Jump to content

Shaydows WereWolf OVERHAUL


Recommended Posts

Posted
1 hour ago, total13 said:

Screen-Shot16.png

Screen-Shot17.png

Screen-Shot18.png

Screen-Shot20.png

 

my creation
but there are some minor problems with animations.
(knees bend is not beautiful)

nice. can you share it ? or do you know some mod that make the werewolf armor like these similar ?

Posted
6 minutes ago, AlexTheFun said:

nice. can you share it ? or do you know some mod that make the werewolf armor like these similar ?

this is not armor. this body.
although you can wear it like an armor,  need create  esp file.
the body is still ready to eat little bugs
Chuchut texture to fix. fix on foot uv 
 and add skin to hands

Posted

i created this body for SexLab Breeder 
but ran into animation. I do not really like how the knee bends.
I wanted to correct the skeleton. but not enough knowledge.
I'll post it soon

 

may more experienced, correct it

Posted
1 hour ago, total13 said:

i created this body for SexLab Breeder 
but ran into animation. I do not really like how the knee bends.
I wanted to correct the skeleton. but not enough knowledge.
I'll post it soon

 

may more experienced, correct it

ok when you finish it you can msg me and give me it ? thank

  • 4 weeks later...
Posted

Problem Not Solved: Invisible Head

 

tried method:

replace head meshe files

replace all three .tri files

 

edit werewolf race by

enable/disable the HEAD slot in CK for werewolf race, under [body data]

remove [aawerewolfplacerfemalehead] in [face data], under [base head parts]

replace [aawerewolfplacerfemalehead]  with [FemaleHeadNord] in [face data], under the [base head parts]

 

ALL failed. NEED HELP.

 

 

Problem partially solved : Body Parts dismembered 

Need to replace the [skeleton.nif] under Meshes\actors\werewolfbeast\character assets, with your own female meshes under [female character assets]

HOWEVER, since both male and female werewolf use the same meshe file, male werewolf body parts will mismatch as crazy. This is impossible to solve once using human meshes replacing the werewolf meshes. 

 

Problem solved 2:

There is a broken animation file [ww_attackleftbackhandr], this animation file is based on werewolf's meshes, so female werewolf that using human meshes will be horribly twisted  when you try to do some attack animation. Need to replace it with a similar animation.

 

  • 2 months later...
Posted

Hey this mod is really great so far, but I'm running into a minor issue.

 

Currently I'm using SoS to add a schlong to my character, but when I transform into a werewolf using this mod, even though the character looks humanoid, it doesn't apply the schlong

 

Does any one know how I can mark the Werewolf so that it can apply the same schlong that it applies to my regular character?

 

  • 2 months later...
Posted
On 6/9/2018 at 11:33 PM, LordJackoff said:

The mega link containing the SE port of this is dead, could anyone re-up or port it please?

 

I have tried porting it myself, but it has caused constant CTD whenever I transformed.

 

Edit: Thanks to Varithina, I got the port for SE here

 

Shaydows WereWolf OVERHAUL - SKSPE.7z

Thank you for the link, but it still CTD after transformed (don't need to do anything, just wait a while). 

Posted
9 hours ago, DARKGRAY said:

Thank you for the link, but it still CTD after transformed (don't need to do anything, just wait a while). 

Hmm, do you use any of the werewolf overhauls by any chance?

 

Posted
5 hours ago, Varithina said:

Hmm, do you use any of the werewolf overhauls by any chance?

 

Sorry, my English is very poor.:sweat_smile: Do you mean the other werewolf mod? If yes, Creature Framework, maybe Ordinatorand AFS? I also use Werewolf Replacers Player Only SE and Werewolf Revert Form, but I disabled them when I tried this one.

Posted
4 hours ago, DARKGRAY said:

Sorry, my English is very poor.:sweat_smile: Do you mean the other werewolf mod? If yes, Creature Framework, maybe Ordinatorand AFS? I also use Werewolf Replacers Player Only SE and Werewolf Revert Form, but I disabled them when I tried this one.

Could be creature framework as that comes with its own meshes and skeleton for the vampire lord.

 

Ordinator no idea as I never use it myself but it could cause problems, as it changes the perks for things, and this overhaul would more than likely need a patch for it.

 

It probably does not help that his mod does have errors in it.

Posted
3 hours ago, Varithina said:

Could be creature framework as that comes with its own meshes and skeleton for the vampire lord.

 

Ordinator no idea as I never use it myself but it could cause problems, as it changes the perks for things, and this overhaul would more than likely need a patch for it.

 

It probably does not help that his mod does have errors in it.

Thank you, it is Creature Framework. I disable werewolf in the MCM, the game will not CTD. What can I do for male werewolf except replace vanilla mesh? they can't switch now:lol:

Posted
17 hours ago, DARKGRAY said:

Thank you, it is Creature Framework. I disable werewolf in the MCM, the game will not CTD. What can I do for male werewolf except replace vanilla mesh? they can't switch now:lol:

Not too sure about male werewolf replacers, there again I never really got into the werewolf or vampire side of the game, mainly due to me playing first person and those two transformations forcing me into third person mode.

  • 1 month later...
  • 1 month later...
Posted

Got everything working only thing I cant figure out is how to get the hands to appear ive tried replacing the hands multiple times and with various types but its always invisible anyone have a fix for this I have other mods that change the appearance disabled

 

 

  • 1 month later...
Posted

So I'm trying to replace the killmove animations with other ones but I can't figure out which of the werewolf animation files is for the killmoves. I just need anyone who knows the filenames, I know how to replace them once I know which ones to replace, it's just all the filenames for werewolves are too generic or misleading.

  • 1 month later...
Posted
On 11/6/2019 at 3:48 AM, Good guy said:

after transform why my char like this??

enb 2019_11_06 08_41_03_71.png

To fix that you have to enter creation kit. 

1. Load the esp 

2.Go to werewolf beast race. 

3 On face data tab unchecheck the 2 boxes from the top 

4 go back on general and change race morph head to the race you are using in game

  • 2 weeks later...
  • 1 month later...
Posted

By replacing a shit ton of assets (head from high poly, human skeleton from XP32, Body from BD Nordic, and tail from Equipable hdt) I finally got it working, haven't crashed yet.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...