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Posted

Anyone using Fertility Mode with this and running into an issue where you get pregnant with the egg curse but Fertility Mode picks it up and hangs onto it? 

  • 3 weeks later...
Posted (edited)
On 4/22/2024 at 2:42 PM, Vaultbomb89 said:

Hello could you please make this mod worked for the Ovibody

 

True the Ovibody sounds a good addition for this mod

Also is there an ETA for 3.9? Making curse go away after x pregnancy is what im waiting to use this.

Edited by XarisZ
Posted

Hi I have a problem I downloaded the mod but when I go into the mcm it tells me I have version 3.3 and not 3.8 can someone help me ? 

Posted
On 5/13/2024 at 5:44 AM, NegiAg said:

Hi I have a problem I downloaded the mod but when I go into the mcm it tells me I have version 3.3 and not 3.8 can someone help me ? 

 

Mod is packed into a BSA, remove any loose files overwriting it from data folder.

Posted

Hi, I tried to use this mod with tera elin race remastered but when i pick a cursed egg a message pops up that says "cannot impregnate a child". my guess is that mod read tera elin as a child race, any way to fix this?

 

Posted
18 hours ago, Sborpip said:

Hi, I tried to use this mod with tera elin race remastered but when i pick a cursed egg a message pops up that says "cannot impregnate a child". my guess is that mod read tera elin as a child race, any way to fix this?

 

 

Last I saw, the Elin race could be installed with child-sized body, so absolutely: no.

  • 5 weeks later...
Posted

I remember having to do something funky to get this and CACO working together when I put together my LE modlist a couple years back. Now I'm putting a new one together for SE/AE, and it seems like CACO is overwriting most of the spawns- looted a ton of chicken nests, spider egg sacs, and slaughterfish nests with no procs (I found a large egg in a rewards chest just fine). Is there a compatability patch for SE/AE?

Posted

is there any chance you could change the sizes of all the eggs so they stay the same size they appear the second she lays them?  No way all those huge things fit haha

Posted

I just want to say this mod is amazing and works fine for me. It’s very interesting though when you are eggnant with a dragon one, the growth excels a lot after defeating a dragon. So if anyone is wondering how to speed the eggies’ growth that’s probably how! 

  • 4 weeks later...
Posted

Thank you so much for this mod, It is exactly what I have spent way too much time looking for.
However I have one slight problem, that being that the breasts do not grow during pregnancy. I do get the message, however I can't see any visual changes in size.
Is there anything I can do to figure out why this might be happening?
I do not have SLIF installed, if that is anything to go by.
Would love if anybody could help me out, either way, a fantastic mod, thanks so much

 

Posted
11 hours ago, DragonOFantasy said:

Thank you so much for this mod, It is exactly what I have spent way too much time looking for.
However I have one slight problem, that being that the breasts do not grow during pregnancy. I do get the message, however I can't see any visual changes in size.
Is there anything I can do to figure out why this might be happening?
I do not have SLIF installed, if that is anything to go by.
Would love if anybody could help me out, either way, a fantastic mod, thanks so much

 

 

Did you check the Enable box under MCM lactation options? What scaling method have you selected on that page?

Posted (edited)
2 hours ago, MorePrinniesDood said:

 

Did you check the Enable box under MCM lactation options? What scaling method have you selected on that page?

I have everything enabled and everything is on default values. Scaling method is racemenu, which does work for the pregnancy belly.

Is there anything I can do to test for anything?

Edit:
I installed SLIF and then checked the other scaling methods, none of which work for the breasts, the ones for the belly do.
 

Edited by DragonOFantasy
  • 3 weeks later...
Posted

Hello, have anyone bug with playing animations at labor in Egg factory? Because I got no animations  many year ago and now at new mods pack, mb anyone got that bug too and know smth how to fix that? I tried to use OAR Labor animations but nothing, I think it somewhere at vanilla bleedout animation, it just wont playing and OAR cant hook it.

P/S Yes, I got checkbox in EGG Factory MCM Alternate bleedout animation - nothing

P/P/S Mb anyone can upload screenshot with his MCM settings at Egg Factory?

  • 4 weeks later...
Posted

Does anybody know the effect which you are under when you are pregnant?
I am trying to get this to work with OAR and P.A,I,A, but I need a keyword for the condition, I could not find it in effects or spells or the like.

Posted
On 9/6/2024 at 8:43 PM, DragonOFantasy said:

Does anybody know the effect which you are under when you are pregnant?
I am trying to get this to work with OAR and P.A,I,A, but I need a keyword for the condition, I could not find it in effects or spells or the like.

 

There is no condition (ActiveMagicEffect in CK terms) applied for Egg Factory, it's all done through a handler Quest and its ReferenceAliases. I suppose I could create a dummy condition to apply for compatibility in the next release.

Posted
On 4/20/2024 at 9:02 PM, dizzycrix said:

Anyone using Fertility Mode with this and running into an issue where you get pregnant with the egg curse but Fertility Mode picks it up and hangs onto it? 

Describe more of what's happening, I just had an issue what one of the npc had the cursed egg and went through the motions of birthing them and continued to say in the upper left got to push. this went on for far longer then it should have i didn't see the % it was at but I am sure it was over 100% how I resolved it was gave them a curse remove potion and it reset that one and started to go through the motions again. I also use the add-on from the original creator, which works rather well with the new one, 

Yes I am using fertility mode as well

  • 2 weeks later...
Posted

I'm using this with vortex, I've downloaded the prerequisites and the messages at the top left seem to work. All up until I actually try to do anything with the suspicious egg, dragons, spider's, no avail. I downloaded an older port and the first person messages started to work but no visible progression on the character. 

Posted
42 minutes ago, YaBoyYeezy said:

I'm using this with vortex, I've downloaded the prerequisites and the messages at the top left seem to work. All up until I actually try to do anything with the suspicious egg, dragons, spider's, no avail. I downloaded an older port and the first person messages started to work but no visible progression on the character. 

 

Check that you have built your outfits in bodyslide with the "racemenu morphs" box checked.

Posted
21 hours ago, MorePrinniesDood said:

 

Check that you have built your outfits in bodyslide with the "racemenu morphs" box checked.

Not sure what to do, nothings happened.
Upon loading the save, I get no message, I drop the suspicious dragon egg I had in my inventory and pick it back up, nothing. Side note thank you for updating your mod to work in current day, it's great to get support

  • 3 weeks later...
Posted
On 9/11/2024 at 7:20 AM, MorePrinniesDood said:

 

There is no condition (ActiveMagicEffect in CK terms) applied for Egg Factory, it's all done through a handler Quest and its ReferenceAliases. I suppose I could create a dummy condition to apply for compatibility in the next release.

 

And 3.9.0 is out! It'll add a visible effect with the EggFactory keyword to affected actors!

 

For those who asked for the curse to end after so many pregnancies rather than last forever:

 

3.9.0 adds this experimental feature, it's not in MCM, but pop open that console and:
            Limited pregnancies per egg. "set EggFactoryuseLimits to 1" in console to enable.
                Adjust EggFactoryLimitMin and EggFactoryLimitMax in console to control how many births are required for the curse to auto-dispel.

Posted

@MorePrinniesDood

 

I am using Skyrim SE, but with a UNPB body, so I use NiOverride for belly scaling, not morphs.

 

The LE version of this mod has these requirements:

NetImmerse Override, Racemenu, or Sexlab Inflation Framework. A skeleton with Belly node such as XMPS. A body with support for belly node scaling

 

The SE version of this mod has these requirements:

A body and skeleton with pregnancy scaling support.

 

So I am wondering whether the LE version or the SE version would work for me?

Posted
5 minutes ago, Herowynne said:

@MorePrinniesDood

 

I am using Skyrim SE, but with a UNPB body, so I use NiOverride for belly scaling, not morphs.

 

The LE version of this mod has these requirements:

NetImmerse Override, Racemenu, or Sexlab Inflation Framework. A skeleton with Belly node such as XMPS. A body with support for belly node scaling

 

The SE version of this mod has these requirements:

A body and skeleton with pregnancy scaling support.

 

So I am wondering whether the LE version or the SE version would work for me?

 

Use SE version, set scale method to NIO in MCM.

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