Good Provider Posted April 3, 2025 Posted April 3, 2025 (edited) Ideally I would like support for two types of behavior, but really victim support is what I really want. Vanilla is just nice/immersive. vanilla type for the majority of NPCs sex mostly/always at night in private (in bed?) victim type for NPCs in the victim faction always the victim sex trigger only by aggressor NPC's arousal level, aggressor NPC goes to victim NPC to start sex any time of day (optional aggressive/nonaggressive). Possible implementations: add RandomSexVictim_Faction support in the MCM support a JSON array file with a list of victim factions `["ImmersiveWenches_General_Faction"]` Would work great for Immersive Wenches, Flower Girls, or Hydragorgon Slaves. Thanks for providing the code. Very useful patterns. Edited April 3, 2025 by Good Provider
kamithemoon Posted April 10, 2025 Posted April 10, 2025 Is there anyway to add scene dialogue before/during/after this mod triggers? I'm running Hydra Slave Girls and I think I can add conditions so Random Sex only calls victims in the Hydra Slave Girls faction, which is great for immersion. But scenes will not have dialogue and thus no NPCs are aware of what happened. I did find "Lovers Victim" from oldrim in 2014 and it mostly suits my needs where NPCs will rape nude characters and will play a dialogue before the deed. However, the NPC-NPC rape only seems to occur if the victim is my current follower so they ignore the Hydra Slave Girls, which is not intended.
xxxstupidfastxxx Posted April 14, 2025 Posted April 14, 2025 Does this work with P+? Nothing seems to be triggering in game so I assume not? 1
Arizona_Steve Posted April 18, 2025 Author Posted April 18, 2025 (edited) On 4/2/2025 at 11:58 PM, Good Provider said: Ideally I would like support for two types of behavior, but really victim support is what I really want. Vanilla is just nice/immersive. Yeah, the victim is an issue that I have wrestled with for a long time. The problem here is that SexLab does not formally identify a victim - instead position 0 is used unless the animation has the "femdom" tag, in which case it should be the first male position. I try to get around it by attempting to identify the victim position based on some of the other available animation tags, it works the vast majority of the time. But other than trying to figure out the victim position, my tag analysis code is mostly concerned with who gets a strapon and who doesn't. Arousal level only applies to attacker positions. The victim could have zero arousal despite a non-zero arousal threshold being set. Attackers do run to the victim. Edited April 18, 2025 by Arizona_Steve
Arizona_Steve Posted April 18, 2025 Author Posted April 18, 2025 On 4/14/2025 at 9:36 AM, xxxstupidfastxxx said: Does this work with P+? Nothing seems to be triggering in game so I assume not? I use plain old Sexlab - I've never tried this with P+.
Good Provider Posted April 18, 2025 Posted April 18, 2025 16 hours ago, Arizona_Steve said: Yeah, the victim is an issue that I have wrestled with for a long time. The problem here is that SexLab does not formally identify a victim - instead position 0 is used unless the animation has the "femdom" tag, in which case it should be the first male position. I try to get around it by attempting to identify the victim position based on some of the other available animation tags, it works the vast majority of the time. But other than trying to figure out the victim position, my tag analysis code is mostly concerned with who gets a strapon and who doesn't. Arousal level only applies to attacker positions. The victim could have zero arousal despite a non-zero arousal threshold being set. Attackers do run to the victim. Thanks for your work. I am aware of the 'who is the victum' problem . What I want is the ability to label a group of NPCs whose social status (slaves, prostitutes, Debella followers) would justify other NPCs having sex with them in the middle of a public place any time of day.
nopse0 Posted May 29, 2025 Posted May 29, 2025 (edited) Hello, I sometimes have crashes, when I am in a sex scene, with registers like this: REGISTERS: RAX 0x1794CA36590 (BGSPackageDataBool*) RCX 0x1794CA36588 (void*) RDX 0xA3EEFF5C0 (void*) RBX 0x1794CA36588 (void*) RSP 0xA3EEFF5A0 (void*) RBP 0x1794BEA4080 (BGSProcedurePursue*) RSI 0x17A436FFE88 (void*) RDI 0x0 (size_t) [0] R8 0x0 (size_t) [0] R9 0x1794CA36590 (BGSPackageDataBool*) R10 0x178811712B8 (void*) R11 0x2 (size_t) [2] R12 0x0 (size_t) [0] R13 0x17A436FFE70 (BGSProcedureFollowExecState*) R14 0xA3EEFF720 (void*) R15 0x2 (size_t) [2] Traison, the profesional "Crash log interpreter" , saw this in the stack dump: "Package reference id 0xFF0011A0 of form id 0x0001981E "Solaf" in 0x00013A76 "FalkreathGrayPineGoods" has a null pointer in it. Judging by the class names BGSProcedurePursue and BGSPackageDataLocation I'm going to say Solaf was going to pursue a location; maybe the location is (or was supposed to be) an actor. The location may have been form id 0x14 "Lola"." I saw in your .esp, that you give attackers a travel package, which has as destination location the "victimAlias". Can it be, that sometimes "victimAlias" is None, when concurrently a SeLab scene starts between the attacker and the victim ? I also saw, that SexLab uses "PapyrusUtil SE" to add package overrides to actors, maybe that's a problem, too. Edit: Maybe the problem is this here in rndsexactivitythread.psc: ; Clean up the thread if participants fail to move to the sex act location ; before the timer runs out. event onUpdate() cleanupThread() endevent function cleanupThread() ... victimAlias.clear() ... endFunction I guess, it's not a good idea, to clear the victimAlias, if the travel package isn't finished. Edit: I simply added a Utility.Wait between attackerAlias.Clear() and victimAlias.Clear(). Hopefully this fixes the problem. If not, SexLab adding package overrides with ActorUtil.AddPackage is the problem ... Edit #2: I think the problem was SLAC, it screws up actor packages. I disabled "NPC pursuit", enabled and disabled a victim I saw in the stack dump, and since then the CTD's in confined areas (seem to) have gone. Edited May 31, 2025 by nopse0
niltrace Posted June 10, 2025 Posted June 10, 2025 Nice mod. Thanks! Been using it for a while now and it works well for my playthroughs. Wondering if it would be difficult to add the following to the MCM -- 1) The ability to select a key to toggle the player character's (PC) involvement on and off without modifying the PC's involvement chance settings. I know I can toggle the whole mod, and I do that from time to time, but I usually would just like the NPC's to continue being distracted whilst the PC sneaks about below their radar, so to speak. I am aware I can get this effect now by popping in and out of the MCM and changing the PC's chance settings back and forth, but it would be nice to keep that to a minimum. 2) The ability to limit and/or completely eliminate guard participation. They get way too much of the action, IMO, and I have actual named NPC's complaining about favoritism and blue balls...j/k. Don't know if these are of interest to anybody else, but they would streamline/improve my playthroughs a bit. Please let me know what you think. Thanks again for the mod!
Noxian Posted July 11, 2025 Posted July 11, 2025 I remember the guards used to intervene in sex act. Is this feature still available?
chuckdm Posted July 27, 2025 Posted July 27, 2025 Just wanted to say thanks for this. Kept trying other things - PetCollar, Aroused Creatures, etc. - and eventually script lag would rear its ugly head and things would stop functioning. Finally with this and P+ there are few enough scripts that I can chain scenes together constantly without papyrus shitting itself to death.
chuckdm Posted July 27, 2025 Posted July 27, 2025 (edited) On 4/14/2025 at 11:36 AM, xxxstupidfastxxx said: Does this work with P+? Nothing seems to be triggering in game so I assume not? I can confirm it absolutely works with P+. I would recommend you try to trigger a scene using the built-in matchmaker in P+ once to confirm P+ itself is working. Edited July 27, 2025 by chuckdm
AphroditesEye Posted August 17, 2025 Posted August 17, 2025 On 4/17/2025 at 8:08 PM, Arizona_Steve said: Yeah, the victim is an issue that I have wrestled with for a long time. The problem here is that SexLab does not formally identify a victim - instead position 0 is used unless the animation has the "femdom" tag, in which case it should be the first male position. I try to get around it by attempting to identify the victim position based on some of the other available animation tags, it works the vast majority of the time. But other than trying to figure out the victim position, my tag analysis code is mostly concerned with who gets a strapon and who doesn't. Arousal level only applies to attacker positions. The victim could have zero arousal despite a non-zero arousal threshold being set. Attackers do run to the victim. Did you ever manage to figure this out? Still love this mod but it'd be nice to have proper victim support for mods that use the mechanic.
Elizinator Posted September 7, 2025 Posted September 7, 2025 while the slider in the MCM about 'distance from player' can go lower, the minimum value it will actually accept cannot be less than 10 meters. try setting it at 1m, it sets at 10. try 5, it sets at 10. try 11, it sets at 11.
maidofsteel Posted October 9, 2025 Posted October 9, 2025 On 7/27/2025 at 12:05 PM, chuckdm said: I can confirm it absolutely works with P+. I would recommend you try to trigger a scene using the built-in matchmaker in P+ once to confirm P+ itself is working. Mine isn't working ever since P+ either, or rather it partially works. It picks up female actors and creatures, but ignores all male actors for some reason. Can confirm the built-in matchmaker works, as well as other mods. Does anyone know what could be causing it to ignore male actors?
MereFJ Posted October 28, 2025 Posted October 28, 2025 couldn't get it to work when installed with MO2 to AE. no MCM.
fuchs11 Posted October 30, 2025 Posted October 30, 2025 Classic AE moment, this **** crap doesnt even load
Unknowing-e Posted November 14, 2025 Posted November 14, 2025 Want to report that this mod is not compatible with P+. The mod works perfectly fine for me but will end up with a CTD from sexlabutils.dll. After an hour+. Apparently this mod will send double cleanup event based on what happening in-game. This will cause P+ to try to clean up something that isn't there, resulting in a crash. Basically a used after free. I will continue to use this mod with p+ cause really there isn't another mod like it. I try Scrappies and ABMM. Neither works as well as RandomSex. Hope for a P+ compatible RandomSexNg in the future.
BikerBob Posted November 16, 2025 Posted November 16, 2025 So I've been running 1.5.97 and have a problem, RandomSex no longer starts creature animations, works really great for human, thumbs up. Back in the day (LE) it worked for starting animations with Draugar, Falmer, and others It seems that you put in a routine to non start animations with enemy creatures, Can you add an options to allow enemy creatures, (use defeat calm after) It makes it more surprising when bam sex out of nowhere. I do really appreciate your work but one thing my father taught me was no matter how good you are there is always room for improvement.
Unknowing-e Posted November 16, 2025 Posted November 16, 2025 Just want to provide an update. I think i was running into script lag. Which was causing the crash. I moved the scan range time to 40s ~ 1m, Before it was 10s ~ 1m. I think too many scenes were spawning causing script lag. which would destroy scenes before other sexlab events were finish. After making these changes it seems to be running much better.
BakPak Posted November 24, 2025 Posted November 24, 2025 (edited) Is this mod still working? I downloaded it and nothing happened, no MCM or anything. Can anyone knows why and how to fix it? Kinda Bummed that it doesn't work. I'm on AE version (SE Steam). Edited November 29, 2025 by BakPak
Unknowing-e Posted December 8, 2025 Posted December 8, 2025 Hey Folks, I made a patch for SexLabRandomSexNG_20230107 to be P+ compatible. I removed all the unnecessary functions that P+ now take care of. example would be strap-on and gender filtering. Did some testing have the timer now firing at 10s without any crashes Enjoy. RandomSexNG - PPLUS.zip 3
RAAMPEAK Posted January 7 Posted January 7 is there a way to stop a animation of npcs, life if two people go at it cause im bound in helgen and i see two animations happening
Bigglsby Posted January 8 Posted January 8 2 hours ago, RAAMPEAK said: is there a way to stop a animation of npcs, life if two people go at it cause im bound in helgen and i see two animations happening Go into the Sexlab MCM, last tab. There you can stop all active Sexlab scenes. You can't pick and choose, but you can halt anything currently going on.
Bigglsby Posted January 8 Posted January 8 2 hours ago, RAAMPEAK said: is there a way to stop a animation of npcs, life if two people go at it cause im bound in helgen and i see two animations happening Go into the Sexlab MCM, last tab. There you can stop all active Sexlab scenes. You can't pick and choose, but you can halt anything currently going on.
drocke896 Posted February 6 Posted February 6 On 12/9/2025 at 4:12 AM, Unknowing-e said: Hey Folks, I made a patch for SexLabRandomSexNG_20230107 to be P+ compatible. I removed all the unnecessary functions that P+ now take care of. example would be strap-on and gender filtering. Did some testing have the timer now firing at 10s without any crashes Enjoy. RandomSexNG - PPLUS.zip 8.61 kB · 22 downloads Hi, I have the same issue you faced but using your patch scenes would no longer start, no matter the minutes/seconds set. I am using the latest version of NG here 20250121 so I suspect that is the issue. Glad to know the issue is solvable though
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