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Atelier Ryza 3: Alchemist of the End and the Secret Key Nude Mods


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Posted (edited)
On 3/25/2023 at 7:28 PM, hotNess16 said:

It's in the character folder. BTW, the download gives me a virus detected noti so I'm not sure why that is. 

I dont have the character folder, I'll try redownloading it.

 

 

Edit: Neverminfd I forgot you have to use the tools xD

Edited by Icemoore
Posted

I am trying to make an edit to the .dds inside the .gt1 but running into some issues.
I extracted the .gt1 with gust_g1t.exe in the latest release of gust tools.
Opened in GIMP and made a small edit.
1.PNG.6c0499956513b4b475b211dce5aa80a4.PNG

selected Export As... (ignore file name at the top, reusing old picture)
2.png.61762d502570d1d2a408c4fd620c1536.png

Used the settings that worked for me in Ryza 2
3.PNG.aec4ce4052036e47020b58df72f11e7e.PNG

Then I tried to use gust_g1t.exe to repack and got a strange texture error in-game.
I tried unckecking "Use perceptual error metric" but got the same error.
Then I tried to use "G1tRePack" because I believe I used to use it... (it was in the folder with my Ryza 1&2 mods)
...but I couldnt get it to cooperate either. Does anyone have an idea what I may be doing wrong?

Posted
1 hour ago, amorrow28 said:


I will look into it. I just saw on Joschuka’s GitHub that there are indeed some Ryza 3 models that use NUNO5 subsets, and my code does not implement that feature yet. (In fact, his most recent release fixing Ryza 3 compatibility is newer than my release.) Once I have some free time, I’ll try to figure out how to implement that feature!

 

In the meantime, you can turn off cloth transformation and it should unpack. The setting is at the top of the export script! My guess is that 1.3.2a will also work for now.

I confirmed that PC48A and PC50A can be properly extracted by the g1m exporter 1.3.3 without cloth transformation.

Posted
3 hours ago, fiore99 said:

I confirmed that PC48A and PC50A can be properly extracted by the g1m exporter 1.3.3 without cloth transformation.

 

So I did a quick check, project g1m can handle pc50a but not pc48a.  I'm going to wait until Joschuka implements more fixes before pushing out another release.

Posted (edited)
31 minutes ago, amorrow28 said:

 

So I did a quick check, project g1m can handle pc50a but not pc48a.  I'm going to wait until Joschuka implements more fixes before pushing out another release.

 

I have no issue, and here you go.  Everything extracted for pc48a

character.7z

Edited by willace
Posted
4 hours ago, fiore99 said:

I confirmed that PC48A and PC50A can be properly extracted by the g1m exporter 1.3.3 without cloth transformation.

 

Ok, I looked at the models, and neither pc48a nor pc50a actually seem to use the subsets.  I wrote the code to try to detect the incorrect subset numbers and avoid them.  I replaced my upload with v1.3.3a, download here.

Posted (edited)
21 minutes ago, hotNess16 said:

Thanks for this! It looks a bit weird without the outlines though but it's nice to have. Good job :)

image.thumb.png.36433bdac71c9ff500164b5ab78c87fe.png

image.thumb.png.df6efc58ce96f9cbbbfe7c597cb533a1.png

Also I found that Klaudia's head and body color tones don't exactly match. 

Edited by hotNess16
Posted
6 hours ago, amorrow28 said:

 

Ok, I looked at the models, and neither pc48a nor pc50a actually seem to use the subsets.  I wrote the code to try to detect the incorrect subset numbers and avoid them.  I replaced my upload with v1.3.3a, download here.

Thank you for updating your great tool so quickly.
I confirmed that PC48A and PC50A can be properly extracted by the g1m exporter 1.3.3a.

Posted
58 minutes ago, hotNess16 said:

Mind if you made one version without any clothes and accessories on her?

 

Ah, it seems heavy work, so I may give it a try when my game has enough progression.

Posted

Hey everyone! If It's not a hassle, I was wondering if someone could link me to a Gyaru mod of Ryza (Like she had in Ryza 1 and 2) for Ryza 3! Sorry for the trouble everyone. Here's a reference image for what I'm talking about.EI_R2rnU8AAuBRR.jpg

Posted
7 hours ago, ojisan184 said:

 

Ah, it seems heavy work, so I may give it a try when my game has enough progression.

That's fine thank you.

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