Aylis Posted December 13, 2022 Author Posted December 13, 2022 (edited) Planned changes NOT finished yet! Mods to REMOVE Spoiler Just Ice Gets replaced The Blackest Reaches Too buggy Paint it Black '' SINful CBP Redundant Mods to ADD Spoiler DynDOLOD Bright LOD Waterfall Fix LOD Mesh Fixes for DynDOLOD Assorted mesh fixes Assorted Mesh fixes - Mesh Patch Nordic Snow Skyrim Remastered - Glaciers and Ice Skyrim Remastered - Glaciers and Ice - Textures SMIM - Quality Addon SMIM - Quality Addon - Unofficial Material Fix Patch Improved SMIM JK's High Hrothgar JK's Sky Haven Temple JK's Sinderion's Field Laboratory Without the extensions to Blackreach it now works Octavia (F - Nord) HPH Had to add my favourite from 'The 100' NITHI NPC Enhancement - Whiterun (Complete) Mod is up again! Honored Dead - A draugr and skeleton model replacer The ESL version caused the CTD Honored Dead - Cannibal Draugr Patch Honored Dead - Sons of Skyrim Patch Alftand Fix Didn't have the issue - but with a Bethesda game you can't be cautious enough. First Person Camera Height Fix Skeleton - Patches Skeleton - Lux Patch Mesh patches for Lux and Lux Orbis NITHI NPC Enhancement - Whiterun RBT __________________________________________________ @1001nights I'm working on that. What we got now is a blended version that works for all. Will have to see how i can get a 'Standard' and a 'High' setting working. Yep, that means a few reruns of DynDOLOD here... ? 'Pride of Skyrim'? I'll take a look... Edited December 13, 2022 by Aylis
NismoMan Posted December 13, 2022 Posted December 13, 2022 1 hour ago, 1001nights said: I use Pride of Skyrim -> Pandorable AIO -> Pandorable Small AIO -> and all Packs for Cold Suns Pantheon (1-9). I load them exactly in that order so Pantheon overwrites all changes, should cover most npcs you encounter. Important: load the esps exactly in that order, too. Cool thing is that you can give all of Pantheons NPCs their own body without a mod like Obody, they all have their own Bodyslide. And no blackface bugs. I also use TKAA Renewal instead of RS Children Overhaul. Will look into those for sure, I used to have an amalgam of overhauls before and to solve conflicts, I used to run their plugins through xEdit and delete redundant NPC forms just to save myself from future headaches. I'll give your setup a run, I liked the ColdSuns' one so I'm happy with your order of mods. I also agree that TKAA is a somewhat more practical mod to use instead of RSCO. Thanks 1001nights! 1
alaunus01 Posted December 13, 2022 Posted December 13, 2022 Engine improvements: Papyrus Tweaks NG Quote retardedly massive speed improvements Bug FIxes SSE some QoL fixes Scrambled Bugs a truckload of fixes, makes Enchantment Reload & Flora Respawn redundant. Has a (disabled) equip best ammo option as well. Requires an Ordinator Patch Barter Limit Fix for compulsive hoarders like yours truly. Regular google-fu mostly links to defunct and abandoned options.
1001nights Posted December 13, 2022 Posted December 13, 2022 btw I made a patch for Enhanced Solitude to only change the problematic blue House and musoleum .nif-problems because I didn't like the other changes made by Enhanced Solitude Vanilla Textures. I don't know if I am allowed to post it here. And for those who want a fresh look of Windhelm -> Northfires Windhelm. If u parallax, fetch those patches too.
wollboi Posted December 13, 2022 Posted December 13, 2022 @Aylis Everything seems to work fine with SL and Ostim working simultaneously. Engagements work automatically or manually and the mini-game runs fine. Personally though? I don't like Ostim at all. It seems more like a mini-game without game mechanics, or a poser with animations. Just my two cents, and for a beginner's guide I think Ostim is way easier to use (eventually at least, those menus take a while to get used to). I'm going to stick with just SL, but here is the loadout that worked for me in case you want to add it: Spoiler All of the Ostim mods already in the list, then ... Sexlab Framework AE Sexlab Beta8 LipSync Fix Sexlab Aroused Redux Slavetats [Whatever tattoos] Sexlab Animation Loader Sexlab Extra Voices - optional Nusbie Voices - optional Creature Framework More Nasty Critters Sexlab Aroused Creatures SLAC Tweaks Bakafactory Animated Beast Cocks MNC Husky [Animations. I just took out all of the human ones and left in non-human ones.] Billy's SLAL Animations Babo Creature K4 Anims Anub Creature Bakafactory's SLAL Pack Horny Creatures of Skyrim SLAL NibblesAnims (duplicate from Osim, but includes creature stuff) Lord Creature Psyche Animations SLAL Creature Animations by Sailing Rebel FluffyFox SLAL Creatures Patched Sexlab Tools Sexlab Light Me Up Werewolf Eyetracking FNIS Patch - optional Sexlab Werewolves Redux - optional Monster Facial Animations - optional, but nice even if you don't use Sexlab Total Werewolf Overhaul - optional Sexlab Ammo Unequip - may not be necessary anymore with IED
NismoMan Posted December 14, 2022 Posted December 14, 2022 (edited) 8 hours ago, wollboi said: @Aylis Everything seems to work fine with SL and Ostim working simultaneously. Engagements work automatically or manually and the mini-game runs fine. Personally though? I don't like Ostim at all. It seems more like a mini-game without game mechanics, or a poser with animations. Just my two cents, and for a beginner's guide I think Ostim is way easier to use (eventually at least, those menus take a while to get used to). I'm going to stick with just SL, but here is the loadout that worked for me in case you want to add it: Hide contents All of the Ostim mods already in the list, then ... Sexlab Framework AE Sexlab Beta8 LipSync Fix Sexlab Aroused Redux Slavetats [Whatever tattoos] Sexlab Animation Loader Sexlab Extra Voices - optional Nusbie Voices - optional Creature Framework More Nasty Critters Sexlab Aroused Creatures SLAC Tweaks Bakafactory Animated Beast Cocks MNC Husky [Animations. I just took out all of the human ones and left in non-human ones.] Billy's SLAL Animations Babo Creature K4 Anims Anub Creature Bakafactory's SLAL Pack Horny Creatures of Skyrim SLAL NibblesAnims (duplicate from Osim, but includes creature stuff) Lord Creature Psyche Animations SLAL Creature Animations by Sailing Rebel FluffyFox SLAL Creatures Patched Sexlab Tools Sexlab Light Me Up Werewolf Eyetracking FNIS Patch - optional Sexlab Werewolves Redux - optional Monster Facial Animations - optional, but nice even if you don't use Sexlab Total Werewolf Overhaul - optional Sexlab Ammo Unequip - may not be necessary anymore with IED For a simpler sex-on-demand functionality, OStim seems to be the more appealing option but I agree in that overall superiority in functionality and, most importantly, seamless contextual integration, SLAB seems to be way ahead. I've ran across mods that tried to bridge SLAB and OSTIM in some sort of a makeshift Arousal framework (OSLAroused) and people seem to be getting good results so far, managing to trigger SLAB arousal dependent mods using OSTIM, did you get around to trying that? EDIT: Btw, I've noticed that DAR wasn't included in the guide, any reason for its omission? I've noticed how there weren't any combat overhauls too. Nevermind, figured it out, lol. Edited December 14, 2022 by NismoMan
rb1981 Posted December 15, 2022 Posted December 15, 2022 (edited) A little help, please. When I started the game this problem came up (except with Argonian/Khajiit). If I put on a full beard and full hair those flaws disappear. I think I installed something wrong, or maybe I didn't merge or overwrite a mod correctly. Any tips to fix? (attachment 1) I don't know if it helps, but I'll attach a print of the MO2 to see if the order is wrong. Sorry if the question is too simple, but this is the first game I use mods and I'm not sure how to resolve these texture issues. (attachement 2) And taking advantage of the post, if I want to add a follower or a replacer should I put it in my "Companion" tab? (attachment 3) Edited December 15, 2022 by rb1981
Aylis Posted December 15, 2022 Author Posted December 15, 2022 (edited) @rb1981 1. Pictures belong into spoilers! 2. Did you activate HPH for the char? You have to activate it during the creation. 3. You answered your own question... __________________________________________________ First testrun with 'little trees' is looking very good. Better FPS and the visuals are good (but not as good as the mod in the list). I'm also running a test setup with a different texture pack. One file to download instead of five. Which would make the installation process easier. Edited December 15, 2022 by Aylis 1
alaunus01 Posted December 15, 2022 Posted December 15, 2022 Some nitpicking about Ryn's Robber's Gorge. A couple Lux Via artifacts that stick out. The too small archway for certain character race combinations takes the cake though. I cannot enter the main camp area from the road because the stone archway is just a wee bit too low. So it's either the long way around the barricades or parcour. Not my method of choice when the NPC archers have no problem retreating past that barrier. ?
rb1981 Posted December 15, 2022 Posted December 15, 2022 3 hours ago, Aylis said: @rb1981 1. Pictures belong into spoilers! 2. Did you activate HPH for the char? You have to activate it during the creation. 3. You answered your own question... Ah, now I get it. While creating the character just go to Faceparts (on the Slider tab) and change the option to HPH. Problem solved. Thanks for the help.
alaunus01 Posted December 15, 2022 Posted December 15, 2022 @Aylis I am ripping out Solitude Docks now. Not only did I find the child NPCs @wollboi mentioned without him spoilering which it actually were, But I found a couple buildings with non existing scripts attached (aka CTD bonanza) too. Might look pretty but it is missing the you cannot enter this building because it crashes your game, no that building neither warning signs.
maltodaxtrin Posted December 15, 2022 Posted December 15, 2022 On 12/13/2022 at 10:08 AM, Aylis said: Planned changes NOT finished yet! Mods to REMOVE Reveal hidden contents Just Ice Gets replaced The Blackest Reaches Too buggy Paint it Black '' SINful CBP Redundant Mods to ADD Reveal hidden contents DynDOLOD Bright LOD Waterfall Fix LOD Mesh Fixes for DynDOLOD Assorted mesh fixes Assorted Mesh fixes - Mesh Patch Nordic Snow Skyrim Remastered - Glaciers and Ice Skyrim Remastered - Glaciers and Ice - Textures SMIM - Quality Addon SMIM - Quality Addon - Unofficial Material Fix Patch Improved SMIM JK's High Hrothgar JK's Sky Haven Temple JK's Sinderion's Field Laboratory Without the extensions to Blackreach it now works Octavia (F - Nord) HPH Had to add my favourite from 'The 100' NITHI NPC Enhancement - Whiterun (Complete) Mod is up again! Honored Dead - A draugr and skeleton model replacer The ESL version caused the CTD Honored Dead - Cannibal Draugr Patch Honored Dead - Sons of Skyrim Patch Alftand Fix Didn't have the issue - but with a Bethesda game you can't be cautious enough. First Person Camera Height Fix Skeleton - Patches Skeleton - Lux Patch Mesh patches for Lux and Lux Orbis NITHI NPC Enhancement - Whiterun RBT __________________________________________________ @1001nights I'm working on that. What we got now is a blended version that works for all. Will have to see how i can get a 'Standard' and a 'High' setting working. Yep, that means a few reruns of DynDOLOD here... ? 'Pride of Skyrim'? I'll take a look... Sinful CBP is redundant? Is it 3BA that makes it fully redundant?
NismoMan Posted December 16, 2022 Posted December 16, 2022 8 hours ago, maltodaxtrin said: Sinful CBP is redundant? Is it 3BA that makes it fully redundant? I believe it's mostly because of OSMB.
NismoMan Posted December 16, 2022 Posted December 16, 2022 (edited) @AylisI've noticed that Conditional Expressions for NPCs is throwing out a bunch of errors due to it trying to give animals / non-humanoid characters expressions/expression spells. I think this could be fixed by tweaking the SPID_DIST ini conditions a bit but I haven't gotten around to it yet. EDIT: When Installing "Realistic Armor", which esp do we pick from the BAIN installer? the one in the data folder or the "standalone" one? I've also noticed there were HIMBO bodyslides for it here, don't we need those along side the 3ba ones too? EDIT 2: Unplayable Faction Armors HIMBO BS link takes you to the CBBE / SMMB Bodyslide file [Bodyslide] Unplayable Faction Armor - HIMBO Bodyslide Correct link: HERE Edited December 16, 2022 by NismoMan 3
wollboi Posted December 16, 2022 Posted December 16, 2022 Anybody having random freezes when you ask a merchant to show their inventory? Usually when this happens it's because there's an item the merchant is selling that the game doesn't understand because a mesh is messed up, but I can't think of anything that would do that. I think it only happens with weapons merchants. Probably just me, but just checking to see if anybody else has had it.
NismoMan Posted December 16, 2022 Posted December 16, 2022 12 minutes ago, wollboi said: Anybody having random freezes when you ask a merchant to show their inventory? Usually when this happens it's because there's an item the merchant is selling that the game doesn't understand because a mesh is messed up, but I can't think of anything that would do that. I think it only happens with weapons merchants. Probably just me, but just checking to see if anybody else has had it. Not sure if this would help, but the "Vanilla Armor Replacer" esp had a couple of errors that I had to manually deal with where the Dwarven Helmet had an "unknown" or "undefined" Low and High morph values that you'll have to delete yourself. You'll see which record to edit if you run "Check for Errors" on the "DIS_Replacer.esp" in xEdit, make sure to load "Weapons Armors Clothing & Clutter Fixes.esp" as well, otherwise you'll receive a bunch of missing references errors.
alaunus01 Posted December 16, 2022 Posted December 16, 2022 13 minutes ago, wollboi said: Anybody having random freezes when you ask a merchant to show their inventory? Usually when this happens it's because there's an item the merchant is selling that the game doesn't understand because a mesh is messed up, but I can't think of anything that would do that. I think it only happens with weapons merchants. Probably just me, but just checking to see if anybody else has had it. My septims are on the combination of Realistic Armors & WACCF. Or any other 'non compatible' mod + WACCF ?
alaunus01 Posted December 16, 2022 Posted December 16, 2022 3 minutes ago, NismoMan said: Not sure if this would help, but the "Vanilla Armor Replacer" esp had a couple of errors that I had to manually deal with where the Dwarven Helmet had an "unknown" or "undefined" Low and High morph values that you'll have to delete yourself. You'll see which record to edit if you run "Check for Errors" on the "DIS_Replacer.esp" in xEdit, make sure to load "Weapons Armors Clothing & Clutter Fixes.esp" as well, otherwise you'll receive a bunch of missing references errors. You went through all the plugins semi-manually? ? In other news there is a fairly recent comment on the Conditional Expressions page where someone already edited the SPID_DIST to only include hewmons. At the very least it significantly reduced my papyrus log, too early to tell if it improved stability though.
Aylis Posted December 16, 2022 Author Posted December 16, 2022 (edited) @NismoMan Thanks for the info. Link is fixed _______________________________________________ ESD will go the way of the Dodo. Added removal info to the guide Nithi updated the NPC Enhancements for Riften and Whiterun. They are an AIO now and require less downloads. Edited December 16, 2022 by Aylis 1
NismoMan Posted December 16, 2022 Posted December 16, 2022 @alaunus01 LOL I usually scan each section I install just to see what goes where and if there are any esp's I can comapct / ESLify. I made it a rule to process plugins that are error free just to save myself from future headaches 15 minutes ago, alaunus01 said: In other news there is a fairly recent comment on the Conditional Expressions page where someone already edited the SPID_DIST to only include hewmons. At the very least it significantly reduced my papyrus log, too early to tell if it improved stability though. Gah... figured as much. crap... do I have to go through all the SPID_DIST inis in my load order too?! ? I was planning on cleaning up my modlist before Christmas... I guess that plan went out the window >.<
wollboi Posted December 16, 2022 Posted December 16, 2022 (edited) 2 hours ago, NismoMan said: Not sure if this would help, but the "Vanilla Armor Replacer" esp had a couple of errors that I had to manually deal with where the Dwarven Helmet had an "unknown" or "undefined" Low and High morph values that you'll have to delete yourself. You'll see which record to edit if you run "Check for Errors" on the "DIS_Replacer.esp" in xEdit, make sure to load "Weapons Armors Clothing & Clutter Fixes.esp" as well, otherwise you'll receive a bunch of missing references errors. Hmm, this very well could be it. I've got the same "Unknown 2" you probably had. Lots of people on the mod page complaining about several different issues with missing meshes for dwarven and ebony armor, although the Dwarven Helmet was the only error that popped up for me in SSEEdit. Thanks! I'll see if that fixes anything. Edit - I haven't played around with the Check for Errors function, but holy shit a lot of problems are making sense. @Aylis The blackface bug I'm getting seems to just be for Nord vampires because of a missing tint layer. Would explain why Serana and some nameless NPCs have it but others don't. Could you spawn a Nord vampire and see if you're seeing the problem? I think in your example picture you posted it was an Altmer. Edit 2 - And Solitude Docks throws out a fuckton of errors about the kids I kept experiencing. SSEEdit was literally made by Jesus. Edited December 16, 2022 by wollboi
NismoMan Posted December 16, 2022 Posted December 16, 2022 @wollboi Yeesh, haven't gotten around to checking "World Expansion" yet... I tried to look for alternatives for ESD but no dice, All major Solitude exterior overhauls are buggy AF. I'll try settling for minor additions as opposed to major overhauls. @Aylis Apparently AutoBody's development has been dropped, mod author is moving on from the project and opened doors for people to take over, bugs and all. Have you considered Obody Standalone as a more up-to-date alternative? As far as I can tell they basically do the same thing. What was the reasoning behind picking Autobody over OBody, if I may ask? 1
lolthisis Posted December 17, 2022 Posted December 17, 2022 Can I ask about the "Final" Section. There's a comment "This is only for the full AE!" down the bottom, but I never knew whether it's supposed to apply to the bashed patch, or the Terrain LOD below it (which I assume is the case). Secondly, what is the "full AE" in this case? Is it one you have to pay for as opposed to the automatic update SSE users got? Thirdly, does this mean we shouldn't run the XLOD gen stage if we don't have the paid AE? I've tried running it, and it seems to go fine, but I do get purple DLOD textures in-game, so I've been disabling it. The main reason I ask is because there are some pretty rough transitions between ground textures all over the place. where grass and stone meet in towns, for instance, there are very abrupt changes of textures. I wasn't sure if that was related, or just a matter of all the world expansions being a little rough.
Aylis Posted December 18, 2022 Author Posted December 18, 2022 Added 'a few' arrows, Hopefully it is now clear to which mod the comment belongs...
lolthisis Posted December 18, 2022 Posted December 18, 2022 1 hour ago, Aylis said: Added 'a few' arrows, Hopefully it is now clear to which mod the comment belongs... Ha ha, thank you! I do think it was pretty obvious that you were referring to the mod above, but I thought I should check. This means my purple DLOD caused by xLODgen is me doing something else wrong. Bummer!
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