Angrysmurf Posted September 28, 2013 Share Posted September 28, 2013 Hi all, I have a problem with version with version .120. After sex my charater works fine, however the npc continues to go through the motions. Let me clarify. When the sex ends, the animation ends correctly for my character, and all is good. For my NPC sexual partner ,however, all is not good. They wil contiue to go through the motions of the sex animation that just played. Even to the extent of walking away while humping away at the empty air. This only started occuring with v.120, no problems at all with v.115. Anyone else have this problem? Link to comment
myuhinny Posted September 29, 2013 Share Posted September 29, 2013 Not sure haven't tried the new one but I have had it happen before with a partner of the act getting stuck in the motion. The way I fixed it temp way is to bring up console click the person and then type kill then resurrect. If they are essential just click them type kill close console bring console back up type kill again that will make them go to one knee then 2nd one makes them stand back up. Link to comment
Angrysmurf Posted September 29, 2013 Author Share Posted September 29, 2013 After more testing I have found that it seems to interfere, in the same way with the animations from private needs, except in this case it is my character that is affected. Good mod, but i'll be rolling back to v.115, because it worked flawlessly. Link to comment
Ashal Posted September 29, 2013 Share Posted September 29, 2013 Has nothing to do with SexLab, it's a known FNIS 4.0 Beta 4 issue. A fix for the FNIS part is already patched into SexLab's download. Link to comment
Angrysmurf Posted September 29, 2013 Author Share Posted September 29, 2013 Ok after a bit more testing, carefully following the install instructions, it seems that the latest Fnis is incompatable with zaz. Therefore anything that uses it, is now (currently at least) incompatable with sexlab. The Generate Fnis for Users tool from the latest version doesnt work with zaz animation pack 052 installed, because it (zaz) uses Fnis 4.0 beta 3.... Bummer. Hopefully this will be fixed soon. Link to comment
kurisu7885 Posted September 29, 2013 Share Posted September 29, 2013 Ok after a bit more testing, carefully following the install instructions, it seems that the latest Fnis is incompatable with zaz. Therefore anything that uses it, is now (currently at least) incompatable with sexlab. The Generate Fnis for Users tool from the latest version doesnt work with zaz animation pack 052 installed, because it (zaz) uses Fnis 4.0 beta 3.... Bummer. Hopefully this will be fixed soon. Screwy thing is, I have the latest edition of Sexlab, and I had Zaz in my mod list but never installed it, and I'm still getting this problem, with both actors, including my player character Link to comment
D_ManXX2 Posted September 29, 2013 Share Posted September 29, 2013 turn off ragdoll in your sexlab mcm menu if you don't use beta 4 the npc should walk right afterwards Link to comment
Silivento Posted September 30, 2013 Share Posted September 30, 2013 my npc's don't get stuck in the act my npc's seem to finish before my player but after we both are lying down in a starfish shape, where as i can jump to get my player back up my npc's are stuck moving around on their backs. Link to comment
Irx Posted October 2, 2013 Share Posted October 2, 2013 Have this problem as well, it doesn't always happen, but maybe 50% of the time. The glitched animation is fixed simply by zoning, still annoying. I also rolled back to FNIS 3.5 to avoid the idle animation bug mentioned in a Submit mod (the only one I use) and still get it, so I am not so sure it has anything to do with FNIS 4 beta. Link to comment
personalhalo Posted October 3, 2013 Share Posted October 3, 2013 turn off ragdoll in your sexlab mcm menu if you don't use beta 4 the npc should walk right afterwards Yeah- I just confirmed this on my system. I disabled the 'ragdoll' ending and no more 'air-guitar' with looping animations. Link to comment
LordLucian Posted October 3, 2013 Share Posted October 3, 2013 I have the same issue, I found that getting the stuck npc to do some new animation (in my case its asking them for fun, offering them gold and having them head butt me .__. im sure there is an easier way) and after that they are fine walking around as normal. Link to comment
dboura Posted October 3, 2013 Share Posted October 3, 2013 For right now I'm using Directors Tools to reset the NPC's animations and behaviors http://skyrim.nexusmods.com/mods/10431//? Link to comment
Irx Posted October 4, 2013 Share Posted October 4, 2013 Anyone checked the new FNIS 4.0, does it help? Link to comment
TnTTnT Posted October 4, 2013 Share Posted October 4, 2013 If ragdoll enabled, I have this problem even with FNIS 4.0 final. Link to comment
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