mangalo Posted July 30, 2023 Posted July 30, 2023 (edited) It was many years ago that I discovered Loverslab, at a time that I look back as the high tide of nsfw modding. Big projects like Sexlab, Devious Devices were still iron hot, SD+ and Captured Dreams were a spotlight on Loverslab, it was a great time for the website. Ironically, Skyrim was still very unstable, we had way less SKSE plugins fixing the game, a lot less tools, only FNIS for animations, no OAR, etc, but a lot more adult mods. Of course, there were a lot more players, people move on in their lives and you can't stay a mod author your whole life. Animations and 3D artists are hard to find. So, I understand why Ashal or Kimy don't work as much on their mods as they used to, it's only fair. But, in my opinion, they made a bad decision by locking the permissions on their mods. Because of the inability of Sexlab and DD to keep their pace and provide new features or technological improvements, the modding scene slowed down. What Sexlab p+ and SLSO are today should have been a part of Sexlab, and both SL and DD are still adamant on keeping compatiblity with the Legendary Edition of the game, which means they have to spend extra time on providing said compatibility, in addition to being unable to provide SE-only improvements. In consequence, both new authors and new players face obstacles to overcome : - As a player, what do I need to install ? Sexlab ? Osex ? p+ ? SLSO ? But SLSO doesn't work with p+, and Loverslab mods don't work with Osex... - As a modder, what requirements should I set ? How do I overcome the limitations of Sexlab ? Should I use Zaz or DD Contraptions ? Of course, it's easy to blame when you don't do the heavy work. I'm not saying those mods are bad and their authors are bad people. But I fear that if those mods are not opened to more developers and maintainers, adult modding is going to dry out. Again, in my opinion, at least Sexlab should be given to a "janitor" (like Nexus does with important mods) to allow for new updates or forks. Make the framework great again. By creating this post, besides venting, I wanted to hear your opinions on how you perceive the scene currently. Am I in the wrong or do you also feel there is a message to be sent ? Edited July 30, 2023 by mangalo 6
wareware Posted July 30, 2023 Posted July 30, 2023 (edited) The main thing thats killing adult mods isn't permissions(when adult modding scene was extremely active early on having closed permissions was almost always a given), its that the "outer world" has become increasingly hostile to such mods. Just look at why LL had to move off of Patreon recently. As for frameworks like SL vs OStim or DD vs ZAZ, you're putting the cart before the horse from the user's perspective. People download mods based on what they need. If a mod they are interested in uses Ostim/Osex, they'll use that. From a mod creator's perspective its all about what they want to do. IMO the documentation for old mods is somewhat lacking. There used to be a gitlab site with all Sexlab features listed some 5 years ago in a convenient HTML document but now it no longer exists and you have to scroll through a relatively long source file to learn everything about the framework. Same goes for DD with the online documentation for it being almost 10 years old now. Lastly, Skyrim itself is a 12 year old game now. Expecting people to stick to making adult mods for it is unrealistic. Its not like you can turn your adult mod portfolio into something marketable. To preserve the scene you can start with, well, preserving the scene. There are quite a few LE mods on LL that never got ported to SE or require some work to be usable. Or you could just learn how to make mods and make what you want. If you build it they will come. Edited July 30, 2023 by wareware 2
t.ara Posted July 30, 2023 Posted July 30, 2023 (edited) I guess there´s no serious reason to think about all that. You can play old stuff, play new stuff, go SSE, go SLE, add DAR, do not add DAR....or you play with modified existing mods, which most creators do. Or you plan to make another new content, framework or elsewhat. SKYRIM is the most modded game ever. Because of the existing "medieval" tools, you can bring in stuff which is really impressive. Time will not change that interest of different new gamers/creators, users. If one wants to start with animations for the game they will do that. If one like to create new clutter, no problem. User/player will need to READ about what is working together, as usually, in between little more complexer because SKYRIM is a name for different games, in between. This is little confusing. And it´s also not written that you need 200+ mods for playing a modded skyrim. You do not need to change a lot. The engine is quality-it´s one of the nicest game-engines, I find- you can torture the engine to drop framerate to ZERO and the game is not crashing. Is a crazy stabil system. I can make SSE crash without any mod in about some few minutes, CK64 I can let crash also by using under a minute...this depends on some "handling" and "experience". This talk about stabil gameplay is ridiculous. SSE has some improvals, but not really for the modding-scene. That was meant to be an update for the console for better graphical purposes to suit to the concurrence. DD and sexLab I do not see their locked permission: if I would ask KIM or ASHAL for some content for my mod, I´m sure they would be lucky to help. DD contraptions is inside of DD as I think so, in between-one mod only. You can use ZAP and DD together. Sexlab is not needed for ZAP. But ZAP is supporting sexLab in some circumstances, related to sexLab scenes with restraints. Yeah, this is oldschool! Modding scene is slowing down because autors leave. Normal happening, when it comes to real life. Newcomer will overtake and learn to create new stuff. It´s a question of INTEREST. SKYRIM and SKYRIM SE and others are simply no same games. This is important to know. For some few mods, it´s possible to use them in both games, but the mods have their origin. SSE also has some cool new content, which surely will be funny to play with. "Heavy work" can be easy if you LIKE to do that. The problem for new creators will be to get not BURNED OUT over the years or to give up after a first small problem gets no solution. Creators need to have a "special" character to be able to work YEARS long for hobby onto a game like this one is. Lot of parameters have to suit to steadily work on one mod or different stuff WITHOUT AN INCOME. I wildly found LL beside NEXUS and then I installed ZAP, sexlab...FNIS....a questmod devious surrender....so it began. While I wanted to understand HOW to MAKE those ZAP torture-poles becomiing a "working" furnitures and not only spawnable "assets", I took the deep and HARD lessons of myself looking behind a framework:-)). The next creator is interested of making sex with all NPCs and so on and so far. And I always shared my creations for FUN only. yeah about moneytizing/patreon or other sponsering ideas: -better not become a modder for that idea in foreground!!! -better to go to do stuff for renderotica, daz or other 3d-market-place-portals, in that case you can make serious $$$ - money/sponsoring is sadly ALSO damaging the modding community, here and on NEXUS (btw. nexus´ monopol went too huge during the years) Edited July 30, 2023 by t.ara 2
Vader666 Posted July 30, 2023 Posted July 30, 2023 3 hours ago, mangalo said: Again, in my opinion, at least Sexlab should be given to a "janitor" (like Nexus does with important mods) to allow for new updates or forks. Congratulations ! you have been granted permission and a team of devs so you can change anything you want in SL. What is the first thing you change ? 1
mangalo Posted July 30, 2023 Author Posted July 30, 2023 (edited) 4 hours ago, wareware said: Just look at why LL had to move off of Patreon recently. It's true it is harder for nsfw artist to get supported by big platforms, but I don't think there's a correlation. Loverslab was running without patreon for years, and big tech companies always end up locking nsfw because of controversies. Even Onlyfans has to deal with that nowadays. 4 hours ago, wareware said: People download mods based on what they need. I'm divided on that point. It's true that when you begin modding your game, you find a mod and you install its dependencies. But you usually end up wanting to install conflicting things : people will suggest you p+ or SLSO or Utility Mod Plus, etc. Or Toys vs DD. Then Ostim vs Sexlab, and it becomes a mess. Of course, there's also great advantages to modularity and giving the choice to people but should even the basic framework be modular ? Imagine having multiple spins of SKSE, it would only hurt adoption for newcomers. 4 hours ago, wareware said: Lastly, Skyrim itself is a 12 year old game now. That's true, and the player count on Steam also suggests that (though SE and AE gave it a second life). But the official modding scene is a long way from dead, there's been a lot of amazingly complex mods coming out on the Nexus in the last year. Correlation doesn't mean causation, and perhaps it's only the cause of a few prominent authors (po3, doodle, wskeever...). But, anyway, it hasn't reflected on the nsfw scene, and this topic is only my own suggestion as why. 4 hours ago, wareware said: Or you could just learn how to make mods and make what you want. If you build it they will come. I kind of expected that kind of response. No, I don't think the problem lies with mods using the frameworks, but with the frameworks themselves. Even if I made a new Sexlab p++ remaster 3000, it wouldn't make sense if it isn't merged in the main framework that is broadly used by players. 3 hours ago, t.ara said: I guess there´s no serious reason to think about all that. I kind of agree with your whole post, as of now, things are at their best and will only get better. My question is, at what speed, and what is slowing down the expansion ? Yes, more people will leave than new people will come, and those new people will make find modders I'm sure. But IMO they need solid foundations to build upon. Think of it this way, Osex came as an alternative to Sexlab and turned away some modders from using Sexlab. This is lost potential, how do we prevent more lost potential in the future ? 1 hour ago, Vader666 said: What is the first thing you change ? Dear Santa I don't think I've been good this year but the first thing I'd change is the animation selection/filtering system. In my experience, it is too heavy, makes the game choke even on beefy machines and is a headache for mods such as DD, OAR, etc to select animations depending on the context. Maybe those computation should be offloaded from the game engine and called from a C++ plugin ? Though a maybe non-realistic wish would be for external authors to be able to override specific Sexlab parts through an API so they wouldn't have to override sexlab files in their mods. Edited July 30, 2023 by mangalo 3
MysticDaedra Posted July 30, 2023 Posted July 30, 2023 2 hours ago, mangalo said: Dear Santa I don't think I've been good this year but the first thing I'd change is the animation selection/filtering system. In my experience, it is too heavy, makes the game choke even on beefy machines and is a headache for mods such as DD, OAR, etc to select animations depending on the context. Maybe those computation should be offloaded from the game engine and called from a C++ plugin ? Though a maybe non-realistic wish would be for external authors to be able to override specific Sexlab parts through an API so they wouldn't have to override sexlab files in their mods. Personally, I think the #1 thing killing the adult mod scene is the resistance by many to move away from LE. SE/AE is vastly superior in almost every single way, especially now that we have Papyrus Tweaks NG and a huge expansion in SKSE capability. LE will always have to use workarounds to accomplish the same stuff that SE can practically do natively for the simple reason that LE is a 32-bit program and SE/AE is 64-bit. SE/AE has .esl and ESPFE for adding literally thousands of additional mods that you'd have to go through an time-consuming patching process to do in LE. I legitimately cannot think of a single logical reason (besides perhaps a subjective opinion on the SE/AE lighting... I know quite a few people think that LE with ENB looks better) not to abandon LE entirely and move to SE. Check this out: Spoiler Steam Stats shows that over 30k people are using SSE on a daily basis, while only about 4k are using LE. The numbers are overwhelming with SSE, thus should it not make sense that more importance should be placed on SE development? With SE, less dependency on papyrus scripting and more use of SKSE plugins are possible, enabling greater functionality and stability. Sexlab hasn't changed its core code in years as far as I know, and several people I've spoken with have described it as "spaghetti code of the first order". Maybe that in and of itself hearkens more to the OPs stance, but I think consolidating on developing for SE could also solve a lot of this. Anyhow, my only skin in the game is as a user, I'm not a mod developer and I probably never will be: I don't have the skills, I don't have the patience, and I don't have the time. But as someone who has been using LL since... 2013? 2012? I've been around for the "heyday" of Skyrim sex modding, and I've seen the resurgence over the past couple of years. I'm very optimistic, but I honestly feel that the desire to hang on to LE is a detriment to the Skyrim adult modding community. My $0.02. 8
Quoozey Posted August 2, 2023 Posted August 2, 2023 (edited) On 7/30/2023 at 8:09 AM, Vader666 said: Congratulations ! you have been granted permission and a team of devs so you can change anything you want in SL. What is the first thing you change ? I turn all the "I"s into "l"s Edited August 2, 2023 by Quoozey
Guest Posted August 2, 2023 Posted August 2, 2023 Kek, proprietary mods already killed the modding scene many years ago. What you are seeing now is just the carcass of what was once great. Just look at the Nexus: cabbages every day, there's nothing else in the menu. Only cabbages. And it has been like that for years. Some people have been saying the archive could be a solution, but I doubt it. Another author told me they can delete stuff there as well. As for the NSFW content, my sites have only erotic posing and have been censored by search engines for years. Whereas explicit porn sites from the filming mafia can easily be found. I'm also censored from Twitter since day one, before posting any erotic content. Like they already know my name and marked it. The internet today is made of cliques. You need to have "connections" to even "exist" for most people. And this also apply to everybody else, so you can't find their content as well. Just imagine how much stuff have been gatekept by the bigtech pigs.
Guest Posted August 2, 2023 Posted August 2, 2023 Generally, I'd say it isn't locked permissions but brain drain that's slowed or stopped adult modding. The game is old and most of the original authors have understandably left or simply stopped developing. On 7/30/2023 at 7:27 AM, mangalo said: DD are still adamant on keeping compatiblity with the Legendary Edition of the game I don't think this is due to insistence from maintainers but rather a lack of interest/ability to fully utilize SE/AE-exclusive functionality or frameworks. That's changed recently with the excellent OAR patch which has gotten the seal of approval from Kimy and co. Even if some of these older mods had open permissions, I think writing something from scratch yields a better result than spelunking through someone else's spaghetti code (not to say I'm not capable of writing terrible Papyrus). Just because an old mod runs, doesn't mean it runs well or is worth maintaining. Optimistically, there's a wave of newish adult mods. Prison Alternative gives us a modular, lightweight alternative to Prison Overhaul, P+ (as you noted) gives us significant performance improvements over 1.65, Acheron gives us a fast, modular alternative to older defeat mods. Just about all of these mods are new implementations even if the underlying concepts are familiar. And there are plenty of classics like Submissive Lola still getting full updates to this day. P.S. P+ is compatible with SLSO with the unofficial patch.
krzp Posted August 2, 2023 Posted August 2, 2023 (edited) Skyrim's modding in general is having a massive resurgence, almost a renaissance right now, the stuff that has been done to the game is seriously next level - you've got the magic of Ershin's mods, MCO, Community Shaders, different SKSE plugins have been straight up voodoo, powerofthree has been fixing long-standing bugs left and right, a lot's of tweaks and bug fixes make Skyrim feel like a semi-passable game even today, 12 years later after it has been released. Meanwhile, on this corner of Skyrim's modding, you've got "OH NOES I'VE HEARD THAT MY FAVOURITE HORSE FUCKING MOD* FROM 2014 ISNT WORKING THAT WELL ON SE, BEST STAY ON LE DEN", almost all the frameworks are either abandoned, semi-abandoned, or mismanaged, SL hasn't been updated pretty much in forever, OSex has drowned in this ridiculous drama, and general "stuck in the past and proud of it" attitude is dragging down any desire for innovation. Plus, the community always seems to throw a silly hissy fit once every two years or so, because they disagreed on something, which always results in half of the people saying "Screw you guys i'm going home", stopping development of their mods and leaving LL all together. Small wonder the number of new mods dried up. ? There is kind of a hope for of a new wave right now, @ponzipyramid is right, but I have a sneaking suspicion that we're right on schedule for another drama or two, so we'll see who survives the new round. My money's on the old guard, btw, they are... battle-hardened ?, but that'll mean an even faster fade into obscurity. (hey, I'll be super glad to be wrong!) * - not shaming anyone or anything, if that tickles your particular fancy, please enjoy your game in any way you prefer Edited August 2, 2023 by krzp 8
iguchi Posted August 6, 2023 Posted August 6, 2023 When you really stop to think about it, it is amazing that it lasted this long. I think that, what we the players and also the modders should never lose sight of, is how much all of this could turn out to be an unique situation Modding will continue to exist and be popular, but the scale at which Skyrim became a platform for modding, I think it might take a while for anything to match, if ever, especially considering that we are going more and more in the way of the live service and mobile gaming like ... So we have played through and witnessed this little phenomenon that is Skyrim and nothing will ever be quite like it, the Special Edition came out in 2016, it is a long time ago that we had an even better game to mod, way more stable I think Maybe I'm wrong and Starfield, Elder Scrolls 6 or maybe a title that isn't even Bethesda, just tops it and beats it in every way as a platform for modding, but as of right now I find that unlikely. Out of all the mods made for Skyrim, the one that I definitely feel like it will be a lost opportunity is OSEX/OSTIM... They could do so much more with it and I'm not talking about letting in the bdsm and monster content, which I'm not even a fan of, but overall it is a great alternative to Sexlab as a porn game to have functioning as a part of your non-porn game and beats it in many ways, but even the non kinky part of it is so under developed and it is no wonder, the mod changed a lot, apparently changed who developed and each time it seems like it made most of what was made before obsolete or in need of a conversion that often never came... Considering the uniqueness of the entire situation and how we might not have another Skyrim ever again, it is a pity that it missed the mark when the modding was at its peak
Gameplayer Posted August 6, 2023 Posted August 6, 2023 (edited) On 7/30/2023 at 12:33 PM, mangalo said: Dear Santa I don't think I've been good this year but the first thing I'd change is the animation selection/filtering system. In my experience, it is too heavy, makes the game choke even on beefy machines and is a headache for mods such as DD, OAR, etc to select animations depending on the context. Maybe those computation should be offloaded from the game engine and called from a C++ plugin ? Though a maybe non-realistic wish would be for external authors to be able to override specific Sexlab parts through an API so they wouldn't have to override sexlab files in their mods. Mod Name, SLGP = SexLab grass patch 1.0.1 https://www.loverslab.com/files/file/25455-slgp-sexlab-grass-patch/ Description, stops Sexlab from re-drawing the grass. Results in very fast animation selection and loading. On end-user side the animation will begin almost immediately, it can be quite startling after having gotten used to slow animation starts using Sexlab. There is a mod that forces DAR\OAR to load into memory near instantly stopping T-Pose from happening for its typical 1-8 minutes of load time. The mod is SKSE based sorry its not C++ or whatever Mod Name, Animation Queue Fix, https://www.nexusmods.com/skyrimspecialedition/mods/82395 Description, stops T-pose on game load, Example: Without the mod, use of high quantity of DAR/OAR animations will cause the player and NPC's to T-pose until the animations finally load into memory, this process has been known to take as long as 8 minutes, of course new users will think its a FNIS issue immediately. Normally the player would have to wait for all the animations to load into active memory before this stops Use of this pluggin solves during game launch, basically this T-pose issue never happens. There are quite a lot of fixes that correct engine level issues by use of SKSE plugs. I must have about 3 dozen SKSE plugs installed that correct or fundamentally change engine. Quite a few are well only been available either this year or last year. Not every issue is or can be solved with Construction Kit by way of ESM/ESP, but must be corrected using something such as SKSE using a programming langauge that is not Papyrus. I dont have those skills though, but I do know my way around modding. Also, Im not Santa. Edited August 6, 2023 by Gameplayer 1
Gameplayer Posted August 6, 2023 Posted August 6, 2023 (edited) I am not a fan of sexlab seperate orgasm aka SLSO. I have tried it only a little bit, however from what I see it involves more interaction from player during sexlab animations and uses UI widgets. Well I use Sexlab over OStim for the reason that I dont want to have to mini-game during a sex sequence. Sexlab has some controls but those are simple rather than overwhelming amounts of options and more buttons I have to memorize plus also account for those buttons being available even because there are so many frameworks on my installation that free buttons are not really a thing for me. I might try it again later but overall I dont think SLSO should be incorporated into Sexlab which is the jist of what I am reading, it is not needed and wont be wanted by all players. Therefore, Sexlab which is itself a framework should not incorporate what amounts to an optional mod for Sexlab. Have a look at Deviously Cursed Loot, It is suffering from Bloat, it has incorporated quite a lot of functions and behaviors that are outside the scope of its original name and heck purpose. To such a degree that now you have to go find mods that do the one thing because you may not want to account for the dozen things that DCL does natively. Nevermind the half an hour it can take to input all the values into the MCM just for DCL. DCL back when it was released was a really nice mod that would do pretty much what its name suggests. As far as what should a new player do? Well they need to be realistic. They really could not have the load order that I have, Oh but we have people that think oh but its a matter of transferring your LO over to my PC. Not really, I do so much modifying during my game time. It is not always modifying outfits, from changing all the values in the ESP so that the outfits incorporate better into DDI gameplay, frostfall, and a few others. Also many many Bodyslide/Outfit Studio tweaks often find myself re-building any Outfit mod that I use entirely replacing the weight paints and modifying the sliders not always because of clipping mind you. The creation of Patch ESP's, making multiple mods that overwrite same records behave properly together, using tools to merge the mods, picking the winners and losers, and selecting the correct assets. Even reading all the documentation, and implementing full on corrections. I have authored so many mods many of which are still in use today, HDT PE female Head that was me without that we needed HDT Havoc Object to be worn by female so that when she had sex her boobs still had physics. There are just as likely many more people out there that can make similar claims as I have about load orders, work done, and their importance to the community weigh in just as much or way more than mine. There are reasons why the big mods, need to be set in stone. Make a big change to a big mod, now it effects the entire ecosystem of mods and that does not always mean its for the better but more likely means that dozens if not hundreds of mods all have to have some degree of change occur in them in order to even be used anymore. Make a big change to Devious Devices Integration, blam perhaps now every single DD mod must also have fixes made to them. In fact its a perfect example, since Captured Dreams was so large that many changes had to be made for it to even work for current DDI, in fact it is not even finished yet. About 150 script instances and then inventory items as well all had to have changes made. Perhaps hundreds of scripts have to be reviewed and adapted. Edited August 6, 2023 by Gameplayer 3
Kernog Posted August 6, 2023 Posted August 6, 2023 (edited) I am relatively new to this side of the Skyrim mod scene (around 2 years). So far, I am rather optimistic. For the moment, I am amazed at the level of transformation these mods can apply to a 12 years old game. If you accept the jank that naturally comes from modding, you can install mods that change Skyrim into a very serviceable sex adventure game, better than half of the stuff you find on websites like Dlsite or itch.io: the defeat mods, BakaFactory's mods, Devious Devices mods, Dirtyborn, Sanguine Debauchery, Simple Slavery... There is of everything, for everyone's taste, from bondage to monster sex to gore. There's even furry overhaul mods like Skyfurry, if you're into that. And all that for free, or for a cheaper price than the games on the websites I mentioned above. I do wish that the scene was a little more opened, if only because I regrettably see cliques forming around certain mods or frameworks, either for or against, and because many mods are made in "collections" that do not completely sync with each other. I also feel that several mods are penalized on what they can do by the requirement to have a LE version. These mods have noticeably more jank and working issues than those made specifically for SE. Considering all this, I find that we reached a plateau. We certainly won't go downhill, considering the things that are currently released, updated, or in active development. However, things won't advance in terms of "functionalities" until there is a breakthrough one way or another. And this breakthrough may require a framework letting go of Skyrim LE and focusing on the SE engine. Edited August 6, 2023 by Kernog
Midnight19 Posted September 13, 2023 Posted September 13, 2023 I just made the Move form oldrim to SSE/AE a few days ago, I had stubbornly held on to LE for years because of Enhanced Camera, and my semi functional load order, that and Mod Projects like Skywind, Skybilivion, and beyond Skyrim are "closer" to release than ever. that and Im burnt out with Fallout 4 and Starfield is empty. and boring.
Travestea Posted September 13, 2023 Posted September 13, 2023 On 8/6/2023 at 3:56 PM, Gameplayer said: I am not a fan of sexlab seperate orgasm aka SLSO. I have tried it only a little bit, however from what I see it involves more interaction from player during sexlab animations and uses UI widgets. Well I use Sexlab over OStim for the reason that I dont want to have to mini-game during a sex sequence. Sexlab has some controls but those are simple rather than overwhelming amounts of options and more buttons I have to memorize plus also account for those buttons being available even because there are so many frameworks on my installation that free buttons are not really a thing for me. I might try it again later but overall I dont think SLSO should be incorporated into Sexlab which is the jist of what I am reading, it is not needed and wont be wanted by all players. Therefore, Sexlab which is itself a framework should not incorporate what amounts to an optional mod for Sexlab. Have a look at Deviously Cursed Loot, It is suffering from Bloat, it has incorporated quite a lot of functions and behaviors that are outside the scope of its original name and heck purpose. To such a degree that now you have to go find mods that do the one thing because you may not want to account for the dozen things that DCL does natively. Nevermind the half an hour it can take to input all the values into the MCM just for DCL. DCL back when it was released was a really nice mod that would do pretty much what its name suggests. As far as what should a new player do? Well they need to be realistic. They really could not have the load order that I have, Oh but we have people that think oh but its a matter of transferring your LO over to my PC. Not really, I do so much modifying during my game time. It is not always modifying outfits, from changing all the values in the ESP so that the outfits incorporate better into DDI gameplay, frostfall, and a few others. Also many many Bodyslide/Outfit Studio tweaks often find myself re-building any Outfit mod that I use entirely replacing the weight paints and modifying the sliders not always because of clipping mind you. The creation of Patch ESP's, making multiple mods that overwrite same records behave properly together, using tools to merge the mods, picking the winners and losers, and selecting the correct assets. Even reading all the documentation, and implementing full on corrections. I have authored so many mods many of which are still in use today, HDT PE female Head that was me without that we needed HDT Havoc Object to be worn by female so that when she had sex her boobs still had physics. There are just as likely many more people out there that can make similar claims as I have about load orders, work done, and their importance to the community weigh in just as much or way more than mine. There are reasons why the big mods, need to be set in stone. Make a big change to a big mod, now it effects the entire ecosystem of mods and that does not always mean its for the better but more likely means that dozens if not hundreds of mods all have to have some degree of change occur in them in order to even be used anymore. Make a big change to Devious Devices Integration, blam perhaps now every single DD mod must also have fixes made to them. In fact its a perfect example, since Captured Dreams was so large that many changes had to be made for it to even work for current DDI, in fact it is not even finished yet. About 150 script instances and then inventory items as well all had to have changes made. Perhaps hundreds of scripts have to be reviewed and adapted. Feature creep is far more detrimental to the adult mod scene than permissions, specifically for the reasons you mentioned. Some authors (many, and not just limited to modding) have no idea when to say that a mod is feature complete and put it in maintenance/update mode. "Live service" games have broken peoples brains to the point where they feel like you need to do perpetual development and feature introductions. Doubly so if you make money from Patreon subs each month and charge them money for early access to updates. People need to learn to leave shit alone when it's in a good place. Nobody's asking for one mod that does everything half-assed. They want one mod that does what it sets out to do very well. I have similar complaints with DCL and had to rip it out of my list a while back specifically because I found myself disabling half the mod because it had half-baked features that overlapped with other mods I had to specifically add those features.
27X Posted September 14, 2023 Posted September 14, 2023 On 8/1/2023 at 10:12 PM, Wolfstorm321 said: Kek, proprietary mods already killed the modding scene many years ago. What you are seeing now is just the carcass of what was once great. Just look at the Nexus: cabbages every day, there's nothing else in the menu. Only cabbages. And it has been like that for years. Some people have been saying the archive could be a solution, but I doubt it. Another author told me they can delete stuff there as well. As for the NSFW content, my sites have only erotic posing and have been censored by search engines for years. Whereas explicit porn sites from the filming mafia can easily be found. I'm also censored from Twitter since day one, before posting any erotic content. Like they already know my name and marked it. The internet today is made of cliques. You need to have "connections" to even "exist" for most people. And this also apply to everybody else, so you can't find their content as well. Just imagine how much stuff have been gatekept by the bigtech pigs. you haven't faintest idea what you're talking about, per usual. SSE has made more mod powered engine based changes and enhancements in the last three years than the game has had in all of the preceding years, and they work independent of each other except for animations. The fact no one wants to give you credit or money for shit you never made in the first place is definitely a solely you problem. On 7/30/2023 at 5:27 AM, mangalo said: Am I in the wrong or do you also feel there is a message to be sent ? What a mod author does is their business, and you have absolutely no say in it, nevermind the vast majority of people charging money for mods are almost entirely asset porters or thieves and should an original asset creator or coder deign to retain control of their work, it's literally none of your business. You act as if SL was some kind of apple app, when the truth of the matter is anyone else could have written their own framework and some of them did. 1
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