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Morroblivion


Myst42

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Anyone tried it?

http://morroblivion.com/

Looks nice

 

mw_main-600x375.jpg

 

Seems fairly easy to install as it says "you need to know how to install mods" like its implying somehow its installed just like any Oblivion mod...

 

I never played Morrowind, I'd have to buy it to make it work, but that's no problem

I could not care less for quests and story... I just like pretty places, things to kill and people to make the place look alive

But it seems to have all of that and more...

 

I'm also a sucker for steampunk stuff, Morrowind is said to be full of Dwemer mythology and the prospect of that makes me happy as a little girl on her birthday

 

I have a lot of stuff though And I don't want another troublesome incompatible mod

 

Anybody has any experience in this?

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Me, long before. No problem in running the mod but you may have to give up some of your existing mods to install Morroblivion properly. No problem with LPK though.

 

Morrowind was a good game. Interesting story, roleplay, and large world... Lot better than vanilla Oblivion or Skyrim. When you have enough time, I'd recommend to play Morrowind and Daggerfall as well.

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Thanks for the heads up Movomo love everything about Morrowind, even the blocky faces that world has so much colour and variety completely unbeleavable.

 

Does Morrowblivion work well with OBL custom races ex. MBP

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In theory there shouldn't be any problems in that regard.

 

I had been eyeing that mod for ages. But since I (go laff now) haven't played Morrowind, I'd need to buy the game to even be able to install 'Morroblivion'. For a while I just resorted to using alternate Morrowind worldspace mods instead. There are even a few mods that add Dwemer content to Oblivion, something I expanded upon using all kinds of resources.

 

 

SteampoweredArmy.jpg

 

 

The "giving up some existing mods" part is what slightly discomforts me about trying 'Morroblivion'.

 

And as far as I know the whole project is strictly forbidden on the Nesux.

Something to consider if you are planning to use the mod as backdrop for pictures indended for the Nesux imageshare, Elalquimista.

Featuring it might work, just don't explicitly mention 'Morroblivion' in such images' titles, captions and descriptive texts.

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I too am thinking about installing it.  Won't be for a while as I still have too many irons in the fire at the moment, but it is something I am working towards.  According to what I have read it won't interfere with much at all.  From all I see even Lovers with PK will work.  Almalexia might just find herself enslaved and selling flowers if she crosses me..... :P

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Hmmm... another Nexus exiled mod... screw them rules and fancy ass "legal" stuff that prevents people from ejoying good stuff!

Im' gonna try it anyway

Although i'ts good to know one has to keep low profile about it.

 

I had my doubts regarding stuff as being able to play with my characters and races in it, but a quick revision of the installation guide says there are ways to even use existing characters on this mod as the options are included, NPC who take you to the new lands etc...

I try to keep my complicated mods at a minimum

 

The last complicated thing I installed was Tamriel Hightmaps, which I've no idea why it's called TWMP, adds lot of extra land, it works with Deserts of Anequina included... and to my joy, in the Morroblivion page there are mods to use, one of them said exactly what I wanted: TWMP compatibility patch

I could'n have been happier

 

I've been trying to put order for a long time now, But I think I got almost everything right now, I had some issues with a Dwemer Skyship, but reinstalling everything made the bug vanish apparently... Hundreds of mods created, modded and re-modded, scavenged, mixed and carefully packaged in little boxes just so I don't ever have to complicate things again... just double click somewhere and very complex mods get automatically installed... i can see a paradise... almost reached it... So close now...

 

This gained me an understanding of how mods interact with each other, I'm sure I'm not the only one who experienced this...

 

So Morroblivion in all appearances, seems to work like an extra land and quest mod, so in theory it should be compatible with almost anything...

In the page there are instructions to make a lot of the basic stuff compatible, HGEC and Robert patches, clothing traveling between lands...

 

I hope I'm not mistaken... this could really work

 

As for Lovers compatibility... also in theory, Lovers works with animations and scripts, so it has nothing to do with new lands

And if I get the picture right, Morroblivion uses the same races as Oblivion and a few more working as custom... As long as every race uses the same Oblivion Universal Skeleton you got for Lovers and other stuff there shouldn't be any problem right?

Just a theory...

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I had it installed recently and I thought it was awesome because I always wanted to play Morrowind but had issues with some game mechanics. Oblivion ruined that for me. ;)  But having MorroBlivion made it that much better for me so it's worth the purchase. I uninstalled it for unrelated reasons (I like to keep my modding/machinima setup as uncomplicated as I can keep it) but hey, if you have the game def try MO

 

Use BAIN - installation will take eons since the file is nearly 2 gigs. Starting Oblivion takes a but longer to load and I felt like it lagged once I was playing... (But then again I didn't realize I had the battery saver power profile on my laptop) Like I said, I uninstalled for unrelated reasons, so take that with a grain of salt. :)

 

 

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I played it years ago and it worked fine but then again, like Tee I like my OB to be as unmodded as possible for the same reasons.

 

I started with Daggerfall which is more unstable than windows95 and has more bugs than Vista but the lore was interesting and up till today may still be one of the game with the biggest world. But Morrowind was really the best ES game. The atmosphere, the musics, the story (nothing was black or white, hello rape and necrophilia) were really excellent.

 

My only remark was that the team responsible for Morroblivion lost a lot of precious modding hours to recreate the quests and that is really retard... Why would you want to redo the exact same game? It already exists people! The point of Morroblivion was for you to be able to travel to nice Morrowind lands and explore. New quests would have made this the best mod ever...

 

OTOH, I played not so long ago the original game with a complete revamp from a big mod package and except for the blocky NPCs, the world was as good as an unmodded Oblivion.

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Morrowind story and questline are hard to beat than oblivion. Their plot are far from being casual like skyrim and oblivion. You'll also need to read their book to uncover bonus quest, most Npc also act as Intel to uncover even more quest and quest aid. Their system vampirism are more detailed than oblivion, they have clans.

 

The competing dark elf house factions that adopt or sponsored your hero also impact the game-play decision.

 

Emily been thinking to install Morrowind too. With oblivion combo it's definitely interesting.

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And don't forget the "awesome Akaviri content" Morrowind has in spades, according to a well-informed source at least.

 

(Just to be clear: Naturally there is no Akaviri content. The above is nothing but an ironical allusion to a comment someone once made a long time ago.)

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Morrowind story and questline are hard to beat than oblivion. Their plot are far from being casual like skyrim and oblivion. 

 

Circa 2002, only available for a Xbox that nobody had (I mean as opposed to now). Yup, golden age of computer games when it was not dumbed down for fat 10 YO... Sigh...

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I played Morroblivion for a  couple of months,full Lovers/MBP/XEOSP/DMRA,OOO,SSS...just minor problems,worked quite well.

I am working on a new copy with all the previous plus MMM/DR6 or UV III.

Morrowind was way better game than Oblivion imo.Oblivion's inventory is better though,and Morrowind's dialog panel looks too old now.Playing in Morrowind with some of the best Oblivion mods( Midas magic ftw) feels just great.

OH, I can port my slaves to Bravil underground with MCS :)

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I have it installed now, and it works just fine. All quests are ported and working, NPC have schedules, and enchanting system has been reworked. Now it's Morrowind using Oblivion's more advanced engine and AI. But Morroblivion is still demanding to hardware, and not so stable as vanilla Oblivion, which isn't the most stable game in the world either.

By the way, they working on Skywind and Skyblivion now.

Here's screenshot galleries for Skywind from Morroblivion site:

http://morroblivion.com/category/image-galleries/skywind

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So I had a preliminary test of installation... in all appearance working fine

Just a few doubts

Anybody know where I can find clarification on what each esp file from the main mod does?

Its just that I only want to keep as less esp files as possible

 

There are things for water and textures and other stuff I've no idea what they do and I think it's possible to play without a lot of extra esp since only morrowind.esm is the one containing the real mod

 

I also want to know because I have:

-Unique Landscapes

-Better Cities

-Extra stuff

-Tamriel Landscapes and Heightmaps (Plus the mod that makes Morrowind included in this mod so you can travel from Tamriel to Morrowind on foot)

-Morroblivion

-RAEVWD

-LOD applications (TES4 LODGen etc..)

 

As you can figure, this is a ticking time bomb

I had to deactivate some things cause it's near impossible to play with all active

Can't walk five steps and the game CTD, some mods cause trouble and not because of incompatibility, its because there are too many things, IE Dwemer Skyship is unflyable after the fly ends, character falls to the ground from very high, "tgm" lets you survive the fall but the Skyship is forever bugged after it, not to mention loading times are eternal and fast travel more than two times and the game CTD.

Manage to get everything working on a system of on/off, If I want to explore Tamriel, UL, and BC active but everything else is off

If I want to go for example to Deserts of Anequina, UL and BC must be off... it sucks because of game continuity and quests... but for the moment I've no other choice

 

Oh And I completely agree with the fact that it would've been better if instead of recreating the original Morrowind, they would have just created the world and added entirely new quests.

 

Noticed the clothing is very far from modded and I intend to do something about it in a possible future, after I finish with Oblivion clothing of course

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Morrowind story and questline are hard to beat than oblivion. Their plot are far from being casual like skyrim and oblivion. 

 

Circa 2002, only available for a Xbox that nobody had (I mean as opposed to now). Yup, golden age of computer games when it was not dumbed down for fat 10 YO... Sigh...

 

 

The only thing that made morrowind "hardcore", was the god awful questlog - which forced the player to put a lot of more effort that actually should've been neccessary(as some directions were "less than accurate", to put it gently).

While I do agree that morrowind's main quest a bit more exciting and had a more "epic" feel to it, rather than the Dragonborn questline that were used in Skyrim, and especially the "Close-the-oblivion-gate Simulator" that were used in oblivion, it's not a matter of "casual" or "hardcore". It's simply the result of some less than stellar decisions at bethesda.

 

I swear people try to use the "C" word to explain everything that they don't like these days.

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Haha so true, i remember a quest (but not the name unfortunately), that was like south east and log said "North from place i am now", poor Beth had no Google Earth then.

 

Had to wander half the map inside a big constant sandstorm....chased by everything Morrowind could shove at me besides the kitchen sink....in a totally wrong direction.

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I'm pretty sure I'll wander half the map in real life if someone point me to the target by saying 'Roughly north from this town, go along the way until you find the sign'. And I know I can't find there within a few days.. When I was playing MW, I wrote every single npc's name in the local map to remember their location and not to get lost. (Vivec city was a nightmare.)

The journal system was cool. At least it looked like real 'journal'. I sometimes imagine a system that I should fill the journal contents myself, draw the picture myself if I should.. Some very old RPG games had this feature but the recent trend of the game development seems going in the very opposite way. No wander, no ramble, no thinking, only shoot and kill. Just like Call of Duty.

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I played Morroblivion for a  couple of months,full Lovers/MBP/XEOSP/DMRA,OOO,SSS...just minor problems,worked quite well.

I am working on a new copy with all the previous plus MMM/DR6 or UV III.

Morrowind was way better game than Oblivion imo.Oblivion's inventory is better though,and Morrowind's dialog panel looks too old now.Playing in Morrowind with some of the best Oblivion mods( Midas magic ftw) feels just great.

OH, I can port my slaves to Bravil underground with MCS :)

Wait... you can play two story archs of the Oblivion world and Morrowind world simultaneously with the Morrobolivion?  :blink:

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Yeah you can, just make sure you have one or two mods interconnecting things

For example I have both things, and some mods that connect things

One of them is Tamriel Haightmaps, with a special addition in Morroblivion page, Morrowind is included in that mod and you can travel on foot... helluva long walk though

There's a mod already included with the main download that makes an NPC spawn near the imperial prison, talk to NPC, pay some cash and you get transported to Morrowind story line

But the option I like is the last mod, something simple, called "alternate start revamped", gives you a few doors to choose other starts in Oblivion...

The reason I have this is because otherwise every new game starts in Morrowind and only old saves are from Oblivion world

 

But I'm bragging too much, I'm actually having lots of issues, but that's because my computer can't handle everything

Ideally, there's no conflict and everything fits perfectly, but the amount of land adding mods I have including Better Cities, some LOD mods and Unique Landcapes is so large that it causes some crashes in things like traveling for too long or fast traveling more than two times.. it just can't take that much...

 

In theory, with more resources, everything should work perfectly, I think I don't have any mod conflicts... just resource shortnesss

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^ Even the sturdiest and newest of rigs choke on those ULs (Barrowfields or w/e is a good one to see this), shame they add so much atmosphere to the game.

 

I haven't tried Morroblivion in recent times, back when I tried it the mod was an empty, buggy land and even lacked cliff racers. I might someday try it again, but I want to try the Elsewyr mod first.

 

Morrowind itself was awesome but the combat was horrific (big stepback from Daggerfall even). I can't go back after seeing more recent games combat systems and the combat mods I've seen for the game don't help out that much. They've done a lot of nice gfx mods though so it looks better than vanilla oblivion in some ways.

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I played Morroblivion for a  couple of months,full Lovers/MBP/XEOSP/DMRA,OOO,SSS...just minor problems,worked quite well.

I am working on a new copy with all the previous plus MMM/DR6 or UV III.

Morrowind was way better game than Oblivion imo.Oblivion's inventory is better though,and Morrowind's dialog panel looks too old now.Playing in Morrowind with some of the best Oblivion mods( Midas magic ftw) feels just great.

OH, I can port my slaves to Bravil underground with MCS :)

Wait... you can play two story archs of the Oblivion world and Morrowind world simultaneously with the Morrobolivion?  :blink:

 

Yes you can, there is a transport system,comes as an esp (Morrowind_ob - Morroblivion_Chargen_And_Transport_Mod_v10.esp).You can choose where you can start a new game, I always choose Imp.prison because I make capt Re a companion using MCS :).

DR,DMC stylish work fine there,gonna try UV III soon.

Now is someone could incorporate MMM/OOO/Waalx creatures to Morrowing plains/dungeons, it would be EPIC.Especially Monstergirl mod!

I could try that on a test copy if I culd have some advice,and permissions ofc

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