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Annoying after sex problem.... Sexual air guitar.


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Hi all, I have a problem with version with version .120. After sex my charater works fine, however the npc continues to go through the motions.

 

Let me clarify.

 

When the sex ends, the animation ends correctly for my character, and all is good. For my NPC sexual partner ,however, all is not good. They wil contiue to go through the motions of the sex animation that just played. Even to the extent of walking away while humping away at the empty air. This only started occuring with v.120, no problems at all with v.115. Anyone else have this problem?

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Not sure haven't tried the new one but I have had it happen before with a partner of the act getting stuck in the motion. The way I fixed it temp way is to bring up console click the person and then type kill then resurrect. If they are essential just click them type kill  close console bring console back up type kill again that will make them go to one knee then 2nd one makes them stand back up.

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Ok after a bit more testing, carefully following the install instructions, it seems that the latest Fnis is incompatable with zaz. Therefore anything that uses it, is now (currently at least) incompatable with sexlab. The Generate Fnis for Users tool from the latest version  doesnt work with zaz animation pack 052 installed, because it (zaz) uses Fnis 4.0 beta 3....

 

Bummer.

 

Hopefully this will be fixed soon.

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Ok after a bit more testing, carefully following the install instructions, it seems that the latest Fnis is incompatable with zaz. Therefore anything that uses it, is now (currently at least) incompatable with sexlab. The Generate Fnis for Users tool from the latest version  doesnt work with zaz animation pack 052 installed, because it (zaz) uses Fnis 4.0 beta 3....

 

Bummer.

 

Hopefully this will be fixed soon.

 

Screwy thing is, I have the latest edition of Sexlab, and I had Zaz in my mod list but never installed it, and I'm still getting this problem, with both actors, including my player character

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Have this problem as well, it doesn't always happen, but maybe 50% of the time. The glitched animation is fixed simply by zoning, still annoying.

I also rolled back to FNIS 3.5 to avoid the idle animation bug mentioned in a Submit mod (the only one I use) and still get it, so I am not so sure it has anything to do with FNIS 4 beta.

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