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Posted
On 5/24/2026 at 3:04 AM, dkatryl said:

Another modding with SLP+ issue/question:

 

When I try to compile a script in my mod when SLP+ is active, it keeps failing because of all of these optional things I don't use or want, such a Lovense or VRIK.  (To be clear, these scripts compile without an issue with the OG SexLab.  They only fail when SLP+ is active)

Now, the Lovense was easy enough to resolve, I just downloaded it and through the scripts in the SLP+ folder and those errors went away.

But the VRIK errors related to VR that I don't use or want are proving harder to satisfy.

 

What is the mod/scripts I need to download to put in the SLP+ script folders to satisfy these errors:
image.png

image.png

and similar nuisance errors?

 

The other option would be to go through all of the SLP+ scripts and delete any and all references to VRIK, but if/when there is an update I would need to repeat that.

 

[Edit]

I wound up doing just that, deleting all references to VR crap in about ~6 scripts, recompiled, and now I can compile my own mod's scripts with SLP+ active.

 

Guess that will be my solution until I see an answer to the original question.

This is an easy fix: you just need to download VRIK.
I really hope you're using MO2, otherwise you're gonna lose your damn mind down the line, lol.
 

So, the VRIK archive has a Scripts folder, and inside it, a Source folder. A bunch of mod authors got confused, and now the whole modding community doesn't know where the Source folder is actually supposed to go. Ideally, it should sit inside the Scripts folder (exactly how VRIK does it). But unfortunately, Creation Kit looks for source files at Data\Source\Scripts (instead of Data\Scripts\Source, LOL!!!). You can clearly see this in the actual error the Papyrus compiler throws at you. It shows the path to the source script files, and yours (like a lot of people's, including mine) is "broken" — again, Data\Source\Scripts. The whole fix is just to move the files to the correct path by creating the right folders. With the Lovense mods, it worked smoothly for you because the file paths were set up correctly there.

Hope that made sense, but if not, just ask me again, lol.
 

Fixing this is also straightforward: you gotta dig into Creation Kit's settings and adjust the read/write path for source files. You do that in a .ini file, but I honestly don't remember which one exactly.

Posted
On 5/24/2026 at 6:47 AM, Schnuupi said:

Also having this issue. None of my furniture animations align correct. The people do but they are never facing the correct way or at the correct place on the furniture. Using latest versions of animation packs with SLSB (billy/anub) I can't see any easy way in SL+ to move scenes/actors the only method I see is typing offsets? Which is just the worst decision ever. Trying to type offsets ingame while the scene is running just causing a mess of issues. The old SL way of having keys to reset alignments, move selected actors left/right/forward/back etc was much more intuitive and less prone to issues.

glad to know someone experience the same thing, but it seems most people are fine? How do they even fix it 

Posted
On 5/27/2026 at 6:10 AM, Mikochi35p said:

glad to know someone experience the same thing, but it seems most people are fine? How do they even fix it 

Yeah the furniture alignments aren't right. But once you figure out the offsets you can put them in the files in \SKSE\SexLab\Furniture so they'll be lined up going forward.

Posted (edited)

Does anyone know how to add more dildos to SLP+? i want to add the SMP ones.
i found no info or reference on how to do that so i am stuck with the single Calyps one.

Edited by CGi
Posted (edited)
On 5/26/2026 at 7:58 PM, slivared said:

This is an easy fix: you just need to download VRIK.
I really hope you're using MO2, otherwise you're gonna lose your damn mind down the line, lol.
 

So, the VRIK archive has a Scripts folder, and inside it, a Source folder. A bunch of mod authors got confused, and now the whole modding community doesn't know where the Source folder is actually supposed to go. Ideally, it should sit inside the Scripts folder (exactly how VRIK does it). But unfortunately, Creation Kit looks for source files at Data\Source\Scripts (instead of Data\Scripts\Source, LOL!!!). You can clearly see this in the actual error the Papyrus compiler throws at you. It shows the path to the source script files, and yours (like a lot of people's, including mine) is "broken" — again, Data\Source\Scripts. The whole fix is just to move the files to the correct path by creating the right folders. With the Lovense mods, it worked smoothly for you because the file paths were set up correctly there.

Hope that made sense, but if not, just ask me again, lol.
 

Fixing this is also straightforward: you gotta dig into Creation Kit's settings and adjust the read/write path for source files. You do that in a .ini file, but I honestly don't remember which one exactly.

Interesting.  I tried doing just that, and yeah, I use MO2.

But I don't recall if I tried the *other* source folder.  Probably not, if I still had the issue.

 

Well, I took the scorched earth approach, and just nuked every reference to VRIK in SLP+'s scripts, because I have no VR!  Now it works just fine.

 

But if SLP+ gets updated, I'll definitely look to do this first.

Edited by dkatryl
Posted
19 hours ago, sesserin said:

Yeah the furniture alignments aren't right. But once you figure out the offsets you can put them in the files in \SKSE\SexLab\Furniture so they'll be lined up going forward.

uhm did you figure it out? Can you tell me how? I've been having a hard time even just navigating the menu xD

Posted

Creature animations are the most broken right now. A bear is rotated 90 degrees and is half in the ground while my character is laying correctly. Seems to happen to pretty much any animation with creatures.

Posted
On 5/30/2026 at 11:51 AM, Mikochi35p said:

uhm did you figure it out? Can you tell me how? I've been having a hard time even just navigating the menu xD

I've been changing the offsets in the .yaml files to move the animation relative to the furniture until its aligned. It's really tedious, idk if there's an easier way.

Posted
5 hours ago, sesserin said:

I've been changing the offsets in the .yaml files to move the animation relative to the furniture until its aligned. It's really tedious, idk if there's an easier way.

Is there documentation for the yaml file?

 

The alignment behavior doesn't seem consistent across animations. Are the multiple offsets sequential (performed one at a time?)

Posted
On 4/25/2026 at 10:04 PM, shivster000 said:

不知为何,我的动画启动速度非常慢,有时甚至根本不启动,尤其是在通过模组启动场景时。但是,如果我使用匹配器,动画几乎是瞬间启动的。请问这是什么原因造成的?我的游戏版本是 1.5.97。

 

如果玩家角色通过对话发起对话,场景甚至都不会开始。

I've run into the same problem as you. Have you solved it?

Posted
On 5/23/2026 at 6:52 PM, dkatryl said:

For modders, is there a way we can do a check to see if SLP+ is installed vs OG SexLab?

 

If True: We can use the new improved APIs designed to work in SLP+

If False: We use the original sslBaseAnimation[] anims = SexLab.GetAnimationsByTag() methods

 

I want to incorporate SLP+ newer features for myself and those using it while retaining support for OG SexLab.

I did this by checking for a form that isn't present in og sexlab, if this form exists, P+ is installed:  Game.GetFormFromFile(0xB3302, "SexLab.esm") 

Posted
On 6/3/2026 at 1:00 AM, anonymousxj9 said:

Is there documentation for the yaml file?

 

The alignment behavior doesn't seem consistent across animations. Are the multiple offsets sequential (performed one at a time?)

No documentation that Ive found find.

As far as I can tell the multiple offsets are for things like long tables where animations can be in multiple places.

And yeah an offset that works for one animation wont necessarily work for all.

Like theres not a way to have an offset for laying on bed animations and a separate one for over the edge of the bed animations.

Posted
On 5/26/2026 at 11:47 AM, StarX33 said:

Is original SexLabs required for this to work or does it fully replace it?

I only have P+ installed.

Posted

I recently downloaded Spank That Ass, but since it requires Spanking SLAL animations, does it mean unless someone converts it to SLSB, it can't play those animations?

Posted
8 hours ago, plasism said:

I recently downloaded Spank That Ass, but since it requires Spanking SLAL animations, does it mean unless someone converts it to SLSB, it can't play those animations?

My understanding is that you can use SLAL animations if you also use the Automated SLSB Conversions mod, Automated.SLSB.Conversions.v0.9d.hf.7z. That's available here in the file download section. The way it works is that you first download and install the animation mod then download and install the conversion mod. Alternatively, while it's not guaranteed to work and it will take longer, you can post a request to the mod author of Spank That Ass in the Posts section asking he/she create a SLP+ version of his/her mod. I've seen that Billyy has started to do that his animation packs. 

Posted
On 6/3/2026 at 10:30 AM, g151352 said:

I've run into the same problem as you. Have you solved it?

Unfortunately no. Sometimes it works well, most of the time it takes a very long time to start. I can't find a solution 

Posted
12 hours ago, jacobrox5656 said:

I having a issue where the vortex mod manager tells me og sexlab 1.66b is redundant. is there a work around to it?

Where is it in your load order? It should be first then overwritten by SLP+. Check the "deploy" column to see which has the higher number. It should have SexLab with a lower number than SLP+.

Posted (edited)

Hi, sorry if the question has already been asked, but can I use the SexLab Framework PPLUS - V2.17.1 - NG.7z with Skyrim 1.5.97, or do I need the SexLab Framework PPLUS - V2.15.6 - 1.5.97.zip file for this version of the game ?

Edited by Ryo95
Posted

To add, I am requesting for a fix for hte scaling issue. Sex Scene won't start for any character with scale less than 0.9, even tough once it starts, the animations work fine with smaller scales.

 

It's down right annoying that my goblin and fairy companions cannot do any sex unless I scale them up.

Is there any fix for this?

 

Perhaps a mod/script that intercepts the sex scene start, scales to 1.0 and once animation starts, goes back to the inital scale?

Posted

If all i want is the functions of this version, with the original animations, how would i do that?
like, i dont care about choosing my own preference of animation, the original ones work for the mods im using. is there a conversion of those animations anywhere?

Posted

Is there a way to reset or edit my MCM sex diary? Resetting the MCM doesn't change anything. I'm a cleric player, so I want to reset my vagina experience to zero.

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