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Posted

SD Cages (AE)


Description
This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.

If you do not want any badass NPCs, install the badassless NPC patch (found in the FOMOD) and place it after whatever version of SDc you are using.

 

Requirements


Install/Uninstall
For expediency it's best to use a mod manager.

 

Cage Locations

  • Spoiler
    1. Broken Tower Redoubt     
    2. Swindler's Den
    3. Serpent's Bluff Ruins
    4. Cragslane Cavern
    5. Morvunskar
    6. Cronvangr Cave
    7. Lost Knife Cave
    8. Movarth's Lair
    9. Karthspire Redoubt
    10. Robbers Gorge
    11. Blackreach
    12. Fort Neugrad
    13. Gallows Rock
    14. Chillwind Depths
    15. Deepwood Redoubt
    16. Lost Valley Redoubt
    17. Brinewater Grotto
    18. Faldar’s Tooth
    19. Redoran’s Retreat
    20. Cracked Tusk Keep - New jail
    21. Cragwallow Slope - New jail
    22. Bilegulch Mine - New jail
    23. Nilheim Tower - New jail
    24. Valtheim Towers - New Jail and Cage
    25. Uttering Hills Cave - Cage
    26. Fort Snowhawk Prison - reversed doors
    27. Volkihar Keep - Changed the prison cells
    28. Fort Greymoor
    29. Halted Stream Camp - New long cage
    30. Redwater Spring - Fixed existing jail
    31. Mor Khazgur Cellar - New jail
    32. Driftshade Refuge - Cages
    33. The Katariah - Fixed jail door
    34. Fort Sungard Annex - Fixed jail door
    35. Druadach Redoubt Cave - Fixed cage
    36. Cronvangr Cave - Cage
    37. Driftshade Cellar - Jail
    38. Pinemoon Cave
    39. Embershard Mine
    40. Brittleshin Pass
    41. Fort Dunstad - Jail
    42. Orphan's Tear - Jail
    43. Darkshade
    44. Silent Moons Camp - Bridge cage
    45. Dragon Lair
    46. Winter War - Fixed jail door
    47. Shriekwind Bastion - Jail
    48. Traitor’s Post
    49. Hag Rock Redoubt
    50. Knifepoint Ridge
    51. Treva’s Watch
    52. Dead Crone Rock - Bridge cage
    53. Treva’s Watch - Jail
    54. Bleak Wind Bluff - Jail
    55. Mistwatch - Jail + cage
    56. Bannermist Tower
    57. Pride of Tel Vos.
    58. Bloodskal
    59. Strident Squall
    60. Bloodskal Barrow
    61. Dawnstar bandit camp
    62. Irkngthand
    63. Orotheim
    64. Moldering Ruins
    65. Haemar’s Cavern
    66. Darkfall Passage
    67. Yorgim Overlook
    68. Riften Warehouse
    69. Kolskeggr Mine
    70. Halted Stream Camp Interior
    71. Broken Helm Hollow
    72. Volskygge Interior
    73. Hob’s Fall Cave
    74. Korvanjund Exterior
    75. Bristleback Cave 
    76. Broken Tusk Mine
    77. Castle Karstaag Ruins
    78. Moesring Pass
    79. Frossel
    80. Benkongerike
    81. Bruca’s Leap Redoubt Exterior
    82. Dragontooth Crater
    83. Druadach Redoubt Exterior
    84. Broken Tower Redoubt Exterior
    85. Faldar’s Tooth Exterior
    86. Mistwatch Exterior. 
    87. Treva's Watch Exterior
    88. Sleeping Giant Inn (Riverwood) Exterior
    89. Dead Man’s Drink (Falkreath) Exterior
    90. Vilemyr Inn (Ivarstead) Exterior
    91. Frost Fruit Inn (Rorikstead) Exterior
    92. Old Hroldan Exterior
    93. Four Shields Inn (Dragonbridge) Exterior
    94. Moorside Inn (Morthal) Exterior
    95. Braidwood Inn (Kynesgrove) Exterior
    96. Nightgate Inn Exterior
    97. The Frozen Hearth (Winterhold) Exterior
    98. Whiterun Entrance
    99. Windhelm Entrance
    100. Riften Entrance
    101. Markarth Entrance
    102. Solitude Entrance
    103. Rimerock Burrow
    104. Pinewatch Sanctuary
    105. Fort Amol
    106. Broken Oar Grotto
    107. Drela’s Cottage
    108. Blue Palace
    109. Stony Creek Cave
    110. Fellglow Keep
    111. Dragon Bridge Overlook
    112. Tolvald’s Cave
    113. Journeyman’s Nook 
    114. Forgotten Hollow(FD)
    115.  Forgotten Redoubt(FD)
    116. Forgotten Cave(FD)
    117. Forgotten Lair(FD)
    118. Forgotten Tower(FD)
    119. Necro Sanctuary(FD)
    120. Southfringe Sanctum
    121. Angi’s Camp
    122. Forgotten Crevice(FD)
    123. Secret Hideaway(FD)
    124. Bleak Falls Tower(DB)
    125. Brodir Grove(DB) 
    126. Bandit Camp Close To Ashfollow Citadel(DB)
    127. Ashfollow Citadel(DB)
    128. Thirsk Mead Hall(DB)
    129. Witchmist Groove Exterior(DB)
    130. Thirsk Mead Hall Interior(DB)
    131. Abandoned Building Interior(DB)
    132. Abandoned Lodge Interior(DB)
    133. Abandoned Shack Interior
    134. Above The Shrine of Dibella, South From The Old Hroldan Inn
    135. Outside Pavos House
    136. Solitude Stormcloak Camp
    137. Pale Imperial Camp
    138. Pale Stormcloak Camp
    139. Hjaalmarch Stormcloak Camp
    140. Hjaalmarch Imperial Camp
    141. Winterhold Imperial Camp
    142. Winterhold Stormcloak Camp
    143. Eastmarch Imperial Camp 
    144. Haafingar Stormcloak Camp
    145. Falkreath Imperial Camp 
    146. Falkreath Stormcloak Camp
    147. Reach Imperial Camp 
    148. Reach Stormcloak Camp 
    149. Rift Imperial Camp 
    150. Rift Stormcloak Camp 
    151. Pavo’s House
    152. Dainty Sload
    153. Karthspire Redoubt Cave
    154. Bandit Cave(FD)
    155. Serpent’s Bluff Redoubt
    156. Ironback Hideout
    157. Whiterun Stormcloak Camp
    158. Forgotten Hideout Cave (FD)
    159. Forgotten Hideout (FD)
    160. Whiterun Imperial Camp
    161. Goldenhills Plantation (AE)
    162. Blood Sucker Den (FD)
    163. Robbers Cove
    164. Anise’s Cabin
    165. Alchemist’s Shack
    166. Anise’s Cabin Cellar
    167. Benkongerike
    168. Bristleback Cave Exterior
    169. Castle Karstaag Ruins
    170. Glacial Cave Inside
    171. Glacial Cave Exterior
    172. Island of the Rieklings
    173. Beast Stone
    174. Ramshackle Trading Post
    175. Haknir’s Shoal
    176. Outside Helgen
    177. Skybound Pass

More to come!


Credits

 

SDc For Skyrim Legendary Edition (LE)

 

Update Log

Spoiler

Version No. 3.161.6

  • Patched .::. Some things in Skybound Pass.

Version No. 3.161.1

  • Patched .::. Some things.
  • Added  .::. Cage and bandits just outside of Helgen.
  • Added  .::. Two jails and badass bandits to Skybound Pass.

Version No. 3.159.3

  • Patched .::. Spawn script again.
  • Added  .::. Cage and badass vampires to Forgotten Hideout Cave (FD).
  • Added  .::. Jail and badass vampires to Forgotten Hideout (FD).
  • Added  .::. Whiterun Imperial Camp.
  • Added  .::. Jail to Goldenhills Plantation. 
  • Added  .::. Jail, 3 cages and badass vampires to Blood Sucker Den (FD).
  • Added  .::. Cage and badass bandits to Robbers Cove.
  • Added  .::. Cage to outside Anise’s Cabin and Alchemist’s Shack as suggested by @Sato1Punch.
  • Added  .::. Jail to Anise’s Cabin cellar. 
  • Added  .::. Cage and badass rieklings to Benkongerike.
  • Added  .::. Cage and badass rieklings to outside of Bristleback Cave.
  • Added  .::. Cage and badass rieklings to Castle Karstaag Ruins.
  • Added  .::. Cage and badass rieklings to Inside and outside of Glacial Cave.
  • Added  .::. Cage and badass rieklings to the Island of the Rieklings.
  • Added  .::. Cage to the Beast Stone.
  • Added  .::. Cage to Ramshackle Trading Post.
  • Added  .::. Cage to Haknir’s Shoal.
  • Added  .::. All cages to a .json file. 

Version No. 3.131.1

  • Patched .::. Spawn script.
  • Added  .::. Cage to Whiterun Stormcloak Camp.
  • Added  .::. Cage and badass Forsworn to Serpent’s Bluff Redoubt.
  • Added  .::. Cage and badass bandits to Ironback Hideout.

Version No. 3.128.0

  • Patched .::. Nothing.
  • Added  .::. Jail to Pavo’s house. 
  • Added  .::. Jail to Dainty Sload.
  • Added  .::. Mo’ badasses.
  • Added  .::. Cage and badass Forsworn to Karthspire Redoubt cave.
  • Changed .::. Reversed a jail door and added some badass bandits in the Bandit Cave(FD).

 


  • Submitter
  • Submitted
    08/12/2023
  • Category
  • Requirements
    DLCs, SkyUI
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

Would the cages keep PAHE/Diary of Mine slaves in place? aka prevent them from running away (though i wouldn't expect this to totally prevent the escape event from initially occuring, would hope it could keep them from running away and disappearing)

  • 2 months later...
Posted

What is the point of these cages? Can the player be traped in them or does the player use them to trap NPCs... it seems sort of pointless to have extra cages without a slavery mechanism?

Posted
On 11/12/2023 at 6:09 AM, Burensc said:

What is the point of these cages? Can the player be traped in them or does the player use them to trap NPCs... it seems sort of pointless to have extra cages without a slavery mechanism?

Install SD

 

 (Hence SD cages)

  • 3 months later...
Posted

It's bugged for me. After I'm teleported inside the cage the owner swaps places with me, ending with him inside and me outside lol. Had to use the console to fix it.

Posted
On 3/4/2024 at 10:54 AM, RoninDog said:

It's bugged for me. After I'm teleported inside the cage the owner swaps places with me, ending with him inside and me outside lol. Had to use the console to fix it.

Depends on the cage door. Do you have a formID of the cage door, or a SS?

  • 2 weeks later...
  • 4 weeks later...
  • 3 months later...
  • 2 weeks later...
  • 2 months later...
  • 2 weeks later...
Posted
On 10/22/2024 at 1:21 PM, cockroach666 said:

am i able to rescue the captives or are they just decoration? and i don't ever get caged.

Just decoration.

  • 1 month later...
Posted

Mod is working pretty well so far, not using any of the other SD mods though. But when I kill badass vampires and bandits and other badass NPCs they seem to lose the armor they had and their clothing is replaced by ragged robes and shoes? I can't loot their cool armor :(

  • 4 months later...
  • 1 month later...
Posted

Im still getting bandits after installing the badassless patch and selecting NO on the MCM menu - please help. I'm on level 1 i can't deal with badass bandits on my own, this is crazy

  • 3 months later...
Posted (edited)

Cool mod thanks, Bit of an overload on a heavy load order I will try it with the less patch. Bit of a jar that armour disappears and they all have almost identical loot. Will try it on a less cluttered profile at some point. 

 

Nice work thank you

 

Edit so tried it with the patch, much more fun without the patch. Thanks again

Edited by brussh
  • 4 weeks later...
Posted

"it also adds some badass NPCs to various locations"

 

It completely fucks up every sense of balance and progress. It destroyed my game and toke me several hours to locate and remove this mod.

Posted

"it also adds some badass NPCs to various locations"

 

It completely fucks up every sense of balance and progress. It destroyed my game and toke me several hours to locate and remove this mod.

Posted

Thanks for the mod. I love how this adds immersion for my dark fantasy style playthrough, and the badass NPCs give me a bit of a challenge though I usually set them to 2 because I'm a wimp LOL. I know the slaves are just for decoration but I was wondering if there was a way to change them to be both male and female captives? I'm just kinda visualizing captured soldiers as well or travellers from the road. 

  • 3 weeks later...
Posted
On 10/13/2025 at 11:12 PM, brussh said:

Bit of a jar that armour disappears

No armor farming for you!

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