JohnDWizard Posted August 14, 2024 Posted August 14, 2024 15 hours ago, dalenmastermind said: Are there any patches to make this mod compatible with other total overhaul mods like AGOT? There aren't. Ban has made a "Nomad Start" that often just works, but specifically doesn't work with AGOT. I imagine making it work wouldn't be trivial. I'd do it myself, if Jomini wasn't so terrible to work with.
hamletsdead Posted August 15, 2024 Posted August 15, 2024 Man, I love this mod, seriously. When I converted and freed the keeper of souls and came back to court and literally everyone was wearing skimpy outfits, I laughed out loud. Such an awesome, all-encompassing change that I was not expecting at all. Keep up the great work, kudos!!
ImmortalHeroHunter Posted August 15, 2024 Posted August 15, 2024 Is there still romance with this mod, or are all the females brainless puppets?
ban10 Posted August 15, 2024 Author Posted August 15, 2024 (edited) On 8/11/2024 at 8:06 PM, false0528 said: hello,I recently realized that although I know it exists in code lines,I never know how to build the regular special building of the Palace,you know,the “dungeon” in game. Is it a available building for player?And how to build it? thx a lot for your great mod working! Ah, I never finished this building sadly, its still commentated out. It was going to be a duchy building that would generate prisoners for you over time, and some other bonuses to abduct schemes etc. On 8/13/2024 at 4:42 PM, Armin487 said: So, I've been playing around with Elf Destiny. Integrating the council gui files and allowing religious proclamation to add the aeluran sisters tenet kinda works to make a functional aeluran magister, but Elf Destiny has a lot more things involved it the religion. It got me wondering, if I keyed everything off having the magister tenet instead of being in the regula group (and then added that tenet to another religion) would that actually break anything? Probably also need to make a scripted trigger to make alternatives to getting the holy site abilities so it can be edited for whatever other mods you want to integrate. Also thinking of Tentacled Dreams coming out soonish, that'll probably key a lot of mechanics off religion as well. Pretty cool stuff, your idea would probally work. I'm thinking of un-hardcoding a lot of the mod soon, so that we can potentially have multiple Magisters (eg AI magisters or other player Magisters) Very big piece of work though, so no time on it yet. On 8/13/2024 at 5:58 PM, false0528 said: BUG REPORT: event“regula_prisoner_event.1004”,text is wrong Thanks, I had a look and it is quite broken, will fix On 8/14/2024 at 1:18 AM, dalenmastermind said: Are there any patches to make this mod compatible with other total overhaul mods like AGOT? No, as mentioned, the "Nomads" option is your best bet, but the Regula council seems to conflict with AGOT unforunately. I'm happy for people to develop patchs between RM and other total conversion mods, but for now I'm mainly focused on the base game while trying to be as compatible generally. On 8/14/2024 at 2:05 PM, ftnmc said: regula court tutor covert required How to complete This requires your court tutor to be "Spellbound", as in you've shown the book to them I've actually since changed this, in the latest version of RM you now need any two court positions to be Spellbound. 22 hours ago, JohnDWizard said: Oh, that explains shit. This is a dumb thing in vanilla. Yeah, I kept it the same because its more intuitive, but yeah its pretty dumb. 8 hours ago, hamletsdead said: Man, I love this mod, seriously. When I converted and freed the keeper of souls and came back to court and literally everyone was wearing skimpy outfits, I laughed out loud. Such an awesome, all-encompassing change that I was not expecting at all. Keep up the great work, kudos!! Thanks! 😄 6 hours ago, BigBrutalDownloads said: Is there still romance with this mod, or are all the females brainless puppets? Its really upto you and how you roleplay. Generally speaking, your Domina (main wife) and Paelex (Secondary wives) are assumed to have their own mind and be capable of being independent rulers. They are still subservient to you, the Magister, but that doesn't mean they can't do intrigue in the realm or go fight wars to take land etc etc. The only truly "brainless" puppets are the Contubernalis, which is a special action you can inflict on a prisoner to essentially take away their soul. Edited August 15, 2024 by ban10 2
ImmortalHeroHunter Posted August 15, 2024 Posted August 15, 2024 3 hours ago, ban10 said: Ah, I never finished this building sadly, its still commentated out. It was going to be a duchy building that would generate prisoners for you over time, and some other bonuses to abduct schemes etc. Pretty cool stuff, your idea would probally work. I'm thinking of un-hardcoding a lot of the mod soon, so that we can potentially have multiple Magisters (eg AI magisters or other player Magisters) Very big piece of work though, so no time on it yet. Thanks, I had a look and it is quite broken, will fix No, as mentioned, the "Nomads" option is your best bet, but the Regula council seems to conflict with AGOT unforunately. I'm happy for people to develop patchs between RM and other total conversion mods, but for now I'm mainly focused on the base game while trying to be as compatible generally. This requires your court tutor to be "Spellbound", as in you've shown the book to them I've actually since changed this, in the latest version of RM you now need any two court positions to be Spellbound. Yeah, I kept it the same because its more intuitive, but yeah its pretty dumb. Thanks! 😄 Its really upto you and how you roleplay. Generally speaking, your Domina (main wife) and Paelex (Secondary wives) are assumed to have their own mind and be capable of being independent rulers. They are still subservient to you, the Magister, but that doesn't mean they can't do intrigue in the realm or go fight wars to take land etc etc. The only truly "brainless" puppets are the Contubernalis, which is a special action you can inflict on a prisoner to essentially take away their soul. Thank you for answering my question and for the mod. I’m looking forward to starting my first playthrough.
hamletsdead Posted August 15, 2024 Posted August 15, 2024 (edited) Possibly dumb question, but with the Magister Harem doctrine (in religion) that lets you have 999 spouses and 999 concubines, I always CTD when I add the 9th or 10th spouse. Like bloody clockwork. It seems like an obvious conflcit with the Tetragamous marriage type that I selected as the obvoius "more" possibility, but I don't know if that's accurate or not. If I activate the harem mod marriage doctrine (from the harem mod) which allows for 4 wives and 11 concubines everything works without a hitch . . . but I like the idea of having an actual gigantic monster harem. Any help would be greatly appreciated. Edited August 15, 2024 by hamletsdead typo
Mythaltir Posted August 15, 2024 Posted August 15, 2024 57 minutes ago, hamletsdead said: Possibly dumb question, but with the Magister Harem doctrine (in religion) that lets you have 999 spouses and 999 concubines, I always CTD when I add the 9th or 10th spouse. Like bloody clockwork. It seems like an obvious conflcit with the Tetragamous marriage type that I selected as the obvoius "more" possibility, but I don't know if that's accurate or not. If I activate the harem mod marriage doctrine (from the harem mod) which allows for 4 wives and 11 concubines everything works without a hitch . . . but I like the idea of having an actual gigantic monster harem. Any help would be greatly appreciated. those are not needed, and probably hard incompatible, with just RM you are pretty much not limited at all
daddylongtime Posted August 16, 2024 Posted August 16, 2024 Im having issues with my Vassals reverting back to their original religion after converting them to mulsa. Im guessing its an issue with Prince of Darkness and not designed that way?
TarDust Posted August 16, 2024 Posted August 16, 2024 I feel like holy sites in the Europe religion are somewhat underpowered in relation to the other variations
JohnDWizard Posted August 17, 2024 Posted August 17, 2024 (edited) So I just found this addition. It's well and truly OP, but damn was it clutch in this game. Edited August 17, 2024 by JohnDWizard
ban10 Posted August 17, 2024 Author Posted August 17, 2024 On 8/15/2024 at 9:27 PM, hamletsdead said: Possibly dumb question, but with the Magister Harem doctrine (in religion) that lets you have 999 spouses and 999 concubines, I always CTD when I add the 9th or 10th spouse. Like bloody clockwork. It seems like an obvious conflcit with the Tetragamous marriage type that I selected as the obvoius "more" possibility, but I don't know if that's accurate or not. If I activate the harem mod marriage doctrine (from the harem mod) which allows for 4 wives and 11 concubines everything works without a hitch . . . but I like the idea of having an actual gigantic monster harem. Any help would be greatly appreciated. As mentioned, you don't need the other Harem mods/traditions, RM will let you have 999 of each which is effectively unlimited. On 8/16/2024 at 4:29 PM, daddylongtime said: Im having issues with my Vassals reverting back to their original religion after converting them to mulsa. Im guessing its an issue with Prince of Darkness and not designed that way? I think so, after being converted they should be blocked from changing religion for at least 10 years, so something strange is happening. On 8/16/2024 at 4:51 PM, TarDust said: I feel like holy sites in the Europe religion are somewhat underpowered in relation to the other variations Yeah, they were one of the original choices, I think I need to standardize them with the rest of the holy site options, the descriptions are nice but gameplay wise it all needs to be updated. 2 hours ago, JohnDWizard said: So I just found this addition. It's well and truly OP, but damn was it clutch in this game. Lol, yeah its great Originally I wanted to simply replace your existing Regiments with their Famuli versions, but that ended up not being possible to do , so this was the next best thing to do 1
Quipore Posted August 18, 2024 Posted August 18, 2024 Do you plan on updating this to work with the new Administration Government type that is coming in Roads to Power? I'm pretty stoked thinking about taking over the Empire by replacing one governor at a time with one of my devoted. 1
hamletsdead Posted August 20, 2024 Posted August 20, 2024 @ban10, my toon keeps getting the poenitens trait, and I cannot figure out why. But it's blocking my ability to do certain Magestian things. The associated popup I get is this (attached) but I'm not sure what a trait from the Devoted group actually is or how I would go about acquiring it.
Mythaltir Posted August 20, 2024 Posted August 20, 2024 1 hour ago, hamletsdead said: @ban10, my toon keeps getting the poenitens trait, and I cannot figure out why. But it's blocking my ability to do certain Magestian things. The associated popup I get is this (attached) but I'm not sure what a trait from the Devoted group actually is or how I would go about acquiring it. don't be at the absolute lowest level of devotion.
hamletsdead Posted August 20, 2024 Posted August 20, 2024 Is devotion different than piety somehow? I'm literally at the highest piety level possible.
merrick1031 Posted August 20, 2024 Posted August 20, 2024 12 hours ago, hamletsdead said: Is devotion different than piety somehow? I'm literally at the highest piety level possible. So Piety is the currency and Devotion is your Religion level. There is a Magister trait for each corresponding level. Based on screen shot you linked and saying that you have the Poenitens trait that should mean your Devotion level is at Sinner. If that isn't the case then there may be a bug and we would need more information like what happens each time when you get the trait? Were you a sinner when you get the trait? Did you perform some action or decision that resulted in getting the trait?
Mythaltir Posted August 20, 2024 Posted August 20, 2024 On 8/17/2024 at 10:59 PM, ban10 said: Lol, yeah its great Originally I wanted to simply replace your existing Regiments with their Famuli versions, but that ended up not being possible to do , so this was the next best thing to do Well, in the latest DD one of the dev responses basically confirmed that after next patch it will be possible to do so. Relevant text: "Ohhhhh just you wait... regiments are full scopes with proper triggers and effects now!" 1
mynameis1234 Posted August 23, 2024 Posted August 23, 2024 Are there any plans on adding more empire centered holy sites? like southern India or north Africa. It would be nice to be able to play in those regions without having to snake my way just to get (some essential) bonuses. Also can you give a buff to pregnant women (doesn't have to give any bonuses) when they receive mutare corpus to make it easier to identify which women can give birth to children of the book and which will not. This is so I don't end up using mutare corpus on the same pregnant woman when I have the 4th regula dynasty bonus. 1
Armin487 Posted August 23, 2024 Posted August 23, 2024 On 8/17/2024 at 10:59 PM, ban10 said: Lol, yeah its great Originally I wanted to simply replace your existing Regiments with their Famuli versions, but that ended up not being possible to do , so this was the next best thing to do I think the new DLC is likely going to make things like this possible, something about needing the capability to scope to regiments in order to implement Greek Fire. In other things, the new tradition you added that's a copy of Mystic Ancestors doesn't feel like it really fits with what you seem to be trying to do, especially with the easy revoking the magister has it's just a piety-to-renown converter. I've replaced the bonus to instead give monthly renown to the familia paelex trait, which seems to work fine. An alternative that might be even more appropriate would be to give monthly legitimacy, since that at higher levels also gives renown.
MisterGrim Posted August 23, 2024 Posted August 23, 2024 Is there a famuli version of armored horsemen men at arms? If not then that would be a good unit to add
hakaishin276 Posted August 24, 2024 Posted August 24, 2024 (edited) One question. I have CFP + EPE + ROA. I am unable to build Palaces anywhere. Is this due to ROA or it is because of Tours and Tournaments DLC? Anybody else able to build Palaces with ROA mod and that DLC? Edit - The game tool tip states the county has a Tribal Holding. Edited August 24, 2024 by hakaishin276
_user226_ Posted August 24, 2024 Posted August 24, 2024 (edited) There will be a DLC with bureaucracy soon. Will a new type of government be in mod? And if so, what would it be like? Edited August 24, 2024 by _user226_
ban10 Posted August 24, 2024 Author Posted August 24, 2024 On 8/23/2024 at 7:46 AM, mynameis1234 said: Are there any plans on adding more empire centered holy sites? like southern India or north Africa. It would be nice to be able to play in those regions without having to snake my way just to get (some essential) bonuses. Also can you give a buff to pregnant women (doesn't have to give any bonuses) when they receive mutare corpus to make it easier to identify which women can give birth to children of the book and which will not. This is so I don't end up using mutare corpus on the same pregnant woman when I have the 4th regula dynasty bonus. Yes, I'm pretty happy to add as many "Empire" style holy sites, if you have a set of sites in mind (eg North africa with a, b, c, d, e holy site baronies) then feel free to post them here or on Gitgud. Yes, I think I'll make a trait or something and add that so you can see any characters whose pregnancy is currently "blessed". On 8/23/2024 at 8:54 AM, Armin487 said: I think the new DLC is likely going to make things like this possible, something about needing the capability to scope to regiments in order to implement Greek Fire. In other things, the new tradition you added that's a copy of Mystic Ancestors doesn't feel like it really fits with what you seem to be trying to do, especially with the easy revoking the magister has it's just a piety-to-renown converter. I've replaced the bonus to instead give monthly renown to the familia paelex trait, which seems to work fine. An alternative that might be even more appropriate would be to give monthly legitimacy, since that at higher levels also gives renown. Yeah, I might change my Regula Mystic Ancestors tradition to what you have instead, do you have the code handy? 22 hours ago, MisterGrim said: Is there a famuli version of armored horsemen men at arms? If not then that would be a good unit to add Not yet, good idea though! 2 hours ago, hakaishin276 said: One question. I have CFP + EPE + ROA. I am unable to build Palaces anywhere. Is this due to ROA or it is because of Tours and Tournaments DLC? Anybody else able to build Palaces with ROA mod and that DLC? Edit - The game tool tip states the county has a Tribal Holding. Palaces can only be built by Clan/Feudal (and I guess soon Administrative) Governments, sounds like you are a Tribal government? 2 hours ago, _user226_ said: There will be a DLC with bureaucracy soon. Will a new type of government be in mod? And if so, what would it be like? Maybe, hard to tell at this stage, maybe a Regula flavoured style of Administrative? Will have to see how it plays out. I'm actually more excited for the adventuring stuff, lots of fun ideas for Regula style contracts I'm sure! 2
_user226_ Posted August 24, 2024 Posted August 24, 2024 2 hours ago, ban10 said: Yes, I'm pretty happy to add as many "Empire" style holy sites, if you have a set of sites in mind (eg North africa with a, b, c, d, e holy site baronies) then feel free to post them here or on Gitgud. Yes, I think I'll make a trait or something and add that so you can see any characters whose pregnancy is currently "blessed". Yeah, I might change my Regula Mystic Ancestors tradition to what you have instead, do you have the code handy? Not yet, good idea though! Palaces can only be built by Clan/Feudal (and I guess soon Administrative) Governments, sounds like you are a Tribal government? Maybe, hard to tell at this stage, maybe a Regula flavoured style of Administrative? Will have to see how it plays out. I'm actually more excited for the adventuring stuff, lots of fun ideas for Regula style contracts I'm sure! Or new Camp Purpose. 1
ban10 Posted August 24, 2024 Author Posted August 24, 2024 (edited) On 8/23/2024 at 4:36 PM, MisterGrim said: Is there a famuli version of armored horsemen men at arms? If not then that would be a good unit to add Wait, I'm a donut, there are Regula Armoured horse MAA https://gitgud.io/ban10/regula-magistri/-/blob/master/Development/High-Res MAA Pictures/clibanarii_original.png and the accolade ver https://gitgud.io/ban10/regula-magistri/-/blob/master/Development/High-Res MAA Pictures/clibanarii_accolade_original.png They are available if you have the https://ck3.paradoxwikis.com/Innovation#Arched_Saddle innovation (and ofc accolade version needs a lancer knight) Also, new update, adding a couple of new features, fixes and genral changes Features include: - Tiered Paelex traits (granting different bonuses per trait) A queen Paelex gives a greater bonus then a countess Paelex. - The final Regula councillor (Diplomacy), moves the Harem Manager to stewardship. This requires a new save to get them into your council. - More raid events! Note: I've cleaned up some of the old downloads, but don't worry, if you want to use an old version of RM you can always get them from https://gitgud.io/ban10/regula-magistri/-/releases Edited August 24, 2024 by ban10 5
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