ShingoKun Posted August 24, 2024 Posted August 24, 2024 Hello, a while ago I had said that I would like to help translate the Spanish version of the mod, and I already have it ready, even for the new version (I used the mod helper translator without checking) which I first used the translator and Then I manually checked to see if there were any inconsistencies in the translation, which to my surprise was minimal. So my question is if I send you the files through this page or through the gitgud page.
ban10 Posted August 24, 2024 Author Posted August 24, 2024 8 minutes ago, ShingoKun said: Hello, a while ago I had said that I would like to help translate the Spanish version of the mod, and I already have it ready, even for the new version (I used the mod helper translator without checking) which I first used the translator and Then I manually checked to see if there were any inconsistencies in the translation, which to my surprise was minimal. So my question is if I send you the files through this page or through the gitgud page. Please send it through the GitGud page, the best way is to: 1. Fork the repo https://gitgud.io/ban10/regula-magistri (button in top right) 2. Make a branch and put your changes into it 3. Make a pull request back to the main repo
ShingoKun Posted August 24, 2024 Posted August 24, 2024 1 hour ago, ban10 said: Please send it through the GitGud page, the best way is to: 1. Fork the repo https://gitgud.io/ban10/regula-magistri (button in top right) 2. Make a branch and put your changes into it 3. Make a pull request back to the main repo I think I was able to finish and create the order, tell me if I did something wrong since it's the first time I've done it 1
Zitex Posted August 24, 2024 Posted August 24, 2024 Hello, First thanks for this great mod ! Then after installing a new computer i'm an unable to make it work. I try to make it work only with the mods recommended herer (Carnalitas, CBO (with unoficial fix 1.12), Cheri lewd COA). Can someone with a woking version can share with me the version of the game and the load order (ideally with version) he uses ? A tried a lot of possibilities and i'm groing desesperate. Thank in advance and cheers
hakaishin276 Posted August 25, 2024 Posted August 25, 2024 14 hours ago, ban10 said: Palaces can only be built by Clan/Feudal (and I guess soon Administrative) Governments, sounds like you are a Tribal government? I was actually Feudal that time. Played another game, this time without ROA and I am able to build Palace as Feudal. It seems with ROA, the RM mod is not recognizing the updated Feudal government as valid to build Palace. Either there is a different tag for Feudal governments in ROA or changing the load order might work. What would be the ideal location for RM in the load order? I can experiment with that location next time I play with ROA.
rockshock Posted August 26, 2024 Posted August 26, 2024 I love this mod. But when the train of stress deaths happens it's unstoppable. It's like a domino falling.
Seeker88 Posted August 26, 2024 Posted August 26, 2024 6 hours ago, rockshock said: I love this mod. But when the train of stress deaths happens it's unstoppable. It's like a domino falling. Use the mod No Death Cascade from Workshop. 🙂
tyktamsyl Posted August 26, 2024 Posted August 26, 2024 (edited) Anyone know how to get this to work with Elder Kings II? I saw people saying you just change the holy sites, so I did that but no luck. Then again i may have changed the holy sites wrong, I just changed the names on the text file. I am having trouble to where it fully loads and then the first event happens and it crashes. I have been messing with the order and disabling other mods but its basically just these two mods plus cbo (I have a patch for ekII for it). Well I did manage to figure it out, but I am really clueless as to what I changed. It just works now for whatever reason. Edited August 26, 2024 by belute
ShingoKun Posted August 26, 2024 Posted August 26, 2024 3 hours ago, Seeker88 said: Use the mod No Death Cascade from Workshop. 🙂 or choose the option of killing your children XD
AquaJet Posted August 26, 2024 Posted August 26, 2024 On 8/24/2024 at 9:44 PM, ban10 said: Yes, I'm pretty happy to add as many "Empire" style holy sites, if you have a set of sites in mind (eg North africa with a, b, c, d, e holy site baronies) then feel free to post them here or on Gitgud. I have some idea for India : Deccan Empire : Dakhina Desa, Surparaka, Acalapura, Vengipura, Manyapura baronies, Bengal Empire : Tripuri, Mithila, Kataka, Haruppeswara, Thaton baronies. I chose them so to be relatively far from each other and is a duchy capital. I want to play as India Empire, but since Magistri isn't Hindu/Jain/Buddhism it can't do the "Become Chakravarti" decision to unite the 3 Empires in India. Is there a solution for this? And since it's about India, may I request for Regula Elephantry MAA?
merrick1031 Posted August 27, 2024 Posted August 27, 2024 On 8/25/2024 at 1:41 AM, hakaishin276 said: I was actually Feudal that time. Played another game, this time without ROA and I am able to build Palace as Feudal. It seems with ROA, the RM mod is not recognizing the updated Feudal government as valid to build Palace. Either there is a different tag for Feudal governments in ROA or changing the load order might work. What would be the ideal location for RM in the load order? I can experiment with that location next time I play with ROA. Based on a quick Google search I'm assuming that ROA is Rajas of Asia. RM should typically be one of the last in the load order. ROA has the default government types file so if it's loaded after RM it will overwrite Feudal back to the original file. It looks like it also has some other government types and, if you want, you can edit the valid holdings section of those to include the palace holding as shown in the 2nd image that I took from the RM file. The file is in the common > governments folder. 2
Htorej Posted August 27, 2024 Posted August 27, 2024 Enjoying the mod so far! Small typo: in the description for the Regula Halls construction, "definatly" I expect is meant to be "defiantly". 1
hakaishin276 Posted August 27, 2024 Posted August 27, 2024 8 hours ago, merrick1031 said: Based on a quick Google search I'm assuming that ROA is Rajas of Asia. RM should typically be one of the last in the load order. ROA has the default government types file so if it's loaded after RM it will overwrite Feudal back to the original file. It looks like it also has some other government types and, if you want, you can edit the valid holdings section of those to include the palace holding as shown in the 2nd image that I took from the RM file. The file is in the common > governments folder. Yes. ROA is Rajas of Asia. Also in my loading order, RM was after ROA and all ROA related compatibility patches. Maybe because I was playing in India, RM did not register my government as Feudal government to allow Palace Holding. I will consider adding those additional governments in RM file based on the screenshots you provided. Thanks for the suggestion BTW.
MasterQuinn Posted August 27, 2024 Posted August 27, 2024 (edited) Said it before, but I really do love this mod. AGOT just released their dragon update, and thus a ton of people are playing that right now as well. Thought I'd ask what weirdness people have run into when combining the two, in case someone wanted to work on a compatch (which would be awesome). So far it has worked pretty solidly for me, though I think there is some form of issue with the Council window not showing AGOT councilors when RM is loaded after it. Aside from that, the only real issue I've seen is that you can wind up accidentally charming female dragons via Infecta. I haven't tested that fully in regards to what further weirdness that causes, but I do know that in one game, I charmed a Targaryen princess, and the Infecta charmed two of the most powerful dragons ever, Vhagar and Meleys. EDIT: I forgot there is one semi-big conflict between the two. The portrait hair and skin DDS files from RM cause certain characters to have strange hair and skin colors in game. Jaime Lannister looks like he has jaundice, the Manderlys all have blue skin. Some of the Targaryens have green hair. I've seen some smurfs and oompa loompas running around as well. Deleting those files resolves the conflict, but I don't know how that affects RM. Edited August 28, 2024 by MasterQuinn
merrick1031 Posted August 27, 2024 Posted August 27, 2024 (edited) 9 hours ago, hakaishin276 said: Yes. ROA is Rajas of Asia. Also in my loading order, RM was after ROA and all ROA related compatibility patches. Maybe because I was playing in India, RM did not register my government as Feudal government to allow Palace Holding. I will consider adding those additional governments in RM file based on the screenshots you provided. Thanks for the suggestion BTW. You don't want to add those governments to the RM file. What you would want to do is open up the sea_government_types files in the ROA folder and in the Valid Holdings section you would add palace_holding. As an example of the chinese_government section that is in the picture in my last post you would change the valid_holdings line to read as follows. "valid_holdings = { castle_holding palace_holding }" As for the load order since RoA is before RM then the Feudal system should work with the palace since RM changes the government type. What might be happening is RoA or the compatches forcing the game to follow the default government_types file so it doesn't pull RM's version. In the same folder as the sea_government_types in the RoA mod the have a copy of the default government_types. You can try editing that file by replacing the feudal type in there with the feudal type in the RM government file. You should be able to check it if works immediately by starting a a feudal lord and looking at holding options. Edited August 27, 2024 by merrick1031 1
MasterQuinn Posted August 28, 2024 Posted August 28, 2024 (edited) Also, another suggestion I wanted to make involved immortals. I routinely use this mod alongside the Highlander Immortals mod, which I edit myself to make all the immortals women. Since that mod makes all the immortals your Rivals, it sort of gives the feel of a mystical / eternal struggle, where these female heroes are fighting against the Magister. I think it'd be REALLY cool to have something similar built into this mod, like a system where powerful female rivals who are resistant (but perhaps not completely immune) to being charmed, and possibly immortal, could be born / chosen. Perhaps involving the heresy? Or as a consequence for tapping into some of the more powerful magics we have access to? Another possible use, if they were immortal, could be to have them be linked in with some magical way for the Magister to extend his own life, beyond the already available one of Ex. Vitale in game. Possibly even gaining immortality himself. EDIT: And another one too. Perhaps the Regula Magistri itself should be an actual Court Artifact giving some bonuses when displayed. But, if you should lose it, you'd lose access to most of your powers. Maybe even your charmed women would slowly start to become uncharmed if you couldn't get it back quick enough. Could give the heresy some small hope of actually succeeding, instead of just getting rofl-stomped while handing you slaves and titles like they do right now. Even just some Regula related artifacts would be cool. Edited August 28, 2024 by MasterQuinn 1
sbycwleo Posted August 29, 2024 Posted August 29, 2024 The option 'Send all sons away' doesn't work, is it a bug?
hamletsdead Posted August 30, 2024 Posted August 30, 2024 (edited) On 8/27/2024 at 10:37 AM, MasterQuinn said: Said it before, but I really do love this mod. AGOT just released their dragon update, and thus a ton of people are playing that right now as well. Thought I'd ask what weirdness people have run into when combining the two, in case someone wanted to work on a compatch (which would be awesome). So far it has worked pretty solidly for me, though I think there is some form of issue with the Council window not showing AGOT councilors when RM is loaded after it. Aside from that, the only real issue I've seen is that you can wind up accidentally charming female dragons via Infecta. I haven't tested that fully in regards to what further weirdness that causes, but I do know that in one game, I charmed a Targaryen princess, and the Infecta charmed two of the most powerful dragons ever, Vhagar and Meleys. EDIT: I forgot there is one semi-big conflict between the two. The portrait hair and skin DDS files from RM cause certain characters to have strange hair and skin colors in game. Jaime Lannister looks like he has jaundice, the Manderlys all have blue skin. Some of the Targaryens have green hair. I've seen some smurfs and oompa loompas running around as well. Deleting those files resolves the conflict, but I don't know how that affects RM. Did you manage to fix the skin/hair color weirdness in AGOT? Wondering a simple load order change (e.g., putting Regula) before AGOT and before CBO would fix it. EDIT: I just deleted the the hair and skin .dds files per your post and everything is copacetic. Edited September 1, 2024 by hamletsdead Update
MisterGrim Posted August 30, 2024 Posted August 30, 2024 I forget if someone asked this already but during the orgy event where you walk in on two servant girls and have fun with them, is there an option to keep both of them? Because the last time I did it I just impregnated one thinking I could get the other as well just to have her die. I crave more women, Magister Ban
BBER2050 Posted August 30, 2024 Posted August 30, 2024 Hi ban10, have you thought about adding the body totems from the following mods to your mod?https://www.loverslab.com/topic/236259-mod-kievas-lustmarks/
JhonnatanV Posted August 31, 2024 Posted August 31, 2024 Good morning, afternoon or evening, sorry to bother you guys but I have two questions, I know I can change or add some tenets with the decision that this mod adds, does that mean I can't create a new faith myself? And my second question is if this mod is compatible with Elf Destiny since the mod has its own religions and cultures.
sapessi1234 Posted August 31, 2024 Posted August 31, 2024 9 hours ago, JhonnatanV said: Good morning, afternoon or evening, sorry to bother you guys but I have two questions, I know I can change or add some tenets with the decision that this mod adds, does that mean I can't create a new faith myself? And my second question is if this mod is compatible with Elf Destiny since the mod has its own religions and cultures. Pretty sure Elf destiny is not compatible as is with CBO and Regula, there should be a compatibility for CBO, but Regula changes the council just like elf destiny, the faith changes should not be uncompatibile because the gui changes should be similar and the tenets dont seem a problem to me. Cultures added should not be problem. if i dont remeber wrong you have to use the elf religion in the elf mod so it wouldnt matter anyway 1
JhonnatanV Posted August 31, 2024 Posted August 31, 2024 2 hours ago, sapessi1234 said: Pretty sure Elf destiny is not compatible as is with CBO and Regula, there should be a compatibility for CBO, but Regula changes the council just like elf destiny, the faith changes should not be uncompatibile because the gui changes should be similar and the tenets dont seem a problem to me. Cultures added should not be problem. if i dont remeber wrong you have to use the elf religion in the elf mod so it wouldnt matter anyway ok regula and elf are not compatible understood leaving that aside I was referring to if I can create a new regula faith with different tenets or some other change or does that cause some problem with the regula mechanics?
sapessi1234 Posted August 31, 2024 Posted August 31, 2024 (edited) 22 hours ago, JhonnatanV said: ok regula and elf are not compatible understood leaving that aside I was referring to if I can create a new regula faith with different tenets or some other change or does that cause some problem with the regula mechanics? A new faith will not create any problem given is a faith of the regula type Edited September 1, 2024 by sapessi1234
hamletsdead Posted September 1, 2024 Posted September 1, 2024 (edited) FYI for anyone doing an AGOT playthru this works but you have to fiddle a bit with the building files to allow for palaces to be built (per the posts above) -- basically just add them as permissible building in the core AGOT files. Also, given that AGOT is in a different world, there are no holy sites for Magistri. So when you free the Keeper of Souls, you need to pick the last option you're given, which (if you plan on reforming the religion) lets you adopt the religion without any holy sites at all. You need to set head of faith to "none" in the doctrines to do this, then tab out and destroy the head of faith title (which you automatically get), and create the new religion without a head. Working fine in my playthru tonight. Lastly, slight incompatibility with the clothing in AGOT. When your women become famuli and automatically change into revealing clothing, it creates mad clipping on all the AGOT outfits(e.g., Valyrian, Dornish, etc.). Still works perfectly on the EPE outfits (which are incorporated into AGOT) and other western clothing added by the DLCs. So if you've already clothed your famuli in barbershop, you'll have to do it again by either setting revealing clothing to "default clothing" which restores them, or pick a new revealing outfit from the many that work. Edited September 1, 2024 by hamletsdead Update
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