still the most effective way. CORRECTIONS. I checked again using the below technique. It appears to CTD with 8 items including Septim. Edited September 26, 2024 by DoroLL
eflat01 Posted September 26, 2024 Posted September 26, 2024 (edited) 3 hours ago, DoroLL said: I checked the count of reward items that cause CTD. No Septims, 4-5 jewelry types, total up to 6-7 items, do not CTD. Septims and Over 7 jewelry types, total over 10 items, 100% CTD. The above mods are effective in raising the CTD item count limit. It seems that reducing reward items is still the most effective way. What you're not understanding is it's not the number of rewards given out which will cause the ctd but the number of times the player had sex with the horse to fill the bucket which determines which scripts are run at the end of the quest. See the ctd is inevitable if during the quest if you: "filled the bucket and screwed the horse more than 3 times to do it" due there are entirely different scripts which get ran in the end. The Jarl's dialog is entirely based on a full the bucket is and "how many times the horse f'd the player.". Yes that determines the number of times the player is rewarded but it's given out by entirely different scripts in the dialog path and there's just one single script which will ctd which "only happens when when the player had sex with the horse more than 3 times." When you just fill the bucket and the times the horse f'd the player was 3 or less it ends with via two scripts. Talk to jarl it runs this script mf_stablebang_jarlfuck2.psc - which creates a sex scene. then you have to talk to jarl get reward it runs and it runs this script: mf_stablebang_jarlpayment2.psc - This script never fails. It just pays and ends the quest. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname mf_StableBang_JarlPayment3 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() GetOwningQuest().setStage(100) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Which simply just pays and finishes the quest. Done. "Quest Complete" But the quest takes an entirely different dialog path and runs different scripts at the end when "the bucket is filled and the player was f'd over 3 times by the horse" You talk to the jarl even more... so is fuck, reward, fuck, reward then... you'll even notice the Jarls says entirely different sentences at the end. it's something like: "I want to fuck you once more but must leave immediately afterwards". See, the dialog conversation with the Jarl is even different based on how many times the horse and character had sex. When the PC and horse had sex more than 3 times the quest runs mf_stablebang_jarlpayandfuck.psc at the end of the quest instead of mf_stablebang_jarlpayment2.psc. It is that "mf_stablebang_jarlpayandfuck.psc" script which will CTD every single time. This script always CTD's. There are only three functions in it. Pay, fuck and end the quest. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname mf_StableBang_JarlPayAndFuck Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() (GetOwningQuest() as mf_prostitute_StableBangQuest).fuckJarl() GetOwningQuest().setStage(100) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment and I think the reason that script fails is it launches a sex scene and then setsstage(100) which completes the quest before the mf_prostitute_StableBangQuest).fuckJarl() function can finish? You can test this yourself if you want ... I have. You can take out the reward by removing (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() function from the script then compile it so no reward at all is given in it and that script will still CTD, so it's not that reward payment function which is causing the CTD. If you remove (GetOwningQuest() as mf_prostitute_StableBangQuest).fuckJarl() - which removes sex with the Jarl at that part - then compile it the quest will complete (though the dialog he said will not make any sense). The jarl will give the reward and the quest will finish. NO CTD If you remove GetOwningQuest().setStage(100) then compile the reward will be given, the sex with the jarl will take place, NO CTD but the quest will not complete because we removed completing it. So, the ctd has to be caused the script finishing the quest while the sex scene is in progress. Edited September 26, 2024 by eflat01
DoroLL Posted September 26, 2024 Posted September 26, 2024 (edited) 1 hour ago, DoroLL said: I checked the count of reward items that cause CTD. No Septims, 4-5 jewelry types, total up to 6-7 items, do not CTD. Septims and Over 7 jewelry types, total over 10 items, 100% CTD. The above mods are effective in raising the CTD item count limit. It seems that reducing reward items is still the most effective way. I found a technique to complete the quest. Just before receiving the reward from Jarl, press the ESC key to enter and exit the menu. Repeat this until the quest complete message appears. If successful, receive a reward and animation will begin. The point is. Give the reward items a moment to enter the inventory, scripts will work fine. Edited September 26, 2024 by DoroLL 1
Wicken Posted September 26, 2024 Posted September 26, 2024 (edited) Hey, thanks so much for re-vitalizing this mod. I'm using Ver.8.1.1 and so far works great. My only question is how do the "Sanctified Amulets of Dibella" work"? I read this was brought up last year but couldn't find any mention if it was addressed. "On 8/28/2023 at 8:46 PM, Maidenslayer said: Dialog option “What if I wanted to find new talent?” gives me a Sanctified Amulet of Dibella. However, I do not know what I'm supposed to do with it. (I gave one to Lydia but saw no effect.) " I gave one to Nivenor in Riften. She wears it but nothing happens with it. Even had her as a companion while talking to Keerava to see if that would spark a convo, but so far nada. Just curious is all. Would be neat to have Nivenor work as a hooker. lol I'm also getting the prompt about my stuff not getting picked up in time so all remaining items were sold. Minor, I just ignore it. Thanks again. I'm having a lot of fun with this. Edited September 26, 2024 by Wicken
DoroLL Posted September 26, 2024 Posted September 26, 2024 24 minutes ago, Wicken said: Hey, thanks so much for re-vitalizing this mod. I'm using Ver.8.1.1 and so far works great. My only question is how do the "Sanctified Amulets of Dibella" work"? I read this was brought up last year but couldn't find any mention if it was addressed. "On 8/28/2023 at 8:46 PM, Maidenslayer said: Dialog option “What if I wanted to find new talent?” gives me a Sanctified Amulet of Dibella. However, I do not know what I'm supposed to do with it. (I gave one to Lydia but saw no effect.) " I gave one to Nivenor in Riften. She wears it but nothing happens with it. Even had her as a companion while talking to Keerava to see if that would spark a convo, but so far nada. Just curious is all. Would be neat to have Nivenor work as a hooker. lol I'm also getting the prompt about my stuff not getting picked up in time so all remaining items were sold. Minor, I just ignore it. Thanks again. I'm having a lot of fun with this. Hello. That item is currently not working. RMCW had some plans, but he is missing.
eflat01 Posted September 26, 2024 Posted September 26, 2024 (edited) 3 hours ago, DoroLL said: I found a technique to complete the quest. Just before receiving the reward from Jarl, press the ESC key to enter and exit the menu. Repeat this until the quest complete message appears. If successful, receive a reward and animation will begin. The point is. Give the reward items a moment to enter the inventory, scripts will work fine. So pausing the game the threads the scripts flow on kept running. Interesting Hmmm... I suppose because skse is technically still active. So... the next question on my mind is what happens if we take that script and do this: (GetOwningQuest() as mf_prostitute_StableBangQuest).fuckJarl() (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() GetOwningQuest().setStage(100) instead of this: (GetOwningQuest() as mf_prostitute_StableBangQuest).paymentFullBucket1() (GetOwningQuest() as mf_prostitute_StableBangQuest).fuckJarl() GetOwningQuest().setStage(100) or possibly put a wait in there on the animation event? Edited September 26, 2024 by eflat01
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