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Posted (edited)
1 hour ago, Hochhalter1 said:

I use that too. I know this is an issue with the bodies. The 3ba body wrist isn’t long enough so it’s causing the gap. Normally you can fix this by rebuilding the body and hand. I did that piece by piece as I didn’t want to do a batch build due to time. I’ll try a batch build later on.

I also found that if you use the wet functions mod, it increases your wetness(which is configurable) for various actions, including sex. Creates a near synergy where you have to pace yourself or transform anyhow. Thought that was kinda neat.

 

Oh, before I forget again, the last quest by vampire island has the book under an unmovable crate. so, I can't get it. I was going to use the console to just advance the quest, but i couldn't figure out what the quest ID was from showquesttargets. if you could hit me up with that, that, would be awesome^^

 

So, for the quest reference, it is xx017D78. Normally, the book replaces the crate, I will have to see if I can move it to a more accessible area (if you have coordinates to suggest, you are welcome, of course). I would recommend however not bypassing the quest objective as the trigger for acquiring the spell, either normally or as a recipe for Spell Research, comes from reading the book itself. The references for the books are xx012C60, xx012C61, xx012C62, xx012C63 and xx012C64.

 

For these synergies you are talking about, these sound very practical, although I do not use this mod myself (amusingly, I am posting on LL but am not particularly interested in the forum's main focus). But are you saying that this wetness mod somehow interacts with the mermaid mod? I suppose, although, that it could be possible to detect the presence of said mod and piggyback on it to use its own wetness value instead of the mermaid mod's if detected, but this would be something a tad complex to do.

Edited by Renora1976
Posted
5 hours ago, Soaryne said:

I have. For some reason when in mermaid move of then time will not let me move when out of the water where i have to use the spell to turn back to move. Also was in intentional for the siren spell to permently change your starting race to imperial? 

I understood minutes ago what went wrong: the process to save the original race in a variable is called after the process to load it from the variable, so obviously when the time comes to revert for the first time, it turns you back in an Imperial by default. I will have this fixed by the next update. Teeeechnically, with the current setup, you will alternate between your original race and Imperial with each transformation cycle. The attached files can be put in \Data\Scripts\ and will fix the issue:

 

scripts.7z

Posted (edited)

An easy fix for the book would to be just put it in a lootable container in the same spot. Easy no muss fix and then you don’t have to worry about the book floating away either.

also the wetness mod already is interacting with your mermaid mod by adjusting the wetness value of the character. How well it’s doing it idk.

 

so far the things that add wetness are interactions with most crafting benches, running, fighting, casting, mining, and sex. These values are adjustable for n the mod. I think enchanting and alchemy do not add wetness, or sweat.  I noticed when I run a lot I get a message saying my feet are starting to become flippers due to accumulation of these wetness values. To me it’s kinda like if the mermaid becomes so stressed she reverts to her natural form.

Edited by Hochhalter1
Posted (edited)
1 hour ago, Hochhalter1 said:

An easy fix for the book would to be just put it in a lootable container in the same spot. Easy no muss fix and then you don’t have to worry about the book floating away either.

also the wetness mod already is interacting with your mermaid mod by adjusting the wetness value of the character. How well it’s doing it idk.

 

so far the things that add wetness are interactions with most crafting benches, running, fighting, casting, mining, and sex. These values are adjustable for n the mod. I think enchanting and alchemy do not add wetness, or sweat.  I noticed when I run a lot I get a message saying my feet are starting to become flippers due to accumulation of these wetness values. To me it’s kinda like if the mermaid becomes so stressed she reverts to her natural form.

For the container idea, I do not currently know how to direct a quest to an item in a container (I am very new to Skyrim modding and am learning as I go). I have set up the underwater books in shipwrecks precisely to avoid them floating away. As for the wetness thing, interesting, it sounds like the values are overwriting each other due to having the same name. A happy accident to be sure, if they work well together. Can you provide me the link to said mod so I can test it? Thank you!

 

Edit: I found it. However, as the interactions are quite unplanned for, I am unlikely to test the mod as it would mess with most of my experimentations, but thanks for the information!

Edited by Renora1976
Posted
6 hours ago, Renora1976 said:

Hmm, the only movement issues I am aware of are in third-person due to some animation transition issues (if the mod is properly installed, you should have custom animations with the tailed mermaid crawling on the ground and special swimming ones as well). As for the starting race issue, what was yours? I have a system that normally saves it, but it uses the list of vanilla races, with Imperial being the default if it does not recognise the race. I will have to see whether I can save a string in the global values to secure the system properly.

I do remember that at some point when I was using LE, there was some issue with a gap appearing between the body and hands. I use HDT-SMP (https://www.nexusmods.com/skyrimspecialedition/mods/30872), maybe it could help for you.

I try starting as a Altmer (high elf) But i also try Dummer (dark elf) both item i use siren transformation it turn them into an imperial and would not turn them back when using siren transformation.  I have not tested out on other races yet. But every time i try it with an elven race it have turn then to a human race. I'm using AE Skyrim.

Posted (edited)
31 minutes ago, Soaryne said:

I try starting as a Altmer (high elf) But i also try Dummer (dark elf) both item i use siren transformation it turn them into an imperial and would not turn them back when using siren transformation.  I have not tested out on other races yet. But every time i try it with an elven race it have turn then to a human race. I'm using AE Skyrim.

Yes, I have identified the issue concerning the reversion to Imperial instead of the original race, this should be fixed with the updated scripts in the attached file. However, for the shape of the siren and mermaid races themselves, it will be harder to work, in particular for the mermaid herself as it uses this .nif (which I did not make):

 

image.png.e6109434222d661fea0f5b1bc93f87a7.png

 

This is indeed an issue I did not consider and that will be extremely hard to fix using the current mod framework. It *might* be possible to simply use the tail as armour, however I would have to probably rewrite almost literally all of the scripts as well as find a way to get the animations to trigger properly when "wearing the tail". This is, well, something beyond my current scope or skillset at the moment.

 

scripts.7z

 

Edited by Renora1976
Posted
8 hours ago, Hochhalter1 said:

I use that too. I know this is an issue with the bodies. The 3ba body wrist isn’t long enough so it’s causing the gap. Normally you can fix this by rebuilding the body and hand. I did that piece by piece as I didn’t want to do a batch build due to time. I’ll try a batch build later on.

 

 

The fix is to open the bodyslide of the mermaid armor in outfit studio (not just bodyslide).

You'll find a 3BB body marked as reference. This is an indicator that it was built with an older version of 3BA with the write gap issue when it collides with modern 3BA.

Delete that, then load as reference the 3BA body.

Delete anus and vagina and then carefully mark all the vertices that would be under the tail and delete them.

 

I've attached my hack job version. Then rebuild in bodyslide.

mermaid.zip

Posted

The transformation appears bugged to me. Might be an interaction with other mods on my end.

 

I used to be a darkelfracevampire.

Now I'm a mermaidlegsracevampire.

mermaidsoul = 0, mermaidstatus = 1.

 

Now I go to the fourth book and read it.

It tells me to cast Mermadic Transformation.

I do it. It turns me into a darkelfrace (that's definitely wrong, I should be a darkelfracevampire if at all)

Now mermaidsoul = 0, mermaidstatus = 0.

 

I read the fifth book. It tells me to cast Apotheosis.

I cast it. It says it can't find purchase on my soul.

 

So I use the console to change my race to darkelfracevampire and cast Transformation.

Now I'm a mermaidtailracevampire. So far so good. Mermaidsoul = 0, MermaidStatus = 1.

Next I cast Apotheosis. Now I'm a MermaidTailRaceVampire, MermaidSoul = 1, MermaidStatus = 1, MermaidTailStatus = 1.

 

I cast Transformation.

Now I'm a darkelfrace (not darkelfracevampire as I should be!!)

 

Posted

Why are your scripts doing a ton of if statements with the race instead of just saving Backup = Target.GetRace() and then Target.SetRace(Backup)?

Am I missing something? The current if way would break if you are using a custom race and looks quite error prone.

 

Posted
2 hours ago, Hakuna_Matata said:

 

The fix is to open the bodyslide of the mermaid armor in outfit studio (not just bodyslide).

You'll find a 3BB body marked as reference. This is an indicator that it was built with an older version of 3BA with the write gap issue when it collides with modern 3BA.

Delete that, then load as reference the 3BA body.

Delete anus and vagina and then carefully mark all the vertices that would be under the tail and delete them.

 

I've attached my hack job version. Then rebuild in bodyslide.

mermaid.zip 6.28 MB · 0 downloads

this is great, only issue i see with it is the sliders in bodyslide don't work with it now^^ i'll do some messing around with this and see if i can get it working, might be me.

Posted
4 hours ago, Hakuna_Matata said:

I do it. It turns me into a darkelfrace (that's definitely wrong, I should be a darkelfracevampire if at all)

I will have to check if I did a similar mistake with the vampire status, because normally it carries it with the transformation. Thanks for the feedback!

 

3 hours ago, Hakuna_Matata said:

Why are your scripts doing a ton of if statements with the race instead of just saving Backup = Target.GetRace() and then Target.SetRace(Backup)?

Am I missing something? The current if way would break if you are using a custom race and looks quite error prone.

 

Simply put, I have very little experience with Skyrim in general, I am coding as I go, and my fear is that the internal variable for the script would be lost after quitting the game or reloading a save. If it is not the case, then I will indeed do it the way you suggest.

 

5 hours ago, Hakuna_Matata said:

 

The fix is to open the bodyslide of the mermaid armor in outfit studio (not just bodyslide).

You'll find a 3BB body marked as reference. This is an indicator that it was built with an older version of 3BA with the write gap issue when it collides with modern 3BA.

Delete that, then load as reference the 3BA body.

Delete anus and vagina and then carefully mark all the vertices that would be under the tail and delete them.

 

I've attached my hack job version. Then rebuild in bodyslide.

mermaid.zip 6.28 MB · 1 download

So, are you saying that if these files are added to the main mod, it should fix the reported issues or do I have to do specific additional actions?

Posted (edited)
7 hours ago, Renora1976 said:

I will have to check if I did a similar mistake with the vampire status, because normally it carries it with the transformation. Thanks for the feedback!

 

Simply put, I have very little experience with Skyrim in general, I am coding as I go, and my fear is that the internal variable for the script would be lost after quitting the game or reloading a save. If it is not the case, then I will indeed do it the way you suggest.

 

So, are you saying that if these files are added to the main mod, it should fix the reported issues or do I have to do specific additional actions?

 

I think you don't even need to store the vampire state because when the player triggers the transformation back, you gave them the vampire version of the mermaid race.

Just ask if the player is currently a vampire and if so make them one again.

 

The files I uploaded were a quick hack and you probably shouldn't just add them to your mod,, because a) they are for 3BA only and b) the fix really belongs in the coco armor mod, and c) I probably forgot to fit the bones to the armor. It was a quick talent-less hack basically. I also only touched the tail, not the top. The top would probably need to be fixed too if you play mermaid much in third person view. But in single player view, fixing the tail as I did is enough to get rid of the wrist seam, which was the problem I was trying to solve.

 

I should add that I don't have much experience with papyrus as well, but I figure if you can store your translated race value, you can store the original one as well. Shouldn't you? Probably worth a try (but keep a backup just in case)

Edited by Hakuna_Matata
Posted
10 hours ago, Hochhalter1 said:

this is great, only issue i see with it is the sliders in bodyslide don't work with it now^^ i'll do some messing around with this and see if i can get it working, might be me.

 

Can you explain your concrete problem please?

When I open the tail in bodyslide and change the waist size slider, the waist gets bigger.

What are you doing that is not working?

 

Posted (edited)
1 hour ago, Hakuna_Matata said:

 

Can you explain your concrete problem please?

When I open the tail in bodyslide and change the waist size slider, the waist gets bigger.

What are you doing that is not working?

 

none of the breast sliders where working with yours, i did what you did though and it works. I'm not sure if i messed up installing your file when i dropped it into the shape folder and overwrote the existing file. Good news though, your solution worked when i just did it myself in outfit studio. the wrists are now the right length with no gap, however, in messing around witht he files the hands went invisible on me again. and how i fixed it before doesn't seem to want to work:/ i'll keep messing with it, but your process in studio did work, thanks for the help^^

 

I had an idea. i added hands to the tail with sliders and a new 3BA body. this is what i got and the sliders are working for me, maybe someone else can test?

[COCO] Mermaid Tail 3BA.zip

Edited by Hochhalter1
Posted

My magicka is getting damaged every secode. Is that this mod or are my save files hosed?

 

It would be great to get some insight into what the elements of this mod mean.

What does it mean to get the mermaid soul? I don't notice any difference.

 

Why (aside from roleplaying) should I even go through this?

I'm playing as a Sacrosanct vampire, I have waterbreathing anyway.

At the moment it feels like the mod mostly puts barriers in my way, actually makes me weaker instead of rewarding me for my work.

Posted

I also don't have an actual understanding on when I'm supposed to grow a tail.

I thought I'd grow one when I walk into the water and I lose it when I leave the water.

In reality I get a tail when I cast the transformation spell, and I lose it when I cast it again.

 

 

Posted
7 minutes ago, Hakuna_Matata said:

My magicka is getting damaged every secode. Is that this mod or are my save files hosed?

 

It would be great to get some insight into what the elements of this mod mean.

What does it mean to get the mermaid soul? I don't notice any difference.

 

Why (aside from roleplaying) should I even go through this?

I'm playing as a Sacrosanct vampire, I have waterbreathing anyway.

At the moment it feels like the mod mostly puts barriers in my way, actually makes me weaker instead of rewarding me for my work.

The story in the book explains the mechanics. The first 3 spells are mimicry, not the true transformation. So drain magicia to sustain. The 4rthbis spell is permenant and you no longer consume Magic’s. Also when water start the transformation 

Posted (edited)
5 hours ago, Hakuna_Matata said:

 

I think you don't even need to store the vampire state because when the player triggers the transformation back, you gave them the vampire version of the mermaid race.

Just ask if the player is currently a vampire and if so make them one again.

 

The files I uploaded were a quick hack and you probably shouldn't just add them to your mod,, because a) they are for 3BA only and b) the fix really belongs in the coco armor mod, and c) I probably forgot to fit the bones to the armor. It was a quick talent-less hack basically. I also only touched the tail, not the top. The top would probably need to be fixed too if you play mermaid much in third person view. But in single player view, fixing the tail as I did is enough to get rid of the wrist seam, which was the problem I was trying to solve.

 

I should add that I don't have much experience with papyrus as well, but I figure if you can store your translated race value, you can store the original one as well. Shouldn't you? Probably worth a try (but keep a backup just in case)

I will try the in-code storage value to see if it works properly, though there might be an issue if the player casts the permanent mermaid transformation while under temporary mermaid/siren status, as it would save the temporary mermaid/siren as the original race, so I would need to have a way to transfer the original race setting from the temporary mermaid code to the permanent one code. This would mean preventing the spell from triggering if in temporary mermaid/siren state, which should be possible. EDIT: this system works properly, I will integrate it in the next release of the mod, thank you for the suggestion!

 

If you manage to make a proper fix for the tail, please tag or DM me, and I will integrate it to the mod, though.

3 hours ago, Hakuna_Matata said:

My magicka is getting damaged every secode. Is that this mod or are my save files hosed?

 

It would be great to get some insight into what the elements of this mod mean.

What does it mean to get the mermaid soul? I don't notice any difference.

 

Why (aside from roleplaying) should I even go through this?

I'm playing as a Sacrosanct vampire, I have waterbreathing anyway.

At the moment it feels like the mod mostly puts barriers in my way, actually makes me weaker instead of rewarding me for my work.

As indicated, the lore books explain the mechanics:

 

With the temporary mermaid spell, your character is using their magicka to sustain this body which is an artificial construct, both the mermaid and siren ones. With the permanent mermaid spell, the body is perfected and you gain access to racial bonuses in siren form as well as the voice and song powers. With the final spell, the racial bonuses are doubled and you get access to the crafting recipes for special bra that change the colours of the tail's scales.

2 hours ago, Hakuna_Matata said:

I converted using the expert level spell. I should not be draining magicka.

Ah, this is not normal then. Did you use the expert-level spell while in temporary mermaid/siren form (this could explain things)? If so, this strongly reinforces the need to block the permanent transformation spell from happening if under temporary transformation.

Edited by Renora1976
Posted

Not sure if it’s my mod list, or the 3.0.1 version, but quests stopped advancing. They are near end of my mod list, but I use alot of magic mods.

 

some ideas to consider: I noticed the crawling animations for tail are not applied to the first tail transformation. Not sure if that’s by design .

 

alsomyou take a ton of damage from casting spells. This seems to be more of an immersive feature to me. In effect it kills you if you don’t have enough ho. Idk if that’s intentional or just how it is, but I’d lower the damage unless you lent for it to be that way.

 

I’ve also noticed that the buffs are displaying odd. The left hand Collum is blank where the effect name should be, and the description is showing odd names. If would be nice if this was cleaned up and made clearer. I like track in my buffs😝

 

another issue I’ve noticed is the speed rebuff is 103% effectively rooting the character in place. I know the intent was to make this a downside to getting stuck on land, but I’d lower this to 80-90% so the character can at least limp away from things. I did notice this value changes alittle with dryness. Very neat mechanic. 
 

haven’t gotten cursed yet, so not sure how the mechanic works yet. If you want some examples of curse progression mods to get some ideas bimbos ofmakyrim

and being a. Cow alternate both tackle this issue very well with staged transformations. Might be alittle more ambitious then you want to get though. 
 

still great work overall. Just needs alittle polish. I’ll keep working on the 3BA body and try to get a usable file for people who want it.

Posted

okay, I'm not sure what all files went where, but this tutorial is the easiest fix, and it works well, though you do need to mask and delete a few vertices, and match things up a bit. I was able to get everything working. Pay attention to how to save the files, that's the super important part.

 NOW I just need to figure out where the spell effect for this mod are and resize those to the body. My back, hands and face are all w/o scales:P and the tail only changes color if you look down through the water.

Posted

made an important discovery, apparently when you transform into a mermaid it's autoequiping gear to the character other then the tail. if you could provide the bidyslides for that stuff it's make everything line up properly^^

Posted (edited)
6 hours ago, Hochhalter1 said:

Not sure if it’s my mod list, or the 3.0.1 version, but quests stopped advancing. They are near end of my mod list, but I use alot of magic mods.

 

some ideas to consider: I noticed the crawling animations for tail are not applied to the first tail transformation. Not sure if that’s by design .

 

alsomyou take a ton of damage from casting spells. This seems to be more of an immersive feature to me. In effect it kills you if you don’t have enough ho. Idk if that’s intentional or just how it is, but I’d lower the damage unless you lent for it to be that way.

These are not normal elements, except maybe for the last one, some of the transformation spells are weakening the character, the lore explanation being the shock of, you know, turning into an entirely different body. But I have no idea what is happening to your quests: are you talking about the mod's quest for books or quests in general?

6 hours ago, Hochhalter1 said:

I’ve also noticed that the buffs are displaying odd. The left hand Collum is blank where the effect name should be, and the description is showing odd names. If would be nice if this was cleaned up and made clearer. I like track in my buffs😝

Yes, I should revise them.

6 hours ago, Hochhalter1 said:

another issue I’ve noticed is the speed rebuff is 103% effectively rooting the character in place. I know the intent was to make this a downside to getting stuck on land, but I’d lower this to 80-90% so the character can at least limp away from things. I did notice this value changes alittle with dryness. Very neat mechanic. 

It might be stacking with other speed debuffs. Normally, it should not go beyond 90% in the worst case scenario. I will try to add failsafes.

 

6 hours ago, Hochhalter1 said:

haven’t gotten cursed yet, so not sure how the mechanic works yet. If you want some examples of curse progression mods to get some ideas bimbos ofmakyrim

and being a. Cow alternate both tackle this issue very well with staged transformations. Might be alittle more ambitious then you want to get though. 

The curse mechanic has been deactivated at the moment, it originated in the second iteration of the mermaid transformation concept (the current one is the third). I will have to reimagine it in terms of gameplay impact now that being ensouled is a buff. I am currently thinking about a forced mermaid transformation with no reversion outside praying at a shrine, with no buff of any sort.

  

10 minutes ago, Hochhalter1 said:

made an important discovery, apparently when you transform into a mermaid it's autoequiping gear to the character other then the tail. if you could provide the bidyslides for that stuff it's make everything line up properly^^

I am a bit unsure what this means, actually.

Edited by Renora1976
Posted

当我变成美人鱼时,我可以清楚地看到身体和假发的明显错位,好像有两种不同的体型。我使用 3BA 和 SE。
 

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