Uhuru N'Uru Posted September 22, 2013 Posted September 22, 2013 Using Mod Organizer with its virtual Data Folder Stystem No Mods are installed in Data Folder Each Mod is installed in its Own Folder and the virtual data folder is created on the fly for each run combining the real data folder with the currentl profiles active mods Advantages Profile switching is easy as no file are moved just uses a different Profile file with info on what mods that profile is using and currently activated Install Order is irrelevant mods can be installed in any order and arranged in any order in your Mod List by drag and drop to control install conflict winners for every run if you wish You can Install more than one option of same Mod and switch between them every run by just activating the one you want Load Order works the same as normal All Programs like BOSS, TES5Edit, Creation Kit and JAR Programs work and can see Virtual Data Folder when started by Mod Organizer for which it has a Useful program Entry System to add any program Wrye Bash can be run the same way to make a Bashed Patch (Sadly Not what it used to be ruined by Merging all into one) Nexus Download with Manager System will use Mod Organizer instead of Nexus Mod Manager and Automatcally Login if you want it to That's just some of what it can do Someone mentioned STEP Guide having good Install order procedures and it does but even better than STEP is Skyrim Revisited by Neovalen which is on the STEP Wiki and I'd describe as not one STEP it's a whole Staircase taking you to a whole new level of Modding and he kept it up to date until Legendary Edition came out He is doing a new guide now and STEP is changing its whole setup to encourage more modders to make there own uber STEP and switching to Mod Orgaizer as manager to use (Neovalen Already Uses it) Now of course Mod choices are personal but I would recommend following the Completed Guide to learn his Methods then applying those method to your own mod choices those methods will go a long way to making a stable installation Finally as already mentioned ENBoost by Boris Vorontsov (Requires ENBSeries and ENB Reference) is a major advancement in stopping crashing from happening One point I have to make If you use ENB's Graphics Mods and they use ENBSeries v0·195+ current latest is ENBSeries v0·221 Do not use ENBoost you have it already ENBoost is just the ENBLocal.Ini for ENBSeries with Graphics part switched off So thats what it will do turn off your ENB Graphics ENBBoost is for those without ENB Graphics Only Nothing is a magic Spell but using all the above will certainly help
rawr22 Posted September 24, 2013 Author Posted September 24, 2013 So I discovered what I believe to be the woes of all my Skyrim issues. It's the apparently "well known" 3.1GB issue. In all my time of Skyrim modding and troubleshooting (a lot) I was never aware of this issue, and it has not been suggested in this thread either, so I'll reply with it here in case it helps anyone else. Basically when Skyrim hits around 3.1Gb it becomes unstable due to the way 32 bit applications work. No amount of removing scripts, figuring out which mod it is, or going back to older saves or starting new games will help. If Skyrim is reaching 3Gb of RAM you need to cut back on the texture mods, no matter your FPS or how powerful your computer is. I'm sure textures have been responsible for most if not all of my CTDs over the past years in my so carefully modded Skyrim games under the belief that textures can't cause crashes. Here is an article that perhaps explains it better.
Guest Spikes Posted September 24, 2013 Posted September 24, 2013 Well sooner or later Skyrim will probably crash in the duration of game session. High rez textures will just speed it up etc. Tried enboost? Heard it gives stability to the game.
StayFrosty Posted September 30, 2013 Posted September 30, 2013 8-10 hour game plays in a sitting....I have no life... ....No CTD's, Stutters, Freezes, nothing...I run roughly between 90 to 100 Mods at any given time. I don't use S.T.E.P. but do use B.O.S.S. and just follow my own simple basic rule...the K.I.S.S. rule....'Keep It Simple Stupid'....I use an ENB, low impact one (Project ENB)...make sure none of my Mods duplicate what another Mod does...and keep Scripted and Texture Mods down to a very dull roar. Many of the Mods I use are the lesser known more simple Mods....forgotten and left behind in preference for their popular big brothers....these small Mods may not be updated anymore, but they work well and cause me no trouble...I don't use any of the big Mods like Requiem/Frostfall/Realistic Needs and Diseases/etc...I like Immersion, Realism and RP, but I don't need these Mods to do so, I can RP all that myself with a little self discipline. I use very few Texture Mods as I don't see the point with the ENB in place...I do use an AI Combat Mod and use one large Script Mod (Combative) and DD, between them giving me a highly challenging game as I prefer. I think it's just a simple sit down and decide what you want for your game...be prepared to use a little self discipline in both Mods searches and game play and the simpler and least intensive Mods the better.,,,is what works for me....
Taskmaster Posted October 1, 2013 Posted October 1, 2013 I gotta admit, my Skyrim is as stable as its EVER been. I use ENBoost Stutter remover(in a named d3d9 folder) Quad core ini tweaks Unparked all of my cores And I'm running ENBs with SSAO and all that. Got rid of needless mods that actually bloated the hell out of my saves: iHUD Less Intrusive HUD II Enhanced Blood Got rid of RND and Frostfall long ago. I'm even running Sands of Time, Skyrim Immersive Creatures, and SkyMoMod all at the same time, along with SkyRe. Game loads faster, scripts fire with no lags, infinite load maybe once every 2 days. When this thread was originally made, I felt that Skyrim couldn't be stable, but it actually can...
Spartan 363 Posted October 1, 2013 Posted October 1, 2013 I have over 50 mods installed and use pineapple Synergy ENB along with many HD texture mods. I use BOSS GUI and manually set the order of the ones that don't with BOSS and my game has been very stable, maybe 1 CTD for every 30+ hrs of gaming. My Skyrim is located on my SSD and my rig has an aging i7 920 D0 OC'ed to 4 ghz, 12 GB Corsair Dominator GT and a EVGA GTX 670 FTW 4GB GPU.
psammeticus Posted October 1, 2013 Posted October 1, 2013 This game can be quite finicky, but I think I've gotten to a fairly stable game. If it starts to CTD more than once in a 2 hour period I go on a rampage to eliminate the issue. I use Wrye Bash for a mod manager and BOSS for the load order, and then TES5Edit for fine tuning conflicts. The BOSS userlist manager has been quite handy as well. I would like to say that I don't use too many script-intensive mods, but that's not really the case (I'm too lazy to live without autoharvest). CTDs that are not normal Skyrim gameplay are usually attributable to these mods. I think that bottom line, I've found a set of mods as a baseline that are very stable and only add mods after a lot of consideration and testing (but I will change bodies and textures at the drop of a hat).
qtpie Posted October 1, 2013 Posted October 1, 2013 Except for some infinite loading-screens every so often, my game is stable. It does not crash for me. It used to, but what did the trick was to enable papyrus-logging to find out what esps were crashing my game, and uninstall them.
Guest Posted October 1, 2013 Posted October 1, 2013 Since I said I was having a lot of stability my game's been acting up again. I stuck closely to STEP for my latest reinstall, especially with texture overwrites, most of which are 'lite' versions, and textures are optimised too. I've cleaned as many mods of dirty edits as I dare without unintentionally buggering things up (mainly the masters and those with STEP cleaning guides) but I didn't install a lot of mods in their list that I don't feel I'd miss much. I've also steered clear of scripts wherever possible, so no major overhauls like SkyRe, no Frostfall, no blood 'n gore enhancers,town/city overhauls, vendor npc changes etc. Despite all of that and my pc not seeming to break a sweat, I get a fair few CTDs (at least 2 in a 5 hour sesh), usually during rapid cell changes, sometimes after extended game time, sometimes on loading a save for the first time. It makes for nervous play though I find that dungeon crawling is generally very smooth. If it's going to happen anywhere it'll be out in the wilds. Infinite loading has always been the big game breaker for me, it's soul destroying sometimes. So I've learned a system of getting around it simply by doing an interior 'hard' save as often as possible. This might be a placebo, but I've found that the longer I can keep up progression with a character, the less it seems to be a factor, no idea why that might be, maybe I've just encountered a lot of heavy scripting in the early game in the past and that's led to misplaced/missing objects or cues etc. But always having a working interior save within an hour of any external quick saves tends to make for a smoother ride....fingers crossed. I'm not the best manager of my mods out there, but I do think I at least have a handle on what does and doesn't work well. I use BOSS to point the way but I don't rely on it, I use all the other tools available, including Wry Bash for level list merges etc. I still get some quite serious instablility from time to time despite best efforts. Those of us who get none of this, well I envy you dudes, no idea how you've managed it, because Skyrim is about as delicate a game as I've ever played. But then I come out of a dungeon, buffeted by biting mountain winds, dazed by the milky light of a misty morning, rosy dawn peeping through clouds pregnant with snow, the sounds of a myriad wild beasts all around me. I spy a distant ruined wizard's tower wreathed in curling mist, gather my cloak about me, haul myself and bags heavy with loot onto my faithful steed...and think to myself "all this shit I have to put up with is worth it"!
Taskmaster Posted October 1, 2013 Posted October 1, 2013 b3ast1e, you might want to consider some skyrim.ini and skyrimprefs.ini tweaks. That's probably what will help your game from crashes and infinite loading. How big are your saves? From my own experience once saves get to 9mb it's too much. Mine start around 6mb and have been staying around 7.5mb.
Sunja44 Posted October 1, 2013 Posted October 1, 2013 I have around 225 mods installed (the least come with an esp though), run ENB 0.223 with ENBoost, newest RealVision preset with SSS and Lens Flare, DoF and what else, my load order is sorted by BOSS (as far as BOSS knows the mod, this is actually the issue with BOSS, the BOSS team is far behind with its work scedule...) and my save games have around 18 Mb. Even with ENBoost, TES5edit cleared master files, i7 2600 K overclocked to 4430 Mhz, 2 sparkling new Geforce Titans SLI, 16 GB RAM, SSD boot disc, playing on a 27'' monitor at 2560x1440 resolution I have 60fps even in the most outdoors areas, but I feel that I am playing on the egde. Fps isn't the issue, stableness and the aged Skyrim enigne is it. I get sometimes a CTD/infinite loading screen on loading a save, and very rare while cell zoning from interior to exterior and on some fast travels to certain "hot spots" (windhelm stables, dragonbridge). usually this does happen only when I do this the first time, thereafter my Skyrim runs stable for hours (feels like an old diesel with starting problems on a cold winter day, when the engine is actually running everything works well). Boris' ENBoost is almost a miracle, but this and when you run a lot of script mods has side effects of course. ENBoost and its RAM/VRAM transfer + automized texture compression + heavy papyrus script traffic will bring even a 60 fps Skyrim to the edge and don't expect to play a Skyrim with over 200 mods installed without any occasional CTD or stutter. I learnt two things what might help for infinite loading screens: -Papyrus settings -raw CPU power I use this papyrus settings for a Skyrim with tons of script mods running: [Papyrus]fUpdateBudgetMS=1.6fExtraTaskletBudgetMS=1.6fPostLoadUpdateTimeMS=1000.0iMaxMemoryPageSize=8192iMinMemoryPageSize=256iMaxAllocatedMemoryBytes=8388608bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0 You will have longer loading screens, but this helps to give scripts some more time to initialize before you enter the game again after a loading screen. I actually experienced a slight improvement for CTD on loading a save and for infinite loading screens too after I overclocked my CPU and of course have almost every multithread and backgroundload value in my .inis you can have at all. I monitored my CPU values during a normal Skyrim session, while running and sprinting through outdoor areas and killing mobs...all 4 clocks of my i7 2600K are permanent on 4430 Mhz speed, no rest, not one clock dropped into idle for a second, just pure stress, even when only standing and looking around a bit. I needed a new cooler because I experienced unhealthy 82°C with only the standard intel cooler installed.
Lagoon0654 Posted October 1, 2013 Posted October 1, 2013 Most of my CTDs come from trying to maintain several bodies and skeletons across several add-on races, which tend to be rather easy to fix after a couple tries. "Oh this skeleton didn't work, let's try this one", ect. Fallout, well that's a whole different mess. I prefer mods that have little to no scripts involved.
Kain82 Posted October 1, 2013 Posted October 1, 2013 Luckily my Skyrim has been pretty stable since day one. I do get a few crashes here and there.
...0... Posted October 1, 2013 Posted October 1, 2013 I have spent so many hours researching and testing mods to try and get a stable version of a modded Skyrim, but here I am yet again about to nuke yet another install and another save game due to CTDs. I think I use best practices; new saves, bashed patch, BOSS, cleaned .esps, etc. Has anyone with more than a few mods been able to get Skyrim to stay stable for any length of time? If so what is your mod list? Do you think it would be possible to compile a community 'safe' list? There is no safelist it depends on many things like can your pc can it handle full modded game do you use over 3.1 gig mods have you tested all one by one and so on. So many things that can couse crashes. I have a rather stable build i know my followers mod CotS which was released in early 2012 couses sometimes CTD but i can live with that. Got high end pc and around 2.5gig mods installed. Dont run during play other programs in background(fraps couse crashes sometimes for example) Just test one by one what mods stay stable don't install to many and read FAQ so be sure mods work well together. Mods that crashed for me: SoS Lush grass skytest riyak's hideout and other mods coused crashes for me so i uninstall them for example. My game looks great i can play for hours without any crash and ive got after testing mods one by one a rather stable game. Have right patches and programs that fixed alot or make mods work well together i made sure i read all info so mods can be installed and work well with other mods. Realvision/HRK ENB RLO CoT i use.
Girl Posted October 1, 2013 Posted October 1, 2013 It is pretty stable even with a lot of 4k/2k textures on landscape, characters, furniture, buildings, towns, etc. I have well over 200 ESP files currently activated as well with a pretty demanding ENB. A lot of this is owed to being careful on what mods I have installed, keeping load order in check, and investigating any possible incompatibilities between mods. I also tend to update my mods only when necessary and if it updating it won't cause any game breaks. I keep my mod list as free of script heavy mods as possible since half of the ones I've had before I never really used. ENB Boost was also pretty revolutionary too, which solved the 3.1GB ram crashes, I also use that along with ENB.
...0... Posted October 1, 2013 Posted October 1, 2013 b3ast1e, you might want to consider some skyrim.ini and skyrimprefs.ini tweaks. That's probably what will help your game from crashes and infinite loading. How big are your saves? From my own experience once saves get to 9mb it's too much. Mine start around 6mb and have been staying around 7.5mb. What couse high mb saves then? Mine are around 20+mb but ive no real problems i can play for hours stable and ive sometimes crash or infinite loading but i just take another save and ingame i go to my last save which i load then and all fine for hours.
...0... Posted October 1, 2013 Posted October 1, 2013 Don't forget to testedit the unreconized mods on boss page also believe me there some dirty mods in there which you have to clean they couse crashes also.
Taskmaster Posted October 2, 2013 Posted October 2, 2013 b3ast1e, you might want to consider some skyrim.ini and skyrimprefs.ini tweaks. That's probably what will help your game from crashes and infinite loading. How big are your saves? From my own experience once saves get to 9mb it's too much. Mine start around 6mb and have been staying around 7.5mb. What couse high mb saves then? Mine are around 20+mb but ive no real problems i can play for hours stable and ive sometimes crash or infinite loading but i just take another save and ingame i go to my last save which i load then and all fine for hours. Save bloat and baked in textures I guess. Some mods with dirty edits, and some that don't clean up the assets they leave within the world(especially those types of plugins you can't even uninstall properly and have to reroll over and over). Also, extremely long spawns and the like, where bodies remain in the world. All I know is that, I can first game load a save in the middle of town in Solitude without infinite loading now. It used to not be the case, I had to always load a save from within a confined cell(like the Prison you start in on Alternative Start), then load another save to continue play. And, whenever I'd change cells or die or anything like that, the game would take a couple seconds to load, but now if my character dies the game loads right away. My game now is running on 24 hour respawns and 72 hours on Cleared. All NPCs that drop weapons it stays attached to their looting body. My game also doesn't have repeated scripts that need to begin on every load, instead many of them have conditions to when they fire or are ready to. Skytweak, and scriptdragon version of TKdodge are the only things that pop up on load within my game. Before this, my game even used to lag every load(death or new or whatever) when showing activatables on the UI due to iHUD and Less Intrusive HUD taking their sweet time starting. Enhanced Blood can have blood splatters in places you haven't even reached yet within a cell, and it has to account for every NPC since it can appear on everything. Just like Wet and Cold, where it's repeatedly checking every NPC. Same reason I got rid of Frostfall, it's constantly checking to see what the temperature is, how near or far I am from heat sources, and how it corresponds with the clothing I have on from W.E.A.R. We all know how it is, where we get to that point and can't stop installing plugins. The best plugin is a Skyrim that actually plays.
Veladarius Posted October 8, 2013 Posted October 8, 2013 Recently I started trying to figure out which mods were having issues. Before I started the game I erased the logs so everything would just from that session. I found 5 mods that created entry after entry, some were ok while others were warnings about missing items here and there. Currently of these 5 mods I have removed 3: 1) HDT High Heel Physics: I think this may have conflicted with another mod but it was throwing errors all over trying to attach the HDT Heels enchantment to everyones shoes. 2) Pocket Empire Builder: Had quite a number of issues calling for npc's and failing while trying to do something with them. The numbers of errors were building as it went. 3) Placeable Statistics: Another mod that let you add or remove furniture. For some reason I had a number of errors from this. Errors from these 3 mods were usually the last items in the papyrus logs. Removing them has greatly stabilized my game. The 2 other mods that I kept that I had seen issues with in the logs are: 1) SOS. Probably no surprise here as it looks to see if it can put a dick on pretty much any living thing instead of just the playable ones. Has lot of entries but few crashes. 2) Real Clouds. Has some issues with errors and I had originally taken it out with the other 3 but I have decided to try running it again. *) If I have most of the sex mods disabled (Defeat & Random sex) I will disable SOS as well (can be doe in their MCM menues). One other area where I always had issues/ctd's was near waterfalls (Riverwood area was the worst) So I dropped WATER and went to Realistic Water Two and gained some stability and less fps drops but it still happened regularly. I replaced Realistic Water Two with Pure Waters and my problems with waterfalls have pretty much disappeared. I played much of today and had 1-2 ctd's where I would probably have 4x that. In the end my advice is this: Delete your log files, play Skyrim for a little bit or until you crash then check each log and see what is running constantly. If you have a large number of mods that are constantly trying to do things those are ok but ones that constantly fail at something are the ones to get rid of. Pull them out one by one and see if it changes what you see in the logs and your stability.
Cynical Misanthrope Posted October 11, 2013 Posted October 11, 2013 My game rarely crashes while I play. Infact, I can't even remember when it did. However, I have the issue that my game might crash during loading a save if I just launched Skyrim up. I thought I got rid of it a few weeks ago, becuase earlier it could crash 4/10, and mostly I if quit the game and if my character was inside a castle, keep or what you want to call it. But now these last weeks, it has worked like a charm. I could save anywhere. But yesterday, it came back. It happend just inside Winterhold College. The cure is to simply load the auto save first, and then load the quick save. Then it works. But not load the quick save. (if the game crash that is) Anyway, Mostly I try to follow my own simple rule, if I know I'm goin to shut the game down, and that is: Return home, dump all the loot, like pots, tresures, ingridients etc etc. Get rid of my weapons and armours by placing them in my wardrobes etc etc, and then make a manual save and wait just a few sec, and then make a quick save.
...0... Posted October 11, 2013 Posted October 11, 2013 b3ast1e, you might want to consider some skyrim.ini and skyrimprefs.ini tweaks. That's probably what will help your game from crashes and infinite loading. How big are your saves? From my own experience once saves get to 9mb it's too much. Mine start around 6mb and have been staying around 7.5mb. What couse high mb saves then? Mine are around 20+mb but ive no real problems i can play for hours stable and ive sometimes crash or infinite loading but i just take another save and ingame i go to my last save which i load then and all fine for hours. Save bloat and baked in textures I guess. Some mods with dirty edits, and some that don't clean up the assets they leave within the world(especially those types of plugins you can't even uninstall properly and have to reroll over and over). Also, extremely long spawns and the like, where bodies remain in the world. All I know is that, I can first game load a save in the middle of town in Solitude without infinite loading now. It used to not be the case, I had to always load a save from within a confined cell(like the Prison you start in on Alternative Start), then load another save to continue play. And, whenever I'd change cells or die or anything like that, the game would take a couple seconds to load, but now if my character dies the game loads right away. My game now is running on 24 hour respawns and 72 hours on Cleared. All NPCs that drop weapons it stays attached to their looting body. My game also doesn't have repeated scripts that need to begin on every load, instead many of them have conditions to when they fire or are ready to. Skytweak, and scriptdragon version of TKdodge are the only things that pop up on load within my game. Before this, my game even used to lag every load(death or new or whatever) when showing activatables on the UI due to iHUD and Less Intrusive HUD taking their sweet time starting. Enhanced Blood can have blood splatters in places you haven't even reached yet within a cell, and it has to account for every NPC since it can appear on everything. Just like Wet and Cold, where it's repeatedly checking every NPC. Same reason I got rid of Frostfall, it's constantly checking to see what the temperature is, how near or far I am from heat sources, and how it corresponds with the clothing I have on from W.E.A.R. We all know how it is, where we get to that point and can't stop installing plugins. The best plugin is a Skyrim that actually plays. Ive not many heavy scripted mods maybe thats why i can play rather smoothly. Only crash sometimes in riverwood maybecouse of house mod i have there and my followers mods thats not updated or worked on sinds more then year Cots r2 also whiterun i crash sometimes but thats becouse of some heavy underground mods i have there and go through many loading screens from room to room but i can live with that ive learned to save alot so i dont lose many on gameplay time. No lag or stutter few crashes and on start up i just login on save i know give no trouble then login on last save and that always works and im fine for hours. Have between 40-50fps and no frame drops at all its heavy graphical enhanced. My game in size is now around 30gb dunno if thats alot or not?
ballsy Posted October 13, 2013 Posted October 13, 2013 My game rarely crashes while I play. Infact, I can't even remember when it did. However, I have the issue that my game might crash during loading a save if I just launched Skyrim up. I thought I got rid of it a few weeks ago, becuase earlier it could crash 4/10, and mostly I if quit the game and if my character was inside a castle, keep or what you want to call it. But now these last weeks, it has worked like a charm. I could save anywhere. But yesterday, it came back. It happend just inside Winterhold College. The cure is to simply load the auto save first, and then load the quick save. Then it works. But not load the quick save. (if the game crash that is) Anyway, Mostly I try to follow my own simple rule, if I know I'm goin to shut the game down, and that is: Return home, dump all the loot, like pots, tresures, ingridients etc etc. Get rid of my weapons and armours by placing them in my wardrobes etc etc, and then make a manual save and wait just a few sec, and then make a quick save. That sounds pretty similar to me. I get most of the CTDs on startup save loading and go through a procedure of New game -> Riverwood inn -> 10 load tests everytime I add/take away mods or edit .inis. It's getting to the point where I wonder if it's even possible to completely eliminate (startup) save load CTDs on a heavily modded game.
Taskmaster Posted October 13, 2013 Posted October 13, 2013 b3ast1e, you might want to consider some skyrim.ini and skyrimprefs.ini tweaks. That's probably what will help your game from crashes and infinite loading. How big are your saves? From my own experience once saves get to 9mb it's too much. Mine start around 6mb and have been staying around 7.5mb. What couse high mb saves then? Mine are around 20+mb but ive no real problems i can play for hours stable and ive sometimes crash or infinite loading but i just take another save and ingame i go to my last save which i load then and all fine for hours. Save bloat and baked in textures I guess. Some mods with dirty edits, and some that don't clean up the assets they leave within the world(especially those types of plugins you can't even uninstall properly and have to reroll over and over). Also, extremely long spawns and the like, where bodies remain in the world. All I know is that, I can first game load a save in the middle of town in Solitude without infinite loading now. It used to not be the case, I had to always load a save from within a confined cell(like the Prison you start in on Alternative Start), then load another save to continue play. And, whenever I'd change cells or die or anything like that, the game would take a couple seconds to load, but now if my character dies the game loads right away. My game now is running on 24 hour respawns and 72 hours on Cleared. All NPCs that drop weapons it stays attached to their looting body. My game also doesn't have repeated scripts that need to begin on every load, instead many of them have conditions to when they fire or are ready to. Skytweak, and scriptdragon version of TKdodge are the only things that pop up on load within my game. Before this, my game even used to lag every load(death or new or whatever) when showing activatables on the UI due to iHUD and Less Intrusive HUD taking their sweet time starting. Enhanced Blood can have blood splatters in places you haven't even reached yet within a cell, and it has to account for every NPC since it can appear on everything. Just like Wet and Cold, where it's repeatedly checking every NPC. Same reason I got rid of Frostfall, it's constantly checking to see what the temperature is, how near or far I am from heat sources, and how it corresponds with the clothing I have on from W.E.A.R. We all know how it is, where we get to that point and can't stop installing plugins. The best plugin is a Skyrim that actually plays. Ive not many heavy scripted mods maybe thats why i can play rather smoothly. Only crash sometimes in riverwood maybecouse of house mod i have there and my followers mods thats not updated or worked on sinds more then year Cots r2 also whiterun i crash sometimes but thats becouse of some heavy underground mods i have there and go through many loading screens from room to room but i can live with that ive learned to save alot so i dont lose many on gameplay time. No lag or stutter few crashes and on start up i just login on save i know give no trouble then login on last save and that always works and im fine for hours. Have between 40-50fps and no frame drops at all its heavy graphical enhanced. My game in size is now around 30gb dunno if thats alot or not? I don't think the size of the game matters. Cause it's not like all 30gb of your Skyrim is being used every single time you play. Personally I just noticed there was always problems whenever my save files got larger than 9mb.
Cynical Misanthrope Posted October 14, 2013 Posted October 14, 2013 My game rarely crashes while I play. Infact, I can't even remember when it did. However, I have the issue that my game might crash during loading a save if I just launched Skyrim up. I thought I got rid of it a few weeks ago, becuase earlier it could crash 4/10, and mostly I if quit the game and if my character was inside a castle, keep or what you want to call it. But now these last weeks, it has worked like a charm. I could save anywhere. But yesterday, it came back. It happend just inside Winterhold College. The cure is to simply load the auto save first, and then load the quick save. Then it works. But not load the quick save. (if the game crash that is) Anyway, Mostly I try to follow my own simple rule, if I know I'm goin to shut the game down, and that is: Return home, dump all the loot, like pots, tresures, ingridients etc etc. Get rid of my weapons and armours by placing them in my wardrobes etc etc, and then make a manual save and wait just a few sec, and then make a quick save. That sounds pretty similar to me. I get most of the CTDs on startup save loading and go through a procedure of New game -> Riverwood inn -> 10 load tests everytime I add/take away mods or edit .inis. It's getting to the point where I wonder if it's even possible to completely eliminate (startup) save load CTDs on a heavily modded game. Yeah, I have no idea. The only thing I have noticed, I can reduce it by doing what I mentioned above. (my simple rule thingy ) and also, don't shut the game down, if there are bound to be any action going on around me. Like, saving in a big town or just outside in the open. Having npc's doin what they are doin around you, etc etc. Going into a small house or "coc qasmoke" and then save + quit always works for me. Sometimes it really breaks the Immersion if you're RPing. But I guess, that's the price to pay when playing with a modded game. Russian Roulette FTW
1258523 Posted October 28, 2013 Posted October 28, 2013 There are already alot of posts so I don't know if you will read this but; my last install of Skyrim I used only Bash. Now obviously I also used BOSS and I would clean saves every once in a while to try and reduce CTDs. I read online a year or so back that you should only use bash for load orders and troubleshooting things and use the nexus mod manager *shudder* to install mods. About 2 months ago I reinstalled skyrim fresh and have been installing all my mods with NMM and have not had one CTD and I am up to 231 installed mods. EDIT: I lied I had one CTD but that was because I installed a follower mod without realizing I was in the taveren she spawns in so that was my fault. EDIT: A few days ago I hit 255 installed mods. Didn't realise skyrim's engine uses an 8-bit system for addresses ingame. My skyrim game blew up and would CTD on startup even if I went in and uninstalled mods to fewer than 200. Ended up trashing my skyrim file again. I've been trying to merge all my amor mods into one .esp since then but havn't had any luck (doing this since they number about 60 .esp files by them selves) and it seems that the issue stems from having 255 .esp files. I am by no means a coder so I have no idea if that is accurate. Posting this EDIT becuase of stability issues.
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