Zorai Posted June 24 Posted June 24 So its been a few years since I've touched Starbound. I'm considering it again and I'm wondering if there's a list with all the supported races for this version of Sexbound.
Erina Sugino Posted June 24 Author Posted June 24 7 hours ago, Zorai said: So its been a few years since I've touched Starbound. I'm considering it again and I'm wondering if there's a list with all the supported races for this version of Sexbound. Â Not complete and not necessarily fully accurate https://docs.google.com/spreadsheets/d/1kHYDblYaPt4Yp1fi_wcbxp7RVx4UBGXYyRNhqe5B2C8/view#gid=0
Hattrick03690 Posted June 24 Posted June 24 Hi Ive been wondering if this mod will be updated and what would be the estimated release date or planned features for the update
Erina Sugino Posted June 25 Author Posted June 25 15 hours ago, Hattrick03690 said: Hi Ive been wondering if this mod will be updated and what would be the estimated release date or planned features for the update  Updated probably this week. Content: Some minor fixes and adjustments that had been done ages ago but never released because the major update got abandoned. 1
R654 Posted June 27 Posted June 27 (edited) The new update made it so that I can no longer use EB's whips in instance worlds. Update: It seems that the only instance world affected is the protectorate starting world. Additionally the new randomized npc starting arousal is bugged and is giving 90% of npcs max arousal. Edited June 27 by R654
Erina Sugino Posted June 27 Author Posted June 27 1 hour ago, R654 said: The new update made it so that I can no longer use EB's whips in instance worlds. Update: It seems that the only instance world affected is the protectorate starting world. Additionally the new randomized npc starting arousal is bugged and is giving 90% of npcs max arousal. Â To quote one of the commits regarding the EB's Lovely Whip thing: Quote Stopped removing the "noCombat" tag from the protectorate intro mission, cause there is virtually NO reason to do that. Stopped removing the "noCombat" tag from the museum instance world dungeon, cause there is basically no reason why anyone would want to forcibly fuck NPCs in there. Changed Outpost visitor NPCs' `damageTeamType` to `assistant` to make them unkillable with weapons while keeping the "noCombat" removed for Aphrodite's Bow and similar. Changed the "Rex" monster's `damageTeamType` to `assistent` to make the dog in the outpost unkillable even with "noCombat" turned off. Â It is intentional because the protectorate intro mission cannot be interacted with outside of cheats anyway and the museum dungeon is so niche and small that it makes no sense to turn it into a potentially sex-themed slaughterhouse. Â As for arousal, it is a single line of code: status.setResource("arousal",math.random(100)) Seeing as I learned through this that the NPC's threshhold for seeking out sex has apparently always been at 50/100, that gives them a 50% chance to instantly be horny. People have always complained about how there is, without other mods, no way to fuck NPCs outside of waiting for about an hour (or maybe half an hour, with only 50 needed) so I thought that would balance it out. After the first wave of instantly horny NPCs "sorts itself out", NPCs will then be on varying stages of horny at all times. Â If it bothers too many people I can set it to roll between 1 and 50 instead.
R654 Posted June 27 Posted June 27 Thanks for the quick reply. I understand the reasoning behind the changes to the protectorate and the museum but for me personally I like to interact with them so I will ask; where is the protectorate change is located so that I may change it. Additionally where the code for the random arousal located, I'll change to suit my taste.
Erina Sugino Posted June 27 Author Posted June 27 28 minutes ago, R654 said: Thanks for the quick reply. I understand the reasoning behind the changes to the protectorate and the museum but for me personally I like to interact with them so I will ask; where is the protectorate change is located so that I may change it. Additionally where the code for the random arousal located, I'll change to suit my taste. Â Dungeons:Â https://github.com/ErinaSugino/Starbound-SBR-Mod/commit/b080bbea4c9439f9f9cce521474d566f80d8fd86 Arousal:Â https://github.com/ErinaSugino/Starbound-SBR-Mod/commit/a42c561574cd06b6e4940c9cbf57a53d1a992d2e 1
Marnos_LL Posted June 28 Posted June 28 So when I try to have sex with any npcs, my character just... vanishes and the npc just stands here. did I perhaps install an incompatible mod?
Erina Sugino Posted June 28 Author Posted June 28 49 minutes ago, Marnos_LL said: So when I try to have sex with any npcs, my character just... vanishes and the npc just stands here. did I perhaps install an incompatible mod? Â Sounds very much like it, but we'll need your log file to know more.
Marnos_LL Posted June 28 Posted June 28 3 hours ago, Erina Sugino said: Â Sounds very much like it, but we'll need your log file to know more. how do I do that? never played this game for a long time lol
Nanosentinel Posted June 28 Posted June 28 starbound.log Well, do some testing and found that autoclimaxing doesn't work. Tried switching toggle in customizer - nothing changed Tried another character gender - still nothing. NPC can climax as before Level of logging: full  Â
Erina Sugino Posted June 28 Author Posted June 28 5 hours ago, Marnos_LL said: how do I do that? never played this game for a long time lol  Installation folder -> storage -> starbound.log (not starbound.log.1, not .log.2, ...) Drag and drop here.  4 hours ago, Nanosentinel said:  Well, do some testing and found that autoclimaxing doesn't work. Tried switching toggle in customizer - nothing changed Tried another character gender - still nothing. NPC can climax as before Level of logging: full  Does it only not work with sextoys?
Nanosentinel Posted June 28 Posted June 28 53 minutes ago, Erina Sugino said: Does it only not work with sextoys? Sextoys, varios npc, monsters - tried them all.  But!   After several hours of lurking through lua-code of Climax plugin I found one solution. Don't know is it good or bad, but it work for me. And without any wrong impact on other mods (i think): Just by deleting return and moving end to a new line down  ...scripts\sexbound\plugins\climax\climax.lua Line: 533  Before: if entityType == "player" and not self._parent:getStatus():hasOneOf({"sexbound_defeated", "autoClimax"}) then return end  After: if entityType == "player" and not self._parent:getStatus():hasOneOf({"sexbound_defeated", "autoClimax"}) then end
R654 Posted June 28 Posted June 28 Noticed the defeat node no longer supports 3 actors, tried to change it by changing the node's script to that of the sexbound shower which does support 3 actors only for it to make the npc that becomes a node no longer join. Any advice on what a I can change to re-enable 3 actor defeat?
Marnos_LL Posted June 29 Posted June 29 19 hours ago, Erina Sugino said:  Sounds very much like it, but we'll need your log file to know more. https://drive.google.com/file/d/1awwuvdPTvRcz9-ziEWPFz0bsqKBfI57M/view?usp=sharing here
Erina Sugino Posted June 29 Author Posted June 29 17 hours ago, R654 said: Noticed the defeat node no longer supports 3 actors, tried to change it by changing the node's script to that of the sexbound shower which does support 3 actors only for it to make the npc that becomes a node no longer join. Any advice on what a I can change to re-enable 3 actor defeat?  Defeat never supported three actors. Transformation nodes, since their inception, are fucked up lil workarounds that have a single seat. Not even the defeatee is actually *in* the node, they just get rendered.  The attempted defeat rework introduced a novel approach to try and get rid of the concept of seat nodes alltogether, for which specifically the defeat node was trialed as a fully functional single-tile 3 seat node. But that's about it.  With the current system, it is impossible to make a defeat node have space for more than the defeatee and one entity.  13 hours ago, Marnos_LL said: https://drive.google.com/file/d/1awwuvdPTvRcz9-ziEWPFz0bsqKBfI57M/view?usp=sharing here  You have Lustbound installed. Your game is bound to explode. Simple fix; just remove it.
Marnos_LL Posted June 29 Posted June 29 4 hours ago, Erina Sugino said: Â Defeat never supported three actors. Transformation nodes, since their inception, are fucked up lil workarounds that have a single seat. Not even the defeatee is actually *in* the node, they just get rendered. Â The attempted defeat rework introduced a novel approach to try and get rid of the concept of seat nodes alltogether, for which specifically the defeat node was trialed as a fully functional single-tile 3 seat node. But that's about it. Â With the current system, it is impossible to make a defeat node have space for more than the defeatee and one entity. Â Â You have Lustbound installed. Your game is bound to explode. Simple fix; just remove it. Odd... back then when I pirated the game with the older versions of both mods, they were fine. But damn thanks alot!
Erina Sugino Posted July 3 Author Posted July 3 On 6/28/2026 at 8:33 PM, Nanosentinel said: Sextoys, varios npc, monsters - tried them all. Â Fixed in Hotfix 1.
KaI-Wardinn Posted July 7 Posted July 7 Is it intended that female characters can impregnate other female npcs by using a strap on?
Erina Sugino Posted July 8 Author Posted July 8 On 7/7/2026 at 2:25 AM, KaI-Wardinn said: Is it intended that female characters can impregnate other female npcs by using a strap on? It is not. Why, are you saying it's happening?
KaI-Wardinn Posted July 8 Posted July 8 Yeah I just saw it happen lol. I also tried to do the opposite by using a mod to equip the strapon to a female crewmember and she was able to impregnate the pc.
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