Quoozey Posted August 4, 2023 Share Posted August 4, 2023 Done, I'll let you know if the freezing continues. Link to comment
Shanderp Posted August 4, 2023 Share Posted August 4, 2023 Just wanted to pitch in and say I had the same problem as Quoozey, with the infinite loading on cell change. Did some fresh installs and narrowed it down to this mod, idk what the issue is if it's conflicting or what. Either way, I tried fiddling with the cell change delay setting, nothing really changed though. But, I figured out that the infinite loading / black screens stopped after turning off "Persistent cum on female npcs" Hope it's helpful! 1 Link to comment
Quoozey Posted August 12, 2023 Share Posted August 12, 2023 On 8/3/2023 at 12:21 PM, ponzipyramid said: Try increasing the cell change application timer in the SCO MCM. Racemenu overlays are unpredictable when applied close to a cell change. The solution worked. Game hasn't frozen since. Link to comment
heehatatt Posted August 18, 2023 Share Posted August 18, 2023 (edited) Testing the mod in the debug mcm, set max values. Cum appears for a few seconds on the player in one area, but then disappears, then shows up in another area and seems to stay there. Set overlays in skee64.ini to 20 for feet and hands, 30 for face, 40 for body. Load order is sexlab>this mod>sexlab p+. Edited August 18, 2023 by heehatatt Link to comment
sergafon Posted August 18, 2023 Share Posted August 18, 2023 Good day! Please give me some updates about individual facial cum textures. Is it realised or when you plan to do it? Link to comment
bigglebojiggle Posted August 25, 2023 Share Posted August 25, 2023 In Oldrim I still add this to the skse.ini: [Overlays/Body] iNumOverlays=4 [Overlays/Face] iNumOverlays=4 right? (I just chose 4 to be simple) Link to comment
Budoop Posted August 26, 2023 Share Posted August 26, 2023 I did a fresh install with only the bare bones of mods and cum still dissapears on load. Link to comment
UsernameTaken666 Posted August 26, 2023 Share Posted August 26, 2023 On 8/25/2023 at 1:49 AM, bigglebojiggle said: In Oldrim I still add this to the skse.ini: [Overlays/Body] iNumOverlays=4 [Overlays/Face] iNumOverlays=4 right? (I just chose 4 to be simple) Read the FAQ. Link in there with suggestions. Link to comment
bigglebojiggle Posted August 27, 2023 Share Posted August 27, 2023 17 hours ago, UsernameTaken666 said: Read the FAQ. Link in there with suggestions. Well, I looked at it but I didn't really get it. I increased the number a bit but nothing happens Link to comment
MoBetray Posted September 3, 2023 Share Posted September 3, 2023 Does anyone have the same problem as me or perhaps an idea for a solution? The mod seems to work fine so far. My only issue is that the cum texture is applied right from the start of the animation, not when any of the actors involved actually cums. I use regular SexLab 1.65 with only one other mods that imo could have an influence on it, which is SLSO. As far as I could read from the comments here, SLSO doesn't seem to be an incompatibility tho... Link to comment
Tikos_pony Posted September 8, 2023 Share Posted September 8, 2023 Do I understand correctly that this mod does not work with SL p+ since v1.8.2.3? I just don't understand the phrase "Not Needed". Link to comment
ponzipyramid Posted September 8, 2023 Author Share Posted September 8, 2023 On 9/3/2023 at 2:49 PM, MoBetray said: Does anyone have the same problem as me or perhaps an idea for a solution? The mod seems to work fine so far. My only issue is that the cum texture is applied right from the start of the animation, not when any of the actors involved actually cums. I use regular SexLab 1.65 with only one other mods that imo could have an influence on it, which is SLSO. As far as I could read from the comments here, SLSO doesn't seem to be an incompatibility tho... Can you post your script log? SCOE only applies layers when SL tells it to. 3 hours ago, Tikos_pony said: Do I understand correctly that this mod does not work with SL p+ since v1.8.2.3? I just don't understand the phrase "Not Needed". SL P+ 1.8.2.5 and beyond includes the script changes SCOE needs to function so the two will work without needing to be patched. You should not overwrite P+ with SCOE. Link to comment
Tikos_pony Posted September 8, 2023 Share Posted September 8, 2023 (edited) 30 minutes ago, ponzipyramid said: SL P+ 1.8.2.5 and beyond includes the script changes SCOE needs to function so the two will work without needing to be patched. You should not overwrite P+ with SCOE. Thanks. Edited September 8, 2023 by Tikos_pony Link to comment
Tikos_pony Posted September 8, 2023 Share Posted September 8, 2023 (edited) By the way. What is version 1.8.2.5? I often hear about this version, but I don't understand where it is published. I only saw 1.8.2.3. Edit: No matter. I found her. Edited September 8, 2023 by Tikos_pony new info Link to comment
FireSplitter Posted September 24, 2023 Share Posted September 24, 2023 (edited) I had this mod running well. I recently updated all mods and dependencies and for some reason cum layers are not applied to body anymore. Only the face. The layers do not show up on race menu body paint, only for face (and hands if the limit checkbox is unchecked). I tried on a brand new save. SCOE overwritten only by SLU, which just released a patch for it, stating that SCOE internal patch is not needed anymore. Just to be sure, I tried without SLU also and I have the same issue. New save. So it should not be SLU. LE: I found the problem. I have increased the layer numbers in racemenu, resetting them to default install worked. But what should I do if I need more layers? Edited September 24, 2023 by FireSplitter Link to comment
ponzipyramid Posted September 24, 2023 Author Share Posted September 24, 2023 4 hours ago, FireSplitter said: I had this mod running well. I recently updated all mods and dependencies and for some reason cum layers are not applied to body anymore. Only the face. The layers do not show up on race menu body paint, only for face (and hands if the limit checkbox is unchecked). I tried on a brand new save. SCOE overwritten only by SLU, which just released a patch for it, stating that SCOE internal patch is not needed anymore. Just to be sure, I tried without SLU also and I have the same issue. New save. So it should not be SLU. LE: I found the problem. I have increased the layer numbers in racemenu, resetting them to default install worked. But what should I do if I need more layers? FAQ links to a couple overlay options that have worked. I'm still not entirely sure why certain configurations work and others do not. 1 Link to comment
KamilosMaxases97 Posted September 26, 2023 Share Posted September 26, 2023 Hi guys, I am trying to add more layers at the same time. I change values in skse64.ini but i guess its not working for me. For example i still can put only four oral layers at the same time. When i am trying to add more everything from 1-4 dissapear and mod load next 4 layers. Am i doing something wrong? Or maybe i missunderstood everything? ps. Sorry for my English. ps.2 thank you for your work man, you are amazing. Cheers Link to comment
km4387 Posted September 26, 2023 Share Posted September 26, 2023 (edited) 42 minutes ago, KamilosMaxases97 said: Hi guys, I am trying to add more layers at the same time. I change values in skse64.ini but i guess its not working for me. For example i still can put only four oral layers at the same time. When i am trying to add more everything from 1-4 dissapear and mod load next 4 layers. Am i doing something wrong? Or maybe i missunderstood everything? ps. Sorry for my English. ps.2 thank you for your work man, you are amazing. Cheers The changes to the INI need to be in <data>\skse\plugins\SKEE64.ini (which is part of RaceMenu), not SKSE.ini. These are my overlay settings, for example - probably overkill, but I have alot of mods that add overlays. Incidentally, at least with my setup I have issues with overlays getting cleared that shouldn't be. It was brought up earlier in this thread, but I'm not really sure what causes it. [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=48 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=24 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=24 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=48 ; Default[3] iSpellOverlays=1 ; Default[1] Edited September 26, 2023 by km4387 Link to comment
KamilosMaxases97 Posted September 26, 2023 Share Posted September 26, 2023 2 hours ago, km4387 said: The changes to the INI need to be in <data>\skse\plugins\SKEE64.ini (which is part of RaceMenu), not SKSE.ini. These are my overlay settings, for example - probably overkill, but I have alot of mods that add overlays. Incidentally, at least with my setup I have issues with overlays getting cleared that shouldn't be. It was brought up earlier in this thread, but I'm not really sure what causes it. [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=48 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=24 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=24 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=48 ; Default[3] iSpellOverlays=1 ; Default[1] Thank you For responding! yes i change value exactly im this file. Only i have this on MO2 not in data folder. So if i understand correctly, changing iNumoverlays should let mi get more layers in SCOE? Do i have to reset something in race menu maybe? Or something? Link to comment
KamilosMaxases97 Posted September 26, 2023 Share Posted September 26, 2023 2 minutes ago, KamilosMaxases97 said: Thank you For responding! yes i change value exactly im this file. Only i have this on MO2 not in data folder. So if i understand correctly, changing iNumoverlays should let mi get more layers in SCOE? Do i have to reset something in race menu maybe? Or something? Or is it possible that some overlays jus overwite one another? And thats why tury dissapear? Link to comment
km4387 Posted September 26, 2023 Share Posted September 26, 2023 (edited) 11 minutes ago, KamilosMaxases97 said: Thank you For responding! yes i change value exactly im this file. Only i have this on MO2 not in data folder. So if i understand correctly, changing iNumoverlays should let mi get more layers in SCOE? Do i have to reset something in race menu maybe? Or something? You're welcome - No, you shouldn't have to reset anything - changing the number should just work. You can verify the change by opening the console, and type "showracemenu". Go to the "Body Paint" tab, and make sure the quantity of options there match the number you entered in the INI. Same with Face, Hands, and Feet. 8 minutes ago, KamilosMaxases97 said: Or is it possible that some overlays jus overwite one another? And thats why tury dissapear? Yes it is possible, but if your INI is correct, that would be caused by a misbehaving mod. Of which I, myself, must have at least one. If the number of slots in "Body Paint" does not match the number you entered in the INI, then I would think you most likely have something overwriting that INI, which should be easy enough to see in MO2, in your RaceMenu mod's conflicts. Edited September 26, 2023 by km4387 Link to comment
ponzipyramid Posted September 26, 2023 Author Share Posted September 26, 2023 (edited) This is the first mod I ever worked on and there's quite a bit I would have done differently in retrospect. I'm in the very early stages of a native version of Slavetats that I'm planning on using for a rewrite of SCOE. It should address most of these problems but it's unfortunately a whiles away. Full disclosure, it will be SE/AE/VR-exclusive but I'll leave v0.0.16 up for LE users if and when it comes. Edited September 26, 2023 by ponzipyramid Link to comment
KamilosMaxases97 Posted September 26, 2023 Share Posted September 26, 2023 35 minutes ago, km4387 said: You're welcome - No, you shouldn't have to reset anything - changing the number should just work. You can verify the change by opening the console, and type "showracemenu". Go to the "Body Paint" tab, and make sure the quantity of options there match the number you entered in the INI. Same with Face, Hands, and Feet. Everythin that you tell me seems fine. I guess i give up for a while. Anyway, thank you for your time man. I am really glad! Link to comment
km4387 Posted September 26, 2023 Share Posted September 26, 2023 (edited) 5 minutes ago, ponzipyramid said: This is the first mod I ever worked on and there's quite a bit I would have done differently in retrospect. I'm in the very early stages of a native version of Slavetats that I'm planning on using for a rewrite of SCOE. It should address most of these problems but it's unfortunately a whiles away. Full disclosure, it will be SE/AE/VR-exclusive but I'll leave v0.0.16 up for LE users if and when it comes. No worries brother, I like your mod so much that (even if the clearing of overlays is caused by it) I'll continue to use it. I've gotten pretty good at resetting things how I like it pretty quickly Thank you for all you do - I'm glad you're still working on things and Native Slavetats sounds quite awesome for performance. Keep up the good work. Edited September 26, 2023 by km4387 Link to comment
km4387 Posted September 26, 2023 Share Posted September 26, 2023 1 minute ago, KamilosMaxases97 said: Everythin that you tell me seems fine. I guess i give up for a while. Anyway, thank you for your time man. I am really glad! Hmm, okay, sorry I was not more helpful. Try again later and post anything relevant you notice, and I'll try to help further. You'll need at least 7 overlay slots for head and body for this mod to work correctly. Hope you can get it going. Link to comment
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