Normalnick Posted July 17, 2023 Author Posted July 17, 2023 On 7/15/2023 at 6:58 PM, knoofofmarky said: Just asked the devs on their discord, they said yes, multiple scenes at the same time is possible on OStim. Alright, I'm not familiar with Ostim, but when I have time, I'll take a look at it. On 7/15/2023 at 11:59 PM, kamithemoon said: Hi Normalnick, I was looking at Shadowman2777's mod, "Sexlab Quick Scene Shout" and it looks like some folks had the same problem I do where the female character is being placed in the male role during scenes. To address it, Shadowman2777 made a patch where I think he flipped the actor aliases. Would it be possible to make such a patch for your mod for me to try out? The order doesn't matter, Sexlab places females in the female position and males in the male position unless the female has the "SexlabGenderFaction" faction. The only reason they would have this faction is if you flagged them as male in Sexlab. The same applies to males if you flagged them as females in Sexlab. Install "More Informative Console" mod and check if males and females in your game have the "SexlabGenderFaction" faction. On 7/16/2023 at 1:36 AM, CyberQueen said: Hey been trying out the mod and I like it a lot but was wondering if you could actually help a fellow modder out with something... I'd like to know how to add a custom animation to the CK, like the one that plays in your mod after being defeated (the one where the player props herself up with both arms and spreads her legs out wide). I'd play it at the beggining of a new stage for example. I know the code and how to use the idles already in the CK, but just not how to add in new ones; any way you could help me out? Hey, I'm not sure what you're talking about. My guess is that you're having trouble with animations behavior, to generate those, you need to use the FNIS Modders tool. On 7/16/2023 at 12:59 PM, Mushano said: One other thing I wanted to mention is it possible to filter out followers from being the aggressor? I see it's possible for the player to be filtered out, but any companions you have will still try to rape their targets in combat. Yes that's possible. 13 hours ago, Nevropath said: - I was not able to experience a defeated PC. Maybe it's a matter of configuration. I'll to push forward - I deactivated the assault from PC to manage it from classical defeat. Wheel menu and assault functions are still active. Will push the test forward. - occasionally, one of my follower continue to attack a defeated NPC already assaulted by another one. As a result, the animation glitch as the assaulting follower get stuck standing while the NPC continues the animation alone. The configuration is quite simple. The filters for PC only check if either the aggressor or the victim is the PlayerRef (player character) and if the global variable of the toggleable option is turned on or off. You mean you have another Defeat installed? those aren't compatible with Simple Defeat. Sorry didn't understand this one. 1
TheRightDoorIsNotTheLeft Posted July 18, 2023 Posted July 18, 2023 I have this bookmarked for when I'm ready to set up a new game, but I do have a question: does this mod work well if you're playing on a PC with Xbox controller? I remember when I tried Defeat SE a few years back that I was having a really bad time because it seemed to be a keyboard-and-mouse mod.
kamithemoon Posted July 18, 2023 Posted July 18, 2023 (edited) Thanks for investigating my VR issue, Normalnick. I did as you asked with more information console and I can confirm that the SexlabGenderFaction isn't applied to any NPCs in my game. To be sure, I went ahead and started a scene and checked again. I've been reading through old threads and a lot of them with the gender issue believe the fault lies with the mod that initiates the sexlab scene. SailingRebel says it here in this reddit post: https://www.reddit.com/r/skyrimmods/comments/ov4mu3/sexlab_troubleshooting_issue_male_character/#. I've found other posts that reiterate his statement. And it's also true that I don't have this issue with other mods, such as enchantress or Amorous Adventures. I've tried a few work arounds, including installing SLEN and forcing it to manually assign genders and also reversing and using neutral genders but the results never changed, any female aggressor always starts in the male position regardless of options picked while the male victim ends up in the female role. It may be worth mentioning that Sexlab Beta 9 has options to force gender position and specifically has a fix "to correct bad gender position and unnatural animations like Males receiving 'Vaginal' sex" however, SkyrimVR is currently limited to Beta 8 only, which does not have this fix. I can only guess that you wrote the code with Beta 9 sorting in mind which sadly isn't available at the moment in VR. Edited July 18, 2023 by kamithemoon
Normalnick Posted July 18, 2023 Author Posted July 18, 2023 1 hour ago, TheRightDoorIsNotTheLeft said: I have this bookmarked for when I'm ready to set up a new game, but I do have a question: does this mod work well if you're playing on a PC with Xbox controller? I remember when I tried Defeat SE a few years back that I was having a really bad time because it seemed to be a keyboard-and-mouse mod. The mod uses three hotkeys for certain functions: enable/disable, toggle player as aggressor, and the wheelmenu. I'm not sure how scripts interpret controller buttons, but the function you will use most frequently is the wheelmenu, which shares the same key/button as the one used to talk with NPCs. 1 hour ago, kamithemoon said: Thanks for investing my VR issue, Normalnick. I did as you asked with more information console and I can confirm that the SexlabGenderFaction isn't applied to any NPCs in my game. To be sure, I went ahead and started a scene and checked again. It's strange; I suppose Sexlab VR skips the function that automatically positions the actors according to their gender. I changed the order, but I doubt it will work. Test with this script. SIMPHitSexEffect.pex
kamithemoon Posted July 18, 2023 Posted July 18, 2023 (edited) 34 minutes ago, Normalnick said: It's strange; I suppose Sexlab VR skips the function that automatically positions the actors according to their gender. I changed the order, but I doubt it will work. Test with this script. SIMPHitSexEffect.pex 5.8 kB · 0 downloads It works! Sort of... I'm sorry, maybe you had anticipated this but I wasn't thinking properly. Female aggressors now correctly take the female position when starting a scene. However, Male aggressors now take on a female role. I did find this post by WraithSlayer that might help narrow down this issue: https://www.loverslab.com/topic/60440-male-character-doing-female-animations/?do=findComment&comment=2392799 "The creator of the SexLab framework included a comprehensive MCM that allows users to customize whatever they want while in-game. However, the thing you're asking for isn't something the framework is meant to control. For example, let's say you're using a mod like SexLab Defeat. When you're defeated by bandits, the mod is responsible for creating a sex scene, which involves specifying the involved actors, the positions they're in, which animation sets to use, etc. Once that's all set up, a request is made to the SexLab framework to start animating them. Note that the decision of where to position the actors is made by Defeat, not the framework. So, if you want your player to be slotted in a different position, you need to direct your attention to whichever SexLab mod you're using to start animations, not the framework. And to answer your question, all you need to do is edit the mod so that the male player takes position-1, whereas the female NPC takes position -0. Quite a few SexLab mods have a bad habit of not checking genders and just hardcoding the player to always take position-0, which leads to these issues of male players in female positions." Edited July 18, 2023 by kamithemoon
Normalnick Posted July 18, 2023 Author Posted July 18, 2023 42 minutes ago, kamithemoon said: "The creator of the SexLab framework included a comprehensive MCM that allows users to customize whatever they want while in-game. However, the thing you're asking for isn't something the framework is meant to control. For example, let's say you're using a mod like SexLab Defeat. When you're defeated by bandits, the mod is responsible for creating a sex scene, which involves specifying the involved actors, the positions they're in, which animation sets to use, etc. Once that's all set up, a request is made to the SexLab framework to start animating them. Note that the decision of where to position the actors is made by Defeat, not the framework. So, if you want your player to be slotted in a different position, you need to direct your attention to whichever SexLab mod you're using to start animations, not the framework. And to answer your question, all you need to do is edit the mod so that the male player takes position-1, whereas the female NPC takes position -0. Quite a few SexLab mods have a bad habit of not checking genders and just hardcoding the player to always take position-0, which leads to these issues of male players in female positions." Keep in mind that this post is 5 years old and refers to Sexlab 1.62. Simple defeat doesn't force genders, except for Futa on Male, which forces males to take the female position. The forced gender is then cleared when the scene finishes. Sexlab handles the gender checks and positioning for Simple Defeat, if it's not working as intended, it may be an issue with the version of Sexlab you're using.
kamithemoon Posted July 18, 2023 Posted July 18, 2023 29 minutes ago, Normalnick said: Keep in mind that this post is 5 years old and refers to Sexlab 1.62. Simple defeat doesn't force genders, except for Futa on Male, which forces males to take the female position. The forced gender is then cleared when the scene finishes. Sexlab handles the gender checks and positioning for Simple Defeat, if it's not working as intended, it may be an issue with the version of Sexlab you're using. Dash it all, but I understand. And we did get this far, so thank you! One day, I hope Sexlab VR will catchup with the newest Sexlab SSE.
Normalnick Posted July 19, 2023 Author Posted July 19, 2023 (edited) 20 hours ago, kamithemoon said: Dash it all, but I understand. And we did get this far, so thank you! One day, I hope Sexlab VR will catchup with the newest Sexlab SSE. Here is a version of the script that forces female into the female positión and males into the male positión, didn't test it though, you need the 1.3 version SIMPHitSexEffect.pex Edited July 19, 2023 by Normalnick
kamithemoon Posted July 19, 2023 Posted July 19, 2023 (edited) 5 hours ago, Normalnick said: Here is a version of the script that forces female into the female positión and males into the male positión, didn't test it though, you need the 1.3 version SIMPHitSexEffect.pex 6.4 kB · 1 download Thank you for your continued support of SkyrimVR! Unfortunately, I'm sad to report that the new script does not affect actor positions on version 1.3 on a new game. At the moment, I'd say I wouldn't mind if this took a backseat to the rest of your developments as I'd rather see your continued development of this mod and implementation of your new ideas. What this currently means for me and other VR players, is that female characters cannot be aggressive towards males, as the animation would look funny. But both males and females can be aggressive towards other females, which is how I would primarily use your mod anyways. So no equality, but I can live with that. =P But if you ever have a moment to generate a new test script for me to check in VR, I'd be more than happy to. Edited July 19, 2023 by kamithemoon
Nevropath Posted July 19, 2023 Posted July 19, 2023 On 7/18/2023 at 12:13 AM, Normalnick said: You mean you have another Defeat installed? those aren't compatible with Simple Defeat. Sorry didn't understand this one. I keep the classical Defeat just to manage assault from PC, because you can make a threesome. I deactivate every other functions from the classical defeat to let your mod manage the other situation (assault from NPC, assault from followers, etc...) and it works well with assault during fight etc... It is just that I could not manage to get my PC defeated and assaulted. But i'll keep testing it. Maybe it's a matter of config...
31971207 Posted July 19, 2023 Posted July 19, 2023 Re: not to leave cell while SL scenes are playing. I use a lot of ambient NPC mods and there could be many NPC-NPC fights in the exterior space and some I tend to ignore and move on. Do I need to stay until the SL scenes are done with this mod?
Normalnick Posted July 19, 2023 Author Posted July 19, 2023 1 hour ago, 31971207 said: Re: not to leave cell while SL scenes are playing. I use a lot of ambient NPC mods and there could be many NPC-NPC fights in the exterior space and some I tend to ignore and move on. Do I need to stay until the SL scenes are done with this mod? No, as explained in the description, a fallback spell is added when the Sexlab scene starts, which only triggers if the actors involved didn't finish the scene correctly. This fallback spell removes the ghost effect, detection changes, and any other modifications made by Simple Defeat from the actor. However, I'm not sure how Sexlab behaves when changing cells while a scene is playing. If you haven't encountered any issues with that before, then you shouldn't have any problems.
Guest Posted July 19, 2023 Posted July 19, 2023 you should check to see if this effects creatures and remove that, breaking dragons AI package and animations isnt fun
Normalnick Posted July 19, 2023 Author Posted July 19, 2023 13 hours ago, kamithemoon said: Thank you for your continued support of SkyrimVR! Unfortunately, I'm sad to report that the new script does not affect actor positions on version 1.3 on a new game. At the moment, I'd say I wouldn't mind if this took a backseat to the rest of your developments as I'd rather see your continued development of this mod and implementation of your new ideas. What this currently means for me and other VR players, is that female characters cannot be aggressive towards males, as the animation would look funny. But both males and females can be aggressive towards other females, which is how I would primarily use your mod anyways. So no equality, but I can live with that. =P But if you ever have a moment to generate a new test script for me to check in VR, I'd be more than happy to. Test this script: If the aggressor is female and the victim is male, the aggressor will be added first in the Sexlab scene (which, in Sexlab VR, means they will take the female position), and the victim will be added second in the Sexlab scene (male position). 6 hours ago, RandomKhajiit said: you should check to see if this effects creatures and remove that, breaking dragons AI package and animations isnt fun Simple Defeat doesn't modify dragons' AI package or animations. SIMPHitSexEffect.pex 1
Commander_ Posted July 19, 2023 Posted July 19, 2023 (edited) On 7/12/2023 at 11:41 AM, Commander_ said: 1. Although the NPC->NPC option works as expected, the Player->NPC option does not work at all for me (I have enabled the Player->Female and Player->Male options). For this test, I'm using a male NPC. The behavior I'm expecting is for my player to eventually assault the NPC but this never happens. Is this a bug or is the expected behavior incorrect? So, I've upgraded to v1.3 and started a new save. For some weird reason the issue persists. The mod works great for everyone but the player. My followers get assaulted normally however my player cannot assault nor get assaulted by anyone despite having enabled all the appropriate MCM options. I've tried everything that I can think of (e.g., disabling and reenabling the mod before and during combat, etc.). According to MO2, the mod does not get overwritten by anything else. Do you have any ideas as to what could be the reason behind this? The type of mod maybe that it could clashe with? I suspected my battle mods. I disabled them but nothing happened. I'm at a loss here. Do you think that it'd make sense to have a debugging option? Something that would post everything that's happening in the background. Edited July 19, 2023 by Commander_
kamithemoon Posted July 20, 2023 Posted July 20, 2023 (edited) 4 hours ago, Commander_ said: So, I've upgraded to v1.3 and started a new save. For some weird reason the issue persists. The mod works great for everyone but the player. My followers get assaulted normally however my player cannot assault nor get assaulted by anyone despite having enabled all the appropriate MCM options. I've tried everything that I can think of (e.g., disabling and reenabling the mod before and during combat, etc.). According to MO2, the mod does not get overwritten by anything else. Do you have any ideas as to what could be the reason behind this? The type of mod maybe that it could clashe with? I suspected my battle mods. I disabled them but nothing happened. I'm at a loss here. Do you think that it'd make sense to have a debugging option? Something that would post everything that's happening in the background. Were you bare handed? In my tests, I think I recall it not triggering for the player until I equipped some sort of weapon. Update: I retested and being barehanded did not make a difference and triggered player engagements just fine. Did you maybe set the immunity timer too high and kept trying to assault the same person? Edited July 20, 2023 by kamithemoon
haajasparx Posted July 20, 2023 Posted July 20, 2023 (edited) For some reason after enabling this mod in a new playthrough, the health bar won't go away after dying no matter which save I load afterwards. I heard there is a similar bug with Sacrosanct and even a bug in vanilla Skyrim like this but it only started happening after I enabled Simple Defeat, and disabling it doesn't solve the problem upon save/reload. Is anyone else having this problem in VR or otherwise? Also I'm glad it seems to fix the creature animation problems that the regular "Defeat" mod (and its related variants) seemed to cause for me, but is there any plan of including "Dead Options" in this mod as well? Would love to see it! Edited July 20, 2023 by haajasparx
kamithemoon Posted July 20, 2023 Posted July 20, 2023 5 hours ago, Normalnick said: Test this script: If the aggressor is female and the victim is male, the aggressor will be added first in the Sexlab scene (which, in Sexlab VR, means they will take the female position), and the victim will be added second in the Sexlab scene (male position). SIMPHitSexEffect.pex 6.47 kB · 0 downloads I tested every combination I could think of with player and NPC FF, FM, and MF. The FM and MF animations are now working as intended with the female in the female position and the male in the male position. Huzzah! Woo hoo for equality! FF animations also work correctly, mostly.. The only positions that are slightly bugged are FF femdom animations for the initiator if you have no available regular aggressive animations. Femdom animations have their roles reversed when used in a FF scenario where the initiator ends up with a strap on and acts like the victim. But this is a minor nitpick and femdom shouldn't be used against females anyways.
kamithemoon Posted July 20, 2023 Posted July 20, 2023 (edited) 2 hours ago, haajasparx said: For some reason after enabling this mod in a new playthrough, the health bar won't go away after dying no matter which save I load afterwards. I heard there is a similar bug with Sacrosanct and even a bug in vanilla Skyrim like this but it only started happening after I enabled Simple Defeat, and disabling it doesn't solve the problem upon save/reload. Is anyone else having this problem in VR or otherwise? I'm on VR and hadn't noticed this until you mentioned it but I have the same bug. After dying, the health bar becomes locked in game. Loading previous save files doesn't help. I did some testing and it seems to have something to do with vr_hmd_info.swf. Unmodded or with base mod, "Crosshairs with different colours VR" the problem is as you describe. However, the mod, "Get rid of flying and disappearing health bar" or the different optional downloads in "Crosshairs with different colours VR" fixes this issue for me. Edited July 20, 2023 by kamithemoon
Commander_ Posted July 20, 2023 Posted July 20, 2023 13 hours ago, Commander_ said: So, I've upgraded to v1.3 and started a new save. For some weird reason the issue persists. The mod works great for everyone but the player. My followers get assaulted normally however my player cannot assault nor get assaulted by anyone despite having enabled all the appropriate MCM options. I've tried everything that I can think of (e.g., disabling and reenabling the mod before and during combat, etc.). According to MO2, the mod does not get overwritten by anything else. Do you have any ideas as to what could be the reason behind this? The type of mod maybe that it could clashe with? I suspected my battle mods. I disabled them but nothing happened. I'm at a loss here. Do you think that it'd make sense to have a debugging option? Something that would post everything that's happening in the background. I've tried with all sorts of weapons on a variety of settings (cities, camps, etc.). Nothing works. For the record, if a victim lies down after they have been attacked by someone else, I can activate the wheel menu and succesfully proceed with all actions (assault, kill, steal, recover). It's just that mid-battle my player cannot initiate the assault (nor be assaulted). I've also tried disabling most of my SexLab mods in case one or more of them were the reason. Still nothing.
kamithemoon Posted July 20, 2023 Posted July 20, 2023 42 minutes ago, Commander_ said: I've tried with all sorts of weapons on a variety of settings (cities, camps, etc.). Nothing works. For the record, if a victim lies down after they have been attacked by someone else, I can activate the wheel menu and succesfully proceed with all actions (assault, kill, steal, recover). It's just that mid-battle my player cannot initiate the assault (nor be assaulted). I've also tried disabling most of my SexLab mods in case one or more of them were the reason. Still nothing. What an odd problem you have. Maybe something wrong with your SPID? Though that doesn't seem likely if the mod works fine otherwise with NPCs. But it's something to investigate. Maybe something is preventing the perks needed by this mod from applying to your player? Script load at startup can cause this to happen. Otherwise, you might have to go the long route and start with only the essentials to first confirm if it works for you properly. Then slowly batch in groups of mods until you find the one that is causing an incompatibility. I've had to do that as a VR player as most mods work perfectly fine but a few fail miserably if they reference items not in our version of the game or our version of USSEP but there doesn't seem to be a way of really researching compatibility beyond trial and error.
Normalnick Posted July 20, 2023 Author Posted July 20, 2023 2 hours ago, Commander_ said: I've tried with all sorts of weapons on a variety of settings (cities, camps, etc.). Nothing works. For the record, if a victim lies down after they have been attacked by someone else, I can activate the wheel menu and succesfully proceed with all actions (assault, kill, steal, recover). It's just that mid-battle my player cannot initiate the assault (nor be assaulted). I've also tried disabling most of my SexLab mods in case one or more of them were the reason. Still nothing. I added debug traces to determine if there's any part of the script not functioning correctly. Enable Papyrus log and test it against a single NPC again (as Player victim). SIMPVictimScript.pex SIMPGenderFilterScript.pex SIMPHitSexEffect.pex
kamithemoon Posted July 21, 2023 Posted July 21, 2023 Just a neat thing I figured out and wanted to share: I play with Children of Lilith, a succubus mod and I attached the condition "Subject.HasPerk(CoL_IsTransformed_Perk [PERK:xx2336F4], 0)" to Simple Defeat's on hit triggers and sexual arousal effect. This made it so NPCs will not assault a transformed succubus but NPC-NPC and Player-NPC assaults continue to work fine. NPC-Nonplayer succubus assaults also work fine. This modification allows me to keep up Children of Lilith's Deadly Drain when transformed effect without having to worry about insta killing bosses that defeated me in battle and claimed their rightful prize. Lore wise, it kinda makes sense too, as no one in their right mind should willingly assault a known and obvious succubus.
jhjg121837 Posted July 21, 2023 Posted July 21, 2023 Hello, I use vr, I used your mod today, the effect is all right. The problem is that while the scene is playing, other followers are still attacking, they just don't damage the enemy. I installed sexlab stop combat, but it doesn't work, can you add the function of quitting combat during the scene, looking forward to it
Commander_ Posted July 21, 2023 Posted July 21, 2023 23 hours ago, Normalnick said: I added debug traces to determine if there's any part of the script not functioning correctly. Enable Papyrus log and test it against a single NPC again (as Player victim). SIMPVictimScript.pex 2.03 kB · 1 download SIMPGenderFilterScript.pex 7.79 kB · 0 downloads SIMPHitSexEffect.pex 6.42 kB · 0 downloads Hey, thanks for going out of your way to investigate this. Here's my Papyrus log file. I'm not sure how to decode this but there's definitely something going wrong here; searching for `SIMPVictimScript` in the log returns this error: [07/21/2023 - 02:38:28PM] WARNING: Property SIMPExcludeActor on script SIMPVictimScript attached to Active effect 13 on (0001B5F0) cannot be initialized because the script no longer contains that property Hopefully this means something to you and we can locate the source of the issue. Papyrus.0.log
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