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Posted (edited)

Has anyone using this mod ever encountered a complete stoppage in pregnancies? I can't be sure if it's this mod but right around the time I installed this I became unable to impregnate anyone. 

Edit:
Nvm. As soon as I posed this someone got the preggers. 

Edited by Synel
Posted (edited)

I might have a load order conflict as choosing "court your captive" or "this doesn't change anything" and a few others sends me directly back to the map.

 

I felt it was working before I moved the captivity event suite almost to the bottom. Which I thought should be better...

 

Any advice on load order?

 

EDIT: Found the culprit! Someone deactivated the non sexual events from CE. Of course someone would argue those events should fall under romance events, but someone would be wrong. Someone will be tied to the post and whipped for 48 hours non stop.

Edited by TrollAutokill
Posted
On 4/21/2023 at 10:15 AM, kira0819 said:

- Reasons

Source: TaleWorlds.CampaignSystem

Object reference not set to an instance of an object.

- Inner exception

Source: No module

No inner exception was thrown

- Callstacks

Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
   at TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, Boolean isOffspringFemale)
   at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy)
   at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero(Hero hero)
   at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
   at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
   at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
   at TaleWorlds.CampaignSystem.Campaign.Tick()
   at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
   at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
   at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
   at TaleWorlds.Core.Game.OnTick(Single dt)
   at TaleWorlds.Core.GameManagerBase.OnTick_Patch9(GameManagerBase this, Single dt)
   at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

 

 

 

keep crashing with this , is there a way to fix it. i notice it starts happening after my companion is pregnant via the event.

I am also having this problem. Is there any fix for it?? Please help!

Posted (edited)
On 6/12/2023 at 12:48 AM, SkipWestcott said:
TB_rescue_prisoner_hero

I know I'm a bit late to the party but I noticed there was something wrong with the way this companion is added to the party.

In some menus the companion appears twice in the dropdown menu and is considered both family and companion.

 

I'm on Bannerlord 1.15 with the current version of the mod.

Edited by Slappy
Posted
12 hours ago, Slappy said:

I know I'm a bit late to the party but I noticed there was something wrong with the way this companion is added to the party.

In some menus the companion appears twice in the dropdown menu and is considered both family and companion.

 

I'm on Bannerlord 1.15 with the current version of the mod.

Yeah, some error with CE spawning; if you save the game and reload, it clears up.

Posted

@SkipWestcott

 

Hey there,

 

Can you help me out with my random events?

It looks like something changed in the new CE scripts that don't allow my old random events to not being recognized anymore since version 1100 for BL 1.2.0+ version!

Your updated version says "Captivity Events version 1100 - major update to XML structure. Please use this new Events zip for v1100+ and going forward!"

 

What is the XML structure change I need to update for my old random events to be recognized/trigger?

 

I did see this change, which I applied to my XML files, but still did not work for me:

 

<?xml version="1.0" encoding="UTF-8"?>
<CEEvents xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../zCaptivityEvents/ModuleLoader/CaptivityRequired/Events/CEEventsModal.xsd">
 

 

Anything else I need to do?

 

Thank you. 

Posted
On 8/5/2023 at 8:05 AM, GamerzZ said:

Thank you. 

The thing which CE1100 changed is the SPELLING of two different tags, invalidating all the older XMLs.

 

IIRC, "WeightedChanceofOccurring" and.. shoot, I can't remember the other one.  You might be able to find it if you have an XML parser and you feed it the CE XSD file.

Posted
On 8/6/2023 at 10:27 AM, SkipWestcott said:

The thing which CE1100 changed is the SPELLING of two different tags, invalidating all the older XMLs.

 

IIRC, "WeightedChanceofOccurring" and.. shoot, I can't remember the other one.  You might be able to find it if you have an XML parser and you feed it the CE XSD file.

 

Thanks for the reply,

I do see the difference in the new <WeightedChanceofOccurring> vs the old <WeightedChanceofOccuring>

I'll have to go back to my events and correct them.

 

Unfortunately, I do not have a parser and would not know how to use it either. If you do remember the other mispelled tag, that would be great!

Posted
14 hours ago, GamerzZ said:

 

Unfortunately, I do not have a parser and would not know how to use it either. If you do remember the other mispelled tag, that would be great!

Looks like it wasn't a tag, but a value, from Overwriteable to Overwritable.

 

Try that.

Posted
On 8/8/2023 at 10:32 AM, SkipWestcott said:

Looks like it wasn't a tag, but a value, from Overwriteable to Overwritable.

 

Try that.

Great, thanks. 

 

Question:

Do you use "StripHero" in any of your events? The one that allows you to change captives' clothes? If so, are you having any issues with it with BL 1.2.0/1.2.2/1.2.3 and corresponding CE 1100?

When I try to use it, my game locks up, doesn't crash, just locks up until I go to Steam and terminate it from there.

Posted

Been trying out this mod recently with... Mixed results.
The amount of inescapable, auto-lose events are kinda... Not very fun. :|

Especially the ones that reduce your hp to 0.

Also, and not sure if related to this mod, but engaging in some casual prostitution or arena fighting, and then suddenly getting an event that you've been sold to another master? Leading you to lose your army and companions.
:|

 

Maybe I'm missing something obvious?

Posted
On 8/11/2023 at 10:15 AM, GamerzZ said:

Great, thanks. 

 

Question:

Do you use "StripHero" in any of your events? The one that allows you to change captives' clothes? If so, are you having any issues with it with BL 1.2.0/1.2.2/1.2.3 and corresponding CE 1100?

When I try to use it, my game locks up, doesn't crash, just locks up until I go to Steam and terminate it from there.

I have not updated to 1.2 yet, but I will bring this up to Bad Listener, the mod author.

Posted
On 8/15/2023 at 8:12 PM, GodKingMayo said:

Is the mod working on 1.2.3? I have it checked on launcher but getting original CE captive menu.

I haven't checked in 1.2.3 yet, but look at the LoadingFailedXML file in /CE/ModuleLogs and see if there are any Event files failing?

Posted
7 hours ago, SkipWestcott said:

I haven't checked in 1.2.3 yet, but look at the LoadingFailedXML file in /CE/ModuleLogs and see if there are any Event files failing?

Yeah A bunch are saying the XMLs and sceneobj dont comply to CEEventsModal format described in CEEventsModal.xsd

I'll attach the file in case I'm talking nonsense lol, and wait patiently for a patch in future. Thanks for the mod and response!

LoadingFailedXML.txt

Posted (edited)
28 minutes ago, GodKingMayo said:

Yeah A bunch are saying the XMLs and sceneobj dont comply to CEEventsModal format described in CEEventsModal.xsd

I'll attach the file in case I'm talking nonsense lol, and wait patiently for a patch in future. Thanks for the mod and response! 20.54 kB · 1 download

Ok, the *SceneObj/ errors you can safely ignore, BUT,

 

EDIT: I forgot you are on 1.2, I haven't verified the XML Schema, this might indicate some previously optional tags are now required. I will have to patch this with a new release, gimme a bit.

 

You have all kindsa messed up stuff which doesn't show up on my version; all the "CEEvents" errors say something BAD is going on.

 

Do me a favor, re-download the Events.zip (or if you already have it), then delete the /BC/Events folder entirely, then overwrite it and try again.

 

Those Events XMLs shouldn't show up as bad, at all.

Edited by SkipWestcott
Posted

Hey man, thanks for the mod! Question though: I'm playing as a male and been noticing that I'm not really getting that many events (vanilla CE and your mod included + others). Is that because I'm male or is it a bug/wrong installation? I'm getting like 50 events or something max. Thanks!

Posted
7 hours ago, Gabe Lincoln said:

Okay, I've read the Nexus page and the first post of this thread. Where am I supposed to put the image files?

It's supposed to be in the images folder in the mod, right?

The file structure in the image packs will drop the images in the intended folders of the mod. all you have to do is unpack the zip file in your bannerlord modules folder

Posted
On 8/20/2023 at 7:08 AM, Bertje123 said:

Hey man, thanks for the mod! Question though: I'm playing as a male and been noticing that I'm not really getting that many events (vanilla CE and your mod included + others). Is that because I'm male or is it a bug/wrong installation? I'm getting like 50 events or something max. Thanks!

Basically, there *are* more events for female players, but once you start getting companions and prisoners, you should see a lot more interactions.

 

Do you have everything loading right? There should be about this many:

image.png.1449671dbe9c5bbc351883b235c5a3e5.png

Posted (edited)
5 hours ago, Hablahans said:

The file structure in the image packs will drop the images in the intended folders of the mod. all you have to do is unpack the zip file in your bannerlord modules folder

 Thank you. Just wanted to make sure I got it right.

 

3 hours ago, SkipWestcott said:

Basically, there *are* more events for female players, but once you start getting companions and prisoners, you should see a lot more interactions.

 

Do you have everything loading right? There should be about this many:

image.png.1449671dbe9c5bbc351883b235c5a3e5.png

For some reason I only seem to be getting half the number of events it seems that I should be.

Edit: I think it's just something weird going on with my basic CE install.

Edited by Gabe Lincoln
Posted (edited)

I have a question and a comment:

  1. (Does hot butter actually work for 1.15?)
  2. There is no 2.
  3. Someone should point out that if you get captives from this mod (like, if they try to steal from you and you catch them), you can totally destroy bannerlord's "economy" by repeatedly dressing your captive. (Every time you dress them, you get new gear, and some of it sells for non-trivial amounts).
Edited by sen4mi
Posted
On 8/27/2023 at 2:16 PM, sen4mi said:

I have a question and a comment:

  1. (Does hot butter actually work for 1.15?)
  2. There is no 2.
  3. Someone should point out that if you get captives from this mod (like, if they try to steal from you and you catch them), you can totally destroy bannerlord's "economy" by repeatedly dressing your captive. (Every time you dress them, you get new gear, and some of it sells for non-trivial amounts).

Hot Butter, I'm not sure: I find Hot Butter conflicts with my "vision" for BannerLord; however, Hot Butter Scenes for Captivity Events works just fine!

 

Captive gear -- yes, I have noticed this. I did change the Whipping events to detect whether they've been stripped before or not. If you're getting the full original gear set after a Dress Up session, that is a bug that can be looked at though; I'll see what I can find.

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