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Sexrim


SoggyWaffle

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Age/Appearance: Youthful' date=' immortal, and approximated to be over 8000 years old. She came to Tamriel before the first Exodus of the Aldmeri, but still after the building of Ada-mantia - the Adamantine or Direnni Tower, depending on the Age.

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Just one thing, I'm pretty sure Altmer or other Elves are not immortal in TES, and I don't think there is any case in lore of one living 8000 years.

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Age/Appearance: Youthful' date=' immortal, and approximated to be over 8000 years old. She came to Tamriel before the first Exodus of the Aldmeri, but still after the building of Ada-mantia - the Adamantine or Direnni Tower, depending on the Age.

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Just one thing, I'm pretty sure Altmer or other Elves are not immortal in TES, and I don't think there is any case in lore of one living 8000 years.

Tel Fyr, the guy in daeric armor who guarded the corpus victims in Morrowind was 4000 so 8000 is possible if it's not prehistoric times, normal elves lives 3-500 years old if lucky, however if you are an powerful mage you can live longer, so if they had little magic knowledge 6000 years ago it will not work.

 

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Tel Fyr' date=' the guy in daeric armor who guarded the corpus victims in Morrowind was 4000 so 8000 is possible if it's not prehistoric times, normal elves lives 3-500 years old if lucky, however if you are an powerful mage you can live longer, so if they had little magic knowledge 6000 years ago it will not work.

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Well yeah but Divayth Fyr extended his life through magic, and at 4000 years he's supposed to be the oldest living mortal (not counting any mortals who have ascended to godhood). So I suppose it's possible, but there'd have to be some serious magic behind that.

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That said' date=' I would first like to offer my services to help with dialogue

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I'd love to see someone write something.... Comedy-ish. This game needs a few Mel Brooks sex-mod moments in it. Even if it's just implied sex. :D

 

A giant and the PC/NPC laying back on a Saber Cat pelt smoking a cigarette.... or something like that.

 

5205853_std.jpg

 

Will complex multi character scenes get easier in Skyrim?

The crafting animations shows decent interaction with objects, npc can also do them, say you use an bed as crafting object, you tell Lydia to use it, she lies down now you use it and fuck her, and it's basicaly two animations towards the bed.

Only real difference is that Lydia must have an idle animation until you starts.

 

Same thing might be used for an embrace or kiss however here with an spawned invisible object, npc get into an wait state, you activate and both animates.

Spawning the object get rid of much of the jump to position the crafting tools have, say you stand on the backside of an smelter and you are teleported to the front side.

 

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I'm glad to see that so many people responded positively to the suggestion of more meaningful interactions and dialogue. Normally when I see anyone discussing adult mods, it's almost exclusively about

 

'How do we get the fisting animation to work' or 'Her tits don't jiggle enough while she rides the lizard-man!'

 

Which is all fine and good.

 

But honestly, I like that there's more discussion than that going on here. Then again, from what I've seen, there's a lot of surprisingly reasonable discussion going on around here.

 

I'm beginning to think I was definitely pointed the right direction for an adult-oriented community.

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Miravel's life has been extended indefinitely by the gods she worships, though she's not entirely certain why. She believes it a curse, but in actuality, that spark of immortality was granted to her to serve this purpose.

 

You have to remember, she believes - and rightly so - that the Aldmeri, and all their various branching racial lines have become horribly corrupted, and are a shadow of waht they once were. She's the perfect candidate to make sure that her "own kind" don't gain the power that she sets out to destroy.

 

This will be the beginning of the end of her immortality, which is sacrificed in the course of the story line, to destroy the artifact mentioned, a plot point which I only mention because you're so worried about how that one, single aspect plays into the "lore."

 

To be honest, having that be the thing someone picked at seems a little.... well, silly. This is a world where the dead rise, people conjure fireballs from their hands, dragons roam the skies, people speak directly with their gods in the most literal sense, and live for thousands of years.... and someone is concerned because someone lives for a few thousand more? Curious....

 

As well, just because something hasn't entered the lore doesn't mean it doesn't exist, as has been mentioned by the writers and staff at Bethesda, repeatedly.

 

I could have had her come from another place entirely - another nation, outside of Tamriel, which has yet to be discovered - which I made up all on my own, and has never had mention made of it in the lore - and that technically wouldn't be breaking lore. It's simply introducing something not covered by the lore which already exists.

 

It's important to remember that just because something isn't documented in the existing lore, it doesn't mean that it can't, only that it presently doesn't.

 

As a writer, I took this liberty partly because none of the writers at Bethesda have touched on this phenomenon specifically. As a writer myself, I understand that generally, you don't lay stuff like that down in concrete terms because you don't want to have to break your own rules if you feel like visiting a scenario like this later down the road.

 

Also, I'd like to point out that "Aldmer" wasn't a typo. She's of Aldmeri origin, not an "Altmer," of the Summerset Isles. Altmer, Bosmer, Dunmer, Chimer, Falmer.... all are different racial adaptations of the same beings that came from Aldmeris - a place that the original writers still haven't verified exists or not on Nirn(likely for the very same creative reasons I just mentioned).

 

That phenomenon is exactly why I specifically penned that Miravel doesn't confess to know if Aldmeris really exists or not. The original writers didn't give up the ghost, so I wouldn't presume to do that, either.

 

Over the millenia since her birth, she's come to continually question its existence on Nirn, and claims that she believes it exists in Mundus, but not as a geographical location on Nirn itself.

 

To those who are unfamiliar, while they're often considered the same thing, Nirn and Mundus are mutually exclusive. Nirn is the planet. Mundus is existence. At least that's what I've taken away from all the sources I've read.

 

You'll even see evidence of this notion in some dialogue, where mages refer to Mundus as a larger part of a whole that reaches beyond the planet itself, and extends to the edges of Aetherius, and Oblivion - perhaps even encompasses them.

 

I mean, this is a world where the moons are actually the literal, shattered body of Lorkhan, the god who conceived of the creation of all that is, outside of Aetherius and Oblivion. So, if you want to split hairs, that's fine.

 

I felt a character like this was actually a perfect way to bring more lore into the game, and into a companion: one who isn't totally devoid of personality or usefulness beyond being eye-candy and a fuck-toy.

 

I'm pretty sure that an elf who's survived since the Merethic Era due to divine blessings isn't the most far-fetched thing ever put in the category of "loyal to lore."

 

....now that guard who took an arrow to the knee? THAT is something I just don't buy.

 

I also have to point out that I still think it's sad that you take an arrow to the knee and you become a guard in Whiterun or Solitude, but you take a sword to the chest, and become a beggar in Windhelm. Perhaps Skyrim needs it's own Department of Veteran Affairs, so at least there's someone to blame for these things.

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I'm glad to see that so many people responded positively to the suggestion of more meaningful interactions and dialogue. Normally when I see anyone discussing adult mods' date=' it's almost exclusively about

 

'How do we get the fisting animation to work' or 'Her tits don't jiggle enough while she rides the lizard-man!'

 

Which is all fine and good.

 

But honestly, I like that there's more discussion than that going on here. Then again, from what I've seen, there's a lot of surprisingly reasonable discussion going on around here.

 

I'm beginning to think I was definitely pointed the right direction for an adult-oriented community.

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Well, that's why I've decided to take matters into my own hands, and this will be the first companion of many, you can rest assured of that.

 

I have no modding skill(working on that), so I'll either be learning to do all of this on my own, or I'll hopefully attact someone ambitious and dedicated enough to get it done.

 

The other part is that I'm not specifically creating these characters for adult mods. I'm creating normal companions who offer great dialogue and story, and who you can toss around after the flames die down. If everyone wrote their companions with that sort of dedication, we'd continually be raising the bar on this sort of thing.

 

The bar has apparently fused to the uprights, so I'm pulling out the cutting torch, and breaking it loose. The gauntlet will be thrown down. I'm just hoping someone else tries to out-do me, so that we can really see some progress for once.

 

The same old thing gets tired after a while. I'm obviously not alone in this sentiment, and that's good to hear.

 

And yes, Mist, I assure you, LoversLab is the best adult mod site on the net. In a few months, when the heavy-hitters really have had some time to play with the CK, you'll really get to see what it's all about.

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I would love to help out with making this sort of mod. I used the lovers mods for oblivion sometimes, but they didn't seem to add much depth to the game at all, just some pixelated porn.

I would love a mod where npc's actually had some affection for both the player and themselves, instead of just boning because they can. Hugging and kissing would be great, it would be really nice to walk into a tavern and something and see some npc's having a cuddle.

Of course the sex would be in there to, but maybe we could actually make it seem imerssive.

I don't have all that much experiece with modding, most of my mods for oblivion and skyrim have been either adding a new horse or tweaking an items stats. That being said I have a reasonable grasp of the AI and I am experimenting with dialogue.

That being said I have had a few ideas for things like a dibellan cult, with a temple/cloister outside of one of the cities.

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LOL it takes a long time because this is MAJOR programing to get these things done.

 

They have to basically make a new framework within skyrim. Think of it is they have to write a new game within the game. That takes serious time.

 

Hell we don't even know if anyone is working on it yet, but one thing that pisses programmers off is asking them to speed up.

 

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What are you talking about? If a programmer wants to do it, he will do it first and foremost for himself, he doesn't care for a guy on a forum asking when this is gonna come out.

 

And it won't be a year, it will be much less. But you should probably get preoccupied with something else until then.

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Yes, I can say with certainty that it will be at least a few months until we see even the barest REAL sex framework, unless Prideslayer moves faster with his port of BlueSky than expected.

 

Sexrim should be - unless I miss my guess - very similar to the Lovers mods from Oblivion. BlueSky will be a system that's very much like Sexout, from FO:NV. That said, anyone who's played the Lovers mod compilation understands that there's a LOT of work not only on the mods themselves, but the interactivity between them as new aspects are developed.

 

This is not as simple as throwing a mesh together, and building a texture. It's a combination of meshes, textures, animations, script and coding triggers, inventory icons and overhauls, dialogue, companion systems, spell design, weapon design, overhauls on worldspaces, the building of new worldspaces, new coding to be added to some or all NPC's(generally a combination of both), introduction and tying of HUD elements that will almost certainly become available, a possible XP system and skill trees related to adult content(which I have no doubt will be introduced on a number of levels, probably will multiple trees representative of various types of kink and fetishes), and God only knows what else.

 

I could make that paragraph and all the possible elements that go into something like this take up an entire page on this thread, but that would be ridiculous. The point should be clear: if you want something soon, you'd better get to work on it yourself, or find out how you can help the modders already working on the mods and elements already in progress.

 

That said, from someone who can't mod yet, but who understands: take your time, and focus more on making it clean and stable, instead of trying to "hurry up and release something already." Those who comprehend the complexity of this will patiently wait for the community to ply their trade, in anticipation of an eventual release of the content we've all come to know and love.

 

Thanks for all your hard work.

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I'd rather keep the loading screens safe for work, personally...

 

If anything, maybe a picture of an orc man with a knife to the throat of an altmer girl, both fully clothed, while the orc has a hand on her breast from behind, with the text "Skyrim can be a dangerous place, and sometimes, dying isn't the worst thing that can happen to you."

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I'd rather keep the loading screens safe for work' date=' personally...

 

If anything, maybe a picture of an orc man with a knife to the throat of an altmer girl, both fully clothed, while the orc has a hand on her breast from behind, with the text "Skyrim can be a dangerous place, and sometimes, dying isn't the worst thing that can happen to you."

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lmao that would be funny

why are you playing skyrim at work?

someone needs to finish this mod, so i can download it... lol

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Alright, just chiming in here one more time, having looked into the new CK, and now knowing what's possible more realistically. I'd spoken about this mod and "BlueSky" on another, quasi-related forum thread, and figured I'd throw in a few things here, purely as brainstorming, with a now more enlightened understanding than I had before.

 

I owned FO3, but didn't add anything but animated prostitution, just to make some extra caps. Some people loved it. No offense if the author is on these forums, but I thought it was awful.

 

I still play Oblivion - and might play for a bit tonight, after posting this. Been playing around with the new CK, just getting acquainted, as a first-time modder who's only just diving into the complexity of modding.

 

That said, I first want to start by saying I have the utmost respect for the modders who do what they do, so that the rest can enjoy what they otherwise wouldn't. It's a very intense process, and even someone who's intimately familiar with a system like the CK has to devote a large amount of time to pull any of this off. I just want you to know that I have some idea of what goes into it, now, and it's impressive, and appreciated.

 

Now, on to some ideas and experience with the Lovers system from Oblivion, which I've been testing extensively of late, just to try to glean the end result - and for a little personal enjoyment, of course.

 

1)ANIMATIONS: Use the resources available whenever compatible, but try to freshen up the animations a bit if at all possible. There were some really great ones in the Lovers series, and I'm guessing most of those were from the additional animation resources packs, because the players moved together, instead of one laying there while the other did all the moving.

 

Mutually animated poses REALLY made the encounters much more interesting. If a lady is on top, she shouldn't just be bouncing while the man is rigid. The two of them should be bouncing and thrusting together, and it should give the feeling of depth and impact.

 

The Lovers mod with the packs of bandits and robbers that demanded gold or sex has some beautiful mutually animated poses that should be looked at again.

 

As well, it had a decent progression for one after the other taking their turn. I also recommend focusing on group sex animations, which I'm sure are much more complicated, harder to find, and harder to sync positionally, but I'd love to see some of that done.

 

The old ones were great, and I'm sure there's a lot I didn't see for Sexout in FO:NV, but I thought I'd make mention of the robber mod. There was some real personality to its default animations for the gang-trains, and those are the sorts of animations that I think everyone would love.

 

2)PREGNANCY: If linguistics isn't a big barrier(and it may well be), the Tamago and Hiyoko Club mods utilized some interesting elements in Oblivion.

 

Hiyoko was rather garbage in its overall incompatibility with hairs and helmets/circlets, because the size of the heads on the x117 mods were clunky, and didn't mesh well with almost any of the armor and clothing, even the vanilla gear.

 

Part of the issue was with the racial side of the generator, which relied upon the 2ch and x117 mods. A cleaner, complete resource and mod archive for pure-race and mixed-race children would go a long way to helping with these issues.

 

I'm certain there has to be a way to properly ensure genetic tagging for NPC's and player races on some basic level. If I have triplets as an Imperial, with an Argonian father, I shouldn't bear one Argonoid, a lop-ear elf, and a khajiit. It just didn't make any sense. That would be a great thing to include with a remedied and properly functioning offspring system.

 

Another big issue was the lack of ability to name your own child, instead deferring player choice to an automated generator of names that was complete gibberish.

 

It was simply something that threw vowels and consonants together, and formed some of the most nonsensical and ridiculous names I've ever seen. The ability to name your own child would be fantastic.

 

Tamago has a decent fertility and pregnancy system, but it didn't have imbedded body meshes and textures for the pregnancy states. As well, it only had four potential states, if you had proper file-paths set up for the automated set-body, which was buggy as hell, and didn't work for a lot of people. An attached archive would probably solve this issue, so that those resources are simply included in the files.

 

It would be nice to get someone specializing in visuals to draw up a set of 9 progressive bodies for each "month" of the pregnancy. It's far more immersive that way, and is a lot better than sudden jumps in size based on trimester. There are some good body modders out there who would likely be willing to help, if asked.

 

Retooling of the system would be nice, as would the inclusion of a modifiable .INI file that would allow players familiar with how they work to enter and adjust fertility, multiple ovulation, chances for multiple pregnancies(twins+), and length of cycle.

 

If that's something that could, alternately, be adjustable through scripted items or spells in-game, so much the better, but I'd be fine with an .INI file.

 

Also, I'd recommend global settings for NPC's to also procreate, since it's a much more immersive alternative to downloading mods to instantly populate the cities with generic NPC's. You could even allow the children born to utilize much of the generic child dialogue from Skyrim and the two FO games to give them voices, even if only for external dialogue.

 

As well, if it's possible to set quests globally to allow children to grow up into adults(and as a result, believable companions) so much the better. Perhaps the notion could even be entertained to include a quest that gave a "Rite of Passage" to your children, allowing them to mature into an adult, maintaining their hair and eye color, as well as racial information.

 

This would probably be far easier than the alternative, unless there's something I haven't thought of. Perhaps even going all "300" on them, and sending them out to face the world alone, only to return after a certain period of time, having matured into an adult, and set with companion status. That would beat off the people who are obsessed with realism, and make them happy as well.

 

3)CONTENT: Rape, beastiality, creature sex/rape, fantastical summons like succubi/incubi/tentacle monsters.... all this can and should eventually be explored, just because there are people who will appreciate it IF it's in your interest to design it.

 

Even if it's not your thing, I know there are people who would really appreciate the work, and I know you guys are capable of some pretty incredible stuff.

 

I'm certain, like many, that it should not all be part of a "core" mod, unless it included a means by which to enable or disable only the elements you choose.

 

Multiple .esps would be better, and would offer more, smaller installments of fully-realized and finished mods, instead of one, huge WIP that never seems to get all the issues sorted out for its many and overwhelming facets.

 

4)PRESENTATION/INITIATION: Don't be too strict about basing the main mod on a questing basis, beyond the technical "quest" aspect that adds global dialogue, and influences behaviors.

 

For adult content to be added, if you want a trigger quest, great. But don't force the players into going through a quest-line initially unless you use the Radiant Story arcs to allow for multiple choice questing.

 

After studying up on the way Radiance affects dialogue and quests, it's ABSOLUTELY POSSIBLE to offer topics for hetero/homo/beastiality and more to the quest NPC/NPC's, and give content and quest-lines that are in keeping with the desires of the player, based on their decisions. That's actually why Bethesda was so proud of Radiant Story.

 

RADIANT STORY: It's far more complex, and takes more time to do, but you no longer have to add multiple NPC's to give out multiple quests, with multiple and branching story arcs, and multiple outcomes and changes to the world based on a particular set of choices or decisions within quests. That system is going to be the best friend of anyone making adult content that's not purely superficial.

 

I have every intention of making a really great companion mod, with a fully voiced actress for all the non-adult dialogue. That said, I plan to be completely open to allowing her reference to be modified to be fully compatible with multiple adult mods, using Radiance to allow her relationship with the character to become whatever they choose.

 

Want her to be dominant? Want her to be submissive? Want her to be your personal sex slave? Want her to be into dogs? Want her to solicit sex from strangers on command? Done, any way you like.

 

The point is, there's a TON of potential here, and I really hope we tap into it. I just want to make sure some of the broader strokes are taken down a path to virtually limitless mod potential. This engine can provide it, and with additional masters and plugins, which the modding elite will no doubt provide, it will be possible to out-do anything previously done.

 

Well, that's my gigantic piece on the whole thing.

 

Summary: Take your time, and be creative. I'm in no hurry to see you guys finish, because if it doesn't take time, it won't be worth loading the game. I personally look forward to all your work with near-divine patience.

 

Thanks for working so hard to satisfy the niche. I, for one, appreciate it greatly.

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Can I tack on "remember to support the beast races" onto the end of that list?

 

Because if you're going to include everything up to and including outright bestiality you might as well remember to show the beast races some love too, which they rarely got in Oblivion.

 

On a different note...

 

Do you have any idea how viable a breakundies style mod for clothing damage/armor disintegration would be? That was just about my favorite mod for Oblivion and I'd love to see it return.

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Can I tack on "remember to support the beast races" onto the end of that list?

 

Because if you're going to include everything up to and including outright bestiality you might as well remember to show the beast races some love too' date=' which they rarely got in Oblivion.

 

On a different note...

 

Do you have any idea how viable a breakundies style mod for clothing damage/armor disintegration would be? That was just about my favorite mod for Oblivion and I'd love to see it return.

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Shy of someone coming up with a really comprehensive means to return to the armor wear system, and coming up with custom and individual meshes for all of the various states, I'm honestly not entirely certain.

 

As it stands right now, armor only comes in body, hand, foot, and head variety. In Oblivion, body was seperated into cuirass and greaves. Someone already has a very crude body armor separation mod out, but I haven't really looked at it.

 

Someone is also presently working on trying to return armor condition states to armors, but I'm not certain where that project is, where it's going, or if it will even be viable. It was just talk, and no actual facts or precept shared with the audience, as it were, so I have no idea how valid a claim that was.

 

It would be a pretty heavy set of global armor scripts, if I had to guess, and such a robust mod would be difficult to make properly. As well, all of the armor would have to be assigned values based on quality, weight, material, and whether or not location of calculation for strikes would also be considered. As well, how magic affects certain types of armor, e.g., fire burns fur easily, but lightning does bad things to steel plate, and ice makes dragon bones very brittle, would likely also have to be considered.

 

It works from both ends, in that regard: restore condition values to armor and decide which pieces break and degrade, then determine the amount of damage done by weapons and magic to trigger deterioration and its rate, whether universally, or by type.

 

Short answer, in plain English: it would take a lot of fucking work, and would get really thick, really quickly.

 

Short of a complete overhaul of the armor system on multiple levels, I'm not sure we'd see it.... but I wouldn't put anything past the modding community. Just keep checking the forums, and keep your eyes peeled.

 

Something is bound to come down the pipeline eventually. Just not likely to be anytime soon.

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