The Lonesome Spirit Posted October 3, 2025 Posted October 3, 2025 crash-2025-10-03-21-21-16.logNot sure if it's Sexlab P+, some sort of conflict, or a mixture of both, but I have not been able to solve this crash issue. The issue is that at the onset of certain scenes the game crashes, what's odd is that every time I rerun Pandora the animation that crashes the game, shifts. For Example. Animation A causes CTD, animation B does not. Delete Pandora Output, rerun Pandora Boot game, reset Sexlab Framework. Save, and quit. Boot Skyrim back up. Animation A does NOT cause CTD, but Animation B causes CTD. Crash log, below, all of my crashes from this look pretty much the same.
Skylaaa Posted October 4, 2025 Posted October 4, 2025 (edited) On 10/2/2025 at 6:36 AM, eyeballjones said: Also running into this issue now, any fixes? I tried on new saves. I think it's probably a mod conflict because I did get it to work before somehow i got ignored on discord for asking this so i was on my own and i havent been back to skyrim and fixing this issue so no luck but i can conclude that it's a mod conflict when i disabled all my mods and only enabled that and it's requirements and ran fine on a clean save without crashing try disabling your mods and only enable that and one by one enable those mods until you find the culprit this works out for me when i diagnose ctds crash logger might help but no promises i'll get back when i can but if you can find it yourself be sure to share it here Edited October 4, 2025 by Skylaaa
Skylaaa Posted October 4, 2025 Posted October 4, 2025 (edited) 7 hours ago, The Lonesome Spirit said: Not sure if it's Sexlab P+, some sort of conflict, or a mixture of both, but I have not been able to solve this crash issue. The issue is that at the onset of certain scenes the game crashes, what's odd is that every time I rerun Pandora the animation that crashes the game, shifts. For Example. Animation A causes CTD, animation B does not. Delete Pandora Output, rerun Pandora Boot game, reset Sexlab Framework. Save, and quit. Boot Skyrim back up. Animation A does NOT cause CTD, but Animation B causes CTD. Crash log, below, all of my crashes from this look pretty much the same. Do you have sse engine fixes and/or animation limit crash fix? or an updated xpmsse? Might help because i can read a behaviorgraph in your crashlog as a possible culprit and you say that the culprit animation that causes ctd shifts, so, too many animations may be your problem. hope this helps! cheers. Edited October 4, 2025 by Skylaaa 1
The Lonesome Spirit Posted October 4, 2025 Posted October 4, 2025 (edited) 12 hours ago, Skylaaa said: Do you have sse engine fixes and/or animation limit crash fix? or an updated xpmsse? Might help because i can read a behaviorgraph in your crashlog as a possible culprit and you say that the culprit animation that causes ctd shifts, so, too many animations may be your problem. hope this helps! cheers. Yes, SSE Engine Fixes, Animation Limit Crash Fix etc should all be good. The fact too many animations stood out to you as possible problem, stood out to me as well. Pandora with all my animation mods runs around 51000. Sexlab P+'s menu puts me at just over 2000. I regret to say I don't really have a point of reference to know if that's too many or not, or even if that could be causing the crashes. EDIT: So just to be safe and went to check the mods you suggested I look at, the first one I checked was Animation Limit Crash Fix, only to find out, I skipped that one when building my load order... smh. Gonna install and see if that fixes my issue! EDIT 2: Still crashed even with Animation Limit Crash Fix installed, gonna try dropping my animation count, see if that helps. Edited October 4, 2025 by The Lonesome Spirit
KentuckyExpat Posted October 4, 2025 Posted October 4, 2025 2 hours ago, The Lonesome Spirit said: Yes, SSE Engine Fixes, Animation Limit Crash Fix etc should all be good. The fact too many animations stood out to you as possible problem, stood out to me as well. Pandora with all my animation mods runs around 51000. Sexlab P+'s menu puts me at just over 2000. I regret to say I don't really have a point of reference to know if that's too many or not, or even if that could be causing the crashes. EDIT: So just to be safe and went to check the mods you suggested I look at, the first one I checked was Animation Limit Crash Fix, only to find out, I skipped that one when building my load order... smh. Gonna install and see if that fixes my issue! Don't bother. From the description page of "Animation Limit Crash Fix". The patch fixes the crash on game loading when you install too many animations with FNIS. May also give you increased fps and loading speed. 1
The Lonesome Spirit Posted October 4, 2025 Posted October 4, 2025 9 minutes ago, KentuckyExpat said: Don't bother. From the description page of "Animation Limit Crash Fix". The patch fixes the crash on game loading when you install too many animations with FNIS. May also give you increased fps and loading speed. Yah, you responded around the same time I edited my post. Sadly that did not fix the issue. Going to try reducing the amount of animations I have to see if that helps.
Skylaaa Posted October 5, 2025 Posted October 5, 2025 (edited) 15 hours ago, The Lonesome Spirit said: Yes, SSE Engine Fixes, Animation Limit Crash Fix etc should all be good. The fact too many animations stood out to you as possible problem, stood out to me as well. Pandora with all my animation mods runs around 51000. Sexlab P+'s menu puts me at just over 2000. I regret to say I don't really have a point of reference to know if that's too many or not, or even if that could be causing the crashes. EDIT: So just to be safe and went to check the mods you suggested I look at, the first one I checked was Animation Limit Crash Fix, only to find out, I skipped that one when building my load order... smh. Gonna install and see if that fixes my issue! EDIT 2: Still crashed even with Animation Limit Crash Fix installed, gonna try dropping my animation count, see if that helps. Do you have SSE engine fixes installed alongside animation crash fix? you still have to disable a setting inside sse engine fixes to make way for animation crash fix to work together from animation limit crash fix nexus: Incompatibility SSE Engine Fixes - the option AnimationLoadSignedCrash must be disabled in the EngineFixes.toml (EngineFixes.ini in old versions) file to make it work together with the patch. or try using fnis XXL then have it output on a folder if you have mo2 instead of overrwrite then use pandora and have that on an output folder just let it override each other fnis output first then pandora output Edited October 5, 2025 by Skylaaa
Terrarium Posted October 5, 2025 Posted October 5, 2025 I have just tested this version of SL and so far it works very well. The only thing I would change is UI, especially the part where you change animation. Here is my idea on how to improve it: - There should be separate button to open animation menu. - Animations by default should be listed by author or alphabetically - Mouse should be usable on the menu where you can scroll with mouse wheel or with scroll bar on the side. It works like that on original SL Defeat. - There should be option to filter animations by aggressiveness, type (oral, vaginal, anal, other) and pose (standing, kneeling, lying, cowgirl, doggy, other) Just my 2 cents 1
The Lonesome Spirit Posted October 5, 2025 Posted October 5, 2025 10 hours ago, Skylaaa said: Do you have SSE engine fixes installed alongside animation crash fix? you still have to disable a setting inside sse engine fixes to make way for animation crash fix to work together from animation limit crash fix nexus: Incompatibility SSE Engine Fixes - the option AnimationLoadSignedCrash must be disabled in the EngineFixes.toml (EngineFixes.ini in old versions) file to make it work together with the patch. or try using fnis XXL then have it output on a folder if you have mo2 instead of overrwrite then use pandora and have that on an output folder just let it override each other fnis output first then pandora output I tweaked the SSE Engine Fixes toml after installing Animation Crash Fix. Thanks for the suggestions, gonna keep messing around with it, see if I can't get it to be stable/not CTD.
Tearoth Posted October 5, 2025 Posted October 5, 2025 After a scene, my character starts levitating, and her legs and feet flings around like a helicopter. https://imgur.com/a/Fkfj1Vq Anyone know what's causing this? I'm using Pandora Behaviour 1
eyeballjones Posted October 5, 2025 Posted October 5, 2025 On 10/3/2025 at 9:49 PM, Skylaaa said: i got ignored on discord for asking this so i was on my own and i havent been back to skyrim and fixing this issue so no luck but i can conclude that it's a mod conflict when i disabled all my mods and only enabled that and it's requirements and ran fine on a clean save without crashing try disabling your mods and only enable that and one by one enable those mods until you find the culprit this works out for me when i diagnose ctds crash logger might help but no promises i'll get back when i can but if you can find it yourself be sure to share it here The only thing I could find is that maybe the menu is referencing a pointer to an address it shouldn't have access to. In the crash logs it looks like it could be other mods, but those mods are pretty solid, like FSMP. I posted a bug report on the website. Are you on 1.5.97? Because another person also has the same issue on an older version of P+ on 1.5.97. This issue seems to be gone in newer versions.
Skylaaa Posted October 6, 2025 Posted October 6, 2025 (edited) 6 hours ago, eyeballjones said: The only thing I could find is that maybe the menu is referencing a pointer to an address it shouldn't have access to. In the crash logs it looks like it could be other mods, but those mods are pretty solid, like FSMP. I posted a bug report on the website. Are you on 1.5.97? Because another person also has the same issue on an older version of P+ on 1.5.97. This issue seems to be gone in newer versions. im on 1.5.97 and P+ version of 2.15.6 is there a new version of P+ for SE or should i just update to AE? i found possible culprits in my LO i may update this if find more then i'll correlate them to see what's really wrong Equipment durability system https://www.nexusmods.com/skyrimspecialedition/mods/19023 Edited October 6, 2025 by Skylaaa
xtrange988 Posted October 6, 2025 Posted October 6, 2025 (edited) 8 hours ago, Tearoth said: |After a scene, my character starts levitating, and her legs and feet flings around like a helicopter. https://imgur.com/a/Fkfj1Vq Anyone know what's causing this? I'm using Pandora Behaviour This is a racemenu (niOverride) bug that has not been fixed, it fails to calculate the actor height correctly , nothing to do with SL P+ as far as I know. Edited October 6, 2025 by xtrange988
laserj Posted October 7, 2025 Posted October 7, 2025 How to make this compatible with Diary of Mine or Paradise Halls? 1
drorgazmo Posted October 8, 2025 Posted October 8, 2025 so I seem to have everything working EXCEPT oral animations on my character don't seem to work with horse schlongs. They work fine with trolls and humans, schlong adjustment appears to be working with trolls and humans too. SMP collision also seems to be working correctly for everything otherwise great mod that is a lot quicker than og sexlab
cursedsilence1990 Posted October 8, 2025 Posted October 8, 2025 (edited) I have everything set up correctly as far as I know, and I'm using Billyy's, M2M, and ZAZ SLAL packs, but for the life of me I cannot get my character to take the submissive role. As in, in MM animations, I'm forced to always be in the dominant role. I've changed the settings in the Sexlab MCM, underneath its own Matchmaker there is a toggle for submissive player, but that does nothing for me. Google has lead me to old posts from before AE where I read that you could use Matchmaker to select a target and then yourself, but the spells given to me don't do that. The target spell starts an animation with the target and the player, and the self spell just starts a solo animation immediately. The only thing that kind of worked was to set my characters sex as female in the MCM, but that made it so that the only animations playing were MF, basically ignoring the entirety of M2M's animation list. I've also seen some posts here and there mention mods like SexTalk, but I can't find a definitive answer if SexTalk works with AE, and I'm not willing to use a mod like Sexlab Romance or some of the other more complicated Dialogue based sex initiators. I would greatly appreciate any advice because I've exhausted all of the options available to me that I'm aware of. My relevant setup is like this (excluding all of the mod prerequisites, as I said, everything is working fine aside from the forced dominant role.) SexlabFrameworkAE_v166b Sexlab Framework PPLUs SLO Aroused NG Billyy's SLAL Animations SLAL_M2MAnimations ZAZ Automated SLSB Conversions Patched SE SL TOOLS Updated Edited October 8, 2025 by cursedsilence1990
Verbackt Posted October 8, 2025 Posted October 8, 2025 i got a problem and searched 2 days now for a solution but couldn't find any. i upgraded from normal sexlab framwork to p+ and did everything the page told me to do. works fine so long i initiate any animation. but if mods like defeat, or any other mod that trys to initiate a scene do there thing, nothing happens. i tried looking into the papyrus log, but i can't make sense of it. don't know what the problem is. everything worked as intended before sexlab p+ came into my modlist. even scrappies matchmaking just doesn't do anything. i tried almost every possible combination of settings
eyeballjones Posted October 9, 2025 Posted October 9, 2025 On 10/5/2025 at 8:50 PM, Skylaaa said: im on 1.5.97 and P+ version of 2.15.6 is there a new version of P+ for SE or should i just update to AE? i found possible culprits in my LO i may update this if find more then i'll correlate them to see what's really wrong Equipment durability system https://www.nexusmods.com/skyrimspecialedition/mods/19023 Unfortunately there's no newer version for P+, you'd have to update to AE and the developers are somewhat are hiatus on this project at the moment. Okay cool, I don't have that mod so it might be a red herring, because when I was going through the crash logs, it always showed something wrong with other mods. Even though a lot of them are stable.
Skylaaa Posted October 10, 2025 Posted October 10, 2025 (edited) 7 hours ago, eyeballjones said: Unfortunately there's no newer version for P+, you'd have to update to AE and the developers are somewhat are hiatus on this project at the moment. Okay cool, I don't have that mod so it might be a red herring, because when I was going through the crash logs, it always showed something wrong with other mods. Even though a lot of them are stable. that mod is mostly interface and skse plugin so im guessing any mod that has an interface folder or adds anything UI related in game could be a potential culprit shame, it's gonna take a lot of work to update my load order to ae lmao, but i'll try, i'll just backup my se just to be safe Edited October 10, 2025 by Skylaaa
blazertrail94 Posted October 10, 2025 Posted October 10, 2025 After adding a couple more animation packs recommended in Sexlab p+ github, I started getting crashes sometimes when going into scene selection menu. Would like some help finding out why. crash-2025-10-10-04-01-16.logToo many animations? Or maybe using "Billy animations 9.5 SE" instead of 9.0 which is stated in "Automated SLBS Conversion? Attached my crash log here for more details.
ayolmaonn Posted October 12, 2025 Posted October 12, 2025 Can we use vanilla voices mod with this yet? This mod is kinda useless for me without vanilla voices
Draknowin Posted October 14, 2025 Posted October 14, 2025 Is there any way to move/hide the menu in the upper left (Threads, Position, Debug)? It's in like... the worst place, obscuring system messages.
CrossDG Posted October 17, 2025 Posted October 17, 2025 On 6/1/2025 at 5:37 PM, Somecrazydude said: Im having an issue with the new SCOE Cum Overlays, newly added overlays show up black instead of white. I recall this being an issue i had with SCOE before, but since its Thread is deleted im struggling to find info on this bug. I should mention that ive increased the maximum amount of overlays in Racemenu's Config, and ive also replaced the SCOE Textures with others. The Textures are named appropriately and otherwise work without issue, its just that they default to Black each time theyre applied. Anybody else experience this problem? If youve increased the Maximum amount of overlays in Racemenu aswell and havent replaced the Textures, please tell me, as that would narrow the problem down a little. Did you ever solve this? I have the same issue and I can't find a fix anywhere.
GuraGuraNoMi Posted October 20, 2025 Posted October 20, 2025 when i use SLSB Conversion Patch instead of slal i dont see animations in sexlab animation menu only few animation i did auto installation can you help
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