straitjackit Posted September 4, 2025 Posted September 4, 2025 On 9/3/2025 at 12:43 AM, Catnatic said: "Lore-accurate", "canonical proportions", "on-model". If no one's doing it, I'm doing it. I'm convinced I'm the only one here interested in doing so. I can at least make the glans visible if I'm doing humanoid penises for a circumcised variation. The circumcised versions should have a color difference in the middle of the shaft, a lot of people make the cut dick just a glans on the end of a shaft, but there's always a ring around the shaft or like a two-tone if it's too much work, i understand - but i love penises, in all their variations.
straitjackit Posted September 4, 2025 Posted September 4, 2025 Hm, I think this thread is as good as any to beg for this. Catnatic, you make a lot of nude mods... Please consider Spark the Electric Jester 3? He needs a nude mod, so so bad. I'm obsessed with him.
Catnatic Posted September 5, 2025 Posted September 5, 2025 On 9/3/2025 at 10:07 PM, Catnatic said: Removed her skirt, welded the top end of her pelvis to her upper torso, moulded the top half of her dress to resemble a bare torso, painted her texture pink (plus an alternative version with a yellow belly), and that's how I made myself a model of what Amy would officially look like if she doesn't wear clothes. The body is currently featureless as I've yet to add in the fun details, though I could potentially use the model now as a SFW variation of my nude Amy mod. After I shared my first draft of my nude Amy model, I had to paint her texture again but this time I tried to mesh the different shades of pink together since the original texture wasn't just a solid pink texture, it was gradually lighter or darker in some parts of her body that I wish to retain while also trying to make the textured body seamless. This is for one of the SFW variations since official Sonic media that revealed her belly was just plain pink. (Not a fan honestly, should have peach-coloured belly like Sonic). Afterwards, I unwrapped the UVs of the front area of her body and mapped it to her arm texture so she has a skin-coloured belly similar to Sonic. That would be the other SFW variation, and what I'd be basing the NSFW version on. Then I played around in giving Amy breasts with nipples, and modelling in her vulva after I extended her countershading (the belly part of her body) down to her perineum. As this is only a rough draft, it's not looking too great but this is roughly what she would look like naked with her naughty bits visible. Do you guys want her boobs to look bigger or is that the right size for her? I'd do both either way as variations. Next time I continue working on this, I'll be practising modelling in her ladybits until I'm confident in making it look right to my satisfaction. Once I'm done with that, I think that's pretty much it aside from adjusting her normal and specular mapping textures. My nude Amy model would be done and I'd just then have to wait for the demo's release to test my model. Wave or Cream would be next. 7 hours ago, straitjackit said: The circumcised versions should have a color difference in the middle of the shaft, a lot of people make the cut dick just a glans on the end of a shaft, but there's always a ring around the shaft or like a two-tone if it's too much work, i understand - but i love penises, in all their variations. I could probably do a texture edit like that, but keep in mind that you'd hardly see that kind of detail when Tails' cock is far away from the camera in-game. Unlike Sonic Frontiers (and Mario Kart World), Sonic Racing: CrossWorlds doesn't have photo mode sadly. Speaking of penis variations, I do fancy the idea of his humanoid dick having a white dipstick pattern similar to his tails. Again, I should've scaled up Tails' peen for Sonic Frontiers. Though if I ever mod this game again (and other Sonic games), I'll be using my own edits of the models. 7 hours ago, straitjackit said: Please consider Spark the Electric Jester 3? He needs a nude mod, so so bad. I'm obsessed with him. If I ever figure out how to model import for Unity Engine games, it's a maybe, but I don't own the game. 3
losstie27 Posted September 5, 2025 Posted September 5, 2025 5 hours ago, Catnatic said: After I shared my first draft of my nude Amy model, I had to paint her texture again but this time I tried to mesh the different shades of pink together since the original texture wasn't just a solid pink texture, it was gradually lighter or darker in some parts of her body that I wish to retain while also trying to make the textured body seamless. This is for one of the SFW variations since official Sonic media that revealed her belly was just plain pink. (Not a fan honestly, should have peach-coloured belly like Sonic). Afterwards, I unwrapped the UVs of the front area of her body and mapped it to her arm texture so she has a skin-coloured belly similar to Sonic. That would be the other SFW variation, and what I'd be basing the NSFW version on. Then I played around in giving Amy breasts with nipples, and modelling in her vulva after I extended her countershading (the belly part of her body) down to her perineum. As this is only a rough draft, it's not looking too great but this is roughly what she would look like naked with her naughty bits visible. Do you guys want her boobs to look bigger or is that the right size for her? I'd do both either way as variations. If you're specifically asking for feedback, I think it's looks pretty good, but her boobs might be a bit too high up on her body. Especially on the side angle, it looks like she's wearing one of those corsets that lift your chest up and out. You should try making them bigger like, circumference wise, if that makes sense. Like give them more surface area on the body without actual increasing the cup size, that way they have more mass to naturally sag down. 1
straitjackit Posted September 5, 2025 Posted September 5, 2025 7 hours ago, Catnatic said: After I shared my first draft of my nude Amy model, I had to paint her texture again but this time I tried to mesh the different shades of pink together since the original texture wasn't just a solid pink texture, it was gradually lighter or darker in some parts of her body that I wish to retain while also trying to make the textured body seamless. This is for one of the SFW variations since official Sonic media that revealed her belly was just plain pink. (Not a fan honestly, should have peach-coloured belly like Sonic). Afterwards, I unwrapped the UVs of the front area of her body and mapped it to her arm texture so she has a skin-coloured belly similar to Sonic. That would be the other SFW variation, and what I'd be basing the NSFW version on. Then I played around in giving Amy breasts with nipples, and modelling in her vulva after I extended her countershading (the belly part of her body) down to her perineum. As this is only a rough draft, it's not looking too great but this is roughly what she would look like naked with her naughty bits visible. Do you guys want her boobs to look bigger or is that the right size for her? I'd do both either way as variations. Next time I continue working on this, I'll be practising modelling in her ladybits until I'm confident in making it look right to my satisfaction. Once I'm done with that, I think that's pretty much it aside from adjusting her normal and specular mapping textures. My nude Amy model would be done and I'd just then have to wait for the demo's release to test my model. Wave or Cream would be next. I could probably do a texture edit like that, but keep in mind that you'd hardly see that kind of detail when Tails' cock is far away from the camera in-game. Unlike Sonic Frontiers (and Mario Kart World), Sonic Racing: CrossWorlds doesn't have photo mode sadly. Speaking of penis variations, I do fancy the idea of his humanoid dick having a white dipstick pattern similar to his tails. Again, I should've scaled up Tails' peen for Sonic Frontiers. Though if I ever mod this game again (and other Sonic games), I'll be using my own edits of the models. If I ever figure out how to model import for Unity Engine games, it's a maybe, but I don't own the game. yeah the dipstick texture midway down the penis would look awesome
Gemini Z Posted September 5, 2025 Posted September 5, 2025 15 hours ago, Catnatic said: After I shared my first draft of my nude Amy model, I had to paint her texture again but this time I tried to mesh the different shades of pink together since the original texture wasn't just a solid pink texture, it was gradually lighter or darker in some parts of her body that I wish to retain while also trying to make the textured body seamless. This is for one of the SFW variations since official Sonic media that revealed her belly was just plain pink. (Not a fan honestly, should have peach-coloured belly like Sonic). Afterwards, I unwrapped the UVs of the front area of her body and mapped it to her arm texture so she has a skin-coloured belly similar to Sonic. That would be the other SFW variation, and what I'd be basing the NSFW version on. Then I played around in giving Amy breasts with nipples, and modelling in her vulva after I extended her countershading (the belly part of her body) down to her perineum. As this is only a rough draft, it's not looking too great but this is roughly what she would look like naked with her naughty bits visible. Do you guys want her boobs to look bigger or is that the right size for her? I'd do both either way as variations. Next time I continue working on this, I'll be practising modelling in her ladybits until I'm confident in making it look right to my satisfaction. Once I'm done with that, I think that's pretty much it aside from adjusting her normal and specular mapping textures. My nude Amy model would be done and I'd just then have to wait for the demo's release to test my model. Wave or Cream would be next. I could probably do a texture edit like that, but keep in mind that you'd hardly see that kind of detail when Tails' cock is far away from the camera in-game. Unlike Sonic Frontiers (and Mario Kart World), Sonic Racing: CrossWorlds doesn't have photo mode sadly. Speaking of penis variations, I do fancy the idea of his humanoid dick having a white dipstick pattern similar to his tails. Again, I should've scaled up Tails' peen for Sonic Frontiers. Though if I ever mod this game again (and other Sonic games), I'll be using my own edits of the models. If I ever figure out how to model import for Unity Engine games, it's a maybe, but I don't own the game. I like the idea of Amy having smaller breasts, really. I think it fits for her. 1
SuperKerobot Posted September 5, 2025 Posted September 5, 2025 15 minutes ago, Gemini Z said: I like the idea of Amy having smaller breasts, really. I think it fits for her. Same. It brings more attention to characters with large ones too like Rouge. I was gonna ask actually, she's not available to mod yet cause she wasn't in the demo. But if you're gonna do Rouge as well, how would you approach it? She's one that tends to get really exaggerated proportions when it comes to mods and artwork, but there's reference material showing she's not as thick as a lot of things illustrate. There's a model of her in Sonic Speed Simulator with a swimsuit that shows a better view of what her body looks like as a reference since most of her clothes cover her legs. Anyway this is just a question in case you were planning to do Rouge later when the game is out. 2
losstie27 Posted September 5, 2025 Posted September 5, 2025 12 hours ago, losstie27 said: If you're specifically asking for feedback, I think it's looks pretty good, but her boobs might be a bit too high up on her body. Especially on the side angle, it looks like she's wearing one of those corsets that lift your chest up and out. You should try making them bigger like, circumference wise, if that makes sense. Like give them more surface area on the body without actual increasing the cup size, that way they have more mass to naturally sag down. I didn't like the way I worded my suggestion here, so to compensate, I tried doing quick paint over your screenshots to better get my point across. I attempted to keep her proportioned as closely as I could to your original edit, but I had to fix the weird body distortion that she had when facing from the side. I think what was bugging me is that her boobs looked less like they were actually sitting on her chest, and more awkwardly protruding from it. I think shaping her more like this fixes that issue some.
Catnatic Posted September 6, 2025 Posted September 6, 2025 (edited) 3 hours ago, SuperKerobot said: Same. It brings more attention to characters with large ones too like Rouge. I was gonna ask actually, she's not available to mod yet cause she wasn't in the demo. But if you're gonna do Rouge as well, how would you approach it? She's one that tends to get really exaggerated proportions when it comes to mods and artwork, but there's reference material showing she's not as thick as a lot of things illustrate. There's a model of her in Sonic Speed Simulator with a swimsuit that shows a better view of what her body looks like as a reference since most of her clothes cover her legs. Anyway this is just a question in case you were planning to do Rouge later when the game is out. Rouge's official proportions have been changed like twice. Initially in Sonic Adventure 2, she's really thick as she was well-endowed and had very wide hips. In Heroes & Shadow the Hedgehog, she's slimmer with reduced boob size so that it's like average or medium sized, and it was like that in her transition to HD as well since Sonic 06. Then for whatever reason after Sonic Forces, Sega decided to further reduce or hide her boobs as it's now more obscured by her chest plate. Since Sonic character models are notoriously known to be virtually identical for every modern game, I might use her Forces model as a base since that's the last updated model of her where she revealed her back and cleavage. It wouldn't be out of place because the model is literally the same aside from those tweaks to her upper body. I guess as my on-model take for her, I could adjust her bodysuit to be skin-tight and change its texture/material to match her skin or tan-coloured fur. Then I either remove her chest plate and fill in the gaps, or mould her chest plate to look more like breasts, and then texture it to match her bare body. 1 hour ago, losstie27 said: I had to fix the weird body distortion that she had when facing from the side. I think what was bugging me is that her boobs looked less like they were actually sitting on her chest, and more awkwardly protruding from it. I think shaping her more like this fixes that issue some. I did mention it was a rough draft I wasn't satisfied with as it was just me practising and experimenting around with how I should model her breasts. Still though, thank you so much for the feedback as I am indeed learning how to model good-looking breasts. I'll keep it in mind once I start my actual attempt with prudence. I keep multiple saves of my models before I do anything drastic so I can revert back to before I modelled in my rough attempt of Amy's ladybits. Edited September 6, 2025 by Catnatic 3
losstie27 Posted September 6, 2025 Posted September 6, 2025 41 minutes ago, Catnatic said: I did mention it was a rough draft I wasn't satisfied with as it was just me practising and experimenting around with how I should model her breasts. Still though, thank you so much for the feedback as I am indeed learning how to model good-looking breasts. I'll keep it in mind once I start my actual attempt with prudence. I keep multiple saves of my models before I do anything drastic so I can revert back to before I modelled in my rough attempt of Amy's ladybits. Oh yeah of course, I didn't mean to be harsh if it came off that way. There's a reason I painted my edit instead of modelling it myself. It's not easy lmao
Catnatic Posted September 6, 2025 Posted September 6, 2025 (edited) I decided to spend some time nudifying Wave's model today. Unlike Amy, her model is a little tricky to get right because her top has this tuft at the front so I had to remove/dissolve a bunch of vertices of the tuft while merging the remaining ones to her body. Her legs are also long pants that go over her shoes so I had to shorten each leg's circumference and trimmed the bottom end of her pants. With a quick basic job of painting her clothing texture purple, here's what Wave looks like without that getup: There's still more work to be done with her featureless model, particularly fixing her normals, and of course adding some socks on her shoes. The flame decals on her legs are from her original pants texture. Since she also has them on her arms, I think it'd be neat to retain those details on her bare legs as well. Edited September 6, 2025 by Catnatic 5
SuperKerobot Posted September 6, 2025 Posted September 6, 2025 (edited) 11 hours ago, Catnatic said: Rouge's official proportions have been changed like twice. Initially in Sonic Adventure 2, she's really thick as she was well-endowed and had very wide hips. In Heroes & Shadow the Hedgehog, she's slimmer with reduced boob size so that it's like average or medium sized, and it was like that in her transition to HD as well since Sonic 06. Then for whatever reason after Sonic Forces, Sega decided to further reduce or hide her boobs as it's now more obscured by her chest plate. Since Sonic character models are notoriously known to be virtually identical for every modern game, I might use her Forces model as a base since that's the last updated model of her where she revealed her back and cleavage. It wouldn't be out of place because the model is literally the same aside from those tweaks to her upper body. I guess as my on-model take for her, I could adjust her bodysuit to be skin-tight and change its texture/material to match her skin or tan-coloured fur. Then I either remove her chest plate and fill in the gaps, or mould her chest plate to look more like breasts, and then texture it to match her bare body. I think that's going to be the perfect way to approach it actually. Cause you're right her proportions have changed a lot. And her suit was skin tight so it made it look like she was just a *bit* thicker. It just tends to get blown out of proportion in a lot of fan content. But using her Forces model as a base sounds like it's right where it should be. Also even though I don't like the thicker models, I was still annoyed at them reducing her bust in games after Forces, so that would be a nice way to fix that too. Also Wave is looking pretty good. I was wondering how she'd look since her chest is a bit more wide for some reason in all her models and artwork than other sonic girls compared to her waist. But what you got already looks nice. Edited September 6, 2025 by SuperKerobot
Catnatic Posted September 8, 2025 Posted September 8, 2025 Steadily working on Wave still; mainly touching up on her texture to smoothen shades of purple to reduce seams, fixing up her legs, and of course adding some sock mesh to her shoes since they're normally covered up by her long pants instead. The socks aren't looking great admittedly (it's based on Jet's.), but it'll do. I think I'm pretty close to finishing her SFW/featureless nude body, just need to work on her normal map texture to have a seamless furry (or feathery) look on her body. My socks mesh seems to have rigged well with no issues for her animations and very little clipping that's hardly noticeable in-game. (Oh and it appears I've overlooked the remaining mesh of her pants as seen on her right shoe, I'll make sure to remove that before I release her mod.) FModel wouldn't show the new modified texture but it's the only way for me to see animations. The Blender plugin won't let me import .psa animations for some reason. But yes, that's definitely a camel toe. One of my various attempts at modelling a vulva which I think I'm getting the hang of it now. One last thing, my nude mods wouldn't be complete without these cute little icons nudified too: 7
Haise Sasaki Posted September 9, 2025 Posted September 9, 2025 On 9/1/2025 at 5:55 PM, シャドエミの推し said: Looks amazing! Do you plan on making both variants publicly available to download? both? this is a fix
Catnatic Posted September 9, 2025 Posted September 9, 2025 Just a cream-coloured coffee bean of the rabbity kind, nothing more. I worked on Cream today. After I removed her dress, modelling her body has been pretty simple. I extruded the top end of her lower body to fill in her remaining half to form a rounded body. After painting over her dress texture to match her cream-coloured coat, this is pretty much what she'd officially look like in her birthday suit. As a bonus, I'm also doing an alternative version where she has a white belly as well. I still need to do more work with her but once I assign her upper body to her spine bones / vertex groups and weight paint them correctly, the model should be ready to be imported to the game with working animations. If the single player demo gets released in like a week, I think I'm more likely to share my featureless versions of my mods first before the explicit ones as I'd need more time for them but I'm definitely aiming to get them finished before the game's full release. 9
SuperKerobot Posted September 9, 2025 Posted September 9, 2025 Cream looks adorable and perfect. The white belly version adds a lot too. Having both versions with and without is nice, just more options is great in general. 2
losstie27 Posted September 9, 2025 Posted September 9, 2025 3 hours ago, Catnatic said: Just a cream-coloured coffee bean of the rabbity kind, nothing more. I worked on Cream today. After I removed her dress, modelling her body has been pretty simple. I extruded the top end of her lower body to fill in her remaining half to form a rounded body. After painting over her dress texture to match her cream-coloured coat, this is pretty much what she'd officially look like in her birthday suit. As a bonus, I'm also doing an alternative version where she has a white belly as well. I still need to do more work with her but once I assign her upper body to her spine bones / vertex groups and weight paint them correctly, the model should be ready to be imported to the game with working animations. If the single player demo gets released in like a week, I think I'm more likely to share my featureless versions of my mods first before the explicit ones as I'd need more time for them but I'm definitely aiming to get them finished before the game's full release. YES!!! YOURE SO AWESOME!! The white belly alt especially is so adorable I love it!!! I really hope the Mods don't get super picky with their restrictions here like they did on the SxSh Gens thread though. I'll totally be following on that other site just in case. 2
Obligitury Posted September 9, 2025 Posted September 9, 2025 4 hours ago, Catnatic said: Just a cream-coloured coffee bean of the rabbity kind, nothing more. I worked on Cream today. After I removed her dress, modelling her body has been pretty simple. I extruded the top end of her lower body to fill in her remaining half to form a rounded body. After painting over her dress texture to match her cream-coloured coat, this is pretty much what she'd officially look like in her birthday suit. As a bonus, I'm also doing an alternative version where she has a white belly as well. I still need to do more work with her but once I assign her upper body to her spine bones / vertex groups and weight paint them correctly, the model should be ready to be imported to the game with working animations. If the single player demo gets released in like a week, I think I'm more likely to share my featureless versions of my mods first before the explicit ones as I'd need more time for them but I'm definitely aiming to get them finished before the game's full release. God, the panties are gonna look so adorable on her. 1
Catnatic Posted September 11, 2025 Posted September 11, 2025 You guys sure are keen to see Cream in her natural form, huh. Well, I am happy to say that manually weight painting her upper bare torso has been a success as her adorable animations look pretty good with minimal distortion that you're unlikely to notice in-game. (The shoulders look slightly off but I still have time to fix up their weight painting before release.) I mentioned before that I struggled to change textures for previewing models on FModel. That doesn't mean this will impact my mods with edited textures as I was able to release the anatomically-correct Tails and panties mod with custom textures just fine. In fact, previewing those modded models on FModel will have the vanilla texture still. Anyway, it turns out I could work around this by moving the model's UV map to Cream's tan-coloured body texture and also mapping her belly to her white mouth texture. That way, I can preview the animations with the right colours for her modded model. I could've done the same for Wave but I haven't thought of it back then. I think I'm pretty much close to finishing the canonical-style nude bodies of the female characters. I just need to work on their normal map textures, iron out some kinks, and they should be ready in time for the game's single-player demo which will be released on the 16/17th where I could finally test my mods again, as long as we could still play as Amy, Cream, and Wave there. 9
losstie27 Posted September 11, 2025 Posted September 11, 2025 7 hours ago, Catnatic said: You guys sure are keen to see Cream in her natural form, huh. Well, I am happy to say that manually weight painting her upper bare torso has been a success as her adorable animations look pretty good with minimal distortion that you're unlikely to notice in-game. (The shoulders look slightly off but I still have time to fix up their weight painting before release.) I mentioned before that I struggled to change textures for previewing models on FModel. That doesn't mean this will impact my mods with edited textures as I was able to release the anatomically-correct Tails and panties mod with custom textures just fine. In fact, previewing those modded models on FModel will have the vanilla texture still. Anyway, it turns out I could work around this by moving the model's UV map to Cream's tan-coloured body texture and also mapping her belly to her white mouth texture. That way, I can preview the animations with the right colours for her modded model. I could've done the same for Wave but I haven't thought of it back then. I think I'm pretty much close to finishing the canonical-style nude bodies of the female characters. I just need to work on their normal map textures, iron out some kinks, and they should be ready in time for the game's single-player demo which will be released on the 16/17th where I could finally test my mods again, as long as we could still play as Amy, Cream, and Wave there. Nice!! You think there's any chance you'll edit Cheese to be more anatomically correct too when you go to lewd Cream? It'd feel weird for him to stay null if everyone else has genitals. 1
AkuzaGuy Posted September 11, 2025 Posted September 11, 2025 12 hours ago, Catnatic said: You guys sure are keen to see Cream in her natural form, huh. Well, I am happy to say that manually weight painting her upper bare torso has been a success as her adorable animations look pretty good with minimal distortion that you're unlikely to notice in-game. (The shoulders look slightly off but I still have time to fix up their weight painting before release.) I mentioned before that I struggled to change textures for previewing models on FModel. That doesn't mean this will impact my mods with edited textures as I was able to release the anatomically-correct Tails and panties mod with custom textures just fine. In fact, previewing those modded models on FModel will have the vanilla texture still. Anyway, it turns out I could work around this by moving the model's UV map to Cream's tan-coloured body texture and also mapping her belly to her white mouth texture. That way, I can preview the animations with the right colours for her modded model. I could've done the same for Wave but I haven't thought of it back then. I think I'm pretty much close to finishing the canonical-style nude bodies of the female characters. I just need to work on their normal map textures, iron out some kinks, and they should be ready in time for the game's single-player demo which will be released on the 16/17th where I could finally test my mods again, as long as we could still play as Amy, Cream, and Wave there. yeah, this is good 1
losstie27 Posted September 11, 2025 Posted September 11, 2025 10 hours ago, losstie27 said: Nice!! You think there's any chance you'll edit Cheese to be more anatomically correct too when you go to lewd Cream? It'd feel weird for him to stay null if everyone else has genitals. Did another one of those screenshot paint overs just for fun. I think a look like this for her would be perfect 6
Catnatic Posted September 12, 2025 Posted September 12, 2025 (edited) 16 hours ago, losstie27 said: Nice!! You think there's any chance you'll edit Cheese to be more anatomically correct too when you go to lewd Cream? It'd feel weird for her to stay null if everyone else has genitals. I thought I made it clear that once I release my featureless versions of my mods, there'll be explicit versions next. SFW versions come first because the models I have right now could very well be ready to be imported to the game. Then I will focus on the NSFW versions afterwards where I'll be needing time to practise on modelling breasts and vulvae. Though Cream on the other hand, she's probably going to be the easiest for me to finish first since I feel like I only need to model her rabbit nips and bunny bits. Spoiler This is only a draft and it's based on an earlier version of the model before I weight painted it. I'm honestly more fond of the design where her white countershading goes down to her rabbit hole. It may look good but I wouldn't say I'm completely satisfied with it as this is only a practise attempt where I wasn't quite prudent in adding her privates. I'm kind of a perfectionist when it comes to modelling a character's naughty bits where I want to make sure those body parts look right with good topology. Edited September 12, 2025 by Catnatic You know what's better than a tail hole? 7
losstie27 Posted September 12, 2025 Posted September 12, 2025 19 minutes ago, Catnatic said: I thought I made it clear that once I release my featureless versions of my mods, there'll be explicit versions next. SFW versions come first because the models I have right now could very well be ready to be imported to the game. Then I will focus on the NSFW versions afterwards where I'll be needing time to practise on modelling breasts and vulvae. Though Cream on the other hand, she's probably going to be the easiest for me to finish first since I feel like I only need to model her rabbit nips and bunny bits. Reveal hidden contents This is only a draft and it's based on an earlier version of the model before I weight painted it. I'm honestly more fond of the design where her white countershading goes down to her tail hole. It may look good but I wouldn't say I'm completely satisfied with it as this is only a practise attempt where I wasn't quite prudent in adding her privates. I'm kind of a perfectionist when it comes to modelling a character's naughty bits where I want to make sure those body parts look right with good topology. Oh yeah! I know. I didn't mean to sound impatient or like I was rushing you or anything. I was just asking if it was a possibility going forward
AkuzaGuy Posted September 12, 2025 Posted September 12, 2025 2 hours ago, Catnatic said: I thought I made it clear that once I release my featureless versions of my mods, there'll be explicit versions next. SFW versions come first because the models I have right now could very well be ready to be imported to the game. Then I will focus on the NSFW versions afterwards where I'll be needing time to practise on modelling breasts and vulvae. Though Cream on the other hand, she's probably going to be the easiest for me to finish first since I feel like I only need to model her rabbit nips and bunny bits. Hide contents This is only a draft and it's based on an earlier version of the model before I weight painted it. I'm honestly more fond of the design where her white countershading goes down to her tail hole. It may look good but I wouldn't say I'm completely satisfied with it as this is only a practise attempt where I wasn't quite prudent in adding her privates. I'm kind of a perfectionist when it comes to modelling a character's naughty bits where I want to make sure those body parts look right with good topology. the desing of the right i like more
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