justanothercreeper Posted November 27, 2024 Posted November 27, 2024 Any idea on what could be causing this specific error to pop up? I really want to play with this mod but it's not cooperating no matter how I try to work with it. I have all the hard requirements too. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0216A8FF16BE ShortStackNG.dll+00616BE SYSTEM SPECS: OS: Microsoft Windows 10 Home 22H2 19045.5131 CPU: AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor GPU #1: NVIDIA GeForce RTX 2070 GPU #2: Microsoft Basic Render Driver RAM: 9.21 GiB/31.95 GiB PAGE FILE: 11.72 GiB/33.95 GiB PROBABLE CALL STACK: [0 ] 0x0216A8FF16BE ShortStackNG.dll+00616BE movzx eax,byte ptr [rax+1Ah] [1 ] 0x0216A8FF2DE4 ShortStackNG.dll+0062DE4 mov r8,[rbp+60h] [2 ] 0x0216A8FF3FC3 ShortStackNG.dll+0063FC3 lea rdi,[620CDh] [3 ] 0x7FFA6E2E2BF2 skse64_1_6_1170.dll+0082BF2 mov r11,[9211Eh] [4 ] 0x7FFA6E26A6B8 skse64_1_6_1170.dll+000A6B8 mov eax,ebx [5 ] 0x7FF702C72FCC SkyrimSE.exe+0642FCC cmp dword ptr [2FAE204h],2 [6 ] 0x7FF702C7C5BC SkyrimSE.exe+064C5BC xor eax,eax [7 ] 0x7FF703300DBD SkyrimSE.exe+0CD0DBD mov rcx,[24FB55Bh] [8 ] 0x7FFAAAF87374 KERNEL32.DLL+0017374 BaseThreadInitThunk mov ecx,eax [9 ] 0x7FFAAC2BCC91 ntdll.dll+004CC91 RtlUserThreadStart jmp short 0000000000000022h
TerribleUserName Posted November 28, 2024 Author Posted November 28, 2024 17 hours ago, justanothercreeper said: Any idea on what could be causing this specific error to pop up? I really want to play with this mod but it's not cooperating no matter how I try to work with it. I have all the hard requirements too. I haven't personally tested on 1.6.1170, I think AddressLibrary is supposed to deal with that. Looking at that exception it is what I want to think, but not entirely sure. If I get some time over the next day or so, I'll see what I can figure out.
TerribleUserName Posted November 28, 2024 Author Posted November 28, 2024 (edited) 19 hours ago, warden239 said: hay ive downloaded you mod and i dont have the bhunp shortsack body in bodyslide so my body in game is missing The most recent version should just use whatever body you have installed and are using, that is the default female body. I might have messed something up, but ill have to check it out. Edit: Definitely broke it, my bad. Ill get a fix together today probably. Edit2: Uploaded a fixed version that installs the prebuilt body meshes correctly. Version is 2.4.1 Edited November 28, 2024 by TerribleUserName fixed uploaded
warden239 Posted November 29, 2024 Posted November 29, 2024 Hay just tested it out and I have good news and bad news. Good new first they body works (sort of) it’s using bhunp however it’s not using the body slide for it. Secound more bad news in first person the arms are not matching the color of my characters skin and instead have the missing texture color. Not sure if it’s just on my end but figured I’d let you know
TerribleUserName Posted November 29, 2024 Author Posted November 29, 2024 12 hours ago, warden239 said: Hay just tested it out and I have good news and bad news. Good new first they body works (sort of) it’s using bhunp however it’s not using the body slide for it. Secound more bad news in first person the arms are not matching the color of my characters skin and instead have the missing texture color. Not sure if it’s just on my end but figured I’d let you know You need to make sure the body you build is located in `meshes\shortstack\actors\character\character assets`. If you are using the ArmorReworker program, it will make the correct .osp files that then allow bodyslide to generate the meshes in the correct location. Alternatively use BodySlide to generate whatever you want in that directory.
Dicktaco 34 Posted November 30, 2024 Posted November 30, 2024 On 11/15/2024 at 1:59 PM, TerribleUserName said: Without the DLL, pretty much all of the features of the mod are non-functioning. The armor and race records for the short races are built dynamically by the DLL. If you don't want to use it, I would suggest not using this mod and using RaceMenu to just make your favorite nord/breton/imperial character green and lowering their bodyscale to get a "goblin". Crashing at the menu typically means that you are missing a master, or one of the dependencies. Mod had a few unused but still required masters and requirements from AE. Did a quick edit to remove them and if i have your premision i can post it as a stopgap before the next propper version. the shortstack races have a lot fewer sliders in racemenu is that something thats wrong on my end or is that just how it is for now?
AliRenegade Posted November 30, 2024 Posted November 30, 2024 Not having to use Synthesis anymore is gonna make this a hell of a lot easier for people to use. On 11/19/2024 at 8:14 AM, Sicumbaka said: Will you consider releasing a "lite" version with just the races, without the equipment swapping features? I believe races alone would be enough for most people. The equipment swapping part is optional when you install the mod, you can just select not to use it and still get the rest of the mod's features
Dicktaco 34 Posted December 4, 2024 Posted December 4, 2024 (edited) Ok since i havent gotten a reply i have decided to just upload the fixes. If the mod author wants them gone then ill delete them. Just throw the contents of this zip in to the data folder. Fixes: removed unused AE requirements causing it to ctd on menu load for SE. Fixed racemenu to show all the sliders for the races. Did this by setting up a separate folder for the mod in meshes/actors/character/facegenmorphs/ShortStack-NG.esp and fixed the names of the races in the races.ini from the wrong SSP[racename] to SSP_[racename].Shortstack fixes.zip Trying to figure out why the armours/clothes colour variants dont work rn. Will update if i find a fix for that too, but idk if others are having these issues. Edit: fixed issue i hadnt spotted before. mouth (teeth etc) wasnt visible. File direction for the mouth model pointed to a folder/assets that did not exist. Fix just adds the resources to it. its in meshes/shortstack/actors/character assets/mouth/.Shortstack fixes v2.zip Edited December 4, 2024 by Dicktaco 34
TerribleUserName Posted January 1, 2025 Author Posted January 1, 2025 On 12/4/2024 at 7:39 AM, Dicktaco 34 said: Ok since i havent gotten a reply i have decided to just upload the fixes. If the mod author wants them gone then ill delete them. Just throw the contents of this zip in to the data folder. Fixes: removed unused AE requirements causing it to ctd on menu load for SE. Fixed racemenu to show all the sliders for the races. Did this by setting up a separate folder for the mod in meshes/actors/character/facegenmorphs/ShortStack-NG.esp and fixed the names of the races in the races.ini from the wrong SSP[racename] to SSP_[racename].Shortstack fixes.zip Trying to figure out why the armours/clothes colour variants dont work rn. Will update if i find a fix for that too, but idk if others are having these issues. Edit: fixed issue i hadnt spotted before. mouth (teeth etc) wasnt visible. File direction for the mouth model pointed to a folder/assets that did not exist. Fix just adds the resources to it. its in meshes/shortstack/actors/character assets/mouth/.Shortstack fixes v2.zip Good catch on these, thanks for finding them. I've included these fixes (among a few others) into the newest version (2.4.3). 1
AliRenegade Posted January 1, 2025 Posted January 1, 2025 (edited) Small problem, the installer doesn't actually install the body meshes Also it now seems to be even more difficult to use my own meshes EDIT: Okay it's not the meshes but for some reason having clothes on causes my Goblin to look like they would if my weight slider was at the highest setting despite the fact it's actually set to about 10%, I've built the morphs correctly since every other race is working perfectly fine, it's just the shortstacks having issues Edited January 2, 2025 by AliRenegade
venomr Posted January 2, 2025 Posted January 2, 2025 (edited) Terrible user name, I don't know if you've already decided on a shortstack race for redguards yet, but I'd like to bring your attention to the creature called an "Egbere." Google says its the african equivalent of a leprechaun. The Egbere carry a fancy rug around and if you steal it, you can become rich. (sort of like a a leprechaun's pot of gold). Also Egbere cry a lot for some reason. Edited January 2, 2025 by venomr
TerribleUserName Posted January 2, 2025 Author Posted January 2, 2025 3 hours ago, AliRenegade said: Small problem, the installer doesn't actually install the body meshes Also it now seems to be even more difficult to use my own meshes EDIT: Okay it's not the meshes but for some reason having clothes on causes my Goblin to look like they would if my weight slider was at the highest setting despite the fact it's actually set to about 10%, I've built the morphs correctly since every other race is working perfectly fine, it's just the shortstacks having issues The prebuilt meshes arent included in the install anymore (if you open the zip file you can find and copy them), because just building them with BodySlide is a better way to handle it, rather than using whatever I can do for a prebuilt. If weights aren't changing then, I would have to guess that your bodyslide output wasn't generated correctly? This mod doesn't do anything with weights, it is simply changing the path for the meshes. You will most likely want to start by looking at a single clothing piece, and ensuring that you have a 'normal' one in the `meshes/` directory, and then a corresponding one in the `meshes/shortstack` prefixed directory. Also, lacking any sort of mesh override the original mesh path should be used. If you look in the output log for the mod, you can see this with lines like this when equipping gear: `NIF replacement for 'armor\shitty\studded\bikini1_1.nif' exists as 'shortstack\armor\shitty\studded\bikini1_1.nif', rewriting...` In this case the armor I equipped would normally use the first path, but since we found a matching file with the required prefix, we used that instead.
AliRenegade Posted January 2, 2025 Posted January 2, 2025 (edited) 13 hours ago, TerribleUserName said: The prebuilt meshes arent included in the install anymore (if you open the zip file you can find and copy them), because just building them with BodySlide is a better way to handle it, rather than using whatever I can do for a prebuilt. If weights aren't changing then, I would have to guess that your bodyslide output wasn't generated correctly? This mod doesn't do anything with weights, it is simply changing the path for the meshes. You will most likely want to start by looking at a single clothing piece, and ensuring that you have a 'normal' one in the `meshes/` directory, and then a corresponding one in the `meshes/shortstack` prefixed directory. Also, lacking any sort of mesh override the original mesh path should be used. If you look in the output log for the mod, you can see this with lines like this when equipping gear: `NIF replacement for 'armor\shitty\studded\bikini1_1.nif' exists as 'shortstack\armor\shitty\studded\bikini1_1.nif', rewriting...` In this case the armor I equipped would normally use the first path, but since we found a matching file with the required prefix, we used that instead. The issue I have is that I copied over the meshes I had already generated, at the moment I'm testing without Armour Reworking or the other one, it shouldn't be using different armour meshes for the shortstack because I haven't set that up yet, it's just failing to acknowledge the weight slider so whenever I put armour on my goblin ends up becoming super fat but then when I take it off she goes back to just being a little bit chubby Edited January 2, 2025 by AliRenegade
xnxxxxx Posted February 8, 2025 Posted February 8, 2025 Im having an issue with armor updating, on game start the armor is usually the correct version but taking it off and putting it back on turns it back into the normal race version and doesn't update until game restart, stripping down the load order lead me to finding this error: Can't parse json file at 'data/shortstack-ng/persistence/settings.nlset' at line 1:0 - '[" or '{' expected near end of file
xnxxxxx Posted February 9, 2025 Posted February 9, 2025 @TerribleUserName Further testing and when putting on a new outfit for the first time it loads the correct mesh but taking it off turns it back to the normal version, its like the script runs once for a new outfit then forgets/doesn't run again until encountering a new one.
Outonbail Posted February 15, 2025 Posted February 15, 2025 (edited) Mod crashes my game right as the Bethesda logo drops. Not sure what is going on as I have the prereqs installed and everything runs fine until I install the mod. Then the game just won't run, period. Providing the crash report below 2025-02-14-22-47-13.log.txt Edited February 15, 2025 by Outonbail
AliRenegade Posted May 25, 2025 Posted May 25, 2025 5 months later the issue of armour still isn't fixed, clothes all show as being max weight rather than whatever weight to actually are and the script for conversion only runs once and then forgets that the armour was meant to be converted
zoe_red_slut Posted May 26, 2025 Posted May 26, 2025 i am unable to use the mod it ctd upon selecting the custom race can anyone help me
AliRenegade Posted May 30, 2025 Posted May 30, 2025 On 5/26/2025 at 3:51 AM, zoe_red_slut said: i am unable to use the mod it ctd upon selecting the custom race can anyone help me The mod is currently broken, there is no help that can be given
xnxxxxx Posted June 13, 2025 Posted June 13, 2025 Removing the new gentlmen patch fixed my crashing issue, the armor still forgetting what armor is supposed to look like after unequip/reequip remains,
AliRenegade Posted July 7, 2025 Posted July 7, 2025 (edited) Over half a year later and the creator seems to just be ignoring all the issues, at this point I would recommend reverting to the previous version and turning off the armour switching stuff so the races just play like any other race but small, I'll try messing around with OBody a bit to see if I can work out the issues with bodies not working properly EDIT: So OBody does not fix anything and the body and feet will still show up invisible despite Terrible claiming you can have any custom body, the CBBE/3BA body seems to just not exist, like there are no files for bodies in this mod, only heads Edited July 7, 2025 by AliRenegade Bug documenting
xnxxxxx Posted July 22, 2025 Posted July 22, 2025 On 7/7/2025 at 1:30 PM, AliRenegade said: Over half a year later and the creator seems to just be ignoring all the issues, at this point I would recommend reverting to the previous version and turning off the armour switching stuff so the races just play like any other race but small, I'll try messing around with OBody a bit to see if I can work out the issues with bodies not working properly EDIT: So OBody does not fix anything and the body and feet will still show up invisible despite Terrible claiming you can have any custom body, the CBBE/3BA body seems to just not exist, like there are no files for bodies in this mod, only heads Sadly I deleted my old version and afaik theres no way to get the previous version
TeeVe3 Posted January 7 Posted January 7 My shit keeps crashing once I select the short races in Race Menu on a clean save. crash-2026-01-07-23-43-28.log
MorePrinniesDood Posted January 26 Posted January 26 Latest news: I am working on rebuilding this mod from scratch based on the original LE mod, but without any DLL requirements. The initial release will likely not support armor/clothes at all, so get your favorite naked gameplay mods ready.
nownu Posted February 16 Posted February 16 when i go to play as the races i am just a floating head i have no idea how to even try and fix it i migh just try a bunch of shit and see what sticks
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