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Random Sex NG for SexLab


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Posted (edited)
On 2/6/2026 at 5:23 PM, drocke896 said:

Hi, I have the same issue you faced but using your patch scenes would no longer start, no matter the minutes/seconds set. I am using the latest version of NG here 20250121 so I suspect that is the issue. Glad to know the issue is solvable though




Forgot I posted this. Use the 2023 version of the mod.  Also P+ has a race condition bug. The next release will fix this bug. I thought I could relieve the issues with that patch but it just delays the inevitable. If you're somewhat familiar with software development you can compile your own version. 

https://github.com/SLP-Community/SexLabpp
 

Edited by Unknowing-e
Posted
On 2/9/2026 at 3:18 PM, Unknowing-e said:




Forgot I posted this. Use the 2023 version of the mod.  Also P+ has a race condition bug. The next release will fix this bug. I thought I could relieve the issues with that patch but it just delays the inevitable. If you're somewhat familiar with software development you can compile your own version. 

https://github.com/SLP-Community/SexLabpp
 

Thank you - this is working again when using the 20230107 version with your patch

Posted

Hey first off love this mod thanks for all your hard work. I've been having an issue that is probably something really simple but i can't for the life of me figure it out so i thought i'd ask here. When playing as a male, i can't get Random Sex to trigger male creature / female player animations, after reading through everything here i suspect it has something to do with this mod "manually changing the genders in SexLab". I've tested with Matchmaker and Defeat and both mods work fine playing animations with male player getting fucked but this mod won't no matter what settings i use in either Random Sex or Sexlab and using Sexlab Tools i cant even change the animation or animation tag, it just plays one of the HCOS male player female creature animations without the option to change it. This is probably intentional but i was wondering if there was any way to un-gender lock the animations to allow male players to get fucked by creatures, i imagine this also limits m/m human animations aswell but i haven't tested that at all. Any help would be very appreciated! 

  • 4 weeks later...
Posted
On 12/30/2022 at 9:43 AM, Cicro72 said:

When I use Sexlab Tools to bring up the animation list, there is only one animation in the list, the one that is playing, when Random Sex fires a scene. I cannot find a way to change the animation when an inappropriate one is chosen. Is this something on my end? If not, is there a means to change the animation? The default Sexlab O shortcut also has no effect.

Any way to fix it?

  • 3 months later...
Posted
On 3/23/2026 at 9:43 AM, MilfSimmer said:

I'm on Skyrim v1.6.1170 from Steam and I get this MCM, can't see any numbers or anything. Any way to fix this ?
 

  Reveal hidden contents

Screenshot_1.png.9c0f2d9d08657355067727ce9529e092.png

 

I’m not certain, but this usually happens when a mod isn't configured for the language Skyrim is running in. For instance, I encounter this when the game is in Russian but the mod lacks a Russian translation; in that case, you need to go into the mod's "interface" folder and rename the "english" file to "russian" (or whatever language you are using).

  • 1 month later...
Posted
On 3/15/2026 at 9:48 PM, sardineguys214 said:

Any way to fix it?

wish i could find a solution for this issue. i tried to go the all the comments but did not find any ans. if i am wrong plz direct me to the solution. ty

Posted
53 minutes ago, mostogadha said:

wish i could find a solution for this issue. i tried to go the all the comments but did not find any ans. if i am wrong plz direct me to the solution. ty

 

Keep wandering - founding feature (and biggest weakness) of this mod is concept that searching just for one animation matching criteria of the scene will speed up whole process... so returned list of animations available contains just one animation and always will, by design. Or until author decides to rewrite search routine that is.

Posted
22 minutes ago, PippinTom said:

 

Keep wandering - founding feature (and biggest weakness) of this mod is concept that searching just for one animation matching criteria of the scene will speed up whole process... so returned list of animations available contains just one animation and always will, by design. Or until author decides to rewrite search routine that is.

thanks. now at least i know what not to expect from this mod XD

Posted

This mod is no longer compatible with the most recent engine update. Is there any chance that we get an update? It's one of those mods that isn't critical, but it adds to the game immersion and I've really appreciated having it.

Posted

Firstly, I am still here. I do plan to update this mod - the issue here is that I had enough of Windows and MicroSlop's BS, and moved my gaming rig over to Linux. So I'm going to have to figure out MinGW and associated stuff. Obviously I can't use Visual Studio anymore - if anyone knows of a good C++ IDE in Linux, recommendations would be appreciated.

I plan to take a crack at it this weekend.

It shouldn't be a big deal to pool together all animations that are compatible with the selected NPC list and submit them to SexLab. This would allow some cycling through animations that people have requested here. I will look into updating that too.

Posted
38 minutes ago, Arizona_Steve said:

Obviously I can't use Visual Studio anymore

 

Why not set it all up on a virtual machine? Easy to shut down at any time and does not pollute main rig with microSpayware BS.

Posted

I still have to move my code over to the correct fork of CommonLib-NG (CharmedBaryon's version hasn't been updated in three years) - fortunately it supports cross-compiling in Linux and has some decent instructions on how to do so. I will try that first. If I can't get that going I will look into firing up a Win11 VM.

Posted (edited)

New version posted. I have made no changes to functionality at this point.

- Switched to alandtse fork of CommonLibNG (from CharmedBaryon) that has the latest 1.7.xxx support.
- Had to rebuild everything in a Windows 11 VM (I use Linux).

I have smoke tested this with Skyrim 1.6.1170. It should work with 1.7.xxx now. If someone can confirm this in the comments and let me know it would be appreciated.

Edited by Arizona_Steve
Posted

Hmm it doesnt seem to work for me in sexlab p+ in 1.6.1170. Does the sexlab p+ patch and previous version is still required for it to work?

Posted

Honestly don't have any idea since I don't use SexLab P+. The interface hasn't changed and I have run it successfully with SexLab. Will be running it in-game for the next few hours so will see if I run into anything.

Posted

Not really. The furniture keywords are unreliable and I've generally gotten around this by removing the standard SexLab animations (there's a mod to do this somewhere) and being selective about the animations I load with SLAL.

Posted

I used an old version of Random Sex from 2021, I just updated to your vewer version, but I can't click most options in the MCM, and the ones I can click untick themselves when I exit the MCM. Any idea ?

Posted

Hmm. Thinking there might be some issue with using VS 2026 instead of VS 2022 that might result in some incompatibility. This might have to wait until the weekend before I can run some tests though.

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