JB. Posted April 8, 2023 Posted April 8, 2023 FO4 Amputator View File FALLOUT 4 AMPUTATOR The mod is up for adoption It has the basic script functions, meshes, textures, materials and currently works for the player. It also works for the npc but it is not a supported feature because right now the mod does not track the npcs, only the player. I put it in adoption because my scripting knowledge is very basic. It comes with MCM so you can use all its functions. It works for CBBE and FG. It can also work for men but the meshes must be realigned in bodyslide (I already left the meshes for men, only that someone must align them in bodyslide). It has soft compatibility with AAF -for the doppelganger-. To amputate npcs: Spoiler CQF Amputator_Main AmputateLeftArm *FORM NPC ID* CQF Amputator_Main AmputateRightArm *FORM NPC ID* CQF Amputator_Main AmputateBothArms *FORM NPC ID* CQF Amputator_Main ResetLimbs *FORM NPC ID* Right now you can only heal yourself using the MCM. Hard Requirements: F4SE HYDRA F4SE MCM Zex Skeleton with Screen Archer support! ❗ Spoiler Meshes: TheKite (right arm armband) DoctorKeiko (left arm armband) Karna5 (alternative meshes) For modders. ;------------------------------------------------------------------------------------------------- ;----------------------- THIRD PARTY API ---------------------------------------- ;------------------------------------------------------------------------------------------------- Function Test() Amputator:AmputatorMainScript AmputatorScript AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript Var[] AkArgs = new Var[1] AkArgs[0] = PlayerREF AmputatorScript.CallFunction("AmputateRightArm", akArgs) ;AmputatorScript.CallFunction("AmputateRightArm",akArgs) ;AmputatorScript.CallFunction("AmputateBothArms",akArgs) ;AmputatorScript.CallFunction("ResetLimbs",akArgs) EndFunction It has two custom event where it basically notifies that the amputation global has changed. Function LoadAmputator() AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript If AmputatorScript RegisterForCustomEvent(AmputatorScript, "OnAmputationEvent") RegisterForCustomEvent(AmputatorScript, "OnLegsAmputationEvent") EndIf EndFunction Event Amputator:AmputatorMainScript.OnAmputationEvent(Amputator:AmputatorMainScript akSender, Var[] akArgs) Int Armstatus = akArgs[0] as Int ;0= Not amputated ;1= left arm amputated ;2= amputated right arm ;3=both arms amputated EndEvent Event Amputator:AmputatorMainScript.OnLegsAmputationEvent(Amputator:AmputatorMainScript akSender, Var[] akArgs) Int Legstatus = akArgs[0] as Int ;0 = no legs amputation ;1 = legs amputation EndEvent Submitter JB. Submitted 04/08/23 Category Body Replacers Requirements Zex Skeleton, F4SE, SUP F4SE, MCM 4
vaultbait Posted April 8, 2023 Posted April 8, 2023 Very cool--I'm looking forward to playing around with this soon. Thanks for making it!
JB. Posted April 8, 2023 Author Posted April 8, 2023 (edited) 7 minutes ago, vaultbait said: Very cool--I'm looking forward to playing around with this soon. Thanks for making it! I always thought this mod would be cool as a consequence of being kidnapped by super mutants. ? Edited April 8, 2023 by JB. 1
vaultbait Posted April 8, 2023 Posted April 8, 2023 9 minutes ago, JB. said: I always thought this mod would be cool as a consequence of being kidnapped by super mutants. ? I'll definitely have a think about how to work it in. I'm aiming for no irreversible/permanent aftereffects for the player, but modern medicine can work miracles. Remember the Med-Tek AutoDoc? I bet someone has one somewhere... ? 3
Nivea Posted April 9, 2023 Posted April 9, 2023 Oh this is very interesting, I have been thinking of having my character loose a leg so this would be nice if that can be added later on. 1
lee3310 Posted April 9, 2023 Posted April 9, 2023 9 minutes ago, Nivea said: Oh this is very interesting, I have been thinking of having my character loose a leg so this would be nice if that can be added later on. As JB mentioned, there is no walking animation for one-legged characters (or crutch) so it will look weird when walking normally with an invisible leg ?.
Nivea Posted April 9, 2023 Posted April 9, 2023 54 minutes ago, lee3310 said: As JB mentioned, there is no walking animation for one-legged characters (or crutch) so it will look weird when walking normally with an invisible leg ?. True, I was thinking more along the lines of it adding a prosthetic leg (raider peg leg ect). 1
lee3310 Posted April 9, 2023 Posted April 9, 2023 (edited) 2 hours ago, Nivea said: True, I was thinking more along the lines of it adding a prosthetic leg (raider peg leg ect). That's a good idea, mine is way darker: i was thinking of converting the feral ghoul crippled animation (crawling on the ground) to human race ?. I think there is a mod on nexus that do that but i don't know if it's only for NPCs or PC too. Edited April 9, 2023 by lee3310 1
lee3310 Posted April 9, 2023 Posted April 9, 2023 (edited) Come to think of it, maybe the vanilla dismemberment system can be incorporated somehow, with a body that supports dismemberment ofc. Edited April 12, 2023 by lee3310
icebee001 Posted April 9, 2023 Posted April 9, 2023 (edited) OH,Get it done.I forget sup f4se.? And then there is a new mistake?. A strange shape? Spoiler May see more clearly Spoiler Edited April 9, 2023 by icebee001
UsernameTaken666 Posted April 9, 2023 Posted April 9, 2023 Nah, the amputated limb is meant to look like that.
JB. Posted April 9, 2023 Author Posted April 9, 2023 4 hours ago, icebee001 said: OH,Get it done.I forget sup f4se.? And then there is a new mistake?. A strange shape? Hide contents May see more clearly Hide contents Hmm, maybe there is some node I didn't catch or maybe your body has extra nodes. What body do you use? CBBE, FG, etc?
icebee001 Posted April 9, 2023 Posted April 9, 2023 1 hour ago, JB. said: 嗯,也许有一些节点我没有抓住,或者你的身体有额外的节点。你用什么身体?CBBE,FG等? FG
JB. Posted April 9, 2023 Author Posted April 9, 2023 (edited) 7 minutes ago, icebee001 said: FG Hmm. Assuming you don't have a customized version of FG, other than the official one, do you have the same problem if your character is naked? Maybe it's an outfit thing. What outfit are you wearing? Edited April 9, 2023 by JB.
icebee001 Posted April 9, 2023 Posted April 9, 2023 20 minutes ago, JB. said: Hmm. Assuming you don't have a customized version of FG, other than the official one, do you have the same problem if your character is naked? Maybe it's an outfit thing. What outfit are you wearing? yep,still there??? Spoiler and this is where I download FG FusionGirl-0223 (mediafire.com) and there is my MO2 list about body 2
JB. Posted April 9, 2023 Author Posted April 9, 2023 17 minutes ago, icebee001 said: yep,still there??? Hide contents and this is where I download FG FusionGirl-0223 (mediafire.com) and there is my MO2 list about body Thanks, I'll take a look at it when I can. I suspect it may be "1st person skeleton". I use "Zex V6". Zex V6 already has HHS support and also has many more options, such as tongue and other interesting things. 1
icebee001 Posted April 9, 2023 Posted April 9, 2023 16 minutes ago, JB. said: Thanks, I'll take a look at it when I can. I suspect it may be "1st person skeleton". I use "Zex V6". Zex V6 already has HHS support and also has many more options, such as tongue and other interesting things. I had tried to disable 1st person skeleton,but its still there? even I only enable FG and it‘s requirements,The problem is still there? and I suddenly realized that I used MTM outdated version,although it still did not solve the problem??
JB. Posted April 9, 2023 Author Posted April 9, 2023 26 minutes ago, icebee001 said: I had tried to disable 1st person skeleton,but its still there? even I only enable FG and it‘s requirements,The problem is still there? and I suddenly realized that I used MTM outdated version,although it still did not solve the problem?? I have installed your same mods and can't replicate it. ? 1
icebee001 Posted April 10, 2023 Posted April 10, 2023 22 hours ago, JB. said: I have installed your same mods and can't replicate it. ? I realized that when I click the amputator in mcm,its seems like no problems,but once I exit the mcm,the shape will appear(including left arms pipboy)
qwert44 Posted April 19, 2023 Posted April 19, 2023 nothing happens when i click the buttons on the mcm. ive got both the requirements. is it not compatible with twb?
JB. Posted April 19, 2023 Author Posted April 19, 2023 59 minutes ago, qwert44 said: nothing happens when i click the buttons on the mcm. ive got both the requirements. is it not compatible with twb? OK so I downloaded that body and it has the same nodes as the vanilla, CBBE and FG body, so it should work. But I see that you need Unique Player to use TWB and I'm not sure if that affects the functionality of SUP F4. I can't test it now but from your report I think it's due to that mod. You could test it quickly by uninstalling Unique Player. You will probably get a vanilla body again but it's just to test the functionality.
qwert44 Posted April 21, 2023 Posted April 21, 2023 On 4/19/2023 at 10:21 PM, JB. said: OK so I downloaded that body and it has the same nodes as the vanilla, CBBE and FG body, so it should work. But I see that you need Unique Player to use TWB and I'm not sure if that affects the functionality of SUP F4. I can't test it now but from your report I think it's due to that mod. You could test it quickly by uninstalling Unique Player. You will probably get a vanilla body again but it's just to test the functionality. it doesnt need unique player or atleast i havent be using unique player with it? ill try using default cbbe and see how it goes
qwert44 Posted April 21, 2023 Posted April 21, 2023 i tested it and its not the body. i dont have anything else that should be interfering. is there some kind of console command i can use to test it with the mcm? its like the script isnt even being run because nothing at all happens. arm is still there, the arm cover doesnt appear and no restrictions are imposed.
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