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Posted

crash-2025-10-03-21-21-16.logNot sure if it's Sexlab P+, some sort of conflict, or a mixture of both, but I have not been able to solve this crash issue. 

 

The issue is that at the onset of certain scenes the game crashes, what's odd is that every time I rerun Pandora the animation that crashes the game, shifts. For Example.

 

Animation A causes CTD, animation B does not.

Delete Pandora Output, rerun Pandora

Boot game, reset Sexlab Framework.

Save, and quit.

Boot Skyrim back up.

Animation A does NOT cause CTD, but Animation B causes CTD. 

 

Crash log, below, all of my crashes from this look pretty much the same. 



 

Posted (edited)
On 10/2/2025 at 6:36 AM, eyeballjones said:

Also running into this issue now, any fixes? I tried on new saves. I think it's probably a mod conflict because I did get it to work before somehow 

i got ignored on discord for asking this so i was on my own and i havent been back to skyrim and fixing this issue so no luck but i can conclude that it's a mod conflict when i disabled all my mods and only enabled that and it's requirements and ran fine on a clean save without crashing

 

try disabling your mods and only enable that and one by one enable those mods until you find the culprit

this works out for me when i diagnose ctds

 

crash logger might help but no promises

 

i'll get back when i can but if you can find it yourself be sure to share it here

Edited by Skylaaa
Posted (edited)
7 hours ago, The Lonesome Spirit said:

Not sure if it's Sexlab P+, some sort of conflict, or a mixture of both, but I have not been able to solve this crash issue. 

 

The issue is that at the onset of certain scenes the game crashes, what's odd is that every time I rerun Pandora the animation that crashes the game, shifts. For Example.

 

Animation A causes CTD, animation B does not.

Delete Pandora Output, rerun Pandora

Boot game, reset Sexlab Framework.

Save, and quit.

Boot Skyrim back up.

Animation A does NOT cause CTD, but Animation B causes CTD. 

 

Crash log, below, all of my crashes from this look pretty much the same. 

Do you have sse engine fixes and/or animation limit crash fix? or an updated xpmsse?

 

Might help because i can read a behaviorgraph in your crashlog as a possible culprit and you say that the culprit animation that causes ctd shifts, so, too many animations may be your problem.

 

hope this helps! cheers.

Edited by Skylaaa
Posted (edited)
12 hours ago, Skylaaa said:

Do you have sse engine fixes and/or animation limit crash fix? or an updated xpmsse?

 

Might help because i can read a behaviorgraph in your crashlog as a possible culprit and you say that the culprit animation that causes ctd shifts, so, too many animations may be your problem.

 

hope this helps! cheers.

 

Yes, SSE Engine Fixes, Animation Limit Crash Fix etc should all be good. 

 

The fact too many animations stood out to you as possible problem, stood out to me as well. Pandora with all my animation mods runs around 51000. Sexlab P+'s menu puts me at just over 2000. I regret to say I don't really have a point of reference to know if that's too many or not, or even if that could be causing the crashes. 

 

EDIT: So just to be safe and went to check the mods you suggested I look at, the first one I checked was Animation Limit Crash Fix, only to find out, I skipped that one when building my load order... smh. Gonna install and see if that fixes my issue!

 

EDIT 2: Still crashed even with Animation Limit Crash Fix installed, gonna try dropping my animation count, see if that helps. 

Edited by The Lonesome Spirit
Posted
2 hours ago, The Lonesome Spirit said:

 

Yes, SSE Engine Fixes, Animation Limit Crash Fix etc should all be good. 

 

The fact too many animations stood out to you as possible problem, stood out to me as well. Pandora with all my animation mods runs around 51000. Sexlab P+'s menu puts me at just over 2000. I regret to say I don't really have a point of reference to know if that's too many or not, or even if that could be causing the crashes. 

 

EDIT: So just to be safe and went to check the mods you suggested I look at, the first one I checked was Animation Limit Crash Fix, only to find out, I skipped that one when building my load order... smh. Gonna install and see if that fixes my issue!

Don't bother. From the description page of "Animation Limit Crash Fix".  The patch fixes the crash on game loading when you install too many animations with FNIS. May also give you increased fps and loading speed.

Posted
9 minutes ago, KentuckyExpat said:

Don't bother. From the description page of "Animation Limit Crash Fix".  The patch fixes the crash on game loading when you install too many animations with FNIS. May also give you increased fps and loading speed.

Yah, you responded around the same time I edited my post. Sadly that did not fix the issue. Going to try reducing the amount of animations I have to see if that helps. 

Posted (edited)
15 hours ago, The Lonesome Spirit said:

Yes, SSE Engine Fixes, Animation Limit Crash Fix etc should all be good. 

 

The fact too many animations stood out to you as possible problem, stood out to me as well. Pandora with all my animation mods runs around 51000. Sexlab P+'s menu puts me at just over 2000. I regret to say I don't really have a point of reference to know if that's too many or not, or even if that could be causing the crashes. 

 

EDIT: So just to be safe and went to check the mods you suggested I look at, the first one I checked was Animation Limit Crash Fix, only to find out, I skipped that one when building my load order... smh. Gonna install and see if that fixes my issue!

 

EDIT 2: Still crashed even with Animation Limit Crash Fix installed, gonna try dropping my animation count, see if that helps. 

Do you have SSE engine fixes installed alongside animation crash fix? you still have to disable a setting inside sse engine fixes to make way for animation crash fix to work together

from animation limit crash fix nexus: 

 

Incompatibility
SSE Engine Fixes - the option AnimationLoadSignedCrash must be disabled in the EngineFixes.toml (EngineFixes.ini in old versions) file to make it work together with the patch.
 

 

or

 

try using fnis XXL then have it output on a folder if you have mo2 instead of overrwrite

then use pandora and have that on an output folder just let it override each other

 

fnis output first then pandora output

Edited by Skylaaa
Posted

I have just tested this version of SL and so far it works very well.

 

The only thing I would change is UI, especially the part where you change animation. Here is my idea on how to improve it:

- There should be separate button to open animation menu.

- Animations by default should be listed by author or alphabetically

- Mouse should be usable on the menu where you can scroll with mouse wheel or with scroll bar on the side. It works like that on original SL Defeat.

- There should be option to filter animations by aggressiveness, type (oral, vaginal, anal, other) and pose (standing, kneeling, lying, cowgirl, doggy, other)

 

Just my 2 cents

Posted
10 hours ago, Skylaaa said:

Do you have SSE engine fixes installed alongside animation crash fix? you still have to disable a setting inside sse engine fixes to make way for animation crash fix to work together

from animation limit crash fix nexus: 

 

Incompatibility
SSE Engine Fixes - the option AnimationLoadSignedCrash must be disabled in the EngineFixes.toml (EngineFixes.ini in old versions) file to make it work together with the patch.
 

 

or

 

try using fnis XXL then have it output on a folder if you have mo2 instead of overrwrite

then use pandora and have that on an output folder just let it override each other

 

fnis output first then pandora output

 

I tweaked the SSE Engine Fixes toml after installing Animation Crash Fix.

 

Thanks for the suggestions, gonna keep messing around with it, see if I can't get it to be stable/not CTD. 

Posted
On 10/3/2025 at 9:49 PM, Skylaaa said:

i got ignored on discord for asking this so i was on my own and i havent been back to skyrim and fixing this issue so no luck but i can conclude that it's a mod conflict when i disabled all my mods and only enabled that and it's requirements and ran fine on a clean save without crashing

 

try disabling your mods and only enable that and one by one enable those mods until you find the culprit

this works out for me when i diagnose ctds

 

crash logger might help but no promises

 

i'll get back when i can but if you can find it yourself be sure to share it here

The only thing I could find is that maybe the menu is referencing a pointer to an address it shouldn't have access to. In the crash logs it looks like it could be other mods, but those mods are pretty solid, like FSMP. I posted a bug report on the website. Are you on 1.5.97? Because another person also has the same issue on an older version of P+ on 1.5.97. This issue seems to be gone in newer versions. 

Posted (edited)
6 hours ago, eyeballjones said:

The only thing I could find is that maybe the menu is referencing a pointer to an address it shouldn't have access to. In the crash logs it looks like it could be other mods, but those mods are pretty solid, like FSMP. I posted a bug report on the website. Are you on 1.5.97? Because another person also has the same issue on an older version of P+ on 1.5.97. This issue seems to be gone in newer versions. 

im on 1.5.97 and P+ version of 2.15.6 is there a new version of P+ for SE or should i just update to AE?

i found possible culprits in my LO i may update this if find more then i'll correlate them to see what's really wrong 

Equipment durability system https://www.nexusmods.com/skyrimspecialedition/mods/19023

Edited by Skylaaa
Posted (edited)
8 hours ago, Tearoth said:

|After a scene, my character starts levitating, and her legs and feet flings around like a helicopter.

https://imgur.com/a/Fkfj1Vq

Anyone know what's causing this? I'm using Pandora Behaviour

 

This is a racemenu (niOverride) bug that has not been fixed, it fails to calculate the actor height correctly , nothing to do with SL P+ as far as I know.

Edited by xtrange988
Posted

so I seem to have everything working EXCEPT oral animations on my character don't seem to work with horse schlongs. They work fine with trolls and humans, schlong adjustment appears to be working with trolls and humans too. SMP collision also seems to be working correctly for everything

 

otherwise great mod that is a lot quicker than og sexlab

Posted (edited)

I have everything set up correctly as far as I know, and I'm using Billyy's, M2M, and ZAZ SLAL packs, but for the life of me I cannot get my character to take the submissive role. As in, in MM animations, I'm forced to always be in the dominant role. I've changed the settings in the Sexlab MCM, underneath its own Matchmaker there is a toggle for submissive player, but that does nothing for me. Google has lead me to old posts from before AE where I read that you could use Matchmaker to select a target and then yourself, but the spells given to me don't do that. The target spell starts an animation with the target and the player, and the self spell just starts a solo animation immediately. The only thing that kind of worked was to set my characters sex as female in the MCM, but that made it so that the only animations playing were MF, basically ignoring the entirety of M2M's animation list. I've also seen some posts here and there mention mods like SexTalk, but I can't find a definitive answer if SexTalk works with AE, and I'm not willing to use a mod like Sexlab Romance or some of the other more complicated Dialogue based sex initiators.

I would greatly appreciate any advice because I've exhausted all of the options available to me that I'm aware of. My relevant setup is like this (excluding all of the mod prerequisites, as I said, everything is working fine aside from the forced dominant role.)


SexlabFrameworkAE_v166b
Sexlab Framework PPLUs
SLO Aroused NG
Billyy's SLAL Animations
SLAL_M2MAnimations
ZAZ
Automated SLSB Conversions
Patched SE SL TOOLS Updated
 

Edited by cursedsilence1990
Posted

i got a problem and searched 2 days now for a solution but couldn't find any. i upgraded from normal sexlab framwork to p+ and did everything the page told me to do. works fine so long i initiate any animation. but if mods like defeat, or any other mod that trys to initiate a scene do there thing, nothing happens. i tried looking into the papyrus log, but i can't make sense of it. don't know what the problem is. everything worked as intended before sexlab p+ came into my modlist. even scrappies matchmaking just doesn't do anything. i tried almost every possible combination of settings

Posted
On 10/5/2025 at 8:50 PM, Skylaaa said:

im on 1.5.97 and P+ version of 2.15.6 is there a new version of P+ for SE or should i just update to AE?

i found possible culprits in my LO i may update this if find more then i'll correlate them to see what's really wrong 

Equipment durability system https://www.nexusmods.com/skyrimspecialedition/mods/19023

Unfortunately there's no newer version for P+, you'd have to update to AE and the developers are somewhat are hiatus on this project at the moment. Okay cool, I don't have that mod so it might be a red herring, because when I was going through the crash logs, it always showed something wrong with other mods. Even though a lot of them are stable. 

Posted (edited)
7 hours ago, eyeballjones said:

Unfortunately there's no newer version for P+, you'd have to update to AE and the developers are somewhat are hiatus on this project at the moment. Okay cool, I don't have that mod so it might be a red herring, because when I was going through the crash logs, it always showed something wrong with other mods. Even though a lot of them are stable. 

that mod is mostly interface and skse plugin so im guessing any mod that has an interface folder or adds anything UI related in game could be a potential culprit

 

shame, it's gonna take a lot of work to update my load order to ae lmao, but i'll try, i'll just backup my se just to be safe

Edited by Skylaaa
Posted

After adding a couple more animation packs recommended in Sexlab p+ github, I started getting crashes sometimes when going into scene selection menu. Would like some help finding out why. crash-2025-10-10-04-01-16.logToo many animations? Or maybe using "Billy animations 9.5 SE" instead of 9.0 which is stated in "Automated SLBS Conversion? 

Attached my crash log here for more details. 

Posted
On 6/1/2025 at 5:37 PM, Somecrazydude said:

Im having an issue with the new SCOE Cum Overlays, newly added overlays show up black instead of white. I recall this being an issue i had with SCOE before, but since its Thread is deleted im struggling to find info on this bug. I should mention that ive increased the maximum amount of overlays in Racemenu's Config, and ive also replaced the SCOE Textures with others. The Textures are named appropriately and otherwise work without issue, its just that they default to Black each time theyre applied. 

Anybody else experience this problem?

 

If youve increased the Maximum amount of overlays in Racemenu aswell and havent replaced the Textures, please tell me, as that would narrow the problem down a little.

Did you ever solve this? I have the same issue and I can't find a fix anywhere.

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