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12 hours ago, Dovakeks said:

Hello, I wanted to ask something about the mod. The rushed mechanic works fine, the traditional one, not so much. What happens is, that the aggressor teleports to my character and does nothing. It says Resolution starting and then after 8 seconds or so "RESOLUTION END" and thats about it.

I looked into the papyrus log and it says that it found 0 animations for the resolution apparently. I'll upload it here too. I guess I have to clean the save better or something.

It's at the bottom of the papyrus log.

 

Of course 0 animations found is bad but the real problem was:

[12/13/2022 - 11:41:54PM] Error: Static function RemoveDupeActor not found on object PapyrusUtil. Aborting call and returning None
stack:
    [Yam_Resolution (19446F08)].yamresolution.fillSceneArray() - "YamResolution.psc" Line 360
    [Yam_Resolution (19446F08)].yamresolution.Stage40() - "YamResolution.psc" Line 194
    [Yam_Resolution (19446F08)].yamresolution.OnInit() - "YamResolution.psc" Line 99
[12/13/2022 - 11:41:54PM] [YAM_REDUX] Resolution fillSceneArray for Victim:[Actor < (00000014)>] named:Astrid return:[]

 

Excuse me but I was ussing a function that NOT exist in PapyrusUtil 3.3, the last version for LEGENDARY, and that error return an empty array whitout actors.

Logically we can't have animations if we not have actors. The problem is solved in 1.22 and you can get it from my next post.

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7 hours ago, KingstonPrince7 said:

Well, I did my test, and... it just works (but in the Bethesda point of view)

 

The animations works, Yamete plays the BDSM animations, but I noticed it doesn't seem to recognize between the victim and the aggresor.

 

In my case my character was the aggresor over an old orc in the fort before arriving helgen, but the animations played was the player character in the victim role while she was actually the aggresor, also seems that Flower Girls animation selector doesn't recognize the BDSM pack. So, my girl was like this in the aggresor role.

 

I change the actors positions and seems that now the aggressor woman can equip a strapon and use the male position... and make it in a dynamic way...

That mean, in midle of the combat, in the rushed part, my woman followers are down by male bandits that use FG BDSM animations over my female followers.

But when the combat end, in Final Resolution, as i win the combat, my female followers take revenge, equip the strapon and fuck the male bandits.

 

Aditionally, be sure you enable Female in Male role and Use strapon for Females in the MCM of Flowers Girls:

Spoiler

21055426_SkyrimSE2022-12-1413-08-34-14.png.eedd613e541e55d159bd6ec19a16e668.png

 

Finally, a lot of thanks for yours reports and sugestions. Is the only way to have a perfect mod. Get the patch and tell us the results.

Yamete_REDUX_122.rar

Edited by alex77r4
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So I downloaded the new version and I think it fixed the problem, but it still can't find the right actor somehow. It says

[12/14/2022 - 03:46:39PM] [YAM_REDUX] Resolution fillSceneArray CREATURE -> [masterambushscript < (29101480)>]
[12/14/2022 - 03:46:39PM] [YAM_REDUX] Resolution fillSceneArray make round:2 over winers
[12/14/2022 - 03:46:39PM] [YAM_REDUX] Resolution fillSceneArray for Victim:[Actor < (00000014)>] named:Astrid return:[[masterambushscript < (29101480)>], None]
[12/14/2022 - 03:46:40PM] SEXLAB - NOTICE: ValidateActor(Astrid) -- TRUE -- MISS
[12/14/2022 - 03:46:40PM] SEXLAB - NOTICE: ValidateActor(riekling) -- TRUE -- MISS
[12/14/2022 - 03:46:40PM] SEXLAB - NOTICE: ValidateActor(NONE) -- FALSE -- Because they don't exist.
[12/14/2022 - 03:46:40PM] [YAM_REDUX] YamSexLab others NOT Valid or Dead...None
[12/14/2022 - 03:46:40PM] [YAM_REDUX] Resolution Failed to start primary Animation..

I'll upload the log to that problem. Sorry for the inconvenience

Papyrus.1.log

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4 hours ago, alex77r4 said:

 

I change the actors positions and seems that now the aggressor woman can equip a strapon and use the male position... and make it in a dynamic way...

That mean, in midle of the combat, in the rushed part, my woman followers are down by male bandits that use FG BDSM animations over my female followers.

But when the combat end, in Final Resolution, as i win the combat, my female followers take revenge, equip the strapon and fuck the male bandits.

 

Aditionally, be sure you enable Female in Male role and Use strapon for Females in the MCM of Flowers Girls:

  Hide contents

21055426_SkyrimSE2022-12-1413-08-34-14.png.eedd613e541e55d159bd6ec19a16e668.png

 

Finally, a lot of thanks for yours reports and sugestions. Is the only way to have a perfect mod. Get the patch and tell us the results.

Yamete_REDUX_122.rar 695.43 kB · 4 downloads

I see. Personally I'm not a fan of strap-ons, I think it would be cool if you allow female aggresors to play cowgirl animations instead, but this is a great progress! I'll try to test this soon as I can, thanks!

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8 hours ago, Dovakeks said:

So I downloaded the new version and I think it fixed the problem, but it still can't find the right actor somehow. It says

[12/14/2022 - 03:46:39PM] [YAM_REDUX] Resolution fillSceneArray CREATURE -> [masterambushscript < (29101480)>]
[12/14/2022 - 03:46:39PM] [YAM_REDUX] Resolution fillSceneArray make round:2 over winers
[12/14/2022 - 03:46:39PM] [YAM_REDUX] Resolution fillSceneArray for Victim:[Actor < (00000014)>] named:Astrid return:[[masterambushscript < (29101480)>], None]
[12/14/2022 - 03:46:40PM] SEXLAB - NOTICE: ValidateActor(Astrid) -- TRUE -- MISS
[12/14/2022 - 03:46:40PM] SEXLAB - NOTICE: ValidateActor(riekling) -- TRUE -- MISS
[12/14/2022 - 03:46:40PM] SEXLAB - NOTICE: ValidateActor(NONE) -- FALSE -- Because they don't exist.
[12/14/2022 - 03:46:40PM] [YAM_REDUX] YamSexLab others NOT Valid or Dead...None
[12/14/2022 - 03:46:40PM] [YAM_REDUX] Resolution Failed to start primary Animation..

I'll upload the log to that problem. Sorry for the inconvenience

 

That None must not be here... Seems that i forgot one check... Additionally, i see at the end of the log a sucesful rape but you have 3 or 4 fails before... That can't be...

I change some validations in the Final Resolution and make a travel to Solstheim to make specific test with Rieklings... Seems that now works better...

Test this version and excuse me because that must work whitout any problem.

Yamete_REDUX_123.rar

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10 hours ago, KingstonPrince7 said:

I see. Personally I'm not a fan of strap-ons, I think it would be cool if you allow female aggresors to play cowgirl animations instead, but this is a great progress! I'll try to test this soon as I can, thanks!

um... something is wrong... the mod is active, I get the notifications on screen about yamete combat status, but... nothing happens, my girl isn't being defeated and the enemies aren't being defeated, nothing happens but the mod is actived and all

Papyrus.0.log

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Hey, so I think it works now. I tried it with different enemies this time (2 trolls) and the first time it didn't find the right combination somehow, and didnt play an animation. I just tried it again with changing the health threshold to 40 %. It worked fine in traditional mod now. I'll still upload my papyrus log if you want to look at it. Thank you very much for your efforts. :)

Papyrus.0.log

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19 hours ago, KingstonPrince7 said:

um... something is wrong... the mod is active, I get the notifications on screen about yamete combat status, but... nothing happens, my girl isn't being defeated and the enemies aren't being defeated, nothing happens but the mod is actived and all

Papyrus.0.log 12.72 MB · 1 download

 

You must have a severe problem in your game because you have practically 180K error lines where more than 80K come from CL_StatEq_script.

I don't know the mod and you have to investigate the origin of your thousands and thousands of errors.


Within those 180K you don't have a single line with YAM_REDUX and that means the mod was not active and you can't see any notification.

I guess you must have confused the log because in that log Yamete REDUX was not active.


But you have 71 lines with "yam" and some come from properties I need to remove but some come from some sexlab functions I call.

Logically, since you don't have SexLab working, that calls doesn't work. Then I fix those functions and reworked the mod startup again.

Next I start a new game without SexLab and again fix some issues in the MCM caused by loading defaults and loading MCM.

As the Defaults Values have ALL frameworks active, when we don't have SexLab, again some sexlab functions were called incorrectly.


Indeed, there were some problems starting a new game without SexLab and loading defaults or loading MCM.

Those issues have been fixed in 1.24 and sorry for the troubles caused. Please try this version and let us know the results.

 

Yamete_REDUX_124.rar

 

Edited by alex77r4
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1 hour ago, Dovakeks said:

Hey, so I think it works now. I tried it with different enemies this time (2 trolls) and the first time it didn't find the right combination somehow, and didnt play an animation. I just tried it again with changing the health threshold to 40 %. It worked fine in traditional mod now. I'll still upload my papyrus log if you want to look at it. Thank you very much for your efforts. :)

 

Seems that now the problem is that you are ussing some mods that change vanilla creatures or add new creatures that are NOT recognized. I put it in spoiler:

Spoiler

[12/15/2022 - 07:20:57PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF002223)>] with Race:[Race <AtronachFlameRace (000131F5)>] and myPlace:21
[12/15/2022 - 07:20:57PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF002223)>] with Race:[Race <AtronachFlameRace (000131F5)>] and myPlace:21
[12/15/2022 - 07:22:43PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (0B007848)>] with Race:[Race <HorseRace (000131FD)>] and myPlace:29
[12/15/2022 - 07:22:43PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (0B007848)>] with Race:[Race <HorseRace (000131FD)>] and myPlace:29
[12/15/2022 - 07:38:11PM] [YAM_REDUX] isValidCreature VALIDATING actor:[masterambushscript < (46079C3B)>] with Race:[Race <WerewolfBeastRace (000CDD84)>] and myPlace:49
[12/15/2022 - 07:38:11PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[masterambushscript < (46079C3B)>] with Race:[Race <WerewolfBeastRace (000CDD84)>] and myPlace:49
[12/15/2022 - 07:40:57PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B007E0F)>] with Race:[Race <zzzLrhGhoulLittleRace (0B00797A)>] and myPlace:-1
[12/15/2022 - 07:40:57PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B007E09)>] with Race:[Race <zzzLrhGhoulLittleRace (0B00797A)>] and myPlace:-1
[12/15/2022 - 07:40:59PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B007E12)>] with Race:[Race <zzzLrhGhoulDoggyRace (0B00795D)>] and myPlace:-1

 

A LOT OF THEM REPEATED...

 

[12/15/2022 - 08:04:49PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B00832F)>] with Race:[Race <zzzLrhBeastPosRace (0B0079A4)>] and myPlace:-1
[12/15/2022 - 08:12:31PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B008369)>] with Race:[Race <zzzLrhBeastPosRace (0B0079A4)>] and myPlace:-1
[12/15/2022 - 08:22:35PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001ECF)>] with Race:[Race <DLC2SeekerRace (0401DCB9)>] and myPlace:38
[12/15/2022 - 08:22:35PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001ECF)>] with Race:[Race <DLC2SeekerRace (0401DCB9)>] and myPlace:38
[12/15/2022 - 08:26:02PM] [YAM_REDUX] isValidCreature return FALSE over actor:[dragonactorscript < (0B00CB9B)>] with Race:[Race <zzzLrhCockatriceRace (0B0079AE)>] and myPlace:-1
[12/15/2022 - 08:26:19PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (480235A6)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:22PM] [YAM_REDUX] isValidCreature return FALSE over actor:[masterambushscript < (480235A5)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:27PM] [YAM_REDUX] isValidCreature return FALSE over actor:[masterambushscript < (480235A2)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:36PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0004C28C)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:58PM] [YAM_REDUX] isValidCreature return FALSE over actor:[masterambushscript < (480235A0)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:33:11PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:33:11PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:33:20PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:33:20PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:35:25PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46

...
[12/15/2022 - 08:36:24PM] [YAM_REDUX] SexLab GetCreatureAnimationsByRaceTags with others.length:3 MyRace:[Race <TrollRace (00013205)>] tags[0]:, tags[1]: Animations:2
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:31PM] [YAM_REDUX] SexLab GetCreatureAnimationsByRaceTags with others.length:2 MyRace:[Race <TrollRace (00013205)>] tags[0]:, tags[1]: Animations:20

 

The mod that add that creatures have code 0B in hexa (11 in dec) and i presume is one of the mihail monster mods. I see some references in this post from More Nasty Critters but i not know if that special races are officialy suported. If that creatures are recognized by sexlab i must add it to the filter inside Yamete.

Edited by alex77r4
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6 hours ago, alex77r4 said:

You must have a severe problem in your game because you have practically 180K error lines where more than 80K come from CL_StatEq_script.

I don't know the mod and you have to investigate the origin of your thousands and thousands of errors.

 

I have no idea of what you're talking about, by... literal, I don't identify that CL_StatEq_script

 

6 hours ago, alex77r4 said:

Within those 180K you don't have a single line with YAM_REDUX and that means the mod was not active and you can't see any notification.

I guess you must have confused the log because in that log Yamete REDUX was not active.

The mod was activated, I'm totally sure of it, I had the yamete combat messages, but not a single event from yamete

 

6 hours ago, alex77r4 said:

But you have 71 lines with "yam" and some come from properties I need to remove but some come from some sexlab functions I call.

Logically, since you don't have SexLab working, that calls doesn't work. Then I fix those functions and reworked the mod startup again.

Next I start a new game without SexLab and again fix some issues in the MCM caused by loading defaults and loading MCM.

As the Defaults Values have ALL frameworks active, when we don't have SexLab, again some sexlab functions were called incorrectly.


Indeed, there were some problems starting a new game without SexLab and loading defaults or loading MCM.

Those issues have been fixed in 1.24 and sorry for the troubles caused. Please try this version and let us know the results.

Okay, I'll start a new game and see what happens. I was tempted to install SexLab again, but SexLab itself is the reason why I removed it because, ironically, being the framework with more support is the most unstable framework between Flower Girls, SexLab and OStim for gameplay in mid end PCs like mine, specially if I use other mods like Nemesis mods and combat mods, and, while OStim doesn't have so many add-ons (that are actually compatible and after all the drama between OSex and OStim I just uninstalled it), and now we have OStim NG that seems to be less compatible with other OStim mods in every update lol, and Flower Girls has what I like that is a simple but functional seduction system and a lot of interaction with NPCs, while SexLab sadly has cool mods like SL Approach, Wet Function Redux or a lot of animation packs, but... I prefer to be able to play than suffering with an unstable game.

 

Well... I'll test the new update and I'll tell you my observations about it.

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16 hours ago, alex77r4 said:

 

Seems that now the problem is that you are ussing some mods that change vanilla creatures or add new creatures that are NOT recognized. I put it in spoiler:

  Reveal hidden contents

[12/15/2022 - 07:20:57PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF002223)>] with Race:[Race <AtronachFlameRace (000131F5)>] and myPlace:21
[12/15/2022 - 07:20:57PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF002223)>] with Race:[Race <AtronachFlameRace (000131F5)>] and myPlace:21
[12/15/2022 - 07:22:43PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (0B007848)>] with Race:[Race <HorseRace (000131FD)>] and myPlace:29
[12/15/2022 - 07:22:43PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (0B007848)>] with Race:[Race <HorseRace (000131FD)>] and myPlace:29
[12/15/2022 - 07:38:11PM] [YAM_REDUX] isValidCreature VALIDATING actor:[masterambushscript < (46079C3B)>] with Race:[Race <WerewolfBeastRace (000CDD84)>] and myPlace:49
[12/15/2022 - 07:38:11PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[masterambushscript < (46079C3B)>] with Race:[Race <WerewolfBeastRace (000CDD84)>] and myPlace:49
[12/15/2022 - 07:40:57PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B007E0F)>] with Race:[Race <zzzLrhGhoulLittleRace (0B00797A)>] and myPlace:-1
[12/15/2022 - 07:40:57PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B007E09)>] with Race:[Race <zzzLrhGhoulLittleRace (0B00797A)>] and myPlace:-1
[12/15/2022 - 07:40:59PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B007E12)>] with Race:[Race <zzzLrhGhoulDoggyRace (0B00795D)>] and myPlace:-1

 

A LOT OF THEM REPEATED...

 

[12/15/2022 - 08:04:49PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B00832F)>] with Race:[Race <zzzLrhBeastPosRace (0B0079A4)>] and myPlace:-1
[12/15/2022 - 08:12:31PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0B008369)>] with Race:[Race <zzzLrhBeastPosRace (0B0079A4)>] and myPlace:-1
[12/15/2022 - 08:22:35PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001ECF)>] with Race:[Race <DLC2SeekerRace (0401DCB9)>] and myPlace:38
[12/15/2022 - 08:22:35PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001ECF)>] with Race:[Race <DLC2SeekerRace (0401DCB9)>] and myPlace:38
[12/15/2022 - 08:26:02PM] [YAM_REDUX] isValidCreature return FALSE over actor:[dragonactorscript < (0B00CB9B)>] with Race:[Race <zzzLrhCockatriceRace (0B0079AE)>] and myPlace:-1
[12/15/2022 - 08:26:19PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (480235A6)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:22PM] [YAM_REDUX] isValidCreature return FALSE over actor:[masterambushscript < (480235A5)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:27PM] [YAM_REDUX] isValidCreature return FALSE over actor:[masterambushscript < (480235A2)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:36PM] [YAM_REDUX] isValidCreature return FALSE over actor:[Actor < (0004C28C)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:26:58PM] [YAM_REDUX] isValidCreature return FALSE over actor:[masterambushscript < (480235A0)>] with Race:[Race <skeletonRace (000B7998)>] and myPlace:-1
[12/15/2022 - 08:33:11PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:33:11PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:33:20PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:33:20PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:35:25PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46

...
[12/15/2022 - 08:36:24PM] [YAM_REDUX] SexLab GetCreatureAnimationsByRaceTags with others.length:3 MyRace:[Race <TrollRace (00013205)>] tags[0]:, tags[1]: Animations:2
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F12)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature VALIDATING actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:10PM] [YAM_REDUX] isValidCreature return TRUE  over actor:[Actor < (FF001F3D)>] with Race:[Race <TrollRace (00013205)>] and myPlace:46
[12/15/2022 - 08:38:31PM] [YAM_REDUX] SexLab GetCreatureAnimationsByRaceTags with others.length:2 MyRace:[Race <TrollRace (00013205)>] tags[0]:, tags[1]: Animations:20

 

The mod that add that creatures have code 0B in hexa (11 in dec) and i presume is one of the mihail monster mods. I see some references in this post from More Nasty Critters but i not know if that special races are officialy suported. If that creatures are recognized by sexlab i must add it to the filter inside Yamete.

Yeah, I thought as much that they could be a problem. Although that enemy you are referring to, is from the mod Glenmoril. It is using the riekling animations, but maybe it just doesn't work.

I'm using this mod also -> 

I had Sexlab Defeat Baka Edition installed before, and the mod author did some kind of integration within the defeat mod, so that it was compatible with demonic creatures.

 

Anyway I tested your mod some more. I broke it again. It is stuck in "Active Combat Mod" and I can't get out of it. I guess it has to do with a skyrim bug, where a enemy doesn't disengage combat, even though the player is very far away. It also may have to do with the demonic creatures mod. I don't really know. Anyway, I'll reload a earlier save.

Or do you have a console command that can reset it ? Thank you.

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3 hours ago, Dovakeks said:

Yeah, I thought as much that they could be a problem. Although that enemy you are referring to, is from the mod Glenmoril. It is using the riekling animations, but maybe it just doesn't work.

I'm using this mod also -> 

I had Sexlab Defeat Baka Edition installed before, and the mod author did some kind of integration within the defeat mod, so that it was compatible with demonic creatures.

 

Anyway I tested your mod some more. I broke it again. It is stuck in "Active Combat Mod" and I can't get out of it. I guess it has to do with a skyrim bug, where a enemy doesn't disengage combat, even though the player is very far away. It also may have to do with the demonic creatures mod. I don't really know. Anyway, I'll reload a earlier save.

Or do you have a console command that can reset it ? Thank you.

I'm experiencing the same issue, the mod is broken in my case and I'm using Flower Girls.

 

21 hours ago, alex77r4 said:

Indeed, there were some problems starting a new game without SexLab and loading defaults or loading MCM.

Those issues have been fixed in 1.24 and sorry for the troubles caused. Please try this version and let us know the results.

Here's my results after this experiment... nope, Flower Girls was working on the stable version, and now in this last beta version Flower Girls it's absolutely broken with Yamete.

 

Here are my MCM settings, so you can see it's enabled.

 

enb2022_12_16_13_38_37.png.8b8cfbaed75b48c0d4e959c171efc6cb.png

 

enb2022_12_16_13_38_42.png.5b446b5d004e1c6367031baeb80eebbb.png

 

enb2022_12_16_13_38_48.png.b4cca25f7ea636a32ef86fcfcbbd9592.png

 

enb2022_12_16_13_38_49.png.bfe0a8cc72d7a1f890f02a7069de6919.png

 

There's no rushed event, nothing happens, in the stable version there was the mid combat event (a little spamming but it worked), but in this beta version I just found that Yamete is broken using Flower Girls, so I was forced to use the surrender option, but it was worse, because it just loads 3way animations, so it will look like this...

 

enb2022_12_16_13_42_10.png.e20cb41b71e1d3f000822b22293e5564.png

 

enb2022_12_16_13_42_18.png.bc377f9bbb1c2ddbcf37858b40b19726.png

 

Yeah, the invisible man attacks again.

 

Not only that, after using the surrender option the mod is completely broken because it stays in the surrender event and after that it stops playing the animations. Flower Girls Animation Selector keeps showing up but just choosing 3way animations, but it stops playing animations.

 

enb2022_12_16_13_48_04.png.5e5cd6b8c65a59ab7cb07bd79144d091.png

 

enb2022_12_16_13_49_22.png.483201d4d923d1d7def86dcc35d7b680.png

 

enb2022_12_16_13_49_47.png.a82743c3b62f1987fa24f5258d26edba.png

 

And that's all, my girl and the bandit are just there, doing nothing, Flower Girls Slot Handler executes and equips the naked outfit, Animation Selector loads but just shows 3way animations, and Flower Girls Sperm Textures applies the cum at the end of the animation, but Yamete it's just broken as Batman's back after his fight with Bane. By... real broken.

 

And still I don't know what those errors comes from, I think I'll make an ultra light weight test without some of my mods and just the base of everything (combat and animations).

 

The Yamete surrender event shows up in the log, but, still... isn't working on the hit event for the mid combat event. Also I'll try without the BDSM addon of Flower Girls to see how it works and make more tests to see how it works. I'll try to make more tests, if that's helpful for ya.

Papyrus.0.log

Edited by KingstonPrince7
Link to comment

Well, I did more tests and... Flower Girls plays without the BDSM set, so, it's kinda strange. Also I noticed something weird about Flower Girls and Yamete, and seems they doesn't know the difference between a male and female NPC, because very few times it plays the lesbian animations, and mostly it plays the male animations... but my character now it's in the dominant role and not in the victim role when she's supposed to be the victim. As you can see in the screenshots... the animations are absolutely random.

 

In this first rushed event she was in the female role... riding and invisible dick.

 

enb2022_12_16_16_43_35.png.f5735dcb96b7035cdda7b05a08afaf55.pngenb2022_12_16_16_44_35.png.d5a22dd60bfc8eb0e46f8e0937daba4b.pngenb2022_12_16_16_44_57.png.542e395561e57ca2b6742097ada3497e.png

 

After that, a lesbian animation using a dildo, here she was the victim as she was supposed to be.

 

enb2022_12_16_16_49_02.png.2f4278f93713085087ca9cb8738addbb.pngenb2022_12_16_16_49_15.png.30c055b3fc29a515155d4df075ac7b58.png

enb2022_12_16_16_50_04.png.38aa646841f0134e227f5abbdca49b4c.png

 

And this other rushed event again she's the dominant part when she was supposed to be the victim.

 

enb2022_12_16_16_52_30.png.0706e0a2470aba8beb84a7d74813e219.pngenb2022_12_16_16_55_38.png.39282793bbd69d7befc546032057bc53.png

 

Here she's the victim in a lesbian animation (finally!).

 

enb2022_12_16_16_57_18.png.2a488ba818e267a06f5f19ec4623d02d.pngenb2022_12_16_16_57_26.png.d54fda940b79cfc19a96a32a59b732d4.pngenb2022_12_16_16_57_39.png.c581adc47afe39b5bf51692b0e070341.pngenb2022_12_16_16_57_50.png.a3b307e0b4e478f5e849d0cfba3c251c.png

 

After this test I can say that the BDSM addon for Flower Girls seems to be broken, because without it I have animations playing, maybe not exactly as intended in the mod idea where you can see sometimes the actors have their proper positions, and in other events they have the wrong position, but it's good to see that the mod is working with Flower Girls, it's a shame that the BDSM add-on breaks Flower Girls and Yamete. Probably Flower Girls should be loaded without the BDSM add-on until we find a way to make it work with Yamete, but these results are kinda good.

 

I think I have time to test SexLab and help the other guys on the comments, so we can find a proper way to make Yamete Redux a good option for people that wants mid combat sex, so good I didn't removed SexLab on MO2 and I have it just disabled. I'll test it and I'll see what I can observe about it.

Papyrus.0.log

Link to comment

Well I did my test with SexLab, and it works with the player as victim, but... not as aggressor.

 

As a victim I was able to play the animations without issues, just like the pictures below.

 

enb2022_12_16_21_35_43.png.b6060c35f5c34117f88950c15dafe496.pngenb2022_12_16_21_39_02.png.8d30ced6856c0085f41b3630092aec34.pngenb2022_12_16_21_39_14.png.823a199a926270e65e6b019d6aba133f.pngenb2022_12_16_21_39_45.png.d59a4e18e872840e529c5db7862c149c.pngenb2022_12_16_21_45_42.png.26d66ecae96f015b9e86049bc2d4cc7f.png

 

I loaded spectator crows, sexlab extra voices, sexlab vanilla voices, nusbie's voices, sexlab 3ba auto switcher and shadowman's patch for immersive wenches and Jayserpa's Red Caught Handed mod, also I have Nemesis mods like ADXP/MCO, DMCO, Elden Counter, Jump Behavior Overhaul, True Directional Movement, etc., and combat mods like Valhalla, Deflection and Sekiro Combat S, and yamete plays well with all them, my character is fucked in the middle of the combat, spectator crows detects it and NPCs react to my character having sex with other NPCs, everything works as intended in yamete and sexlab when she's the victim.

 

But... the problem starts when my character is the aggressor, I don't have the wheel menu when NPCs are down, they just react like a normal NPC saying "need something?" and stuff like that, just like in the pictures below, then they just stand up and combat restarts again so I'm forced to kill them.

 

enb2022_12_16_21_52_54.png.08f31926f1ce5ad8b48b37aac6b65c68.pngenb2022_12_16_21_57_55.png.a7176e90458ab0b6c3abd9d0e0bfa174.png

 

So... Yamete Redux should work with the player as victim, but it has problems when the player is the aggressor. I haven't tested creatures yet, but, in theory (like our lord and savior would say)...

 

it-just-works-tod-todd-howard.gif

 

(With the exception of the player as aggressor, of course...)

 

Also, I'm surprised that my log wasn't that big this time in comparison with Flower Girls installed, and I thought Flower Girls was more stable than SexLab, but the memory size of the log is smaller than my other logs before, probably because I didn't load many mods this time and just the basic stuff for a quick test with SexLab.

 

If anyone needs help with SexLab or Flower Girls, feel free to ask me anything, even compatibility with FNIS and Nemesis.

 

Well, I think this is everything from me today, now I'm going to actually play Skyrim, I didn't load all this lewd stuff just to have it there as decoration lol.

Papyrus.0.log

Edited by KingstonPrince7
Link to comment
On 12/16/2022 at 5:20 PM, Dovakeks said:

Yeah, I thought as much that they could be a problem. Although that enemy you are referring to, is from the mod Glenmoril. It is using the riekling animations, but maybe it just doesn't work.

I'm using this mod also -> 

I had Sexlab Defeat Baka Edition installed before, and the mod author did some kind of integration within the defeat mod, so that it was compatible with demonic creatures.

 

Anyway I tested your mod some more. I broke it again. It is stuck in "Active Combat Mod" and I can't get out of it. I guess it has to do with a skyrim bug, where a enemy doesn't disengage combat, even though the player is very far away. It also may have to do with the demonic creatures mod. I don't really know. Anyway, I'll reload a earlier save.

Or do you have a console command that can reset it ? Thank you.

 

I change the creature validator to include ALL the races suported by SexLab. But SexLab not accept ALL the creatures.

I have a mod that change and create new Draugs and the modified Draugs are suported but the new Draugs are NOT recognized by SexLab.

Try the version of this weekend and tell us if your new Rielkings are suported.

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On 12/16/2022 at 9:10 PM, KingstonPrince7 said:

I'm experiencing the same issue, the mod is broken in my case and I'm using Flower Girls.

Here's my results after this experiment... nope, Flower Girls was working on the stable version, and now in this last beta version Flower Girls it's absolutely broken with Yamete.

Here are my MCM settings, so you can see it's enabled.

enb2022_12_16_13_38_42.png.5b446b5d004e1c6367031baeb80eebbb.png

 

There's no rushed event, nothing happens, in the stable version there was the mid combat event (a little spamming but it worked), but in this beta version I just found that Yamete is broken using Flower Girls, so I was forced to use the surrender option, but it was worse, because it just loads 3way animations, so it will look like this...

 

Seems that you are ussing Compatible mode and Yamete REDUX not run the Final Resolution in Compatible mode.

Is intended to be used with others mods, like Defeat Baka, Naked Dungeons, Naked Defeat... That mods run their own Final Resolution.

 

On 12/16/2022 at 9:10 PM, KingstonPrince7 said:

Yeah, the invisible man attacks again.

 

Not only that, after using the surrender option the mod is completely broken because it stays in the surrender event and after that it stops playing the animations. Flower Girls Animation Selector keeps showing up but just choosing 3way animations, but it stops playing animations.

 

YES... I'm sorry but i not use Surrender and some changes i made in previous version break again the Surrender causing missing actors and completely blocking the mod.

The EndAnimation was not correclty catched and, when the Surender quest is active, the Combat Quest is blocked. That was causing the complete block.

I enfoced the Start of the Surrender and Add a 30 seconds control to Stop Surrender when is blocked.

 

On 12/17/2022 at 12:22 AM, KingstonPrince7 said:

After this test I can say that the BDSM addon for Flower Girls seems to be broken, because without it I have animations playing, maybe not exactly as intended in the mod idea where you can see sometimes the actors have their proper positions, and in other events they have the wrong position, but it's good to see that the mod is working with Flower Girls, it's a shame that the BDSM add-on breaks Flower Girls and Yamete. Probably Flower Girls should be loaded without the BDSM add-on until we find a way to make it work with Yamete, but these results are kinda good.

 

I tested again the FG BDSM mod and i think is working as intended but ONLY when the parameters "Allow Female in Male Role" and "Females use Strapon" are enabled in the FG MCM as i alrready alerted in my previous message. Take a look again to the Screenshot:

Spoiler

372344254_SkyrimSE2022-12-1413-08-34-14.png.1c51be197e4aa551dd19616bf63ff28e.png

 

On 12/17/2022 at 5:22 AM, KingstonPrince7 said:

With the exception of the player as aggressor, of course...

 

Seems that you try play as Female Agressor and i must say that, in this Sexual Skyrim, the Female Agressor NOT WORKS. NEVER WORKS AND NEVER GO TO WORK.

 

Why? Very easy... The only animations that we have with Female Agressor are FEMDOM for MF and none of the FF animations are Agressive.

In others words our Sexual Skyrim was designed to be ALWAYS Male Agressor and Female Victim. The Female Agressor situation NEVER has been implemented.

The only trick that we have is allow Females use the Male position and allow Females use Strapons to simulate a Female Agressor.

But that is always made as Male Agressor and Female Victim by simply changing the positions and equiping a Strapon in the Females.

 

Not trust me? Download and install SLAA, go to the MCM of SLAA and take a look to "Human Animations Stats":

Spoiler

480387462_SkyrimSE2022-12-1812-28-39-67.png.e8a9002c1098fbbd482333c373c33bce.png

 

As you can see, in the 2 Actors section, I have 292 Consensual Animations and 343 Agresive Animations... but ALL of them are in MF.... I have 0 in FF Agresive...

That mean, ALL the Agresive Animations for 2 actors are designed as Male-Female and ALWAYS the Male is the Agressor and the Female was the Victim.

None of the animation creators, like Billy, Leito, Baka, Nibbles... create Agressive Animation for FF. All the Agresive Animations for 2 Actors are MF.

Then, the only way to see a Woman in a Agressive Position is put the Woman in the Male position with a strapon.

We only can skip this problem ussing the FEMDOM tag but i only have 21 animations with FEMDOM and half of them are Consensual.

Spoiler

666786009_SkyrimSE2022-12-1812-39-45-39.png.e182168d5ff1e3f65648cd807d0a3f01.png

 

Then, as i already stated, the Female Agressor situation not exist and the only solution is Allow Females in Male position and Allow Females use Strapon.

Not try play as Female Agressor whitout enable that two tricks because you go to be limited to only 21 animations with tag FEMDOM in MF Animations.

And NONE == 0 in FF Animations... I'm sorry but the animation creators not give us more options...

 

Anyone, you can download and try this weekend version with the Surrender problems solved.

 

 

Link to comment

Well... New weekend and new version with the cumulated patches of the week and some additional correction in the Surrender.

1.21 Integration of FG BDSM

1.22 Changed the RemoveDupeActor because not exist in Legendary

1.23 Corrected a fail in Final Resolution

1.24 Changed the Actor Positions for FG BDSM

1.25

Changed the creature validator to allow ALL SexLab Creatures

Reinforced Surrender Start and add a 30 seconds control stuck

 

You can get the 1.25 version from the Main Page.

Edited by alex77r4
Link to comment

There seems to be a problem with sacrosanct : when you get the "wassail" status (see here https://www.nexusmods.com/skyrimspecialedition/mods/3928 ) you are supposed to loose health until you feed, which is not always possible, but thanks to yamete (redux here), when reaching 0 health I get the message from yamete that I was cured from BLEEDOUT (all in caps), and I am suddenly at full health again !

Convenient I would say, although it feels like cheating... I don't think there is an option for that in the mcm or did I miss it ?

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12 minutes ago, zelurker said:

There seems to be a problem with sacrosanct : when you get the "wassail" status (see here https://www.nexusmods.com/skyrimspecialedition/mods/3928 ) you are supposed to loose health until you feed, which is not always possible, but thanks to yamete (redux here), when reaching 0 health I get the message from yamete that I was cured from BLEEDOUT (all in caps), and I am suddenly at full health again !

Convenient I would say, although it feels like cheating... I don't think there is an option for that in the mcm or did I miss it ?

 

I have Sacrosanct and make some test as Vampire. Also make test as Werewolf. I normally test every big mod to prevent problems.

 

The "wassail" status in Sacrosanct go to drain your health and the automatic heal system of Yamete REDUX can save you. But ONLY while you are in combat.

Outside combat Yamete REDUX make nothing and the wassail status go to kill you.

 

The only real problem i find in Sacrosanct is "Fortitude" because not allow you death in combat:

Fortitude: Vampiric blood makes you hard to kill. Upon taking fatal damage, you come back to life, becoming thirstier.

 

That collide with the automatic heal system of Yamete REDUX.

As the MCM of Sacrosanct say: Enable this option when you are ussing other Death Alterntive mod (like Yamete REDUX) that migth collide with Fortitude.

Spoiler

1131520190_SkyrimSE2022-12-1814-13-28-56.png.0256061cab9c8c2fed083255372e6dfc.png

Link to comment

Hum, too bad, on my end I found this fortitude thing quite interesting, I had it once already and it worked correctly, then repeatedly this message from yamete that I was cured from bleedout... oh well, I guess I'll try to disable that anyway, it's just for testing I am not even sure yet I'll continue this vampire test.

 

16 minutes ago, alex77r4 said:

 

I have Sacrosanct and make some test as Vampire. Also make test as Werewolf. I normally test every big mod to prevent problems.

 

The "wassail" status in Sacrosanct go to drain your health and the automatic heal system of Yamete REDUX can save you. But ONLY while you are in combat.

Outside combat Yamete REDUX make nothing and the wassail status go to kill you.

 

The only real problem i find in Sacrosanct is "Fortitude" because not allow you death in combat:

Fortitude: Vampiric blood makes you hard to kill. Upon taking fatal damage, you come back to life, becoming thirstier.

 

That collide with the automatic heal system of Yamete REDUX.

As the MCM of Sacrosanct say: Enable this option when you are ussing other Death Alterntive mod (like Yamete REDUX) that migth collide with Fortitude.

  Hide contents

1131520190_SkyrimSE2022-12-1814-13-28-56.png.0256061cab9c8c2fed083255372e6dfc.png

 

Link to comment
5 hours ago, alex77r4 said:

Not try play as Female Agressor whitout enable that two tricks because you go to be limited to only 21 animations with tag FEMDOM in MF Animations.

And NONE == 0 in FF Animations... I'm sorry but the animation creators not give us more options...

Skyrim modding is a little unfair sometimes.

 

Btw, did you fixed the wheel menu options not appearing? Because that was one of my reports, I get the wheel menu with both SexLab and Flower Girls when in aggressor in the 1.20 version but not in the other 1.2x versions (I haven't tested the 1.25 yet).

 

Also I did some tests using the version 1.20 last night. I'll try to upload it later (because right now I'm busy) to show you it how it worked in my end using a new modlist with SexLab, that was very similar to my initial Flower Girls test where the animations where working as intended.

 

Tonight I'll test your new version and make a comparison.

Edited by KingstonPrince7
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3 hours ago, chevalierx said:

how get group sex i get only one per scene ?

 

On 12/6/2022 at 9:15 PM, alex77r4 said:

First only Sexlab support creatures and Human 4p, 5p while Ostim and Flowers Girsl only suport, at max, Human 3p.

Second, Yamete REDUX only show animations with 2p for the defeat in Rushed mode.

Third, Yamete REDUX only show animations with 3p, 4p, 5p in Final Resolution or Surrender.

 

Remember the most important point: Yamete REDUX only show animations with 3p, 4p, 5p in Final Resolution or Surrender.

 

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