King-Crimson Posted June 22, 2023 Posted June 22, 2023 (edited) 21 hours ago, SexyAgnessa said: Thanks for the recommendation not to use this mod. I tried the whole evening to properly configure the work of this mod, but the MCM is not clear enough. The only thing I liked was the destruction or removal of armor. This mod hasn't received any updates since December 2022 and the author hasn't shown any kind of activity (anywhere on this site) since January 2023. It's safe to assume that: This mod is abandoned. I hope someone will be able to take over, because it started out really good. Edited June 22, 2023 by King-Crimson
Cicro72 Posted July 3, 2023 Posted July 3, 2023 I have been successfully using this mod for some time, but only for follower, NPC defeat and combat strip. Player options are disabled. This mod hooks into the Follower Slavery Mod nicely. % chance that downed followers will be removed from the party and be in need of rescue elsewhere.
mythcraft Posted July 6, 2023 Posted July 6, 2023 how do I use the capture feature its red, also is there npc defeating other npc?
PenBoozerX Posted July 14, 2023 Posted July 14, 2023 Can you make it so that robbery can only happen as the first roll? Or Devius Devices as last. Because it's rather silly, if you roll devices first, and get robbed second: then the robbers steal all the devices they just put on you a second earlier lol.
Zukirin Posted July 16, 2023 Posted July 16, 2023 (edited) Is there any way to disable some or all followers from acting as aggressors? Also, after reading @King-Crimson's comments... will uninstalling the mod really ruin my save? Edited July 16, 2023 by Zukirin additions
King-Crimson Posted July 16, 2023 Posted July 16, 2023 (edited) 15 minutes ago, Zukirin said: Also, after reading @King-Crimson's comments... will uninstalling the mod really ruin my save? Can't say for sure, but it has happend to me and at least two others in this thread, that's why I put out that warning. In general, uninstalling ANY script-heavy mod can either completely or slowly (meaning you'll run into more and more problems later on) screw your save, especially if said mod adds all kinds of script instances and references (like this one does). That's just the way Skyrim and Papyrus (the scripting engine behind it) works. Therefore, it is heavily recommended to revert to an older save that never had this mod installed when you want to stop using it. Again, that rule applies to Skyrim mods in general. You might want to check out the definition of "clean save". It might save you a lot of headaches later. Edited July 16, 2023 by King-Crimson
Zukirin Posted July 16, 2023 Posted July 16, 2023 27 minutes ago, King-Crimson said: Can't say for sure, but it has happend to me and at least two others in this thread, that's why I put out that warning. In general, uninstalling ANY script-heavy mod can either completely or slowly (meaning you'll run into more and more problems later on) screw your save, especially if said mod adds all kinds of script instances and references (like this one does). That's just the way Skyrim and Papyrus (the scripting engine behind it) works. Therefore, it is heavily recommended to revert to an older save that never had this mod installed when you want to stop using it. Again, that rule applies to Skyrim mods in general. You might want to check out the definition of "clean save". It might save you a lot of headaches later. I decided to take the leap of faith and uninstall it. After cleaning with resaver, it gave me a corrupt save file. I reinstalled it and disabled the esp and it's ok now. Is it possible to avoid the gradual save degrade by constantly cleaning my save?
Alias176 Posted July 17, 2023 Posted July 17, 2023 On 2/12/2023 at 9:28 AM, riorao said: It stopped working after using it well. When MCM tries to retrieve an option, it stops on that screen, and when i turn off the mod and turn the save cleaner, the save data appears to be corrupted. Isn't there any solution? I know this is extremely late but if anyone else is facing this problem : When you get the blank mcm, type setstage ski_configmanagerinstance 1 in console to get rid of the yamete redux mcm. Save the game Go to resaver and completely clean out yamete.esp. (all script instances and stuff) Reload the saved game. Type setstage ski_configmanagerinstance 1 to once again make yamete show up. Yamete will now be working again. This method worked for me 1
King-Crimson Posted July 18, 2023 Posted July 18, 2023 (edited) On 7/16/2023 at 10:30 PM, Zukirin said: I decided to take the leap of faith and uninstall it. After cleaning with resaver, it gave me a corrupt save file. I reinstalled it and disabled the esp and it's ok now. Is it possible to avoid the gradual save degrade by constantly cleaning my save? When using resaver, don't just use the global clean options (clean unattached, clean empty). Lots of mods use empty refs and forms which will be cleaned by resaver when using these options thus corrupting your save. With resaver, always filter by the esp you want to remove and even then, always hand-pick the entries, because there might be false-positives in the results. Then again, its always the best choice to revert to an older save that never had the mod. Edited July 18, 2023 by King-Crimson
Zukirin Posted July 19, 2023 Posted July 19, 2023 On 7/18/2023 at 12:54 PM, King-Crimson said: When using resaver, don't just use the global clean options (clean unattached, clean empty). Lots of mods use empty refs and forms which will be cleaned by resaver when using these options thus corrupting your save. With resaver, always filter by the esp you want to remove and even then, always hand-pick the entries, because there might be false-positives in the results. Then again, its always the best choice to revert to an older save that never had the mod. I started the game with all the mods I thought I needed so I'd have to start a new save. I may do that...
mythcraft Posted August 5, 2023 Posted August 5, 2023 (edited) does this mod have npc vs npc defeat? @alex77r4 Edited August 21, 2023 by mythcraft
DIYDeath Posted September 9, 2023 Posted September 9, 2023 Just FYI this version still works with the new Ostim Standalone which is kind of nice since there's now now other alternative.
middlemonster Posted October 30, 2023 Posted October 30, 2023 I have the mod "working" however, I have an issue where when a sex scene starts, animals and NPCs from a good distance away gather around to watch. I wouldn't mind if it was people close by, but the animals (deer, rabbits, foxes) make it look like a nativity scene. I have creatures disabled. I have no idea if there is a way to disable spectators or if this mod is even at fault. Could it be Ostim or something similar that causes this?
RumCoy Posted October 30, 2023 Posted October 30, 2023 3 minutes ago, middlemonster said: I have the mod "working" however, I have an issue where when a sex scene starts, animals and NPCs from a good distance away gather around to watch. I wouldn't mind if it was people close by, but the animals (deer, rabbits, foxes) make it look like a nativity scene. I have creatures disabled. I have no idea if there is a way to disable spectators or if this mod is even at fault. Could it be Ostim or something similar that causes this? Not to state the obvious, but have you double-checked if you have Spectator Crowds, and double-checked its settings?
middlemonster Posted October 30, 2023 Posted October 30, 2023 1 minute ago, LoversOrangeMoose said: Not to state the obvious, but have you double-checked if you have Spectator Crowds, and double-checked its settings? Hey! Thanks for the response, but I do not have Spectator Crowds installed. Trust me, I checked even though I was certain I didn't.
Drapsheik Posted November 17, 2023 Posted November 17, 2023 Hey guys, I've been trying to test the settings but I am still very confused. Is the Hit Chance option under Player meant to be % for Player to Knock down or is it % chance for player to be knocked down?
Cicro72 Posted December 2, 2023 Posted December 2, 2023 On 11/17/2023 at 1:03 AM, Drapsheik said: Hey guys, I've been trying to test the settings but I am still very confused. Is the Hit Chance option under Player meant to be % for Player to Knock down or is it % chance for player to be knocked down? It is % chance for the player to be knocked down.
Yutsune Posted January 18, 2024 Posted January 18, 2024 (edited) Hello everyone, here's my problem, i'm using this mod with ostim standalone and everything works fine, but when my player his the victim i get knocked down, when the scene should start i have a message telling me that it didn't find any starting animation. the problem his that i'm sure to have animation adapted for this. Does anyone have an idea how to fix this Happy new year everyone btw Edited January 18, 2024 by Yutsune
Guest Posted February 21, 2024 Posted February 21, 2024 After getting defeated nothing will enter combat again. Couldn't figure out a work around.
hipster-cthulu Posted February 29, 2024 Posted February 29, 2024 Hate to necro this, but I'd like to understand the functionality this has with OStim and creatures. What steps are required in order to properly do this? I am well-aware that OStim has a pretty strong incompatibility with creature mods, but I'm curious seeing as I've heard whispers that this mod enables some creature animations to play.
Pandood Posted April 6, 2024 Posted April 6, 2024 Really sorry if im asking a very stupid question, but for some reason when i click assault on a downed NPC, nothing happens. I tried to re-run FNIS and Nemesis but same thing is happening. I thought maybe its something related to the mod itself so i ended up trying out other defeat mods(Yamete Kudasai,Defeat, Baka Defeat). All of them had working NPC defeat scenarios. I tried to set the "NPC can be assaulted by ANYONE" option, but no dice. Any advice on what i should do?
FortheLastone66 Posted April 7, 2024 Posted April 7, 2024 Is this still working on this todays new ostim standalone update? Mine keeps crashing when assaulting (starting scene)
Mallachar Posted May 10, 2024 Posted May 10, 2024 (edited) Alright, something I am not getting. I have set everything for the player to be 0%. Yet somehow, I keep getting knocked out. I go to Condition, Player, and Everything is 0%. I have my left for dead set to 0% for player as well. In fact, I take even 1 year and it seems to intiate left for dead. Edited May 10, 2024 by Mallachar
KuteKatty Posted May 22, 2024 Posted May 22, 2024 is it safe to use or its broken like the old first mod iteration? i'll also guess its incompatible with defeat
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