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Posted (edited)
On 7/19/2023 at 10:50 PM, DonQuiWho said:

 

FWIW, mine seem to come out the other side as they went in, ie still as tightly restrained

 

(might take a sec to renew the pose depending on your PC's grunt factor)

Yes, works perfectly. Thank you!

Edited by Rezna Wintrish
  • 1 month later...
Posted (edited)

So, my companion got a slave device installed from ZAZ.  However, somehow it got removed while fighting.  So, he no longer has a device but, is still doing hand tied behind animation.  Console say's he has zbfMagicEffectBondage and I can't get rid of it.  Doing SME Spell_ID in console, removes it for a few seconds and then it goes back on.  How can I get it removed?

I think the mod that applied the device is Follower Slavery...  There isn't anything in the MCM that will allow me to remove it from a companion.

Edited by myhouseatl
  • 4 weeks later...
Posted
On 5/18/2023 at 7:34 PM, Oblivion_Cat said:

Works perfectly.

Have a mod that places a slave near the gate inside Whiterun. She's in a yoke but sometimes comes to spank me via Spank That Ass.

Why does a slave spanks you, aren't you the one supposed to be doing that to her, lmfao

  • 1 month later...
Posted

Just curious: is there a specific reason why this mod's ESL versions seem to somehow behave like ESMs?

 

They don't appear in bold letters as all my other ESMs in MO2, but I cannot move the ESL's position outside of the ESM mod block. Seems like ESM behaviour to me.

  • 9 months later...
  • 2 months later...
Posted

DoM's plugin file is now an esm, which I assume is why the option to manage DoM slaves is greyed out in my game right now.

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