Inte Posted August 12, 2023 Posted August 12, 2023 View File SD Cages (AE) Description This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the FOMOD) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations Spoiler Broken Tower Redoubt Swindler's Den Serpent's Bluff Ruins Cragslane Cavern Morvunskar Cronvangr Cave Lost Knife Cave Movarth's Lair Karthspire Redoubt Robbers Gorge Blackreach Fort Neugrad Gallows Rock Chillwind Depths Deepwood Redoubt Lost Valley Redoubt Brinewater Grotto Faldar’s Tooth Redoran’s Retreat Cracked Tusk Keep - New jail Cragwallow Slope - New jail Bilegulch Mine - New jail Nilheim Tower - New jail Valtheim Towers - New Jail and Cage Uttering Hills Cave - Cage Fort Snowhawk Prison - reversed doors Volkihar Keep - Changed the prison cells Fort Greymoor Halted Stream Camp - New long cage Redwater Spring - Fixed existing jail Mor Khazgur Cellar - New jail Driftshade Refuge - Cages The Katariah - Fixed jail door Fort Sungard Annex - Fixed jail door Druadach Redoubt Cave - Fixed cage Cronvangr Cave - Cage Driftshade Cellar - Jail Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail Orphan's Tear - Jail Darkshade Silent Moons Camp - Bridge cage Dragon Lair Winter War - Fixed jail door Shriekwind Bastion - Jail Traitor’s Post Hag Rock Redoubt Knifepoint Ridge Treva’s Watch Dead Crone Rock - Bridge cage Treva’s Watch - Jail Bleak Wind Bluff - Jail Mistwatch - Jail + cage Bannermist Tower Pride of Tel Vos. Bloodskal Strident Squall Bloodskal Barrow Dawnstar bandit camp Irkngthand Orotheim Moldering Ruins Haemar’s Cavern Darkfall Passage Yorgim Overlook Riften Warehouse Kolskeggr Mine Halted Stream Camp Interior Broken Helm Hollow Volskygge Interior Hob’s Fall Cave Korvanjund Exterior Bristleback Cave Broken Tusk Mine Castle Karstaag Ruins Moesring Pass Frossel Benkongerike Bruca’s Leap Redoubt Exterior Dragontooth Crater Druadach Redoubt Exterior Broken Tower Redoubt Exterior Faldar’s Tooth Exterior Mistwatch Exterior. Treva's Watch Exterior Sleeping Giant Inn (Riverwood) Exterior Dead Man’s Drink (Falkreath) Exterior Vilemyr Inn (Ivarstead) Exterior Frost Fruit Inn (Rorikstead) Exterior Old Hroldan Exterior Four Shields Inn (Dragonbridge) Exterior Moorside Inn (Morthal) Exterior Braidwood Inn (Kynesgrove) Exterior Nightgate Inn Exterior The Frozen Hearth (Winterhold) Exterior Whiterun Entrance Windhelm Entrance Riften Entrance Markarth Entrance Solitude Entrance Rimerock Burrow Pinewatch Sanctuary Fort Amol Broken Oar Grotto Drela’s Cottage Blue Palace Stony Creek Cave Fellglow Keep Dragon Bridge Overlook Tolvald’s Cave Journeyman’s Nook Forgotten Hollow(FD) Forgotten Redoubt(FD) Forgotten Cave(FD) Forgotten Lair(FD) Forgotten Tower(FD) Necro Sanctuary(FD) Southfringe Sanctum Angi’s Camp Forgotten Crevice(FD) Secret Hideaway(FD) Bleak Falls Tower(DB) Brodir Grove(DB) Bandit Camp Close To Ashfollow Citadel(DB) Ashfollow Citadel(DB) Thirsk Mead Hall(DB) Witchmist Groove Exterior(DB) Thirsk Mead Hall Interior(DB) Abandoned Building Interior(DB) Abandoned Lodge Interior(DB) Abandoned Shack Interior Above The Shrine of Dibella, South From The Old Hroldan Inn Outside Pavos House Solitude Stormcloak Camp Pale Imperial Camp Pale Stormcloak Camp Hjaalmarch Stormcloak Camp Hjaalmarch Imperial Camp Winterhold Imperial Camp Winterhold Stormcloak Camp Eastmarch Imperial Camp Haafingar Stormcloak Camp Falkreath Imperial Camp Falkreath Stormcloak Camp Reach Imperial Camp Reach Stormcloak Camp Rift Imperial Camp Rift Stormcloak Camp Pavo’s House Dainty Sload Karthspire Redoubt Cave Bandit Cave(FD) Serpent’s Bluff Redoubt Ironback Hideout Whiterun Stormcloak Camp Forgotten Hideout Cave (FD) Forgotten Hideout (FD) Whiterun Imperial Camp Goldenhills Plantation (AE) Blood Sucker Den (FD) Robbers Cove Anise’s Cabin Alchemist’s Shack Anise’s Cabin Cellar Benkongerike Bristleback Cave Exterior Castle Karstaag Ruins Glacial Cave Inside Glacial Cave Exterior Island of the Rieklings Beast Stone Ramshackle Trading Post Haknir’s Shoal Outside Helgen Skybound Pass More to come! Credits jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ SDc For Skyrim Legendary Edition (LE) SD Cages LE Update Log Spoiler Version No. 3.161.6 Patched .::. Some things in Skybound Pass. Version No. 3.161.1 Patched .::. Some things. Added .::. Cage and bandits just outside of Helgen. Added .::. Two jails and badass bandits to Skybound Pass. Version No. 3.159.3 Patched .::. Spawn script again. Added .::. Cage and badass vampires to Forgotten Hideout Cave (FD). Added .::. Jail and badass vampires to Forgotten Hideout (FD). Added .::. Whiterun Imperial Camp. Added .::. Jail to Goldenhills Plantation. Added .::. Jail, 3 cages and badass vampires to Blood Sucker Den (FD). Added .::. Cage and badass bandits to Robbers Cove. Added .::. Cage to outside Anise’s Cabin and Alchemist’s Shack as suggested by @Sato1Punch. Added .::. Jail to Anise’s Cabin cellar. Added .::. Cage and badass rieklings to Benkongerike. Added .::. Cage and badass rieklings to outside of Bristleback Cave. Added .::. Cage and badass rieklings to Castle Karstaag Ruins. Added .::. Cage and badass rieklings to Inside and outside of Glacial Cave. Added .::. Cage and badass rieklings to the Island of the Rieklings. Added .::. Cage to the Beast Stone. Added .::. Cage to Ramshackle Trading Post. Added .::. Cage to Haknir’s Shoal. Added .::. All cages to a .json file. Version No. 3.131.1 Patched .::. Spawn script. Added .::. Cage to Whiterun Stormcloak Camp. Added .::. Cage and badass Forsworn to Serpent’s Bluff Redoubt. Added .::. Cage and badass bandits to Ironback Hideout. Version No. 3.128.0 Patched .::. Nothing. Added .::. Jail to Pavo’s house. Added .::. Jail to Dainty Sload. Added .::. Mo’ badasses. Added .::. Cage and badass Forsworn to Karthspire Redoubt cave. Changed .::. Reversed a jail door and added some badass bandits in the Bandit Cave(FD). Submitter Inte Submitted 08/12/2023 Category Regular Mods Requirements DLCs, SkyUI Regular Edition Compatible No Install Instructions 2
Tseverin Posted August 12, 2023 Posted August 12, 2023 7 hours ago, Inte said: Reserved. This is great and now it's officially moved over to AE/SE!
ozmatico Posted August 14, 2023 Posted August 14, 2023 Would the cages keep PAHE/Diary of Mine slaves in place? aka prevent them from running away (though i wouldn't expect this to totally prevent the escape event from initially occuring, would hope it could keep them from running away and disappearing)
Burensc Posted November 12, 2023 Posted November 12, 2023 What is the point of these cages? Can the player be traped in them or does the player use them to trap NPCs... it seems sort of pointless to have extra cages without a slavery mechanism?
bungee247 Posted November 13, 2023 Posted November 13, 2023 On 11/12/2023 at 6:09 AM, Burensc said: What is the point of these cages? Can the player be traped in them or does the player use them to trap NPCs... it seems sort of pointless to have extra cages without a slavery mechanism? Install SD (Hence SD cages)
Omnishade Posted March 4, 2024 Posted March 4, 2024 It's bugged for me. After I'm teleported inside the cage the owner swaps places with me, ending with him inside and me outside lol. Had to use the console to fix it.
Inte Posted March 7, 2024 Author Posted March 7, 2024 On 3/4/2024 at 10:54 AM, RoninDog said: It's bugged for me. After I'm teleported inside the cage the owner swaps places with me, ending with him inside and me outside lol. Had to use the console to fix it. Depends on the cage door. Do you have a formID of the cage door, or a SS?
Inte Posted April 13, 2024 Author Posted April 13, 2024 (edited) On 3/15/2024 at 11:35 PM, Orb23 said: hey i assume that this works fine on 1.5.97? You also need some BEES, https://www.nexusmods.com/skyrimspecialedition/mods/106441 Edited April 13, 2024 by Inte 2
muhavaux33 Posted July 28, 2024 Posted July 28, 2024 On 11/13/2023 at 8:29 AM, bungee247 said: Install SD (Hence SD cages) Sanguine Debauchery? I thought that mod was LE only
bungee247 Posted August 5, 2024 Posted August 5, 2024 On 7/28/2024 at 7:45 PM, muhavaux33 said: Sanguine Debauchery? I thought that mod was LE only no.. its fine
cockroach666 Posted October 22, 2024 Posted October 22, 2024 am i able to rescue the captives or are they just decoration? and i don't ever get caged.
Inte Posted November 2, 2024 Author Posted November 2, 2024 On 10/22/2024 at 1:21 PM, cockroach666 said: am i able to rescue the captives or are they just decoration? and i don't ever get caged. Just decoration.
legalizeskooma12 Posted December 10, 2024 Posted December 10, 2024 Mod is working pretty well so far, not using any of the other SD mods though. But when I kill badass vampires and bandits and other badass NPCs they seem to lose the armor they had and their clothing is replaced by ragged robes and shoes? I can't loot their cool armor 1
meowywowy123 Posted June 18, 2025 Posted June 18, 2025 Im still getting bandits after installing the badassless patch and selecting NO on the MCM menu - please help. I'm on level 1 i can't deal with badass bandits on my own, this is crazy 1
meowywowy123 Posted June 18, 2025 Posted June 18, 2025 Even after checking load order and FOMOD settings and trying everything I still get badass bandits - i gave up and uninstalled the mod 1
cockroach666 Posted June 23, 2025 Posted June 23, 2025 how do i get the bandits to imprison my character?
brussh Posted October 14, 2025 Posted October 14, 2025 (edited) Cool mod thanks, Bit of an overload on a heavy load order I will try it with the less patch. Bit of a jar that armour disappears and they all have almost identical loot. Will try it on a less cluttered profile at some point. Nice work thank you Edit so tried it with the patch, much more fun without the patch. Thanks again Edited October 23, 2025 by brussh
cyberloader Posted November 9, 2025 Posted November 9, 2025 "it also adds some badass NPCs to various locations" It completely fucks up every sense of balance and progress. It destroyed my game and toke me several hours to locate and remove this mod. 1
cyberloader Posted November 9, 2025 Posted November 9, 2025 "it also adds some badass NPCs to various locations" It completely fucks up every sense of balance and progress. It destroyed my game and toke me several hours to locate and remove this mod. 1
Porphyria Posted November 14, 2025 Posted November 14, 2025 Thanks for the mod. I love how this adds immersion for my dark fantasy style playthrough, and the badass NPCs give me a bit of a challenge though I usually set them to 2 because I'm a wimp LOL. I know the slaves are just for decoration but I was wondering if there was a way to change them to be both male and female captives? I'm just kinda visualizing captured soldiers as well or travellers from the road.
Inte Posted November 30, 2025 Author Posted November 30, 2025 On 10/13/2025 at 11:12 PM, brussh said: Bit of a jar that armour disappears No armor farming for you!
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