TheLoverLabCriminal Posted April 18, 2019 Posted April 18, 2019 1 hour ago, total13 said:  my creation but there are some minor problems with animations. (knees bend is not beautiful) nice. can you share it ? or do you know some mod that make the werewolf armor like these similar ?
total13 Posted April 18, 2019 Posted April 18, 2019 6 minutes ago, AlexTheFun said: nice. can you share it ? or do you know some mod that make the werewolf armor like these similar ? this is not armor. this body. although you can wear it like an armor, need create esp file. the body is still ready to eat little bugs Chuchut texture to fix. fix on foot uv  and add skin to hands
total13 Posted April 18, 2019 Posted April 18, 2019 i created this body for SexLab Breeder but ran into animation. I do not really like how the knee bends. I wanted to correct the skeleton. but not enough knowledge. I'll post it soon  may more experienced, correct it
TheLoverLabCriminal Posted April 18, 2019 Posted April 18, 2019 1 hour ago, total13 said: i created this body for SexLab Breeder but ran into animation. I do not really like how the knee bends. I wanted to correct the skeleton. but not enough knowledge. I'll post it soon  may more experienced, correct it ok when you finish it you can msg me and give me it ? thank
qiaodan4d Posted May 10, 2019 Posted May 10, 2019 Problem Not Solved: Invisible Head  tried method: replace head meshe files replace all three .tri files  edit werewolf race by enable/disable the HEAD slot in CK for werewolf race, under [body data] remove [aawerewolfplacerfemalehead] in [face data], under [base head parts] replace [aawerewolfplacerfemalehead] with [FemaleHeadNord] in [face data], under the [base head parts]  ALL failed. NEED HELP.   Problem partially solved : Body Parts dismembered Need to replace the [skeleton.nif] under Meshes\actors\werewolfbeast\character assets, with your own female meshes under [female character assets] HOWEVER, since both male and female werewolf use the same meshe file, male werewolf body parts will mismatch as crazy. This is impossible to solve once using human meshes replacing the werewolf meshes.  Problem solved 2: There is a broken animation file [ww_attackleftbackhandr], this animation file is based on werewolf's meshes, so female werewolf that using human meshes will be horribly twisted when you try to do some attack animation. Need to replace it with a similar animation. Â
irysius Posted July 21, 2019 Posted July 21, 2019 Hey this mod is really great so far, but I'm running into a minor issue.  Currently I'm using SoS to add a schlong to my character, but when I transform into a werewolf using this mod, even though the character looks humanoid, it doesn't apply the schlong  Does any one know how I can mark the Werewolf so that it can apply the same schlong that it applies to my regular character? Â
DARKGRAY Posted October 3, 2019 Posted October 3, 2019 On 6/9/2018 at 11:33 PM, LordJackoff said: The mega link containing the SE port of this is dead, could anyone re-up or port it please?  I have tried porting it myself, but it has caused constant CTD whenever I transformed.  Edit: Thanks to Varithina, I got the port for SE here  Shaydows WereWolf OVERHAUL - SKSPE.7z Thank you for the link, but it still CTD after transformed (don't need to do anything, just wait a while).Â
Varithina Posted October 3, 2019 Posted October 3, 2019 9 hours ago, DARKGRAY said: Thank you for the link, but it still CTD after transformed (don't need to do anything, just wait a while). Hmm, do you use any of the werewolf overhauls by any chance? Â
DARKGRAY Posted October 4, 2019 Posted October 4, 2019 5 hours ago, Varithina said: Hmm, do you use any of the werewolf overhauls by any chance?  Sorry, my English is very poor. Do you mean the other werewolf mod? If yes, Creature Framework, maybe Ordinatorand AFS? I also use Werewolf Replacers Player Only SE and Werewolf Revert Form, but I disabled them when I tried this one.
Varithina Posted October 4, 2019 Posted October 4, 2019 4 hours ago, DARKGRAY said: Sorry, my English is very poor. Do you mean the other werewolf mod? If yes, Creature Framework, maybe Ordinatorand AFS? I also use Werewolf Replacers Player Only SE and Werewolf Revert Form, but I disabled them when I tried this one. Could be creature framework as that comes with its own meshes and skeleton for the vampire lord.  Ordinator no idea as I never use it myself but it could cause problems, as it changes the perks for things, and this overhaul would more than likely need a patch for it.  It probably does not help that his mod does have errors in it.
DARKGRAY Posted October 4, 2019 Posted October 4, 2019 3 hours ago, Varithina said: Could be creature framework as that comes with its own meshes and skeleton for the vampire lord.  Ordinator no idea as I never use it myself but it could cause problems, as it changes the perks for things, and this overhaul would more than likely need a patch for it.  It probably does not help that his mod does have errors in it. Thank you, it is Creature Framework. I disable werewolf in the MCM, the game will not CTD. What can I do for male werewolf except replace vanilla mesh? they can't switch now
Varithina Posted October 5, 2019 Posted October 5, 2019 17 hours ago, DARKGRAY said: Thank you, it is Creature Framework. I disable werewolf in the MCM, the game will not CTD. What can I do for male werewolf except replace vanilla mesh? they can't switch now Not too sure about male werewolf replacers, there again I never really got into the werewolf or vampire side of the game, mainly due to me playing first person and those two transformations forcing me into third person mode.
TheLoverLabCriminal Posted November 6, 2019 Posted November 6, 2019 43 minutes ago, Good guy said: after transform why my char like this?? so there a problem ? i guess is more ugly ?
Good guy Posted November 6, 2019 Posted November 6, 2019 44 minutes ago, AlexTheFun said: so there a problem ? i guess is more ugly ? yes
TheLoverLabCriminal Posted November 6, 2019 Posted November 6, 2019 9 hours ago, Good guy said: yes i guess is from the transformation
Good guy Posted November 7, 2019 Posted November 7, 2019 16 hours ago, AlexTheFun said: i guess is from the transformation you have solution for this?
TheLoverLabCriminal Posted November 7, 2019 Posted November 7, 2019 7 hours ago, Good guy said: you have solution for this? well is the part of the transformation when i used it too
Good guy Posted November 8, 2019 Posted November 8, 2019 20 hours ago, TheLoverLabCriminal said: well is the part of the transformation when i used it too so how to fix my problem?
Joes92 Posted December 18, 2019 Posted December 18, 2019 Got everything working only thing I cant figure out is how to get the hands to appear ive tried replacing the hands multiple times and with various types but its always invisible anyone have a fix for this I have other mods that change the appearance disabled  Â
EQG Applejack Posted January 27, 2020 Posted January 27, 2020 So I'm trying to replace the killmove animations with other ones but I can't figure out which of the werewolf animation files is for the killmoves. I just need anyone who knows the filenames, I know how to replace them once I know which ones to replace, it's just all the filenames for werewolves are too generic or misleading.
you1995 Posted March 13, 2020 Posted March 13, 2020 On 11/6/2019 at 3:48 AM, Good guy said: after transform why my char like this?? To fix that you have to enter creation kit. 1. Load the esp 2.Go to werewolf beast race. 3 On face data tab unchecheck the 2 boxes from the top 4 go back on general and change race morph head to the race you are using in game
DARKGRAY Posted March 21, 2020 Posted March 21, 2020 Is there any way to set male and female werewolf use different skeleton.hkx?
YuliaS11 Posted May 3, 2020 Posted May 3, 2020 By replacing a shit ton of assets (head from high poly, human skeleton from XP32, Body from BD Nordic, and tail from Equipable hdt) I finally got it working, haven't crashed yet.
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