WeaponizedAutismNL Posted October 17, 2022 Posted October 17, 2022 I am using the CBBA 3BA Amazing body preset, the one with advanced Vag physics, what happens is that when i equip a piece of chest armor, this will cause the vagina to close. however when i de- equip the set of chest armor. it opens again. and what i mean with closed is no physics interaction whatsoever. In H scenes this limits the clothing options that i have severely. because if i want the character in the scene to have any kind of clothing on the chest, it will deactivate any kind of physics on the vag area. is their any solution to this problem.? I batch builded all of my outfits for the specific body type that i use, including meshes and morphs. but it seems that physics on specifically chest clothing cancels out the physics from happening on the vag. I have been dealing for quite a while with this issue. and a solution would be highly appreciated.
KoolHndLuke Posted October 17, 2022 Posted October 17, 2022 (edited) I would think (and could be wrong) that you may be using some outfits that don't fully support the body you use. You might want to check those individual files to make sure they do. If they don't, then you will need to change the body reference and make sure to copy bone weights for those areas. Don't worry, this is usually very easy to do after you've done a few. Edited October 17, 2022 by KoolHndLuke
Mez558 Posted October 17, 2022 Posted October 17, 2022 2 hours ago, WeaponizedAutismNL said: I am using the CBBA 3BA Amazing body preset, the one with advanced Vag physics, what happens is that when i equip a piece of chest armor, this will cause the vagina to close. however when i de- equip the set of chest armor. it opens again. and what i mean with closed is no physics interaction whatsoever. In H scenes this limits the clothing options that i have severely. because if i want the character in the scene to have any kind of clothing on the chest, it will deactivate any kind of physics on the vag area. is their any solution to this problem.? I batch builded all of my outfits for the specific body type that i use, including meshes and morphs. but it seems that physics on specifically chest clothing cancels out the physics from happening on the vag. I have been dealing for quite a while with this issue. and a solution would be highly appreciated. Yes, this has always been the case. I imagine due to the body mesh that (usually) comes with slot 32 is missing the required xml to recognise collision but I've never bothered to test it so it could be something else entirely.
WeaponizedAutismNL Posted October 17, 2022 Author Posted October 17, 2022 5 hours ago, KoolHndLuke said: I would think (and could be wrong) that you may be using some outfits that don't fully support the body you use. You might want to check those individual files to make sure they do. If they don't, then you will need to change the body reference and make sure to copy bone weights for those areas. Don't worry, this is usually very easy to do after you've done a few. I have tested some different clothing packs that i downloaded from this site. and i have found one that works. it is called the amazing world of bikini armors. and this clothing pack does show the vagina with physics even when fully clothed. The one that i was using before was called ninirim collection. How can i find out why the other works while the other does not?
WeaponizedAutismNL Posted October 17, 2022 Author Posted October 17, 2022 2 hours ago, Mez558 said: Yes, this has always been the case. I imagine due to the body mesh that (usually) comes with slot 32 is missing the required xml to recognise collision but I've never bothered to test it so it could be something else entirely. do you mean slot 32 as in devious devices slot 32? because i experimented around with that in game but sadly got no results.
Guest Posted October 17, 2022 Posted October 17, 2022 (edited) 3 hours ago, Mez558 said: Yes, this has always been the case. I imagine due to the body mesh that (usually) comes with slot 32 is missing the required xml to recognise collision but I've never bothered to test it so it could be something else entirely. I'd put a coin on this explanation. OP, if you compare forexample femalebody_1.nif, found in meshes/actor/character/character assets and the clothing nif, you'll probably see which xml your "body" has reference to that the clothing misses. You need Nifscope to see this and eventually correct both clothing nifs. I do this all the time since it's a must for me. It's very weird to undress all that armor for just a quicky anyway... Edited October 17, 2022 by Thor2000
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