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Posted

Ah, Yeah! This is happenin'!

SonicRushNudeBlazeSuccess1.png.e0d546d13a4e8c7eecb6e2598fe8820d.pngSonicRushNudeBlazeSuccess2.png.3781c092bf660bec355ed249e7b779ae.pngSonicRushNudeBlazeSuccess3.png.eccee73666e869396381f972052dbed8.pngSonicRushNudeBlazeSuccess4.png.9a24075a0be6f74c4aed1d0c91fc762c.png

Video Preview: https://drive.proton.me/urls/AFNQKE0168#F0raSqlabsvg

 

On 8/20/2025 at 10:07 AM, Catnatic said:

It turns out there's a way to remove the additional bones from the exported .imd model file from Blender by simply editing it with a text editor.

Left is the edited file, right is the original version.

image.png.d33c6509fb4b993efb6c24e82e71ba70.png

It's very important to have the values of each node's parent, child, brother_next, and brother_prev correct or g3dcvtr, the tool used to convert the file into a .nsbmd, will have an "Unknown exception" error. So after I corrected the values after removing the top two unnecessary nodes/bones, I was able to convert the file.

 

Remember when I said that Apicula won't have the exported model (.nsbmd) use the game's original animation file (.nsbca) due to having too many bones?

Well, with those bones edited out, my edited model was able to be paired with that which means it can now use the animations.

image.png.443a34c9fc6d8d04718a5579f014f9b4.png

Except it's still broken... It's no better than when I tested my imported model in-game which also had the same animation issues.

The only thing I accomplished is that I could test the model's animation with Apicula now so I don't have to test in-game every time.

 

My theory is that my exported model's bone hierarchy is different to how the original model set it up.

I'm not sure if this is the fault of the NNS-blender-plugin or Apicula changed it when I converted the original .nsbmd model into a .dae/.glb file so I could import it to Blender. If it's the latter, that's a problem. Exporting the model with Maya would be pointless if it's going to have the same incorrect bone hierarchy so forget that idea.

However, I don't know any other tools that can convert .nsbmd models into a file that can be imported into Blender. Apicula might be the only one.

 

The only thing I could do is try manually change the order of the nodes of my .imd file.

The left list is the node order of the original model.

The right list is my edited model with the incorrect order of nodes.

BonesOrder.png.1f8cfc048bd371c0627e9fbab2ea4737.png

I'm not sure if it'll work but changing my model's node order to match the original order might be my best bet.

So I tried to change the order in the .imd file and making sure that each node's parent, child, brother_next, and brother_prev values are correct.

image.png.2ddc8a99ecd66fba87ecc4a2f5834aa0.png

But unfortunately, no matter how hard I tried to correct something, g3dcvtr won't let me produce an .nsbmd file out of my .imd file.

Usually if something's wrong, it would produce an "Unknown exception" error.

But for some reason after I changed the node order, g3dcvtr has this error instead:

image.png.8e622d54821a4ef9c2a71da455b87dbd.png

If I can't find a way to get around this issue, even with every node having the correct parent, child, brother_next, and brother_prev values, I don't know what else I could do.

So what I did to get around the internal error to be able to create an ".nsbmd" file was that I changed the face0's and l_hand's parent values to 0.

The animation still appeared messed up however, but Blaze's head was in the correct position so I was close, there just had to something else.

Then I discovered that changing the matrix arrays in the ".imd" file affects the model's look so I rearranged their node indexes to match the rearranged node order:

image.png.dbc63521a4431bd5f6786408f3380ede.png

 

The result: Blaze's model is finally fixed with working animations!

SonicRushNudeBlazeSuccess5.png.010f663c57d318d383297ec0631f5e19.png

The model is almost functioning correctly however, all her hand models are simultaneously visible when it's supposed to show only one of them depending on the animation, and her model doesn't reflect light properly so the shading on her appears flat (like her chest).

I'm not sure if I can solve either of these issues, but I could force her to have only one hand model as a workaround.

 

Once I sort that out, the Nude Blaze mod for Sonic Rush should be ready soon!

 

By the way, Sonic Racing: CrossWorlds is going to have an Open Network Test (including PC version) soon between August 29th to September 2nd.

Being an Unreal Engine game, that would be a good opportunity to extract the models early and possibly nudified before the game releases on the 26th.

Posted
On 8/24/2025 at 1:42 PM, Thelastkingdom36 said:

Man, you've really outdone yourself. I'd say, you've taken the mantle from thelewsonicmodder awhile ago and done great work with it. Glad you're getting back on the Sally one too. I remember bothering you about it awhile back lol. Nice to see you return though.

 

Thanks for updating this one. Turned out great from the looks of it 😄

thank you very much bro 😊

 

On 8/24/2025 at 10:25 PM, frostbit3151 said:

Hey, so I was wondering if you could possibly do cream and vanilla as two seperate skins?

Maybe?

just as a lil side thing 

Of course man, no problem 😄

Posted
On 8/25/2025 at 3:45 PM, Catnatic said:

By the way, Sonic Racing: CrossWorlds is going to have an Open Network Test (including PC version) soon between August 29th to September 2nd.

Being an Unreal Engine game, that would be a good opportunity to extract the models early and possibly nudified before the game releases on the 26th.

i was just thinking about if any of you thought about doing this. Nice to hear that i wasn't the only one who thought it uwu

Posted
On 8/25/2025 at 9:45 AM, Catnatic said:

Ah, Yeah! This is happenin'!

SonicRushNudeBlazeSuccess1.png.e0d546d13a4e8c7eecb6e2598fe8820d.pngSonicRushNudeBlazeSuccess2.png.3781c092bf660bec355ed249e7b779ae.pngSonicRushNudeBlazeSuccess3.png.eccee73666e869396381f972052dbed8.pngSonicRushNudeBlazeSuccess4.png.9a24075a0be6f74c4aed1d0c91fc762c.png

Video Preview: https://drive.proton.me/urls/AFNQKE0168#F0raSqlabsvg

 

So what I did to get around the internal error to be able to create an ".nsbmd" file was that I changed the face0's and l_hand's parent values to 0.

The animation still appeared messed up however, but Blaze's head was in the correct position so I was close, there just had to something else.

Then I discovered that changing the matrix arrays in the ".imd" file affects the model's look so I rearranged their node indexes to match the rearranged node order:

image.png.dbc63521a4431bd5f6786408f3380ede.png

 

The result: Blaze's model is finally fixed with working animations!

SonicRushNudeBlazeSuccess5.png.010f663c57d318d383297ec0631f5e19.png

The model is almost functioning correctly however, all her hand models are simultaneously visible when it's supposed to show only one of them depending on the animation, and her model doesn't reflect light properly so the shading on her appears flat (like her chest).

I'm not sure if I can solve either of these issues, but I could force her to have only one hand model as a workaround.

 

Once I sort that out, the Nude Blaze mod for Sonic Rush should be ready soon!

 

By the way, Sonic Racing: CrossWorlds is going to have an Open Network Test (including PC version) soon between August 29th to September 2nd.

Being an Unreal Engine game, that would be a good opportunity to extract the models early and possibly nudified before the game releases on the 26th.

This is awesome!! It's genuinely the perfect Blaze edit. Everything down to you even giving her the flat chest. Actually beautiful. Though, now I can help but wonder if Sonic feels a bit out of place without a dick to match her

Posted
18 minutes ago, losstie27 said:

This is awesome!! It's genuinely the perfect Blaze edit. Everything down to you even giving her the flat chest. Actually beautiful. Though, now I can help but wonder if Sonic feels a bit out of place without a dick to match her

Keeping it authentically on-model is what I do, which is pretty easy for her low-poly model since it's mostly textures edits with edited UV mapping and the only mesh edit was removing the flaps of her coat.

 

Before I release the mod, I need to fix the hand model, polish up the materials, fix the bone hierarchy of her spin jump model, get the model to appear in cutscenes because it turns out that the game uses a different model for characters in cutscenes, and of course replace her super form (Burning Blaze) model as well.

I also want to replace her sprites for the conversation cutscenes if I can.

Posted
42 minutes ago, Catnatic said:

Keeping it authentically on-model is what I do, which is pretty easy for her low-poly model since it's mostly textures edits with edited UV mapping and the only mesh edit was removing the flaps of her coat.

 

Before I release the mod, I need to fix the hand model, polish up the materials, fix the bone hierarchy of her spin jump model, get the model to appear in cutscenes because it turns out that the game uses a different model for characters in cutscenes, and of course replace her super form (Burning Blaze) model as well.

I also want to replace her sprites for the conversation cutscenes if I can.

I wonder later on if you can make a busty blaze mod. Just as an option

Posted
5 minutes ago, ProffesorBalls said:

I wonder later on if you can make a busty blaze mod. Just as an option

I'm sorry but I really don't care for busty chests, my preference is small boobs and that's the least I'll do for Blaze which I might do for games with higher-poly models.

Posted
1 minute ago, Catnatic said:

I'm sorry but I really don't care for busty chests, my preference is small boobs and that's the least I'll do for Blaze which I might do for games with higher-poly models.

Ah, a flat is justice fan I see? Don't worry. No judgement. Maybe once I upgrade my pc to run blender I might figure it out one day.

Posted
2 hours ago, Catnatic said:

I'm sorry but I really don't care for busty chests, my preference is small boobs and that's the least I'll do for Blaze which I might do for games with higher-poly models.

Based. I personally just dont like oversized boobs to the point the veins are visible

Posted
6 hours ago, daisythegoddess said:

i was just thinking about if any of you thought about doing this. Nice to hear that i wasn't the only one who thought it uwu

It's apparently possible to play the Open Network Test offline so if anyone's willing to mod the game that early, they have the opportunity to test their mods right now.

 

54 minutes ago, Naharu90 said:

Based. I personally just dont like oversized boobs to the point the veins are visible

Yeah, I always prefer nude mods to stick with the character's canonical proportions so seeing Blaze with big boobs doesn't sit right with me.

I find the characters attractive precisely for their bodies so drastically altering that misses the point for me.

Posted (edited)

Nude Amy in Sonic Racing CrossWorlds.

I did not make the mod.

Haise made it.

I'm learning how to mod this game. 

This game runs on UE5 and I have no experince in making mods for UE5 games.

When the full game comes out. 

You guys will get to play as Amy, Rouge, Blaze, Wave and other characters nude. 

 

20250829001506_1.jpg

Edited by ProDaHornyGamer
Posted
52 minutes ago, Murbor said:

Oh god, is that actually what the character select screen looks like?

It may look bland but it's certainly better than how Mario Kart World did it.

Posted
16 hours ago, ClosetOfDoom said:

image.png.802ebb7cc2afb471f4b9449b10dd2ab6.png

 

In the meantime while we wait for Crossworlds to release (and the following nude mods), here's a naked Rouge for Ring Racers!

 

https://mega.nz/file/heUFVL5T#pVtLrGm8lbad0LhqsmAHrgFLOyPQZNkZp-jaStNbePI

just saying, if i could i'd pay SO much money for a mod for Ring Racers/SRB2Kart based on this, cuz i feel it'd be hot as HELL! (especially if there were a way to have her properly bouncing as she rides around~)

20250829_163344.png

Posted
15 minutes ago, Murbor said:

 

It's not about blandness, more about having DLC characters you haven't bought yet and update characters that haven't been added yet being shoved in your face. Just blatantly taunting you that you paid 70 bucks but don't have a complete game yet. I also really don't like Persona and I don't like that Joker's face is just on the vanilla V1.0 game's select screen by default despite him not actually being in the game yet. (And only him for some reason, not the other confirmed future characters.)

Joker's the only update character there because they're having a Persona-themed event where you can play him during the open network test.

Posted
3 hours ago, nahm8y said:
3 hours ago, nahm8y said:

It's not about blandness, more about having DLC characters you haven't bought yet and update characters that haven't been added yet being shoved in your face. Just blatantly taunting you that you paid 70 bucks but don't have a complete game yet. I also really don't like Persona and I don't like that Joker's face is just on the vanilla V1.0 game's select screen by default despite him not actually being in the game yet. (And only him for some reason, not the other confirmed future characters.)

Joker's the only update character there because they're having a Persona-themed event where you can play him during the open network test.

Yeah, it's almost as if that clock icon on Joker means he's not yet available.

image.png.450fb22270ce1bec47dfda08c1b37e2c.png

Joker is also one of SEGA guest characters which are free. The other is Hatsune Miku and the other is my boy, Ichiban Kasuga, with ten more to come in future updates.

Surprise, surprise, this game is actually Sega All Stars Racing 3 but with third-party crossover characters while having a bigger emphasis on Sonic.

Posted
On 8/29/2025 at 1:06 AM, ProDaHornyGamer said:

Nude Amy in Sonic Racing CrossWorlds.

I did not make the mod.

Haise made it.

I'm learning how to mod this game. 

This game runs on UE5 and I have no experince in making mods for UE5 games.

When the full game comes out. 

You guys will get to play as Amy, Rouge, Blaze, Wave and other characters nude. 

 

20250829001506_1.jpg

Oh! This is gonna be interesting. Especially since I don't think we ever had a Nude Wave mod before. Wasn't expecting this game to get nude mods but I like where this is going.

Posted
On 9/1/2025 at 3:30 AM, Catnatic said:

If you like the idea of Tails rocking his sheath out while racing, here it is:

TailsMod.png.551611c4cac85d0d147d239fc66606b0.png

I like it, but i think it's just a bit too small. Like i don't want it to have a big cock all the time, but maybe having the sheath be a bit bigger, so we could see it better while racing or doing tricks, i think would be nice :3

Posted
On 9/14/2024 at 4:11 PM, ClosetOfDoom said:

Playable naked Blaze (only problem is the drifting animation): https://mega.nz/file/JbFQ3SIL#afvmusf4K7XVSM1ZUuEnNe9n_fLuhlGi-vZAUBXK7jI

 

 

NPC naked Blaze: https://mega.nz/file/Afk3nLhA#X_KVWEG-fA3vzqM2aE2cCpxSYwSPAEB1-A3d_LG7iBg

 

Here's the whole folder of lewd mods I have for Sonic Generations, in case any others interest you: https://mega.nz/folder/sKNGwK7Q#7HJt3vk55HdR35n8bgq1AQ

 

 

As for SA1, this mod makes the entire playable cast naked (if I remember right), and gives the already naked ones genitals: https://github.com/AlonWoof/Dreamcast-Nude-Pack/releases/tag/2.0

 

Have fun. ^^

 

Hey Question about the playable naked blaze. It comes as a patch rather than a standalone mod. Does anyone know what mod it patches

Posted
1 hour ago, daisythegoddess said:

I like it, but i think it's just a bit too small. Like i don't want it to have a big cock all the time, but maybe having the sheath be a bit bigger, so we could see it better while racing or doing tricks, i think would be nice :3

Don't worry, I have thought about scaling up his junk because it was proportionately too small.

TailsSheathSize.png

I plan to release it in time of the game's demo or full release along with other variations.

 

During the Open Network Test, I also released some mods that reveal Amy's and Cream's white panties like in Sonic Heroes:

AmyPanties.png

CreamPanties.png.f2f97873268968db09520356bf2c842e.png

Right now, I'm in the process of making an on-model nude mod of Amy, and am thinking of doing the same for Cream, Wave, and Blaze.

Posted
1 hour ago, DegoMon said:

Hey Question about the playable naked blaze. It comes as a patch rather than a standalone mod. Does anyone know what mod it patches

It's a standalone, actually. It probably says "Nude Patch" because it was a more common term early on.

Posted
29 minutes ago, Catnatic said:

Don't worry, I have thought about scaling up his junk because it was proportionately too small.

TailsSheathSize.png

I plan to release it in time of the game's demo or full release along with other variations.

 

During the Open Network Test, I also released some mods that reveal Amy's and Cream's white panties like in Sonic Heroes:

AmyPanties.png

CreamPanties.png.f2f97873268968db09520356bf2c842e.png

Right now, I'm in the process of making an on-model nude mod of Amy, and am thinking of doing the same for Cream, Wave, and Blaze.

Ooooh, sounds and looks great OwO

Posted
15 hours ago, ClosetOfDoom said:

It's a standalone, actually. It probably says "Nude Patch" because it was a more common term early on.

Ah I see.

 

I'll try to use it again it crashed my sonic adventure when I tried to use it

 

Thank you

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